Licar/racing.h
2023-09-16 22:52:03 +02:00

16 lines
312 B
C

/**
racing module: implements the racing physics and logic.
*/
#ifndef _LCR_RACING_H
#define _LCR_RACING_H
typedef int32_t LCR_SpaceUnit; ///< game spatial units
#define LCR_SQUARE_SIDE_LEN 1024 ///< length of map square in LCR_SpaceUnits
#include "map.h"
#include "tinyphysicsengine.h"
#endif // guard