Modify wheel collisions
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3 changed files with 28 additions and 22 deletions
20
TODO.txt
20
TODO.txt
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@ -12,20 +12,29 @@
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- maps to make:
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- there should be these maps:
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- compiled in:
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- standard maps, let's say 10?
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- standard maps, let's say 5?
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- additionally a few (5?) extremely simple maps, compile time option to
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only include these, for very weak devices with limited block/triangle
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count
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- bonus maps in the external file
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- bonus maps in the external file (also 5?)
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- map types:
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- traveling salesman kind of maze
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- traveling salesman kind of maze, with fans n shit
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- city map?
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- some kinda buggy bumpy downhill
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- dirt map
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- ice map
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- boss map
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- text or picture from blocks?
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- chessboard from different materials
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- falling tube map?
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- grass hills as decoration?
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- something with multiple roads
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- RPG kinda map? could be in bonus maps
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- some speed map
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- some speed map (mostly flat to prevent high speed bugs)
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- some (at least partially) interior map
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- something with multiple finishes
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- U-ramp to build speed and jump up to catch a CP
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- U-ramp to build speed and jump up to catch a CP (done)
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- jump through air ring with CP
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- try to speed up the slow culling
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- make a small txt game menual
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- test:
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@ -46,6 +55,7 @@
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=========== BUGS =================
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- immediately after starting the map countdown seems to be lower
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- the pinch collision test seems to sometimes stop the car e.g. after falling
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from bigger height or when running into ramp at high speed (or not?) - FIX
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