Add block cache
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3 changed files with 86 additions and 9 deletions
20
racing.h
20
racing.h
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@ -9,10 +9,15 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
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#define LCR_GAME_UNIT 1024 ///< length of map square in LCR_GameUnits
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#define LCR_RACING_INPUT_FORW 0x01
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#define LCR_RACING_INPUT_RIGHT 0x02
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#define LCR_RACING_INPUT_BACK 0x04
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#define LCR_RACING_INPUT_LEFT 0x08
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#define LCR_RACING_INPUT_FORW 0x01
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#define LCR_RACING_INPUT_RIGHT 0x02
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#define LCR_RACING_INPUT_BACK 0x04
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#define LCR_RACING_INPUT_LEFT 0x08
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#define LCR_RACING_EVENT_CP_TAKEN 0x0001
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#define LCR_RACING_EVENT_FINISHED 0x0002
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#define LCR_RACING_EVENT_CRASH_SMALL 0x0004
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#define LCR_RACING_EVENT_CRASH_BIG 0x0008
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#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
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@ -571,11 +576,14 @@ int _LCR_racingCarShapeOK(void)
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/**
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Updates the racing physics world, call every LCR_RACING_TICK_MS milliseconds.
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Returns a set of events (logically ORed) that occured during this step.
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*/
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void LCR_racingStep(unsigned int input)
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uint32_t LCR_racingStep(unsigned int input)
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{
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printf("---------\n");
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LCR_LOG2("racing step start");
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uint32_t result = 0;
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TPE_Vec3 carForw, carRight, carUp;
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uint8_t groundMat = LCR_BLOCK_MATERIAL_CONCRETE; // material under wheels
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int groundBlockIndex = -1;
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@ -870,6 +878,8 @@ void LCR_racingStep(unsigned int input)
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LCR_racing.tick++;
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LCR_LOG2("racing step end");
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return result;
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}
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void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
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