Modify wheel collisions

This commit is contained in:
Miloslav Ciz 2025-02-22 14:40:28 +01:00
parent d794784bab
commit e43ed793a3
3 changed files with 28 additions and 22 deletions

View file

@ -12,20 +12,29 @@
- maps to make:
- there should be these maps:
- compiled in:
- standard maps, let's say 10?
- standard maps, let's say 5?
- additionally a few (5?) extremely simple maps, compile time option to
only include these, for very weak devices with limited block/triangle
count
- bonus maps in the external file
- bonus maps in the external file (also 5?)
- map types:
- traveling salesman kind of maze
- traveling salesman kind of maze, with fans n shit
- city map?
- some kinda buggy bumpy downhill
- dirt map
- ice map
- boss map
- text or picture from blocks?
- chessboard from different materials
- falling tube map?
- grass hills as decoration?
- something with multiple roads
- RPG kinda map? could be in bonus maps
- some speed map
- some speed map (mostly flat to prevent high speed bugs)
- some (at least partially) interior map
- something with multiple finishes
- U-ramp to build speed and jump up to catch a CP
- U-ramp to build speed and jump up to catch a CP (done)
- jump through air ring with CP
- try to speed up the slow culling
- make a small txt game menual
- test:
@ -46,6 +55,7 @@
=========== BUGS =================
- immediately after starting the map countdown seems to be lower
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX