Rename files

This commit is contained in:
Miloslav Ciz 2025-01-14 13:59:44 +01:00
parent 4d5594a834
commit ea57ecd470
9 changed files with 36 additions and 48 deletions

View file

@ -2,6 +2,8 @@
#define _LCR_ASSETS_H
/**
Assets embedded in source code.
NOTES:
- All images are 64x64, stored in an indexed mode (8bits pery pixel), the
image starts with a 256 color palette in RGB565 format (i.e. the palette
@ -13,7 +15,7 @@
the sky.
*/
#include <stdint.h>
#include "general.h"
#include "map.h"
static const char *LCR_texts[] =

23
debug.h
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@ -1,23 +0,0 @@
#ifndef _LCR_DEBUG_H
#define _LCR_DEBUG_H
#include "map.h"
#include <stdio.h>
void LCR_debugPrintCurrentMap()
{
puts("current map:");
for (int i = 0; i < LCR_currentMap.blockCount; ++i)
{
uint8_t x, y, z;
LCR_mapBlockGetCoords(LCR_currentMap.blocks + i * 4,&x,&y,&z);
printf(" block %d: type %x, coord %d (%d %d %d)\n",i,
LCR_currentMap.blocks[i * 4],LCR_mapBlockGetCoordNumber(
LCR_currentMap.blocks + i * 4),x,y,z);
}
}
#endif

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@ -4,7 +4,6 @@
#define LCR_SETTING_LOG_LEVEL 2
#include "game.h"
#include "debug.h"
SDL_Window *window;
SDL_Renderer *renderer;

9
game.h
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@ -1,3 +1,6 @@
#ifndef _LCR_GAME_H
#define _LCR_GAME_H
/**
game: this file implements the backend of a complete, actually playable
game, and is meant to be included and used by specific frontends (which
@ -42,9 +45,6 @@
the map module) etc.
*/
#ifndef _LCR_GAME_H
#define _LCR_GAME_H
#define LCR_KEY_UP 0x00
#define LCR_KEY_RIGHT 0x01
#define LCR_KEY_DOWN 0x02
@ -195,9 +195,8 @@ void LCR_drawPixelXYUnsafe(unsigned int x, unsigned int y, uint16_t color);
static inline void LCR_drawPixelXYSafe(unsigned int x, unsigned int y,
uint_fast16_t color);
#include "constants.h"
#include "general.h"
#include "racing.h"
#include "settings.h"
#include "audio.h"
#include "assets.h"
#include "renderer.h"

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@ -1,8 +1,15 @@
#ifndef _LCR_CONSTANTS_H
#define _LCR_CONSTANTS_H
#ifndef _LCR_GENERAL_H
#define _LCR_GENERAL_H
/**
General resources for all modules.
*/
#include <stdint.h>
#include "settings.h"
// constants (not supposed to be changed, doing so may break stuff):
#define LCR_EFFECTIVE_RESOLUTION_X \
(LCR_SETTING_RESOLUTION_X / LCR_SETTING_RESOLUTION_SUBDIVIDE)
@ -41,4 +48,9 @@
#define LCR_MENU_TABS 4
#define LCR_MENU_STRING_SIZE 16
#endif
char _LCR_hexDigit(int i)
{
return i < 10 ? '0' + i : ('a' - 10 + i);
}
#endif // guard

6
map.h
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@ -1,10 +1,6 @@
#ifndef _LCR_MAP
#define _LCR_MAP
#include <stdint.h>
#include "constants.h"
#include "settings.h"
/**
The map (track) module for Licar.
@ -56,6 +52,8 @@
- last if C7 is set, the block is flipped vertically
*/
#include "general.h"
#define LCR_MAP_NAME_MAX_LEN 15 /**< Maximum map name length (without
terminating zero. */
#define LCR_BLOCK_START_CHAR ':'

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@ -1,3 +1,6 @@
#ifndef _LCR_RACING_H
#define _LCR_RACING_H
/**
Racing module: implements the racing physics and logic as well as replays and
other related things.
@ -19,9 +22,6 @@
string will be ignored.
*/
#ifndef _LCR_RACING_H
#define _LCR_RACING_H
typedef int32_t LCR_GameUnit; ///< abstract game unit
#define LCR_GAME_UNIT 1024 ///< length of map square in LCR_GameUnits
@ -41,6 +41,7 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
#define TPE_RESHAPE_TENSION_LIMIT 3
#define TPE_RESHAPE_ITERATIONS 8
#include "general.h"
#include "map.h"
#include "tinyphysicsengine.h"
@ -145,11 +146,6 @@ void LCR_replayInitPlaying(void)
LCR_replay.currentFrame = 0;
}
char _LCR_hexDigit(int i)
{
return i < 10 ? '0' + i : ('a' - 10 + i);
}
/**
Outputs current replay using provided character printing function. The string
will be zero terminated.

View file

@ -1,3 +1,6 @@
#ifndef _LCR_RENDERER_H
#define _LCR_RENDERER_H
/**
Renderer: implements 3D and 2D rendering.
@ -12,9 +15,6 @@
for far away areas with "something" we just draw some 2D rectangles.
*/
#ifndef _LCR_RENDERER_H
#define _LCR_RENDERER_H
#define S3L_RESOLUTION_X LCR_SETTING_RESOLUTION_X
#define S3L_RESOLUTION_Y LCR_SETTING_RESOLUTION_Y
#define S3L_PIXEL_FUNCTION _LCR_pixelFunc3D

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@ -1,6 +1,11 @@
#ifndef _LCR_SETTINGS_H
#define _LCR_SETTINGS_H
/**
Settings file, values here may be changed by the user or overriden by frontend
before compilation.
*/
#ifndef LCR_SETTING_RESOLUTION_X
#define LCR_SETTING_RESOLUTION_X 1024
#endif