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Miloslav Ciz 2025-08-31 15:47:03 +02:00
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@ -257,4 +257,12 @@ So finally let's recount some of the advice:
- [KEEP IT SIMPLE](kiss.md). Use only one diffuse texture if it's [good enough](good_enough.md), bake everything in it, don't use 10 PBR texture just because your engine supports it and your favorite jewtuber says that it's "[modern](modern.md)". Use vertex morphing animation instead of armature, you basically never NEED armatures/skeletal animation. And so on.
- ...
Good luck with your modeling!
And should you appreciate a challenge or inspiration, let us leave with a list of models you can make for practice, ordered roughly from the simplest to most difficult:
1. [triangle](triangle.md), [square](square.md), box, pyramid, octahedron, ...
2. barrel, pencil, [rock](rock.md), bottle, cross, gold bar, simple house, ...
3. sword, half sphere, cup, laptop, wrench, [Mobius strip](mobius_strip.md), barbell, doughnut, double cone, chair, fork, spoon, vase, nail, horseshoe, hourglass, rocket, ...
4. gun, car, plane, crossbow, mug, pear, key, small boat, hammer, tree, teddy bear, ladder, teapot, lamp, screw, cowboy hat, screwdriver, headphones, shark, [Klein bottle](klein_bottle.md), electric guitar, [chess](chess.md) pieces, ...
5. human, horse, palace, motorcycle, T-rex, medieval city, car engine, skeleton, helicopter, catapult, spider, guillotine, castle ruins, drum set, tank, diorama, complex landscape, [fractal](fractal.md), 3D [font](font.md), ...
Good luck with your modeling!