Add getblockat function
This commit is contained in:
parent
e2d12804d2
commit
e678c68b66
3 changed files with 45 additions and 0 deletions
4
TODO.txt
4
TODO.txt
|
@ -23,6 +23,10 @@
|
|||
- possibility to turn off textures completely
|
||||
- how to map textures to blocks?
|
||||
- figured out nice procedural mapping in Blender :)
|
||||
- PROBABLY LIKE THIS:
|
||||
- background textures: 128x128 with image-specific 256 color palette,
|
||||
pixel access shouldn't be as time critical here
|
||||
- other textures 64x64 with direct 565 values stored
|
||||
- Rendering: two pass: 1st pass renders the scaled down background (possibly not
|
||||
rendering floor, can be just pure green for "grass") to prevent overflows,
|
||||
second pass renders the tracks (or the nearest part of it).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue