/** racing module: implements the racing physics and logic. */ #ifndef _LCR_RACING_H #define _LCR_RACING_H typedef int32_t LCR_SpaceUnit; ///< game spatial units #define LCR_SQUARE_SIDE_LEN 1024 ///< length of map square in LCR_SpaceUnits #include "map.h" #include "tinyphysicsengine.h" #endif // guard