#include #include "game.h" #include "debug.h" int main(void) { LCR_mapLoad(LCR_map0); LCR_debugPrintCurrentMap(); uint8_t *b = LCR_getMapBlockAtCoordNumber(0); if (!b) printf("NO!\n"); else printf("%d\n",(b - LCR_currentMap.blocks) / 4); return 0; }