16 lines
312 B
C
16 lines
312 B
C
/**
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racing module: implements the racing physics and logic.
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*/
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#ifndef _LCR_RACING_H
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#define _LCR_RACING_H
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typedef int32_t LCR_SpaceUnit; ///< game spatial units
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#define LCR_SQUARE_SIDE_LEN 1024 ///< length of map square in LCR_SpaceUnits
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#include "map.h"
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#include "tinyphysicsengine.h"
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#endif // guard
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