Add time multiplier
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parent
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5 changed files with 19 additions and 22 deletions
28
settings.h
28
settings.h
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@ -88,17 +88,6 @@
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#define LCR_SETTING_LOD_COLOR 0x4229
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#endif
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#ifndef LCR_SETTING_FLOOR_PARTICLE_RESOLUTION
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/** How many level floor particles there will be along one principal axis, 0
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turns floor particles off. */
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#define LCR_SETTING_FLOOR_PARTICLE_RESOLUTION 6
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#endif
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#ifndef LCR_SETTING_FLOOR_PARTICLE_SIZE
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/** Defines floor particle size in fractions of screen size. */
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#define LCR_SETTING_FLOOR_PARTICLE_SIZE 32
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#endif
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#ifndef LCR_SETTING_CAR_ANIMATION_SUBDIVIDE
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/** How many frames will be used to complete whole animation of the car model.
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0 turns off car animation completely (may be faster and smaller), 1 turns on
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@ -160,10 +149,10 @@
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#define LCR_SETTING_LOG_LEVEL 1
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#endif
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#ifndef LCR_SETTING_METERS_PER_BLOCK
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/** How many meters one game block is considered to measure (horizontally).
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This is for calculating speed etc. */
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#define LCR_SETTING_METERS_PER_BLOCK 4
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#ifndef LCR_SETTING_CMS_PER_BLOCK
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/** How many centimeters one game block is considered to measure
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(horizontally). This is for calculating speed etc. */
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#define LCR_SETTING_CMS_PER_BLOCK 400
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#endif
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#ifndef LCR_SETTING_DEBUG_PHYSICS_DRAW
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@ -205,8 +194,13 @@
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#endif
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#ifndef LCR_SETTING_HORIZON_SHIFT
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/** Vertical offset of the background horizon, 1/16th of screen height. */
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#define LCR_SETTING_HORIZON_SHIFT 5
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/** Vertical offset of the background horizon in percents of screen height. */
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#define LCR_SETTING_HORIZON_SHIFT 30
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#endif
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#ifndef LCR_SETTING_TIME_MULTIPLIER
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/** Multiplies speed of time by this percentage, doesn't affect physics. */
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#define LCR_SETTING_TIME_MULTIPLIER 100
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#endif
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#endif // guard
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