Add block cache
This commit is contained in:
parent
ac5bddd9f4
commit
f248981676
3 changed files with 86 additions and 9 deletions
32
map.h
32
map.h
|
@ -81,7 +81,7 @@
|
||||||
#define LCR_BLOCK_RAMP_12 0x07 ///< plain ramp, 1/2 size
|
#define LCR_BLOCK_RAMP_12 0x07 ///< plain ramp, 1/2 size
|
||||||
#define LCR_BLOCK_RAMP_14 0x08 ///< plain ramp, 1/4 size
|
#define LCR_BLOCK_RAMP_14 0x08 ///< plain ramp, 1/4 size
|
||||||
#define LCR_BLOCK_RAMP_CURVED_PLAT 0x09 ///< curved ramp with top platgform
|
#define LCR_BLOCK_RAMP_CURVED_PLAT 0x09 ///< curved ramp with top platgform
|
||||||
#define LCR_BLOCK_RAMP_CURVED 0x0a ///< curv. ramp without top platf.
|
#define LCR_BLOCK_RAMP_CURVED 0x0a ///< curv. ramp without top platf.
|
||||||
#define LCR_BLOCK_RAMP_CURVED_WALL 0x0b ///< curved ramp plus small wall
|
#define LCR_BLOCK_RAMP_CURVED_WALL 0x0b ///< curved ramp plus small wall
|
||||||
#define LCR_BLOCK_RAMP_STEEP 0x0c ///< extremely steep ramp
|
#define LCR_BLOCK_RAMP_STEEP 0x0c ///< extremely steep ramp
|
||||||
#define LCR_BLOCK_CORNER 0x0d ///< diagonal corner
|
#define LCR_BLOCK_CORNER 0x0d ///< diagonal corner
|
||||||
|
@ -112,6 +112,17 @@
|
||||||
but makes a hollow one */
|
but makes a hollow one */
|
||||||
#define LCR_BLOCK_START 0x83 ///< specifies start block position
|
#define LCR_BLOCK_START 0x83 ///< specifies start block position
|
||||||
|
|
||||||
|
#define LCR_MAP_BLOCK_CACHE_SIZE (8 * 2) /// do not change
|
||||||
|
|
||||||
|
/**
|
||||||
|
Cache for accelerating LCR_mapGetBlockAtFast, consists of 8 2-item records,
|
||||||
|
the first record item stores block coord number, the second one stores the
|
||||||
|
value returned by LCR_mapGetBlockAtFast (-1 is 0xffffffff). The record index
|
||||||
|
depends on the block coords: lowest bit is x % 2, middle bit y % 2, highest
|
||||||
|
one z % 2.
|
||||||
|
*/
|
||||||
|
uint32_t _LCR_mapBlockCache[LCR_MAP_BLOCK_CACHE_SIZE];
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
uint16_t blockCount;
|
uint16_t blockCount;
|
||||||
|
@ -390,7 +401,12 @@ uint8_t LCR_mapLoad(const uint8_t *map)
|
||||||
|
|
||||||
map += LCR_BLOCK_SIZE;
|
map += LCR_BLOCK_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LCR_LOG2("clearing map block cache")
|
||||||
|
|
||||||
|
for (int i = 0; i < LCR_MAP_BLOCK_CACHE_SIZE; ++i)
|
||||||
|
_LCR_mapBlockCache[i] = 0xffffffff;
|
||||||
|
|
||||||
LCR_LOG2("map loaded")
|
LCR_LOG2("map loaded")
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -406,6 +422,14 @@ int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
|
||||||
// binary search (the blocks are sorted)
|
// binary search (the blocks are sorted)
|
||||||
|
|
||||||
uint32_t n = LCR_mapBlockCoordsToCoordNumber(x,y,z);
|
uint32_t n = LCR_mapBlockCoordsToCoordNumber(x,y,z);
|
||||||
|
uint8_t cacheIndex = 2 * ((x % 2) | ((y % 2) << 1) | ((z % 2) << 2));
|
||||||
|
|
||||||
|
if (_LCR_mapBlockCache[cacheIndex] == n)
|
||||||
|
return
|
||||||
|
(_LCR_mapBlockCache[cacheIndex + 1] != 0xffffffff) ?
|
||||||
|
((int) _LCR_mapBlockCache[cacheIndex + 1]) : -1;
|
||||||
|
|
||||||
|
_LCR_mapBlockCache[cacheIndex] = n;
|
||||||
|
|
||||||
while (start <= end)
|
while (start <= end)
|
||||||
{
|
{
|
||||||
|
@ -419,9 +443,13 @@ int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
|
||||||
else if (n2 > n)
|
else if (n2 > n)
|
||||||
end = m - 1;
|
end = m - 1;
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
_LCR_mapBlockCache[cacheIndex + 1] = m;
|
||||||
return m;
|
return m;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_LCR_mapBlockCache[cacheIndex + 1] = 0xffffffff;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
20
racing.h
20
racing.h
|
@ -9,10 +9,15 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
|
||||||
|
|
||||||
#define LCR_GAME_UNIT 1024 ///< length of map square in LCR_GameUnits
|
#define LCR_GAME_UNIT 1024 ///< length of map square in LCR_GameUnits
|
||||||
|
|
||||||
#define LCR_RACING_INPUT_FORW 0x01
|
#define LCR_RACING_INPUT_FORW 0x01
|
||||||
#define LCR_RACING_INPUT_RIGHT 0x02
|
#define LCR_RACING_INPUT_RIGHT 0x02
|
||||||
#define LCR_RACING_INPUT_BACK 0x04
|
#define LCR_RACING_INPUT_BACK 0x04
|
||||||
#define LCR_RACING_INPUT_LEFT 0x08
|
#define LCR_RACING_INPUT_LEFT 0x08
|
||||||
|
|
||||||
|
#define LCR_RACING_EVENT_CP_TAKEN 0x0001
|
||||||
|
#define LCR_RACING_EVENT_FINISHED 0x0002
|
||||||
|
#define LCR_RACING_EVENT_CRASH_SMALL 0x0004
|
||||||
|
#define LCR_RACING_EVENT_CRASH_BIG 0x0008
|
||||||
|
|
||||||
#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
|
#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
|
||||||
|
|
||||||
|
@ -571,11 +576,14 @@ int _LCR_racingCarShapeOK(void)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Updates the racing physics world, call every LCR_RACING_TICK_MS milliseconds.
|
Updates the racing physics world, call every LCR_RACING_TICK_MS milliseconds.
|
||||||
|
Returns a set of events (logically ORed) that occured during this step.
|
||||||
*/
|
*/
|
||||||
void LCR_racingStep(unsigned int input)
|
uint32_t LCR_racingStep(unsigned int input)
|
||||||
{
|
{
|
||||||
|
printf("---------\n");
|
||||||
LCR_LOG2("racing step start");
|
LCR_LOG2("racing step start");
|
||||||
|
|
||||||
|
uint32_t result = 0;
|
||||||
TPE_Vec3 carForw, carRight, carUp;
|
TPE_Vec3 carForw, carRight, carUp;
|
||||||
uint8_t groundMat = LCR_BLOCK_MATERIAL_CONCRETE; // material under wheels
|
uint8_t groundMat = LCR_BLOCK_MATERIAL_CONCRETE; // material under wheels
|
||||||
int groundBlockIndex = -1;
|
int groundBlockIndex = -1;
|
||||||
|
@ -870,6 +878,8 @@ void LCR_racingStep(unsigned int input)
|
||||||
LCR_racing.tick++;
|
LCR_racing.tick++;
|
||||||
|
|
||||||
LCR_LOG2("racing step end");
|
LCR_LOG2("racing step end");
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
|
void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],
|
||||||
|
|
43
renderer.h
43
renderer.h
|
@ -776,8 +776,6 @@ uint8_t _LCR_buildMapModel(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: also cull the triangles in the loop by some N steps
|
|
||||||
|
|
||||||
_LCR_cullHiddenMapTris();
|
_LCR_cullHiddenMapTris();
|
||||||
|
|
||||||
LCR_LOG1("map model built");
|
LCR_LOG1("map model built");
|
||||||
|
@ -806,6 +804,47 @@ void _LCR_rendererComputeLOD(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LCR_rendererMarkTakenCP(int x, int y, int z)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < LCR_renderer.mapModel.triangleCount; ++i)
|
||||||
|
if ((LCR_renderer.mapTriangleData[i] & 0x0f) == LCR_RENDERER_MAT_CP0)
|
||||||
|
{
|
||||||
|
S3L_Unit point[3];
|
||||||
|
|
||||||
|
point[0] = 0;
|
||||||
|
point[1] = 0;
|
||||||
|
point[2] = 0;
|
||||||
|
|
||||||
|
for (int j = 0; j < 2; ++j)
|
||||||
|
for (int k = 0; k < 3; ++k)
|
||||||
|
point[k] += LCR_renderer.mapModel.vertices[
|
||||||
|
3 * LCR_renderer.mapModel.triangles[3 * i + j] + k] +
|
||||||
|
(LCR_MAP_SIZE_BLOCKS / 2) *
|
||||||
|
(k == 1 ? LCR_RENDERER_UNIT / 2 : LCR_RENDERER_UNIT);
|
||||||
|
|
||||||
|
point[0] /= 2;
|
||||||
|
point[1] /= 2;
|
||||||
|
point[2] /= 2;
|
||||||
|
|
||||||
|
if (point[0] / LCR_RENDERER_UNIT == x &&
|
||||||
|
point[1] / (LCR_RENDERER_UNIT / 2) == y &&
|
||||||
|
point[2] / LCR_RENDERER_UNIT == z)
|
||||||
|
LCR_renderer.mapTriangleData[i] = (LCR_renderer.mapTriangleData[i]
|
||||||
|
& 0xf0) | LCR_RENDERER_MAT_CP1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
Call to reset currently loaded map, i.e. mark all checkpoints as untaken etc.
|
||||||
|
*/
|
||||||
|
void LCR_rendererRestart(void)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < LCR_renderer.mapModel.triangleCount; ++i)
|
||||||
|
if ((LCR_renderer.mapTriangleData[i] & 0x0f) == LCR_RENDERER_MAT_CP1)
|
||||||
|
LCR_renderer.mapTriangleData[i] = (LCR_renderer.mapTriangleData[i] & 0xf0)
|
||||||
|
| LCR_RENDERER_MAT_CP0;
|
||||||
|
}
|
||||||
|
|
||||||
uint8_t LCR_rendererInit(void)
|
uint8_t LCR_rendererInit(void)
|
||||||
{
|
{
|
||||||
LCR_LOG0("initializing renderer");
|
LCR_LOG0("initializing renderer");
|
||||||
|
|
Loading…
Reference in a new issue