Remove spaces from internal file
This commit is contained in:
parent
41f9d3f886
commit
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5 changed files with 567 additions and 568 deletions
10
TODO.txt
10
TODO.txt
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@ -2,10 +2,8 @@ fuck issue trackers :D
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=========== GENERAL ==============
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=========== GENERAL ==============
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- check again the target times for maps
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- controller supports? analog input could be "tapping" the keys with varying
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- remake TM maps in the third party repo
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frequency
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- make reverse maps
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- ghost color
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- frontends:
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- frontends:
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- auto test frontend, with no I/O, that will just internally run a series of
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- auto test frontend, with no I/O, that will just internally run a series of
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inputs and check if the output is as expected
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inputs and check if the output is as expected
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@ -46,6 +44,10 @@ fuck issue trackers :D
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=========== HANDLED ==============
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=========== HANDLED ==============
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- should drifting make a sound? NO NEED
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- should drifting make a sound? NO NEED
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- ghost color
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- make reverse maps
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- remake TM maps in the third party repo
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- check again the target times for maps
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- redo the menu effect somehow
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- redo the menu effect somehow
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- press forward map??? :-D only when physics is frozen
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- press forward map??? :-D only when physics is frozen
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- devtest map, internal camera: reversing at start makes the car face completely
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- devtest map, internal camera: reversing at start makes the car face completely
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3
data
3
data
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@ -53,7 +53,6 @@ details
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:=h0h2 :fl12 :f11o :=B0i2 :f11m :=m0n2 :fb12
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:=h0h2 :fl12 :f11o :=B0i2 :f11m :=m0n2 :fb12
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:*n1EI :!n1F :+p1r :+y1l :+y3I :+k1l
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:*n1EI :!n1F :+p1r :+y1l :+y3I :+k1l
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#MLCbonus2;1309 1
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#MLCbonus2;1309 1
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:*B1lJ
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:*B1lJ
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:^y0oI :f611
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:^y0oI :f611
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:=w0k :f814 :=w0o :f2a1 :=y6c :f21d
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:=w0k :f814 :=w0o :f2a1 :=y6c :f21d
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@ -130,7 +129,6 @@ details
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:]h0gI :}g0gI :|g1gI :f211 :|g3gI- :f211 :]g4gI- :f211 :;g0fJ :f251
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:]h0gI :}g0gI :|g1gI :f211 :|g3gI- :f211 :]g4gI- :f211 :;g0fJ :f251
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:-e5g :f413 :|g0hL
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:-e5g :f413 :|g0hL
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:+018 :f213 :!v05 :f311
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:+018 :f213 :!v05 :f311
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#Mempty;594 0
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#MLCpressforw1;594 0
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#MLCpressforw1;594 0
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:*cac
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:*cac
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press forward map, blocks go in the direction that car travels
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press forward map, blocks go in the direction that car travels
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@ -208,4 +206,3 @@ air path
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#Rdrummy LCbonus1 13'16;00LCbonus1;999b1acd 0000399:0001:0089:0051:0079:0021:0093:0031:0089:0031:0119:0091:0053:00f1:01a3:00d1:0099:0201:0073:0051:0063:0051:0059:0051:00d9:00b1:0089:0041:00a3:0031:02b9:0048:0020:0081:0149:00c1:0059:0031:0113:0051:0019:0078:0099:0041
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#Rdrummy LCbonus1 13'16;00LCbonus1;999b1acd 0000399:0001:0089:0051:0079:0021:0093:0031:0089:0031:0119:0091:0053:00f1:01a3:00d1:0099:0201:0073:0051:0063:0051:0059:0051:00d9:00b1:0089:0041:00a3:0031:02b9:0048:0020:0081:0149:00c1:0059:0031:0113:0051:0019:0078:0099:0041
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#Rdrummy LCbonus2 24'18;00LCbonus2;288d28fe 0000733:0001:0153:00d1:0023:0081:00d3:0041:0023:00a9:0128:0034:0036:00e4:005c:0054:0096:0044:007c:0024:0146:0112:0018:0029:00f1:0063:0061:00c3:0031:00c3:0031:0025:0031:0039:0081:0033:01d1:0083:0081:0073:0031:00e3:0071:00f9:0051:01b9:00c4:0040:0028:0069:0021:0043:00e1:0090:0046:00b0:0031:0043:0070:0024:0026:00e0:0018:0049:0018:0039:01a1:0039:0051:0049:0048:001c:0098:0050:0011:0039:0061:00d9:0041:00a9:0018:00c9:00e1:0083:0042:0010:0042:0093:00b1:0170:0022:0016:0042:0083:0141:0013:0021:0059:0041:0053
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#Rdrummy LCbonus2 24'18;00LCbonus2;288d28fe 0000733:0001:0153:00d1:0023:0081:00d3:0041:0023:00a9:0128:0034:0036:00e4:005c:0054:0096:0044:007c:0024:0146:0112:0018:0029:00f1:0063:0061:00c3:0031:00c3:0031:0025:0031:0039:0081:0033:01d1:0083:0081:0073:0031:00e3:0071:00f9:0051:01b9:00c4:0040:0028:0069:0021:0043:00e1:0090:0046:00b0:0031:0043:0070:0024:0026:00e0:0018:0049:0018:0039:01a1:0039:0051:0049:0048:001c:0098:0050:0011:0039:0061:00d9:0041:00a9:0018:00c9:00e1:0083:0042:0010:0042:0093:00b1:0170:0022:0016:0042:0083:0141:0013:0021:0059:0041:0053
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#Rdrummy LCpressforw1 21'31;00LCpressforw1;6363b43d 0000599:0001
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#Rdrummy LCpressforw1 21'31;00LCpressforw1;6363b43d 0000599:0001
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3
game.h
3
game.h
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@ -1353,7 +1353,8 @@ void LCR_gameSaveReplay(void)
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LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str);
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LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str);
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for (int i = 0; i < LCR_MAP_NAME_MAX_LEN; ++i)
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for (int i = (str[0] == '0' && str[1] == '0' ? 3 : 0);
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i < LCR_MAP_NAME_MAX_LEN; ++i)
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if (str[i])
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if (str[i])
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_LCR_gameDataCharWrite(str[i]);
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_LCR_gameDataCharWrite(str[i]);
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else
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else
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