67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
#ifndef _LCR_SETTINGS_H
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#define _LCR_SETTINGS_H
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#ifndef LCR_SETTING_RESOLUTION_X
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#define LCR_SETTING_RESOLUTION_X 1024
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#endif
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#ifndef LCR_SETTING_RESOLUTION_Y
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#define LCR_SETTING_RESOLUTION_Y 768
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#endif
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#ifndef LCR_SETTING_FPS
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/** Rendering frames per second. Note this only applies to graphics, NOT
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physics. */
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#define LCR_SETTING_FPS 30
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#endif
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#ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE
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#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
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#endif
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#ifndef LCR_SETTING_FREE_CAMERA_SPEED
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#define LCR_SETTING_FREE_CAMERA_SPEED 50
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#endif
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#ifndef LCR_SETTING_FREE_CAMERA_TURN_SPEED
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#define LCR_SETTING_FREE_CAMERA_TURN_SPEED 1024
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#endif
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#ifndef LCR_SETTING_SKY_ROLL_MULTIPLIER_V
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#define LCR_SETTING_SKY_ROLL_MULTIPLIER_V 8
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#endif
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#ifndef LCR_SETTING_SKY_ROLL_MULTIPLIER_H
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#define LCR_SETTING_SKY_ROLL_MULTIPLIER_H 4
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#endif
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#ifndef LCR_SETTING_MAX_MAP_VERTICES
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/** Maximum number of vertices for 3D rendering. Lower number will decrease
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RAM usage but will prevent larger maps from being loaded. */
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#define LCR_SETTING_MAX_MAP_VERTICES 10000
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#endif
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#ifndef LCR_SETTING_MAX_MAP_TRIANGLES
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/** Like LCR_SETTING_MAX_MAP_VERTICES but for the number of triangles. */
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#define LCR_SETTING_MAX_MAP_TRIANGLES 10000
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#endif
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#ifndef LCR_SETTING_SKY_SIZE
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/** Size of sky texture pixel, 0 turns off sky rendering. */
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#define LCR_SETTING_SKY_SIZE 4
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#endif
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#ifndef LCR_SETTING_MAP_MAX_SIZE
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/** Maximum number of blocks a map can consist of, decreasing will save RAM
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but also rule out loading bigger maps. */
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#define LCR_SETTING_MAP_MAX_SIZE 4096
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#endif
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#ifndef LCR_SETTING_TRIANGLE_CULLING_PERIOD
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/** This says how often (after how many triangles added) the map model
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triangles will be culled. This value may affect how quickly maps load. */
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#define LCR_SETTING_TRIANGLE_CULLING_PERIOD 64
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#endif
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#endif // guard
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