#ifndef _LCR_CONSTANTS_H #define _LCR_CONSTANTS_H #include "settings.h" #define LCR_EFFECTIVE_RESOLUTION_X \ (LCR_SETTING_RESOLUTION_X / LCR_SETTING_RESOLUTION_SUBDIVIDE) #define LCR_EFFECTIVE_RESOLUTION_Y \ (LCR_SETTING_RESOLUTION_Y / LCR_SETTING_RESOLUTION_SUBDIVIDE) #define LCR_FREE_CAMERA_STEP \ (LCR_SETTING_FREE_CAMERA_SPEED / LCR_SETTING_FPS) #if LCR_FREE_CAMERA_STEP == 0 #define LCR_FREE_CAMERA_STEP 1 #endif #define LCR_FREE_CAMERA_TURN_STEP \ (LCR_SETTING_FREE_CAMERA_TURN_SPEED / LCR_SETTING_FPS) #define LCR_MAP_SIZE_BLOCKS 64 /** Physics FPS, i.e. the number of physics ticks per second. */ #define LCR_RACING_FPS 25 #define LCR_RACING_TICK_MS (1000 / LCR_RACING_FPS) #define LCR_ANIMATE_CAR (LCR_SETTING_CAR_ANIMATION_SUBDIVIDE != 0) /** Maximum number of triangles of a block shape. */ #define LCR_MAP_BLOCK_SHAPE_MAX_BYTES 80 #endif