Start floor particles

This commit is contained in:
Miloslav Ciz 2024-08-29 00:10:16 +02:00
parent 71b1230880
commit fde803bb18
2 changed files with 66 additions and 11 deletions

View file

@ -21,6 +21,7 @@
// ^ just S3L_FRACTIONS_PER_UNIT leaves some tris bugging
#define LCR_RENDERER_CHUNK_RESOLUTION 4 // do not change
#define LCR_RENDERER_LOD_BLOCKS 64 // do not change
#define LCR_RENDERER_CHUNK_SIZE_HORIZONTAL \
((LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / LCR_RENDERER_CHUNK_RESOLUTION)
@ -28,17 +29,21 @@
#define LCR_RENDERER_CHUNKS_TOTAL (LCR_RENDERER_CHUNK_RESOLUTION * \
LCR_RENDERER_CHUNK_RESOLUTION * LCR_RENDERER_CHUNK_RESOLUTION)
#define LCR_RENDERER_LOD_BLOCKS 64
#define LCR_RENDERER_MODEL_COUNT 8
struct
{
S3L_Scene scene;
S3L_Model3D mapModel; ///< whole map model
S3L_Model3D models[8];
/**< 0, 1, 2, 3, 4, 5, 6, 7: nearest map chunk models */
/**
The scene model array.
0, 1, 2, 3, 4, 5, 6, 7: nearest map chunk models
*/
S3L_Model3D models[LCR_RENDERER_MODEL_COUNT];
uint8_t loadedChunks[8];
uint8_t loadedChunks[8]; ///< numbers of loaded map chunks
S3L_Unit mapVerts[LCR_SETTING_MAX_MAP_VERTICES * 3];
S3L_Index mapTris[LCR_SETTING_MAX_MAP_TRIANGLES * 3];
@ -52,7 +57,11 @@ struct
*/
uint8_t mapTriangleData[LCR_SETTING_MAX_MAP_TRIANGLES];
uint8_t gridLOD[LCR_RENDERER_LOD_BLOCKS];
/**
8x8x8 3D grid of bits, each bit says (for each corresponding part of map)
whether there is an LOD block or not.
*/
uint8_t gridOfLODs[LCR_RENDERER_LOD_BLOCKS];
// pixel function precomputed values:
int previousTriID;
@ -668,7 +677,7 @@ void _LCR_rendererComputeLOD(void)
LCR_log("computing LOD");
for (int i = 0; i < LCR_RENDERER_LOD_BLOCKS; ++i)
LCR_renderer.gridLOD[i] = 0;
LCR_renderer.gridOfLODs[i] = 0;
for (int i = 0; i < LCR_currentMap.blockCount; ++i)
{
@ -680,7 +689,7 @@ void _LCR_rendererComputeLOD(void)
y /= 8;
z /= 8;
LCR_renderer.gridLOD[z * 8 + y] |= (0x01 << x);
LCR_renderer.gridOfLODs[z * 8 + y] |= (0x01 << x);
}
}
@ -696,7 +705,7 @@ uint8_t LCR_rendererInit(void)
_LCR_rendererComputeLOD();
S3L_sceneInit(
LCR_renderer.models,8,&LCR_renderer.scene);
LCR_renderer.models,LCR_RENDERER_MODEL_COUNT,&LCR_renderer.scene);
return 1;
}
@ -1043,9 +1052,9 @@ void LCR_rendererDrawLOD(void)
{
#if LCR_SETTING_LOD_DISTANCE < 64
for (unsigned int i = 0; i < LCR_RENDERER_LOD_BLOCKS; ++i)
if (LCR_renderer.gridLOD[i])
if (LCR_renderer.gridOfLODs[i])
{
uint8_t byte = LCR_renderer.gridLOD[i];
uint8_t byte = LCR_renderer.gridOfLODs[i];
unsigned int bx, by, bz;
bz = (i / 8) * 8 + 4;
@ -1071,6 +1080,40 @@ void LCR_rendererDrawLOD(void)
#endif
}
void LCR_drawLevelFloor(void)
{
#if LCR_SETTING_FLOOR_PARTICLE_SIZE != 0
#define _STEP ((LCR_MAP_SIZE_BLOCKS * LCR_RENDERER_UNIT) / LCR_SETTING_FLOOR_PARTICLE_RESOLUTION)
S3L_Vec4 floorPoint, projectedPoint;
floorPoint.z = -1 * (LCR_MAP_SIZE_BLOCKS / 2) * LCR_RENDERER_UNIT + _STEP / 2;
floorPoint.y = -1 *(LCR_MAP_SIZE_BLOCKS / 2) * (LCR_RENDERER_UNIT / 2);
floorPoint.w = LCR_SETTING_RESOLUTION_X / LCR_SETTING_FLOOR_PARTICLE_SIZE;
for (uint8_t j = 0; j < LCR_SETTING_FLOOR_PARTICLE_RESOLUTION; ++j)
{
floorPoint.x = -1 * (LCR_MAP_SIZE_BLOCKS / 2) * LCR_RENDERER_UNIT
+ _STEP / 2;
for (uint8_t i = 0; i < LCR_SETTING_FLOOR_PARTICLE_RESOLUTION; ++i)
{
S3L_project3DPointToScreen(floorPoint,LCR_renderer.scene.camera,
&projectedPoint);
if (projectedPoint.w > 0 && projectedPoint.w < LCR_EFFECTIVE_RESOLUTION_X)
LCR_rendererDrawRect(projectedPoint.x,projectedPoint.y,
projectedPoint.w,projectedPoint.w,LCR_SETTING_LOD_COLOR,1);
floorPoint.x += _STEP;
}
floorPoint.z += _STEP;
}
#undef _STEP
#endif
}
void LCR_rendererDraw(void)
{
LCR_renderer.previousTriID = -1;
@ -1082,6 +1125,7 @@ void LCR_rendererDraw(void)
LCR_renderer.scene.camera.transform.rotation.y,
-4 * LCR_renderer.scene.camera.transform.rotation.x);
LCR_drawLevelFloor();
LCR_rendererDrawLOD();
S3L_drawScene(LCR_renderer.scene);

View file

@ -20,7 +20,7 @@
#endif
#ifndef LCR_SETTING_FREE_CAMERA_SPEED
#define LCR_SETTING_FREE_CAMERA_SPEED 50
#define LCR_SETTING_FREE_CAMERA_SPEED 30
#endif
#ifndef LCR_SETTING_FREE_CAMERA_TURN_SPEED
@ -81,4 +81,15 @@
#define LCR_SETTING_LOD_COLOR 0x4229
#endif
#ifndef LCR_SETTING_FLOOR_PARTICLE_RESOLUTION
/** How many level floor particles there will be along one principal axis, 0
turns floor particles off. */
#define LCR_SETTING_FLOOR_PARTICLE_RESOLUTION 6
#endif
#ifndef LCR_SETTING_FLOOR_PARTICLE_SIZE
/** Defines floor particle size in fractions of screen size. */
#define LCR_SETTING_FLOOR_PARTICLE_SIZE 32
#endif
#endif // guard