Fix crash sounds a bit
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bf06697917
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4 changed files with 36 additions and 11 deletions
2
audio.h
2
audio.h
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@ -70,7 +70,7 @@ uint8_t LCR_audioGetNextSample(void)
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case LCR_SOUND_CRASH_SMALL:
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case LCR_SOUND_CRASH_BIG:
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{
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int limit = (LCR_audio.soundPlayed == LCR_SOUND_CRASH_BIG ? 256 : 128) -
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int limit = (LCR_audio.soundPlayed == LCR_SOUND_CRASH_BIG ? 256 : 96) -
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(LCR_audio.soundPlayedFrame * 256) / LCR_AUDIO_CRASH_LEN;
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if (LCR_audio.frame % 2 || // lower frequency
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