Licar/settings.h
2024-07-30 02:47:42 +02:00

61 lines
1.6 KiB
C

#ifndef _LCR_SETTINGS_H
#define _LCR_SETTINGS_H
#ifndef LCR_SETTING_RESOLUTION_X
#define LCR_SETTING_RESOLUTION_X 1024
#endif
#ifndef LCR_SETTING_RESOLUTION_Y
#define LCR_SETTING_RESOLUTION_Y 768
#endif
#ifndef LCR_SETTING_FPS
/** Rendering frames per second. Note this only applies to graphics, NOT
physics. */
#define LCR_SETTING_FPS 30
#endif
#ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE
#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
#endif
#ifndef LCR_SETTING_FREE_CAMERA_SPEED
#define LCR_SETTING_FREE_CAMERA_SPEED 50
#endif
#ifndef LCR_SETTING_FREE_CAMERA_TURN_SPEED
#define LCR_SETTING_FREE_CAMERA_TURN_SPEED 1024
#endif
#ifndef LCR_SETTING_SKY_ROLL_MULTIPLIER_V
#define LCR_SETTING_SKY_ROLL_MULTIPLIER_V 8
#endif
#ifndef LCR_SETTING_SKY_ROLL_MULTIPLIER_H
#define LCR_SETTING_SKY_ROLL_MULTIPLIER_H 4
#endif
#ifndef LCR_SETTING_MAX_MAP_VERTICES
/** Maximum number of vertices for 3D rendering. Lower number will decrease
RAM usage but will prevent larger maps from being loaded. */
#define LCR_SETTING_MAX_MAP_VERTICES 10000
#endif
#ifndef LCR_SETTING_MAX_MAP_TRIANGLES
/** Like LCR_SETTING_MAX_MAP_VERTICES but for the number of triangles. */
#define LCR_SETTING_MAX_MAP_TRIANGLES 10000
#endif
#ifndef LCR_SETTING_SKY_SIZE
/** Size of sky texture pixel, 0 turns off sky rendering. */
#define LCR_SETTING_SKY_SIZE 2
#endif
#ifndef LCR_SETTING_MAP_MAX_SIZE
/** Maximum number of blocks a map can consist of, decreasing will save RAM
but also rule out loading bigger maps. */
#define LCR_SETTING_MAP_MAX_SIZE 4096
#endif
#endif // guard