#ifndef _LCR_SETTINGS_H #define _LCR_SETTINGS_H #ifndef LCR_SETTING_RESOLUTION_X #define LCR_SETTING_RESOLUTION_X 1024 #endif #ifndef LCR_SETTING_RESOLUTION_Y #define LCR_SETTING_RESOLUTION_Y 768 #endif #ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE #define LCR_SETTING_RESOLUTION_SUBDIVIDE 1 #endif #ifndef LCR_SETTING_SKY_SIZE /** Size of sky texture pixel, 0 turns off sky rendering. */ #define LCR_SETTING_SKY_SIZE 1 #define #ifndef LCR_SETTING_MAP_MAX_SIZE /** Maximum number of blocks a map can consist of, decreasing will save RAM but also rule out loading bigger maps. */ #define LCR_SETTING_MAP_MAX_SIZE 4096 #endif #endif // guard