Licar/game.h

51 lines
972 B
C

#ifndef _LCR_GAME_H
#define _LCR_GAME_H
#include "map.h"
#define LCR_KEY_UP 0x00
#define LCR_KEY_RIGHT 0x01
#define LCR_KEY_DOWN 0x02
#define LCR_KEY_LEFT 0x03
#define LCR_KEY_A 0x04 ///< confirm, restart race
#define LCR_KEY_B 0x05 ///< cancel, open menu
uint8_t LCR_keyPressed(uint8_t key);
void LCR_sleep(uint16_t timeMs);
void LCR_drawPixel(unsigned int x, unsigned int y, uint_fast16_t color);
/**
Call at the start of the program.
*/
void LCR_gameInit(void);
/**
Call right before program end.
*/
void LCR_gameEnd(void);
/**
Call this repeatedly in your main loop, pass the current time as the number
of milliseconds since program start. Returns 0 if program should end,
otherwise 1.
*/
uint8_t LCR_gameStep(uint32_t timeMs);
//------------------------------------------------------------------------------
void LCR_gameInit(void)
{
}
void LCR_gameEnd(void)
{
}
uint8_t LCR_gameStep(uint32_t time)
{
}
#endif // guard