Remove spaces from internal file

This commit is contained in:
Miloslav Ciz 2025-06-11 18:32:45 +02:00
parent 41f9d3f886
commit f0d8521e90
5 changed files with 567 additions and 568 deletions

View file

@ -2,10 +2,8 @@ fuck issue trackers :D
=========== GENERAL ============== =========== GENERAL ==============
- check again the target times for maps - controller supports? analog input could be "tapping" the keys with varying
- remake TM maps in the third party repo frequency
- make reverse maps
- ghost color
- frontends: - frontends:
- auto test frontend, with no I/O, that will just internally run a series of - auto test frontend, with no I/O, that will just internally run a series of
inputs and check if the output is as expected inputs and check if the output is as expected
@ -46,6 +44,10 @@ fuck issue trackers :D
=========== HANDLED ============== =========== HANDLED ==============
- should drifting make a sound? NO NEED - should drifting make a sound? NO NEED
- ghost color
- make reverse maps
- remake TM maps in the third party repo
- check again the target times for maps
- redo the menu effect somehow - redo the menu effect somehow
- press forward map??? :-D only when physics is frozen - press forward map??? :-D only when physics is frozen
- devtest map, internal camera: reversing at start makes the car face completely - devtest map, internal camera: reversing at start makes the car face completely

1109
assets.h

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3
data
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@ -53,7 +53,6 @@ details
:=h0h2 :fl12 :f11o :=B0i2 :f11m :=m0n2 :fb12 :=h0h2 :fl12 :f11o :=B0i2 :f11m :=m0n2 :fb12
:*n1EI :!n1F :+p1r :+y1l :+y3I :+k1l :*n1EI :!n1F :+p1r :+y1l :+y3I :+k1l
#MLCbonus2;1309 1 #MLCbonus2;1309 1
:*B1lJ :*B1lJ
:^y0oI :f611 :^y0oI :f611
:=w0k :f814 :=w0o :f2a1 :=y6c :f21d :=w0k :f814 :=w0o :f2a1 :=y6c :f21d
@ -130,7 +129,6 @@ details
:]h0gI :}g0gI :|g1gI :f211 :|g3gI- :f211 :]g4gI- :f211 :;g0fJ :f251 :]h0gI :}g0gI :|g1gI :f211 :|g3gI- :f211 :]g4gI- :f211 :;g0fJ :f251
:-e5g :f413 :|g0hL :-e5g :f413 :|g0hL
:+018 :f213 :!v05 :f311 :+018 :f213 :!v05 :f311
#Mempty;594 0
#MLCpressforw1;594 0 #MLCpressforw1;594 0
:*cac :*cac
press forward map, blocks go in the direction that car travels press forward map, blocks go in the direction that car travels
@ -208,4 +206,3 @@ air path
#Rdrummy LCbonus1 13'16;00LCbonus1;999b1acd 0000399:0001:0089:0051:0079:0021:0093:0031:0089:0031:0119:0091:0053:00f1:01a3:00d1:0099:0201:0073:0051:0063:0051:0059:0051:00d9:00b1:0089:0041:00a3:0031:02b9:0048:0020:0081:0149:00c1:0059:0031:0113:0051:0019:0078:0099:0041 #Rdrummy LCbonus1 13'16;00LCbonus1;999b1acd 0000399:0001:0089:0051:0079:0021:0093:0031:0089:0031:0119:0091:0053:00f1:01a3:00d1:0099:0201:0073:0051:0063:0051:0059:0051:00d9:00b1:0089:0041:00a3:0031:02b9:0048:0020:0081:0149:00c1:0059:0031:0113:0051:0019:0078:0099:0041
#Rdrummy LCbonus2 24'18;00LCbonus2;288d28fe 0000733:0001:0153:00d1:0023:0081:00d3:0041:0023:00a9:0128:0034:0036:00e4:005c:0054:0096:0044:007c:0024:0146:0112:0018:0029:00f1:0063:0061:00c3:0031:00c3:0031:0025:0031:0039:0081:0033:01d1:0083:0081:0073:0031:00e3:0071:00f9:0051:01b9:00c4:0040:0028:0069:0021:0043:00e1:0090:0046:00b0:0031:0043:0070:0024:0026:00e0:0018:0049:0018:0039:01a1:0039:0051:0049:0048:001c:0098:0050:0011:0039:0061:00d9:0041:00a9:0018:00c9:00e1:0083:0042:0010:0042:0093:00b1:0170:0022:0016:0042:0083:0141:0013:0021:0059:0041:0053 #Rdrummy LCbonus2 24'18;00LCbonus2;288d28fe 0000733:0001:0153:00d1:0023:0081:00d3:0041:0023:00a9:0128:0034:0036:00e4:005c:0054:0096:0044:007c:0024:0146:0112:0018:0029:00f1:0063:0061:00c3:0031:00c3:0031:0025:0031:0039:0081:0033:01d1:0083:0081:0073:0031:00e3:0071:00f9:0051:01b9:00c4:0040:0028:0069:0021:0043:00e1:0090:0046:00b0:0031:0043:0070:0024:0026:00e0:0018:0049:0018:0039:01a1:0039:0051:0049:0048:001c:0098:0050:0011:0039:0061:00d9:0041:00a9:0018:00c9:00e1:0083:0042:0010:0042:0093:00b1:0170:0022:0016:0042:0083:0141:0013:0021:0059:0041:0053
#Rdrummy LCpressforw1 21'31;00LCpressforw1;6363b43d 0000599:0001 #Rdrummy LCpressforw1 21'31;00LCpressforw1;6363b43d 0000599:0001

3
game.h
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@ -1353,7 +1353,8 @@ void LCR_gameSaveReplay(void)
LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str); LCR_gameTimeToStr(LCR_timeTicksToMS(LCR_game.runTime),str);
for (int i = 0; i < LCR_MAP_NAME_MAX_LEN; ++i) for (int i = (str[0] == '0' && str[1] == '0' ? 3 : 0);
i < LCR_MAP_NAME_MAX_LEN; ++i)
if (str[i]) if (str[i])
_LCR_gameDataCharWrite(str[i]); _LCR_gameDataCharWrite(str[i]);
else else