Do some more polish
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5 changed files with 12 additions and 10 deletions
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@ -9,6 +9,7 @@ The following is a draft of readme that will eventually be published, it may con
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For more detail see also the [game manual](media/manual.txt).
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4
TODO.txt
4
TODO.txt
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@ -23,8 +23,8 @@ fuck issue trackers :D
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- play all maps a lot DOING
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- correct saving of replays etc.
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- empty and large data file KINDA DID
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- FPS on each platform
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- try to use the racing module by itself
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- FPS on each platform WEEELLL
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- try to use the racing module by itself BRIEFLY DID, COMPILES
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- spellcheck comments KINDA DID
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- test a map without any CPs where the car starts at finish WORKS BUT NOT REP
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- just read through the code and eyeball it DOING
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@ -46,11 +46,11 @@
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#define LCR_LOG0_NUM(x) ;
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#endif
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#ifndef LCR_LOG1
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#ifndef LCR_LOG1_NUM
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#define LCR_LOG1_NUM(x) ;
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#endif
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#ifndef LCR_LOG2
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#ifndef LCR_LOG2_NUM
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#define LCR_LOG2_NUM(x) ;
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#endif
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11
map.h
11
map.h
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@ -9,7 +9,7 @@
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Map coordinates/size:
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- map size is 64x64x64 blocks
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- [0,0,0] is is bottom-left-front-most
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- [0,0,0] is bottom-left-front-most
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- x goes right, y goes up, z goes forward
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- coordinate number is a single number obtained as x + 64 * y + 64 * 64 * z
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@ -276,9 +276,9 @@ void LCR_rampGetDimensions(uint8_t rampType, uint8_t *height4ths,
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}
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/**
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Adds given block to current map, including possibly deleting a block by
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adding LCR_BLOCK_NONE. The function handles sorting the block to the right
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position. Returns 1 if successful, else 0.
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Adds given block to current map, including possibly deleting a block by adding
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LCR_BLOCK_NONE. The function handles sorting the block to the right position.
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Returns 1 if successful, else 0.
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*/
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uint8_t _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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{
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@ -394,8 +394,7 @@ void _LCR_mapComputeHash(void)
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Same as LCR_mapGetBlockAt, but allows to specify start and end block of the
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of the search to make it faster.
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*/
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int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
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int start, int end)
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int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z, int start, int end)
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{
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// binary search (the blocks are sorted)
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2
racing.h
2
racing.h
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@ -52,6 +52,8 @@
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version.
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*/
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#include <stdint.h>
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typedef int32_t LCR_GameUnit; ///< Abstract game unit.
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#define LCR_RACING_FPS 30 /**< Physics FPS, i.e. the number of
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