Do some more polish

This commit is contained in:
Miloslav Ciz 2025-06-24 21:50:25 +02:00
parent c0fddf7631
commit f0e7ca8e33
5 changed files with 12 additions and 10 deletions

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@ -9,6 +9,7 @@ The following is a draft of readme that will eventually be published, it may con
![](media/logo.png)
![](media/ss2.png)
![](media/ss10.png)
![](https://static.wikitide.net/commonswiki/0/03/Licar_platforms.jpg)
For more detail see also the [game manual](media/manual.txt).

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@ -23,8 +23,8 @@ fuck issue trackers :D
- play all maps a lot DOING
- correct saving of replays etc.
- empty and large data file KINDA DID
- FPS on each platform
- try to use the racing module by itself
- FPS on each platform WEEELLL
- try to use the racing module by itself BRIEFLY DID, COMPILES
- spellcheck comments KINDA DID
- test a map without any CPs where the car starts at finish WORKS BUT NOT REP
- just read through the code and eyeball it DOING

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@ -46,11 +46,11 @@
#define LCR_LOG0_NUM(x) ;
#endif
#ifndef LCR_LOG1
#ifndef LCR_LOG1_NUM
#define LCR_LOG1_NUM(x) ;
#endif
#ifndef LCR_LOG2
#ifndef LCR_LOG2_NUM
#define LCR_LOG2_NUM(x) ;
#endif

11
map.h
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@ -9,7 +9,7 @@
Map coordinates/size:
- map size is 64x64x64 blocks
- [0,0,0] is is bottom-left-front-most
- [0,0,0] is bottom-left-front-most
- x goes right, y goes up, z goes forward
- coordinate number is a single number obtained as x + 64 * y + 64 * 64 * z
@ -276,9 +276,9 @@ void LCR_rampGetDimensions(uint8_t rampType, uint8_t *height4ths,
}
/**
Adds given block to current map, including possibly deleting a block by
adding LCR_BLOCK_NONE. The function handles sorting the block to the right
position. Returns 1 if successful, else 0.
Adds given block to current map, including possibly deleting a block by adding
LCR_BLOCK_NONE. The function handles sorting the block to the right position.
Returns 1 if successful, else 0.
*/
uint8_t _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
{
@ -394,8 +394,7 @@ void _LCR_mapComputeHash(void)
Same as LCR_mapGetBlockAt, but allows to specify start and end block of the
of the search to make it faster.
*/
int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
int start, int end)
int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z, int start, int end)
{
// binary search (the blocks are sorted)

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@ -52,6 +52,8 @@
version.
*/
#include <stdint.h>
typedef int32_t LCR_GameUnit; ///< Abstract game unit.
#define LCR_RACING_FPS 30 /**< Physics FPS, i.e. the number of