Licar/settings.h
2023-09-16 20:35:01 +02:00

40 lines
1.1 KiB
C

#ifndef _LCR_SETTINGS_H
#define _LCR_SETTINGS_H
#ifndef LCR_SETTING_RESOLUTION_X
#define LCR_SETTING_RESOLUTION_X 1024
#endif
#ifndef LCR_SETTING_RESOLUTION_Y
#define LCR_SETTING_RESOLUTION_Y 768
#endif
#ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE
#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
#endif
#ifndef LCR_SETTING_MAX_VERTICES
/** Maximum number of vertices for 3D rendering. Lower number will decrease
RAM usage but will prevent larger maps from being loaded. */
#define LCR_SETTING_MAX_VERTICES 10000
#endif
#ifndef LCR_SETTING_MAX_TRIANGLES
/** Like LCR_SETTING_MAX_VERTICES but for the number of triangles. */
#define LCR_SETTING_MAX_TRIANGLES 10000
#endif
#ifndef LCR_SETTING_SKY_SIZE
/** Size of sky texture pixel, 0 turns off sky rendering. */
#define LCR_SETTING_SKY_SIZE \
(LCR_SETTING_RESOLUTION_X / 256 * LCR_SETTING_RESOLUTION_SUBDIVIDE)
#endif
#ifndef LCR_SETTING_MAP_MAX_SIZE
/** Maximum number of blocks a map can consist of, decreasing will save RAM
but also rule out loading bigger maps. */
#define LCR_SETTING_MAP_MAX_SIZE 4096
#endif
#endif // guard