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# Bloat Monopoly
Bloat monopoly is an exclusive control over or de-facto ownership of [software](software.md) not by legal means but by means of [bloat](bloat.md). I.e. even if given sofware is [FOSS](foss.md) (that is its source code is public and everyone has basic rights to it), it can still be made **practically** controlled exclusively by the developer because the developer is the only one with enough resources and/or know-how to be able to execute the basic rights such as meaningful modifications of the software.
Bloat monopoly is an exclusive control over or [de-facto](de_facto.md) ownership of [software](software.md) not by legal means but by means of [bloat](bloat.md). I.e. even if given sofware is [FOSS](foss.md) (that is its source code is public and everyone has basic legal rights to it), it can still be made **practically** controlled exclusively by the developer because the developer is the only one with sufficient resources and/or know-how to be able to execute the basic rights such as meaningful modifications of the software.
Bloat monopoly is [capitalism](capitalism.md)'s bypass of [free](free.md) licenses and accommodation to their popularity. With bloat monopoly capitalists can stick an [FOSS](foss.md) license to their software, get an automatic approval of most "open-source" fans as well as their free work time, while really staying in control almost to the same degree as with [proprietary](proprietary.md) software.
Bloat monopoly is [capitalism](capitalism.md)'s circumvention of [free](free.md) licenses and taking advantage of their popularity. With bloat monopoly capitalists can stick a [FOSS](foss.md) license to their software, get an automatic approval ([openwashing](openwashing.md)) of most "open-source" fanbois as well as their free work time, while really staying in control almost to the same degree as with [proprietary](proprietary.md) software.
Examples of bloat monopoly include web browsers, [Android](android.md) etc. This software is characteristic by its difficulty to be even compiled, yet alone understood and meaningfully modified, by its astronomical [maintenance](maintenance.md) cost that is hard to pay for volunteers, and by aggressive [update culture](update_culture.md).
Examples of bloat monopoly include mainstream web browsers ([furryfox](firefox.md), [chromium](chromium.md), ...), [Android](android.md), [Linux](linux.md), [Blender](blender.md) etc. This software is characteristic by its difficulty to be even compiled, yet alone understood, maintained and meaningfully modified by a lone average programmer, by its astronomical [maintenance](maintenance.md) cost that is hard to pay for volunteers, and by aggressive [update culture](update_culture.md).

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# Cheating
Cheating means circumventing or downright violating rules, usually while trying to keep this behavior secret. You can cheat on your partner, in games, in business etc., however despite cheating seeming like purely immoral behavior at first, it may be even relatively harmless or even completely moral, e.g. in [computer graphics](graphics.md) we sometimes "cheat" our sense of sight and fake certain visual phenomena which leads to efficient rendering algorithms. In [capitalism](capitalism.md) cheating is demonized and people are brainwashed to take part in **cheater witch hunts**.
The truth is that **cheating is only an issue in a shitty society** that's driven by competition. In such society there is a huge motivation for cheating (sometimes literally physical survival) as well as potentially disastrous consequences of it. Under the tyranny of capitalism we are led to worship heroes and high achievers and everyone gets pissed when we get fooled. Corporations go "OH NOES our multi bilion dollar entertainment industry is going to go bankrupt if consoomers get annoyed by cheaters! People are gonna lose their bullshit jobs! Someone is going to get money he doesn't deserve! Our customers may get butthurt!!!" (as if corporations themselves weren't basically just stealing money and raping people lol). So they start a huge brainwashing propaganda campaign, a cheater witch hunt. States do the same, communities do the same, everyone wants to stone cheaters to death but at the same time the society pressures all of us to compete to death with others or else we'll starve. We reward winners and torture the losers, then bash people who try to win -- and no, many times there is no other choice than to cheat, the top of any competition is littered with cheaters, most just don't get caught, so in about 99% of cases the only way to the top is to cheat and try to not get caught, just to have a shot at winning against others. It is proven time after time, legit looking people in the top leagues of sports, business, science and other areas are constantly being revealed as cheaters. Cheater detection systems are (and always will be) imperfect and try to minimize [false positives](false_positive.md), so only the most obvious cheaters get caught, the smart cheaters stay and take the top places in the competitive system, just as surely as natural selection leads to the evolution of organisms that best adapt to the environment. How to solve this enormously disgusting mess? We simply have to stop desperately holding to the system itself, we have to ditch it.
In a good society, such as [LRS](less_retarded_society.md), cheating is not an issue at all, there's no motivation for it (people don't have to prove their worth by their skills, there are no money, people don't worship heroes, ...) and there are no negative consequences of cheating worse than someone [ragequitting](ragequit.md) an online game -- which really isn't an issue of cheating anyway but simply a consequence of unskilled player facing a skilled one (whether the pro's skill is natural or artificial doesn't play a role, the nub will ragequit anyway). In a good society cheating can become a mild annoyance at worst, and it can really be a positive thing, it can be [fun](fun.md) -- seeing for example a skilled pro face and potentially even beat a cheater is a very interesting thing. If someone wants to win by cheating, why not let him? Valid answers to this can only be given in the context of a shit society. In a good society choosing to cheat in a game is as if someone chooses to fly to the top of a mountain by helicopter rather than climbing it -- the choice is everyone's to make.

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Besides similar games such as [shogi](shogi.md) there are many variants of chess, i.e. slight modifications of rules, foremost worth mentioning is for example chess 960. The following is a list of some variants:
- **antichess**: The goal is to lose all pieces or get stalemated, rules are a bit changed, e.g. castling and checks are removed and taking is forced.
- **antichess** ([suicide](suicide.md), ...): The goal is to lose all pieces or get stalemated, rules are a bit changed, e.g. castling and checks are removed and taking is forced.
- **chess 960** aka **Fisher's random**: Starting position is randomly modified by shuffling the non-pawn rows (with these rules: king must be between rooks, bishops on opposite colors and black/white's positions are mirrored). The rules are the same with a slight modification to castling. This was invented by Bobby Fisher to emphasize pure chess skill as opposed to memorizing the best opening moves, he saw the opening theory as harmful to chess. Chess 960 is nowadays even advocated by some to become the "main" version of chess.
- **[chess boxing](chess_boxing.md)**: Chess combined with box, players switch between the two games, one wins either by checkmate or knockout.
- **different pieces**: Some variants use different pieces, e.g. empress (moves like rook and knight) or amazon (queen/knight).

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- **[hash](hash.md) collision**: When two items produce the same hash, they will map to the same index in a [hash table](hash_table.md). Typical solution is to have a [list](list.md) at each table index so that multiple items can fit there.
- **collision of bodies in a [physics engine](physics_engine.md)**: See [collision_detection](collision_detection.md). These collision are resolved by separating the bodies and updating their velocities so that they "bounce off" as in [real life](irl.md).
- **request collision**: General situation in which multiple clients request access to something that can be used only by one client at a time, e.g. a communication [bus](bus.md). Resolution is usually done by some kind of [arbiter](arbiter.md) who decides, by whatever algorithm, who to grant the access to.
- **request collision**: General situation in which multiple clients request access to something that can be used only by one client at a time, e.g. a communication [bus](bus.md). Resolution is usually done by some kind of [arbiter](arbiter.md) who decides, by whatever algorithm, who to grant the access to.
- **name collision**: When e.g. the same [identifier](identifier.md) is used in two separate [libraries](library.md) that are included at the same time, the [compiler](compiler.md) doesn't know which one is intended. This is addressed by [namespaces](namespace.md).

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@ -6,7 +6,7 @@ Doom is a legendary video [game](game.md) released in 1993, perhaps the most fam
Partially thanks to the free release of the engine and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), someone allegedly even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
The Doom engine was revolutionary and advanced (not only but especially) video game graphics by a great leap, considering its predecessor [Wolf3D](wolf3D.md) was really primitive in comparison. Doom used a technique called **[BSP rendering](bsp.md)** that was able to render [realtime](realtime.md) 3D views of textured environments with distance fog and enemies and items represented by 2D [billboards](billboard.md) ("sprites"). No [GPU](gpu.md) acceleration was used, graphics was rendered purely with [CPU](cpu.md) (so called [software rendering](sw_rendering.md)). This had its limitations, for example the camera could not tilt up and down and the levels could not have rooms above other rooms. For this reason some call Doom "[pseudo 3D](pseudo3d.md)" or 2.5D rather than "true 3D". Nevertheless, though with limitations, Doom did present 3D views and internally it did work with 3D coordinates (for example the player or projectiles have 2D position plus height coordinate), despite some dumb YouTube videos saying otherwise. For this reason we prefer to call Doom a **primitive 3D** engine, but 3D nonetheless. However Doom was not just a game with good graphics, it had extremely good gameplay, legendary music and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer. It was a success in every way.
The Doom engine was revolutionary and advanced (not only but especially) video game graphics by a great leap, considering its predecessor [Wolf3D](wolf3D.md) was really primitive in comparison (Doom basically set the direction for future trends in games such as driving the development of more and more powerful [GPUs](gpu.md) in a race for more and more impressive visuals). Doom used a technique called **[BSP rendering](bsp.md)** that was able to render [realtime](realtime.md) 3D views of textured environments with distance fog and enemies and items represented by 2D [billboards](billboard.md) ("sprites"). No [GPU](gpu.md) acceleration was used, graphics was rendered purely with [CPU](cpu.md) (so called [software rendering](sw_rendering.md), GPU rendering would come with Doom's successor [Quake](quake.md)). This had its limitations, for example the camera could not tilt up and down and the levels could not have rooms above other rooms. For this reason some call Doom "[pseudo 3D](pseudo3d.md)" or 2.5D rather than "true 3D". Nevertheless, though with limitations, Doom did present 3D views and internally it did work with 3D coordinates (for example the player or projectiles have 2D position plus height coordinate), despite some dumb YouTube videos saying otherwise. For this reason we prefer to call Doom a **primitive 3D** engine, but 3D nonetheless. However Doom was not just a game with good graphics, it had extremely good gameplay, legendary music and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer, as well as a HUGE modding and mapping community. It was a success in every way -- arguably no other game has since achieved a greater revolution than Doom.
Doom source code is written in [C89](c.md) and is about 36000 [lines of code](loc.md) long. The original system requirements needed roughly a 30 MHz [CPU](cpu.md) and 4 MB [RAM](ram.md) as a minimum. It had 27 levels (9 of which were shareware), 8 weapons and 10 enemy types.

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In computer context game (also gayme, video game or vidya) is [software](software.md) whose main purpose is to be played and entertain the user. Of course, we can additionally talk about real life games such as [marble racing](marble_race.md). *Game* is also a mathematical term in [game theory](game_theory.md). Sadly most computer games are [proprietary](proprietary.md) and [toxic](toxic.md).
Among [suckless](kiss.md) software proponents there is a disagreement about whether games are legit software or just a [meme](meme.md) and harmful kind of entertainment. The proponents of the latter argue something along the lines that technology is only for getting work done, that games are for losers, that they hurt [productivity](productivity_cult.md), are an unhealthy addiction, wasted time and effort etc. Those who like games see them as a legitimate form of relaxation, a form of art and a way of advancing technology along the way. The truth is that developing games leads to improvement of other kinds of software, e.g. for rendering, physics simulation or virtual reality.
Among [suckless](kiss.md) software proponents there is a disagreement about whether games are legit software or just a [meme](meme.md) and harmful kind of entertainment. The proponents of the latter argue something along the lines that technology is only for getting work done, that games are for losers, that they hurt [productivity](productivity_cult.md), are an unhealthy addiction, wasted time and effort etc. Those who like games see them as a legitimate form of relaxation, a form of art and a way of advancing technology along the way. The truth is that developing games leads to improvement of other kinds of software, e.g. for rendering, physics simulation or virtual reality. **We, [LRS](lrs.md), fully accepts games as legitimate software**; of course as long as their purpose is to help all people, i.e. while we don't reject games as such, we reject most games the industry produces nowadays.
[LRS](lrs.md) fully accepts games as legitimate software; of course as long as their purpose is to help all people, i.e. while we don't reject games as such, we reject most games the industry produces nowadays.
Despite arguments about the usefulness of games, most people agree on one thing: that the mainstream AAA games produced by big corporations are harmful, [bloated](bloat.md), [toxic](toxic.md), badly made and designed to be highly malicious, consumerist products. They are one of the worst cases of [capitalist software](capitalis_software.md). Such games are never going to be considered good from our perspective (and even the mainstream is turning towards classifying modern games as [shit](shit.md)).
Despite arguments about the usefulness of games, most people agree on one thing: that the mainstream AAA games produced by big corporations are harmful, [bloated](bloat.md) and designed to be malicious. They are one of the worst cases of [capitalist software](capitalis_software.md). Such games are never going to be considered good from our perspective (and even the mainstream is turning towards classifying modern games as [shit](shit.md)).
PC games are mostly made for and played on [MS Windows](windows.md) which is still the "gaming OS", even though in recent years we've seen a boom of "[Linux](linux.md) gaming", possibly thanks to Windows getting shittier and shittier every year. However, most games, even when played on [GNU](gnu.md)/Linux, are still [proprietary](proprietary.md), [capitalist](capitalist_software.md) and [bloated](bloat.md) as hell.
PC games are mostly made for and played on [MS Windows](windows.md) which is still the "gaming OS", even though in recent years we've seen a boom of "[Linux](linux.md) gaming", possibly thanks to Windows getting shittier and shittier every year. However, most games, even when played on [GNU](gnu.md)/Linux, are still [proprietary](proprietary.md).
We might call this the **great tragedy of games**: the industry has become similar to that of **illegal drugs**. Games feel great and can become very addictive. Today not playing latest games makes a person left out socially, out of the loop, a weirdo. Therefore contrary to the original purpose of a game -- that of making life better and bringing joy -- a person "on games" from the capitalist industry will crave to constantly consume more and more "experiences" that get progressively more expensive to satisfy. This situation is purposefully engineered by the big game producers who exploit psychological and sociological phenomena to enslave *gamers* and make them addicted. Games become more and more predatory and abusive and of course, there are no moral limits for corporations of how far they can go: games with [microthefts](microtransaction.md) and lootboxes, for example, are similar to gambling, and are often targeted at very young children. The gaming addiction is so strong that even the [FOSS](foss.md) people somehow create a **mental exception** for games and somehow do not mind e.g. [proprietary](proprietary.dm) games even though they otherwise reject proprietary software.
We might call this the **great tragedy of games**: the industry has become similar to the industry of **drug abuse**. Games feel great and can become very addictive, especially to people not aware of the dangers (children). Today not playing latest games makes you left out socially, out of the loop, a weirdo. Therefore contrary to the original purpose of a game -- that of making life better and bringing joy -- an individual "on games" from the capitalist industry will crave to constantly consume more and more "experiences" that get progressively more expensive to satisfy. This situation is purposefully engineered by the big game producers who exploit psychological and sociological phenomena to enslave *gamers* and make them addicted. Games become more and more predatory and abusive and of course, there are no moral limits for corporations of how far they can go: games with [microthefts](microtransaction.md) and lootboxes, for example, are similar to gambling, and are often targeted at very young children. The game industry cooperates with the hardware and software industry to together produce a consumerist hell in which one is required to constantly update his hardware and software and to keep spending money just to stay in. The gaming addiction is so strong that even the [FOSS](foss.md) people somehow create a **mental exception** for games and somehow do not mind e.g. [proprietary](proprietary.dm) games even though they otherwise reject proprietary software. Even most of the developers of free software games can't mentally separate themselves from the concepts set in place by capitalist games, they try to subconsciously mimic the toxic attributes of such games (bloat, unreasonably realistic graphics and hardware demands, content consumerism, [cheating](cheating.md) "protection", language filters, ...).
Therefore it is crucial to stress that **games are technology like any other**, they can be exploiting and abusive, and so indeed all the high standards we hold for other technology we must also hold for games. Too many people judge games solely by their gameplay. For us at [LRS](lrs.md) gameplay is but one attribute, and not even the one standing at the top; factors such as [software freedom](free_software.md), [cultural freedom](free_culture.md), [sucklessness](suckless.md), good internal design and being [future proof](future_proof.md) are even more important.
A small number of games nowadays come with a [free](free_software.md) engine, which is either official (often retroactively freed by its developer in case of older games) or developed by volunteers. Example of the former are the engines of ID games ([Doom](doom.md), [Quake](quake.md)), example of the latter can be [OpenMW](openmw.md) (a free engine for TES: Morrowind) or [Mangos](mangos.md) (a free server for World of Warcraft). Console [emulators](emulator.md) (such as of Playstation or Gameboy) can also be considered a free engine for playing proprietary games.
Yet a smaller number of games are completely free (in the sense of [Debian](debian.md)'s free software definition), including both the engine and game assets. These games are called **free games** or **libre games** and many of them are clones of famous proprietary games. Examples of these include [SuperTuxKart](stk.md), [Minetest](minetest.md), [Xonotic](xonotic.md), [FLARE](flare.md) or [Anarch](anarch.md). There exists a wiki for libre games at https://libregamewiki.org and a developer forum at https://forum.freegamedev.net/. Libre games can also be found in Debian software repositories.
Yet a smaller number of games are completely free (in the sense of [Debian](debian.md)'s free software definition), including both the engine and game assets. These games are called **free games** or **libre games** and many of them are clones of famous proprietary games. Examples of these probably (one can rarely ever be sure about legal status) include [SuperTuxKart](stk.md), [Minetest](minetest.md), [Xonotic](xonotic.md), [FLARE](flare.md) or [Anarch](anarch.md). There exists a wiki for libre games at https://libregamewiki.org and a developer forum at https://forum.freegamedev.net/. Libre games can also be found in Debian software repositories.
{ NOTE: Do not blindly trust libregamewiki, non-free games ocassionaly do appear there by accident, negligence or even by intention. I've actually found that most of the big games like SuperTuxKart have some licensing issues (they removed one proprietary mascot from STK after my report). Ryzom has been removed after I brought up the fact that the whole server content is proprietary and secret. So if you're a purist, focus on the simpler games and confirm their freeness yourself. Anyway, LGW is a good place to start looking for libre games. ~drummyfish }
{ NOTE: Do not blindly trust libregamewiki, non-free games ocassionaly do appear there by accident, negligence or even by intention. I've actually found that most of the big games like SuperTuxKart have some licensing issues (they removed one proprietary mascot from STK after my report). Ryzom has been removed after I brought up the fact that the whole server content is proprietary and secret. So if you're a purist, focus on the simpler games and confirm their freeness yourself. Anyway, LGW is a good place to start looking for libre games. It is much easier to be sure about freedom of suckless/LRS games, e.g. Anarch is legally safe practically with 100% certainty. ~drummyfish }
Some games are pretty based as they don't even require [GUI](gui.md) and are only played in the text shell (either using TUI or purely textual I/O) -- these are called TTY games or command line games. This kind of games may be particularly interesting for [minimalists](minimalism.md), hobbyists and developers with low (zero) budget, little spare time and/or no artistic skills. Roguelike games are especially popular here; there sometimes even exist GUI frontends which is pretty neat -- this demonstrates how the [Unix philosophy](unix_philosophy.md) can be applied to games.
Some games are pretty based as they don't even require [GUI](gui.md) and are only played in the text shell (either using [TUI](tui.md) or purely textual I/O) -- these are called TTY games or command line games. This kind of games may be particularly interesting to [minimalists](minimalism.md), hobbyists and developers with low ([zero](zero.md)) budget, little spare time and/or no artistic skills. Roguelike games are especially popular here; there sometimes even exist GUI frontends which is pretty neat -- this demonstrates how the [Unix philosophy](unix_philosophy.md) can be applied to games.
Another kind of cool games are computer implementations of pre-computer games, for example [chess](chess.md), backgammon, go or various card games. Such games are very often well tested and fine-tuned gameplay-wise, popular with active communities and therefore [fun](fun.md), yet simple to program with many existing free implementations and good AIs (e.g. GNU chess, GNU go or [Stockfish](stockfish.md)).
@ -30,9 +28,9 @@ Games can be [suckless](suckless.md) and just as any other software should try t
If you want to make a simple LRS game, there is an official LRS [C](c.md) library for it: [SAF](saf.md).
Compared to mainstream games, a LRS game shouldn't be a consumerist product, it should be a tool to help people entertain themselves and relieve their stress. From the user perspective, the game should be focused on the fun and relaxation aspect rather than on pleasing look, i.e. it will likely utilize simple graphics and audio. Another aspect of an LRS game is that the technological part is just as important as how the game behaves on the outside (unlike mainstream games that have ugly, badly designed internals and mostly focus on rapid development and impressing the consumer with visuals).
Compared to mainstream games, a LRS game shouldn't be a consumerist product, it should be a tool to help people entertain themselves and relieve their stress. From the user perspective, the game should be focused on the fun and relaxation aspect rather than impressive visuals (i.e. photorealism etc.), i.e. it will likely utilize simple graphics and audio. Another aspect of an LRS game is that the technological part is just as important as how the game behaves on the outside (unlike mainstream games that have ugly, badly designed internals and mostly focus on rapid development and impressing the consumer with visuals).
The paradigm of LRS gamedev differs from the mainstream gamedev just as the [Unix philosophy](unix_philosophy.md) differs from the [Window philosophy](windows_philosophy.md). While a mainstream game is a monolithic piece of software, designed to allow at best some simple, limited user modifications, a LRS game is designed with [forking](fork.md), [hacking](hacking.md), abuse and code reuse in mind.
The paradigm of LRS gamedev differs from the mainstream gamedev just as the [Unix philosophy](unix_philosophy.md) differs from the [Window philosophy](windows_philosophy.md). While a mainstream game is a monolithic piece of software, designed to allow at best some simple, controlled and limited user modifications, a LRS game is designed with [forking](fork.md), wild [hacking](hacking.md), unpredictable abuse and code reuse in mind.
Let's take an example. A LRS game of a real-time 3D [RPG](rpg.md) genre may for example consist of several independent modules: the RPG library, the game code, the content and the [frontend](frontend.md). Yes, a mainstream game will consist of similar modules, however those modules will probably only exist for the internal organization of work and better testing, they won't be intended for real reuse or wild hacking. With the LRS RPG game it is implicitly assumed that someone else may take the 3D game and make it into a purely non-real-time [command line](cli.md) game just by replacing the frontend, in which case the rest of the code shouldn't be burdened by anything 3D-rendering related. The paradigm here should be similar to that existing in the world of computer [chess](chess.md) where there exist separate engines, graphical frontends, communication protocols, formats, software for running engine tournaments, analyzing games etc. [Roguelikes](roguelike.md) and the world of [quake](quake.md) engines show some of this modularity, though not in such a degree we would like to see -- LRS game modules may be completely separate projects and different processes communicating via text interfaces through [pipes](pipe.md), just as basic Unix tools do. We have to think about someone possibly taking our singleplayer RPG and make it into an MMORPG. Someone may even take the game and use it as a research tool for [machine learning](machine_learning.md) or as a VFX tool for making movies, and the game should be designed so as to make this as easy as possible -- the user interface should be very simple to be replaced by an [API](api.md) for computers. The game should allow easy creation of [tool assisted speedruns](tas.md), to record demos, to allow [scripting](script.md), modifying ingame variables, even creating [cheats](cheat.md) etc. And, importantly, **the game content is a module as well**, i.e. the whole RPG world, its lore and storyline is something that can be modified, forked, remixed, and the game creator should bear this in mind.

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@ -10,7 +10,7 @@ Firstly let us welcome you, no matter who you are, no matter your political opin
If you don't know how to start, here are some basic steps:
1. **Learn about the most essential topics and concepts**, mainly [free software](free_software.md), [open-source](open_source.md), [bloat](bloat.md), [kiss](kiss.md), [capitalist_software](capitalist_software.md), [suckless](suckless.md), [LRS](lrs.md) and [type A/B fail](fail_ab.md). You will also need to open up your mind and re-learn some toxic concepts you've been taught by the system, e.g. [we do NOT fight anything](fight_culture.md), we do NOT create any [heroes](hero.md) or "leaders" (we follow ideas, not people), [work](work.md) is bad, older is better than "[modern](modern.md)".
1. **Learn about the most essential topics and concepts**, mainly [free software](free_software.md), [open-source](open_source.md), [bloat](bloat.md), [kiss](kiss.md), [capitalist_software](capitalist_software.md), [suckless](suckless.md), [LRS](lrs.md), [less retarded society](less_retarded_society.md) and [type A/B fail](fail_ab.md). You will also need to open up your mind and re-learn some toxic concepts you've been taught by the system, e.g. [we do NOT fight anything](fight_culture.md), we do NOT create any [heroes](hero.md) or "leaders" (we follow ideas, not people), [work](work.md) is bad, older is better than "[modern](modern.md)".
2. **Install [GNU](gnu.md)/[Linux](linux.md)** operating system to free yourself from shit like [Windows](windows.md) and [Mac](mac.md) (you can also consider [BSD](bsd.md) but you're probably too noob for that). Do NOT try to switch to "Linux" right away if it's your first time, it's almost impossible, you want to just install "Linux" as [dual boot](dual_boot.md) (alongside your main OS) or on another computer (easier). This way you'll be using both operating systems, slowly getting more comfortable with "Linux" and eventually you'll find yourself uninstalling Windows altogether. You can also just try "Linux" in a [virtual machine](vm.md), from a live CD/flash drive or you can buy something with "Linux" preinstalled like [Raspberry Pi](raspberry.md). **Which "Linux" to install?** There are many options and as a noob you don't have to go hardcore right away, just install any [distro](distro.md) that [just werks](just_werks.md) (don't listen to people who tell you to install [Gentoo](gentoo.md) tho). You can try these:
- [Devuan](devuan.md): Nice, [LRS](lrs.md) approved distro that respects your [freedom](free_software.md) that just works, is easy to install and is actually nice. Good for any skill level.
- [Debian](debian.md): Like Devuan but uses the evil [systemd](systemd.md) which doesn't have to bother you at this point. Try Debian if Devuan doesn't work for any reason.
@ -18,8 +18,18 @@ If you don't know how to start, here are some basic steps:
- [Ubuntu](ubuntu.md): Kind of like Mint, try it if Mint didn't work.
2. **Learn a bit of [command line](cli.md)** and **start using [FOSS](foss.md) alternatives** to you [proprietary](proprietary.md) programs, e.g. [GIMP](gimp.md) instead of Photoshop, [LibreOffice](libreoffice.md) instead of MS Office etc. Find and start using alternatives to harmful web services, e.g. [invidious](invidious.md) or [Peertube](peertube.md) in relation to [YouTube](youtube.md).
3. If you want to program [LRS](lrs.md), **learn [C](c.md)** (see the [tutorial](c_tutorial.md)). Also learn a bit of [POSIX shell](posix_shell.md) and maybe some mainstream [scripting](script.md) language (can be even a bloated one like [Python](python.md)). Learn about [licensing](license.md) and [version control](vcs.md) ([git](git.md)).
4. Optionally make your own minimal [website](web.md) to help reshare ideas you like (static [HTML](html.md) site without [JavaScript](javascript.md)). This is very easy, and the site can be hosted for free e.g. on [git](git.md) hosting sites like Codeberg or GitLab. Get in touch with us.
5. Finally start creating something: either programs or other stuff like [free art](free_culture.md), educational materials etc. Don't forget to get in touch.
4. Optionally make your own minimal [website](web.md) (or even a [gopherhole](gopher.md)) to help reshare ideas you like (static [HTML](html.md) site without [JavaScript](javascript.md)). This is very easy, and the site can be hosted for free e.g. on [git](git.md) hosting sites like Codeberg or GitLab. Get in touch with us.
5. Finally start creating something: either programs or other stuff like [free art](free_culture.md), educational materials etc.
6. profit???
Would you like to create [LRS](lrs.md) but don't have enough spare time/money to make this possible? Read about [making living](living.md) with LRS.
Would you like to create [LRS](lrs.md) but don't have enough spare time/money to make this possible? You can check out [making living](living.md) with LRS.
## Dos and Don'ts
This is a summary of some main guidelines on how an LRS supporter should behave so as to stay consistent with LRS philosophy, however it is important that this is shouldn't be taken as rules to be blindly followed. The last thing we want is to establish a religion with commandments to be blindly followed. One has to understand why these principles are in place and even potentially modify them.
- **Do NOT fight**, do NOT say you fight something. Fighting and rhetoric centered around "fighting something" is part of harmful [fight culture](fight_culture.md), most people don't even realize they take part in it. It is important to unlearn this. We do not want to defeat anyone, we want to convince by means of rationality, nonviolence and love. However note that what is unacceptable to do to a living being may be completely acceptable to do to non living object (for example destroying a corporation is OK, in fact it is very desirable). We often take actions that common people would call a "fight" (for example we may organize a strike), however it is important that we don't call it a fight -- a point of view is sometimes as important as the action itself as it will determine our future direction. Remember that [naming is important](name_is_important.md).
- **Do NOT worship or create heroes**. It is another common mistake to for example call [Richard Stallman](rms.md) a "hero of free software" and to even worship him as a celebrity. The concept of a hero is [harmful](harmful.md), rightist concept that is connected to war mentality, it goes against [anarchist](anarchism.md) principles, it creates social hierarchy and given some people a power to deceive. People are imperfect and make mistake -- only ideas can be perfect. Respect people but don't make anyone your moral compass, you should rather subscribe to specific ideas, i.e. rather than worshipping Stallman subscribe to and promote his idea of [free software](free_software.md).
- **Do NOT support pseudoleft ([LGBT](lgbt.md), [feminism](feminism.md), [Antifa](antifa.md), [soyence](soyence.md) ...)**, don't become [type A fail](fail_ab.md). Of course you should equally reject [rightism](right.md), but that goes without saying.
- **Do NOT engage in [political correctness](political_correctness.md)**. Remember that staying silent often means supporting status quo, so the more deceit you see in society, the more you should try to not stay silent and the more you should try to tell the truth.
- **Reject harmful things like [proprietary](proprietary.md) software, [capitalism](capitalism.md), [copyright](copyright.md), [bloat](bloat.md), [work](work.md) etc.** Use and promote the ethical equivalents, i.e. [free software](free_software.md), [free culture](free_culture.md), frugality, [anarchism](anarchism.md) etc.

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@ -16,7 +16,7 @@ Our society is **[anarcho pacifist](anpac.md) and [communist](communism.md)**, m
**There is abundance of resources for everyone, poverty is non existent**, [artificial scarcity](artificial_scarcity.md) is no longer sustained by capitalism. There is enough food and accommodation for everyone, of course for free, as well as health care, access to information, entertainment, tools and so on. Where there used to be shopping centers, parking lots, government buildings and skyscrapers, there are now fields and people voluntarily collaborate on automating production of food on them.
**States and [governments](government.md) don't exist**, there are no artificial borders. Society self regulates and consists of [decentralized](decentralization.md) communities that utilize their local resources as much as they can and send abundant resources to communities that lack them. **The is no law** in the sense of complex written legislation, **no lawyers, courts and police**, society works on the principle of moral laws, education and [non-violent](nonviolence.md) actions (e.g. refusal of people to use money etc.). Many decisions nowadays taken by politicians, such as those regarding distribution of resources, are in our ideal society made by computers based on collected data and objective scientific criteria.
**States and [governments](government.md) don't exist**, there are no artificial borders. Society self regulates and consists of [decentralized](decentralization.md), mostly self-sufficient communities that utilize their local resources as much as they can and send abundant resources to communities that lack them. **The is no law** in the sense of complex written legislation, **no lawyers, courts and police**, society works on the principle of moral laws, education and [non-violent](nonviolence.md) actions (e.g. refusal of people to use money etc.). Communities aren't hugely [interdependent](dependency.md) and hyperspecialized as in capitalism so there is no danger of system [collapse](collapse.md). Many decisions nowadays taken by politicians, such as those regarding distribution of resources, are in our ideal society made by computers based on collected data and objective scientific criteria.
**Criminality doesn't exist**, there is no motivation for it as everyone has abundance of everything, no one carries guns, people don't see themselves as competing with others in life and everyone is raised in an environment that nurtures their peaceful, collaborative, selfless loving side. People with "criminal genes" have become extinct thanks to natural selection by people voluntarily choosing to breed with non-violent people.

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# LRS Wiki
LRS wiki, also Less Retarded Wiki, is a [public domain](public_domain.md) encyclopedia focused on [technology](tech.md) and related topics such as the relationship between technology and society. The goal of LRS is to work towards creating a truly good technology that helps all living beings as much as possible, so called [less retarded software](lrs.md) (LRS). As such the wiki rejects for example [capitalist software](capitalist_software.md), [bloated](bloat.md) software, [intellectual property](intellectual_property.md) laws etc. It embraces [free as in freedom](free_software.md), simple technology, i.e. [Unix philosophy](unix_philosophy.md), [suckless](suckless.md) software etc.
LRS wiki, also Less Retarded Wiki, is a [public domain](public_domain.md) encyclopedia focused on good [technology](tech.md) and related topics such as the relationship between technology and society. The goal of LRS is to work towards creating a truly good technology that helps all living beings as much as possible, so called [less retarded software](lrs.md) (LRS), as well as defining a model of ideal society, so called [less retarded society](less_retarded_society.md). As such the wiki rejects for example [capitalist software](capitalist_software.md), [bloated](bloat.md) software, [intellectual property](intellectual_property.md) laws etc. It embraces [free as in freedom](free_software.md), simple technology, i.e. [Unix philosophy](unix_philosophy.md), [suckless](suckless.md) software, [anarcho pacifism](anpac.md), [racial realism](racial_realism.md), [free speech](free_speech.md), [veganism](veganism.md) etc.
LRS wiki was started by [drummyfish](drummyfish.md) on November 3 2021 as a way of recording and spreading his views and findings about technology, as well as for creating a completely public domain educational resource.
LRS wiki was started by [drummyfish](drummyfish.md) on November 3 2021 as a way of recording and spreading his views and findings about technology, as well as for creating a completely public domain educational resource and account of current society for future generations.

2
wow.md
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# World Of Warcraft
World of Warcraft (WoW) is a [proprietary](proprietary.md) [game](game.md) released in [2004](2004.md) by [Blizzard](blizzard.md) that was one of the most successful and influencing games among [MMORPGs](mmorpg.md).
World of Warcraft (WoW) is an AAA [proprietary](proprietary.md) [game](game.md) released in [2004](2004.md) by [Blizzard](blizzard.md) that was one of the most successful and influencing games among [MMORPGs](mmorpg.md).
There is a [FOSS](foss.md) implementation of WoW server called [MaNGOS](mangos.md) that's used to make private servers. The client is of course proprietary and if you dare make a popular server Blizzard will kill your grandmother and rape your children.

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YouTube (also JewTube) is a huge, [censored](censorship.md) [proprietary](proprietary.md) [capitalist](capitalism.md) video [consumerism](consumerism.md) website, since 2006 seized by the [Google](google.md) terrorist organization. It has become the monopoly "video content platform", everyone uploads their videos there and so everyone is forced to use that shitty site from time to time to view some tutorial or whatnot. YouTube is based on content consumerism, [copyright trolling](copyright_troll.md), propaganda and abuse of users -- it is financed from surveillance of its users and aggressive ads as well as sponsored content inserted into videos. Alternatives to YouTube, such as [bitchute](bitchute.md), the "rightist" YouTube, never really caught on very much -- YouTube is sadly synonymous with online videos just as Google is synonymous with searching the web.
A [FOSS](foss.md) alternative to YouTube is e.g. [PeerTube](peertube.md), a federated video platform, however for intended use it requres [JavaScript](javascript.md). There also exist alternative YouTube [frontends](frontend.md) (normally also FOSS), e.g. HookTube, Invidious or FreeTube -- these let you access YouTube's videos via less [bloated](bloat.md) and more privacy-friendly interface. More hardcore people use [CLI](cli.md) tools such as [youtube-dl](youtube_dl.md) to directy download the videos and watch them in native players.
A [FOSS](foss.md) alternative to YouTube is e.g. [PeerTube](peertube.md), a federated video platform, however for intended use it requres [JavaScript](javascript.md). There also exist alternative YouTube [frontends](frontend.md) (normally also FOSS), e.g. HookTube, Invidious or FreeTube -- these let you access YouTube's videos via less [bloated](bloat.md) and more privacy-friendly interface. More hardcore people use [CLI](cli.md) tools such as [youtube-dl](youtube_dl.md) to directy download the videos and watch them in native players.
[LMAO](lmao.md), as of 2022 YouTube has become the **kingdom of [clickbait](clickbait.md)**. If you're living in the future and haven't seen this, you wouldn't believe how ridiculously fucked up it is, the platform is UNUSABLE (but it's still consumable and addictive to idiots so it [works](just_werks.md)) -- ALL videos, including (and especially) those of the "serious" YouTubers (like mr. Veritasium), put absolutely misleading and downright made up lying thumbnails and titles, the videos have [zero](zero.md) [correlation](correlation.md) with how they're presented. Additionally the majority of thumbnails has to be occupied by some [femoid](femoid.md)'s breasts, even "educational [science](soyence.md) videos", so as to force children to click it and masturbate (YouTube can really be seen as a soft [porn](porn.md) site now). Everyone has to do it because [everyone does it](everyone_does_it.md). Capitalism has once again shown its "power". Yeah and also **ALL videos include sponsored content**, again even the "educational science videos" that children are forced to watch at schools etc. -- this is in addition to "normal" ads that randomly play during the videos.
A typical 2022 YouTube video now looks like this:
- title: THEY SAID I COULDN'T CODE MINECRAFT IN 24 MICROSECONDS SO I DID, ALSO WE FOUND ALIEN LIFE
- thumbnail: [MILF](milf.md) in bikini with nipples half showing and overly excited face as if having a stroke, pointing at aliens playing Minecraft
- content: 10 minutes of pre-video unskippable ads, a tranny shows up urging you to buy premium membership on Nord VPN, 10 minutes of unskippable ads for tranny underwear, tranny opens an [IDE](ide.md) that loads for 30 minutes, clicks the "generate game with AI" button, the computer crashes, 10 minutes of post video ads, next video loads without asking