Add block cache

This commit is contained in:
Miloslav Ciz 2024-11-21 00:16:00 +01:00
parent ac5bddd9f4
commit f248981676
3 changed files with 86 additions and 9 deletions

28
map.h
View file

@ -112,6 +112,17 @@
but makes a hollow one */
#define LCR_BLOCK_START 0x83 ///< specifies start block position
#define LCR_MAP_BLOCK_CACHE_SIZE (8 * 2) /// do not change
/**
Cache for accelerating LCR_mapGetBlockAtFast, consists of 8 2-item records,
the first record item stores block coord number, the second one stores the
value returned by LCR_mapGetBlockAtFast (-1 is 0xffffffff). The record index
depends on the block coords: lowest bit is x % 2, middle bit y % 2, highest
one z % 2.
*/
uint32_t _LCR_mapBlockCache[LCR_MAP_BLOCK_CACHE_SIZE];
struct
{
uint16_t blockCount;
@ -391,6 +402,11 @@ uint8_t LCR_mapLoad(const uint8_t *map)
map += LCR_BLOCK_SIZE;
}
LCR_LOG2("clearing map block cache")
for (int i = 0; i < LCR_MAP_BLOCK_CACHE_SIZE; ++i)
_LCR_mapBlockCache[i] = 0xffffffff;
LCR_LOG2("map loaded")
return 1;
@ -406,6 +422,14 @@ int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
// binary search (the blocks are sorted)
uint32_t n = LCR_mapBlockCoordsToCoordNumber(x,y,z);
uint8_t cacheIndex = 2 * ((x % 2) | ((y % 2) << 1) | ((z % 2) << 2));
if (_LCR_mapBlockCache[cacheIndex] == n)
return
(_LCR_mapBlockCache[cacheIndex + 1] != 0xffffffff) ?
((int) _LCR_mapBlockCache[cacheIndex + 1]) : -1;
_LCR_mapBlockCache[cacheIndex] = n;
while (start <= end)
{
@ -419,9 +443,13 @@ int LCR_mapGetBlockAtFast(uint8_t x, uint8_t y, uint8_t z,
else if (n2 > n)
end = m - 1;
else
{
_LCR_mapBlockCache[cacheIndex + 1] = m;
return m;
}
}
_LCR_mapBlockCache[cacheIndex + 1] = 0xffffffff;
return -1;
}

View file

@ -14,6 +14,11 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
#define LCR_RACING_INPUT_BACK 0x04
#define LCR_RACING_INPUT_LEFT 0x08
#define LCR_RACING_EVENT_CP_TAKEN 0x0001
#define LCR_RACING_EVENT_FINISHED 0x0002
#define LCR_RACING_EVENT_CRASH_SMALL 0x0004
#define LCR_RACING_EVENT_CRASH_BIG 0x0008
#define LCR_PHYSICS_UNIT 2048 ///< length of map square for physics engine
#define TPE_RESHAPE_TENSION_LIMIT 10
@ -571,11 +576,14 @@ int _LCR_racingCarShapeOK(void)
/**
Updates the racing physics world, call every LCR_RACING_TICK_MS milliseconds.
Returns a set of events (logically ORed) that occured during this step.
*/
void LCR_racingStep(unsigned int input)
uint32_t LCR_racingStep(unsigned int input)
{
printf("---------\n");
LCR_LOG2("racing step start");
uint32_t result = 0;
TPE_Vec3 carForw, carRight, carUp;
uint8_t groundMat = LCR_BLOCK_MATERIAL_CONCRETE; // material under wheels
int groundBlockIndex = -1;
@ -870,6 +878,8 @@ void LCR_racingStep(unsigned int input)
LCR_racing.tick++;
LCR_LOG2("racing step end");
return result;
}
void LCR_physicsDebugDraw(LCR_GameUnit camPos[3], LCR_GameUnit camRot[2],

View file

@ -776,8 +776,6 @@ uint8_t _LCR_buildMapModel(void)
}
}
// TODO: also cull the triangles in the loop by some N steps
_LCR_cullHiddenMapTris();
LCR_LOG1("map model built");
@ -806,6 +804,47 @@ void _LCR_rendererComputeLOD(void)
}
}
void LCR_rendererMarkTakenCP(int x, int y, int z)
{
for (int i = 0; i < LCR_renderer.mapModel.triangleCount; ++i)
if ((LCR_renderer.mapTriangleData[i] & 0x0f) == LCR_RENDERER_MAT_CP0)
{
S3L_Unit point[3];
point[0] = 0;
point[1] = 0;
point[2] = 0;
for (int j = 0; j < 2; ++j)
for (int k = 0; k < 3; ++k)
point[k] += LCR_renderer.mapModel.vertices[
3 * LCR_renderer.mapModel.triangles[3 * i + j] + k] +
(LCR_MAP_SIZE_BLOCKS / 2) *
(k == 1 ? LCR_RENDERER_UNIT / 2 : LCR_RENDERER_UNIT);
point[0] /= 2;
point[1] /= 2;
point[2] /= 2;
if (point[0] / LCR_RENDERER_UNIT == x &&
point[1] / (LCR_RENDERER_UNIT / 2) == y &&
point[2] / LCR_RENDERER_UNIT == z)
LCR_renderer.mapTriangleData[i] = (LCR_renderer.mapTriangleData[i]
& 0xf0) | LCR_RENDERER_MAT_CP1;
}
}
/**
Call to reset currently loaded map, i.e. mark all checkpoints as untaken etc.
*/
void LCR_rendererRestart(void)
{
for (int i = 0; i < LCR_renderer.mapModel.triangleCount; ++i)
if ((LCR_renderer.mapTriangleData[i] & 0x0f) == LCR_RENDERER_MAT_CP1)
LCR_renderer.mapTriangleData[i] = (LCR_renderer.mapTriangleData[i] & 0xf0)
| LCR_RENDERER_MAT_CP0;
}
uint8_t LCR_rendererInit(void)
{
LCR_LOG0("initializing renderer");