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@ -257,4 +257,12 @@ So finally let's recount some of the advice:
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- [KEEP IT SIMPLE](kiss.md). Use only one diffuse texture if it's [good enough](good_enough.md), bake everything in it, don't use 10 PBR texture just because your engine supports it and your favorite jewtuber says that it's "[modern](modern.md)". Use vertex morphing animation instead of armature, you basically never NEED armatures/skeletal animation. And so on.
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- ...
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Good luck with your modeling!
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And should you appreciate a challenge or inspiration, let us leave with a list of models you can make for practice, ordered roughly from the simplest to most difficult:
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1. [triangle](triangle.md), [square](square.md), box, pyramid, octahedron, ...
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2. barrel, pencil, [rock](rock.md), bottle, cross, gold bar, simple house, ...
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3. sword, half sphere, cup, laptop, wrench, [Mobius strip](mobius_strip.md), barbell, doughnut, double cone, chair, fork, spoon, vase, nail, horseshoe, hourglass, rocket, ...
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4. gun, car, plane, crossbow, mug, pear, key, small boat, hammer, tree, teddy bear, ladder, teapot, lamp, screw, cowboy hat, screwdriver, headphones, shark, [Klein bottle](klein_bottle.md), electric guitar, [chess](chess.md) pieces, ...
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5. human, horse, palace, motorcycle, T-rex, medieval city, car engine, skeleton, helicopter, catapult, spider, guillotine, castle ruins, drum set, tank, diorama, complex landscape, [fractal](fractal.md), 3D [font](font.md), ...
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Good luck with your modeling!
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