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# ASCII Art # ASCII Art
ASCII art is the [art](art.md) of manually creating graphics and images only out of [fixed-width](fixed_width.md) [ASCII](ascii.md) characters. This means no [unicode](unicode.md) or extended ASCII characters are allowed, of course. ASCII art is also, strictly speaking, separate from mere [ASCII rendering](ascii_rendering.md), i.e. automatically rendering a bitmap image with ASCII characters in place of [pixels](pixel.md). Pure ASCII art should also make no use of color. ASCII art is the [art](art.md) of manually creating graphics and images only out of [fixed-width](fixed_width.md) [ASCII](ascii.md) characters. This means no [unicode](unicode.md) or extended ASCII characters are allowed, of course. ASCII art is also, strictly speaking, separate from mere [ASCII rendering](ascii_rendering.md), i.e. automatically rendering a bitmap image with ASCII characters in place of [pixels](pixel.md), and ASCII graphics that utilizes the same techniques as ASCII art but can't really be called art (e.g. computer generated diagrams). Pure ASCII art should make no use of [color](color.md).
This kind of art used to be a great part of the culture of earliest [Internet](internet.md) communities for a number of reasons imposed largely by the limitations of old computers -- it could be created easily with a text editor and saved in pure text format, it didn't take much space to store or send over a network and it could be displayed on text-only displays and terminals. The principle itself predates computers, people were already making this kind of images with type writers. Nevertheless the art survives even until today and lives on in the hacker culture, in [Unix](unix.md) communities etc. ASCII diagram may very well be embedded e.g. in a comment in a source code to explain some spatial concept -- that's pretty [KISS](kiss.md). We, [LRS](lrs.md), highly advocate use of ASCII art whenever it's [good enough](good_enough.md). This kind of art used to be a great part of the culture of earliest [Internet](internet.md) communities for a number of reasons imposed largely by the limitations of old computers -- it could be created easily with a text editor and saved in pure text format, it didn't take much space to store or send over a network and it could be displayed on text-only displays and terminals. The principle itself predates computers, people were already making this kind of images with type writers. Nevertheless the art survives even to present day and lives on in the hacker culture, in [Unix](unix.md) communities, on the [Smol Internet](smol_internet.md) etc. ASCII diagram may very well be embedded e.g. in a comment in a source code to explain some spatial concept -- that's pretty [KISS](kiss.md). We, [LRS](lrs.md), highly advocate use of ASCII art whenever it's [good enough](good_enough.md).
``` ```
_,,_ _,,_

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@ -25,8 +25,8 @@ X v v v v v v v v v v v
| SOUTH \ : / | "-._\_ \__/ \ ""-_ | SOUTH \ : / | "-._\_ \__/ \ ""-_
\ AMERICA / : ( } """""===- """""_ \ AMERICA / : ( } """""===- """""_
\_ | : \ \ __.-""._,"", \_ | : \ \ __.-""._,"",
> \ / : / / /\ ," AUSTRALIA \ < > \ / : / / |\ ," AUSTRALIA \ <
| | : \ / (_/ INDIAN "; __ ) | | : \ / \/ INDIAN "; __ )
| / : \___/ OCEAN """ ""-._ / | / : \___/ OCEAN """ ""-._ /
/ / : "" |\ / / : "" |\
> | / : {) // < > | / : {) // <

2
faq.md
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@ -49,7 +49,7 @@ Of course you can fork this wiki and try to remove politics from it, but I think
### What is the political direction of LRS then? ### What is the political direction of LRS then?
[Anarcho pacifist](anpac.md) [communism](communism.md), however we are NOT [pseudoleftist](pseudoleft.md) (i.e. we don't support political correctness, violence, cancel culture, Marxism-Leninism etc.). We try to pursue [good](good.md) to the extreme. We create technology to help everyone and abuse no one, i.e. a technology for the society of people that are socially (not necessarily physically) equal, i.e. loved equally. Aiming for equality we reject anti-equality means and concepts such as violence, censorship, bullying, canceling, capitalism, governments, police, wars etc. In three words: [anarcho pacifist](anpac.md) [communism](communism.md). For more details see the article about [LRS](lrs.md) itself.
### Why do you blame everything on capitalism when most of the issues you talk about, like propaganda, surveillance, exploitation of the poor and general abuse of power, appeared also under practically any other systems we've seen in history? ### Why do you blame everything on capitalism when most of the issues you talk about, like propaganda, surveillance, exploitation of the poor and general abuse of power, appeared also under practically any other systems we've seen in history?

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## See Also ## See Also
- [JWICS](jwics.md), [SIPRNet](siprnet.md), [NIPRNet](niprnet.md) (secret/military networks) - [JWICS](jwics.md), [SIPRNet](siprnet.md), [NIPRNet](niprnet.md) (secret/military networks)
- [Smol Internet](smol_internet.md)
- [World Wide Web](www.md) - [World Wide Web](www.md)
- [splinternet](splinternet.md) - [splinternet](splinternet.md)
- [Kwangmyong](kwangmyong.md) (North Korean intranet) - [Kwangmyong](kwangmyong.md) (North Korean intranet)

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Welcome to [Less Retarded Wiki](lrs_wiki.md), an encyclopedia only I can edit. But you can [fork](fork.md) it, it is [public domain](public_domain.md) under [CC0](cc0.md) (see [wiki rights](wiki_rights.md)) :) Holy [shit](shit.md), I'm gonna get [cancelled](cancel_culture.md) hard as soon as [SJWs](sjw.md) find out about this. Until then, let's enjoy the ride. THERE'S NO [MODERATION](moderation.md), I can do whatever I want here lol. I love this. INB4 "[hate speech](hate_speech.md)" website. Welcome to [Less Retarded Wiki](lrs_wiki.md), an encyclopedia only I can edit. But you can [fork](fork.md) it, it is [public domain](public_domain.md) under [CC0](cc0.md) (see [wiki rights](wiki_rights.md)) :) Holy [shit](shit.md), I'm gonna get [cancelled](cancel_culture.md) hard as soon as [SJWs](sjw.md) find out about this. Until then, let's enjoy the ride. THERE'S NO [MODERATION](moderation.md), I can do whatever I want here lol. I love this. INB4 "[hate speech](hate_speech.md)" website.
{ I no longer see hope, good is practically non existent in this world. This is my last attempt at preserving pure good, I will continue to spread the truth and unconditional love of all life as long as I will be capable of, until the society lynches me for having loved too much. At this point I feel very alone, this work now exists mostly for myself in my isolated world. But I hope that once perhaps my love will be shared with a reader far away, in space or time, even if I will never know him. This is the only way I can continue living. I wish you happy reading, my dear friend. ~drummyfish } { I no longer see hope, good is practically non existent in this world. This is my last attempt at preserving pure good, I will continue to spread the truth and unconditional love of all life as long as I will be capable of, until the society lynches me for having loved too much. At this point I feel very alone, this work now exists mostly for myself in my isolated world. But I hope that once perhaps my love will be shared with a reader far away, in space or time, even if I will never know him. This is the only way I can continue living. I wish you happy reading, my dear friend. ~[drummyfish](drummyfish.md) }
This is a Wiki for [less retarded software](lrs.md) and less retarded society (LRS) and related topics, mainly those of [politics](politics.md) and [society](society.md), idealization of which LRS should help achieve. LRS Wiki is a new, refreshing wiki without [political correctness](political_correctness.md). This is a Wiki for [less retarded software](lrs.md), less retarded society (LRS) and related topics, mainly those of [politics](politics.md) and [society](society.md), idealization of which LRS should help achieve. LRS Wiki is a new, refreshing wiki without [political correctness](political_correctness.md).
**We love all living beings. Even you.** We want to create technology that truly and maximally helps you. We do NOT [fight](fight_culture.md) anything. We want to move towards society that's not based on [competition](competition.md) but rather on [collaboration](collaboration.md). **We love all living beings. Even you.** We want to create technology that truly and maximally helps you. We do NOT [fight](fight_culture.md) anything. We want to move towards society that's not based on [competition](competition.md) but rather on [collaboration](collaboration.md).

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@ -4,7 +4,7 @@ OpenArena (OA) is a first person arena shooter [game](game.md), a [free as in fr
As of version 0.8.8 there are 45 maps and 12 game modes ([deathmatch](deathmatch.md), team deatchmatch, [capture the flag](ctf.md), last man standing, ...). As of version 0.8.8 there are 45 maps and 12 game modes ([deathmatch](deathmatch.md), team deatchmatch, [capture the flag](ctf.md), last man standing, ...).
The character art exhibits what [SJWs](sjw.md) would call high sexism. This is great, it's the good old 90s art style. The art is very nice and professional looking (no programmer art). Characters such as Angelyss are basically naked with just bikini strings covering her nipples. Other characters like Merman and Penguin (a typical "[Linux](linux.md) user") are pretty funny. Very refreshing in the politically correct era. Character art exhibits what [SJWs](sjw.md) would call high sexism. This is great, it's the good old [90s](90s.md) art style. The art is very nice and professional looking (no programmer art). Characters such as Angelyss are basically naked with just bikini strings covering her nipples. Other characters like Merman and Penguin (a typical "[Linux](linux.md) user") are pretty funny. Ratmod has very nice taunts that would definitely be labeled offensive to gays and other minorities nowadays. The community is also pretty nice, free speech is allowed in chat, no [codes of conduct](coc.md) anywhere, [boomers](boomer.md) thankfully don't buy into such bullshit. Very refreshing in the politically correct era.
OpenArena is similar to e.g. [Xonotic](xonotic.md) -- another free arena shooter -- but is a bit simpler and oldschool, both in graphics, features and gameplay. It has fewer weapons, game modes and options. However there exist additional modifications, most notably the Ratmod (or RatArena) which makes it a bit more "advanced" (adds game modes, projectiles go through portals, improved prediction code etc.). As of 2022 an asset reboot in a more Anime style, called OA3, is planned and it seems to be aiming in the right direction -- instead of making a "modern HD game" (and so basically just remake Xonotic) they specifically set to create a *2000 game* (i.e. keep the models low poly etc.). It could also help distinguish OpenArena from Quake more and so make it legally safer (e.g. in terms of [trade dress](trade_dress.md)). OpenArena is similar to e.g. [Xonotic](xonotic.md) -- another free arena shooter -- but is a bit simpler and oldschool, both in graphics, features and gameplay. It has fewer weapons, game modes and options. However there exist additional modifications, most notably the Ratmod (or RatArena) which makes it a bit more "advanced" (adds game modes, projectiles go through portals, improved prediction code etc.). As of 2022 an asset reboot in a more Anime style, called OA3, is planned and it seems to be aiming in the right direction -- instead of making a "modern HD game" (and so basically just remake Xonotic) they specifically set to create a *2000 game* (i.e. keep the models low poly etc.). It could also help distinguish OpenArena from Quake more and so make it legally safer (e.g. in terms of [trade dress](trade_dress.md)).

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# Smol Internet
*TFW Internet became such shit people are running away from it.*
Smol Internet, smol web, small web, smol net, dork web, poor man's web, web revival and similar terms refer to Internet technology (such as [gopher](gopher.md), [gemini](gemini.md), plain [HTML](html.md) etc.) and communities that are smaller, [simpler](kiss.md), less controlled and less [toxic](toxic.md) than the "big mainstream Internet" (especially the [Web](www.md)) which due to [capitalism](capitalism.md) became littered with [shit](shit.md) like [ads](marketing.md), unbearable [bloat](bloat.md), censorhip, [spyware](spyware.md), corporate propaganda, masses of [retarded people](influencer.md), [bullshit](bullshit.md) cheap visuals like animations etc. Consider this analogy: the mainstream, i.e. [world wide web](www.md), [Discord](discord.md), [Facebook](facebook.md) etc., is like a big shiny city, but as the city grows and becomes too stressful, overcrowded, hasted, overcontrolled with police and ads on every corner, people start to move to the countryside where life is simpler and happier -- smol Internet is the countryside.
What EXACTLY constitutes a Smol Internet? Of course we don't really have exact definitions besides what people write on blogs, it also depends on the exact term we use, e.g. smol web may refer specifically to lightweight self-hosted websites while smol net will also include different protocols than [HTTP(s)](http.md) (i.e. things outside the Web). But we are usually talking about simpler ([KISS](kiss.md), [suckless](suckless.md), ...), alternative, [decentralized](decentralization.md), [self hosted](self_hosting.md) technology (protocols, servers, ...), and communities that strive to escape commercially spoiled spaces. These communities don't aim to grow to big sizes or compete with the mainstream Web, they do not seek to replace the Web or achieve the same things (popularity, profitability, ...) but rather bring back the quality the Web (and similar services such as [Usenet](usenet.md)) used to have in the early days such as relative freedom, unrestricted sharing, free speech, simplicity, decentralization, creative personal sites, comfiness, [fun](fun.md) and so on. It is for the people, not for companies and corporations. Smol Internet usually refers to [gopher](gopher.md) and [gemini](gemini.md), the alternative protocols to [HTTP](http.md), the basis of the Web. Smol Web on the other hand stands for simple, plain [HTML](html.md) web 1.0 static personal/community sites on the Web itself which are however hosted independently, often on one's own server (self hosted) -- such sites can be searched e.g. with the [wiby](wiby.md) search engine. It may also include small communities such as [pubnixes](pubnix.md) like [SDF](sdf.md) and [tildeverse](tildeverse.md). Other KISS communication technology such as [email](email.md) and [IRC](irc.md) may also fall under Smol Internet.

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# Triangle
Triangle is a three sided [polygon](polygon.md), one of the most basic [geometric](geometry.md) shapes. It is a [convex](convex.md) shape. Furthermore it is a 2-[simplex](simplex.md), i.e. the simplest ["shape composed of sides"](polytope.md) in [2 dimensions](2d.md). Triangles are very important, they for example help us to compute [distances](distance.md) or define functions like [sine](sin.md) and [cosine](cos.md) (see [trigonometry](trigonometry.md)).
{ In my favorite book [Flatland](flatland.md) triangles represent the lowest class of men with isoscele triangles being the lowest as they are most similar to [women](woman.md) who are just straight [lines](line.md). ~drummyfish }
Triangle consists of three [vertices](vertex.md) (usually labeled *A*, *B* and *C*), three sides (usually labeled *a*, *b* and *c* according to the side's opposing vertex) and three angles (usually labeled *alpha*, *beta* and *gamma* according to the closest vertex):
```
B B
. .
/ \ c = /|
c / \ a hypotenuse / | a
/ \ / |
/_______\ /___|
A b C A b C
triangle right triangle
```
**Right triangle**, a triangle with one angle equal to 90 degrees ([pi](pi.md) / 2 [radians](radian.md)), is an especially important type of triangle. Right triangles are used to define trigonometric functions, such as [sine](sin.md), [cosine](cos.md) and [tangent](tan.md), as ratios of side lengths as a function of the triangle angle. For example in a right triangle (as drawn above) it holds that *sin(alpha) = a / c*.
**Similar triangles** are triangles that "have the same shape" (but may be of different sizes, positions and rotations). Two triangles are similar if the lengths of corresponding sides have the same ratios, or, equally, if they have the same inside angles. E.g. a triangle with side lengths 1, 2 and 3 is similar to a triangle with side lengths 2, 4 and 6. This fact is very useful in some geometric computations as it can help us determine unknown side lengths.
**Equilateral triangle** is a triangle whose sides have the same length, which means all its angles are also equal (60 degrees, pi / 3 radians). Equilateral triangles are of course all similar to each other. An **isoscele triangle** is a triangle with two sides of the same length. We can also distinguish acute and obtuse triangles (obtuse having one angle greater than 90 degrees).
In a triangle there exist two important types of helper line segments: **median** and **altitude**. Median goes from a triangle's vertex to the opposite side's center. Altitude goes from a vertex to the opposite side in a perpendicular direction to that side. Each triangle has three medians and three altitudes.
Some basic facts, features and equations regarding triangles are following (beware: many of them only hold in [Euclidean geometry](euclidean_geometry.md)):
- **Triangle angles add up to 180 degrees** ([pi](pi.md) [radians](radian.md)). This can be used to determine unknown side angles.
- Center of weight: average the three coordinates, or take the intersection of the triangle's medians.
- [Area](area.md):
- general triangle: *a * altitude(a) / 2*
- right triangle: *a * b / 2*
- **[Pythagorean theorem](pythagorean_theorem.md)**: For the lengths of the sides of a RIGHT triangle it always holds that *a^2 + b^2 = c^2*. This is extremely important and can be used to determine unknown side lengths of right triangles.
- **[Thales's theorem](thales_theorem.md)**: if points *A*, *B* and *C* lie on a [circle](circle.md), then they form a right triangle with hypotenuse equal to the circle diameter (and the center of the circle lying in the middle of the hypotenuse).
- **Triangle inequality**: Sum of any two side lengths can't be greater than the length of the third side, i.e. *a + b <= c*. That means that e.g. a triangle with side lengths 1, 2 and 4 can't exist because 1 + 4 > 2. If one side of a triangle is exactly the sum of the other two, the triangle is called **degenerate**, its vertices lie on the same line and it is completely "squashed".
- **Law of sines**: *a / sin(alpha) = b / sin(beta) = c / sin(gamma)*
- **Law of cosines**: Generalization of Pythagorean theorem: *a^2 = b^2 + c^2 - 2 * b * c * cos(alpha)*.
- Triangle [tessellation](tessellation.md) is one of only three possible regular plane tilings (the other two being [square](square.md) and [hexagon](hexagon.md)).
- Every triangle has one [incircle](incircle.md) ([circle](circle.md) inside the triangle which touches each of its sides at one point) and one [circumcircle](circumcircle.md) ("outside" circle passing through all three triangle's vertices).
- Triangle vertices always line in a single [plane](plane.md) (unlike other polygons).
In non [Euclidean](euclidean.md) ("crazy") geometries triangles behave weird, for example we can draw a triangle with three right angles on a surface of a [sphere](sphere.md) (i.e. its angles add to more than 180 degrees). This fact can be exploited by inhabitants of a space (e.g. our [Universe](universe.md)) to find out if they in fact live in a non Euclidean space (and possibly determine the space's exact [curvature](curvature.md)).
Constructing triangles: if we are to construct (draw) triangles with only partial knowledge of its parameters, we may exploit the above mentioned attributes to determine things we don't explicitly know. For example if we're told to construct a triangle with knowing only the lengths of the sides but not the angles, we can determine an angle of one side using the law of cosines at which point we can already draw all three vertices and just connect them. In other words just use your brain.
Triangles also play a big role e.g. in [realtime](realtime.md) [3D rendering](3d_rendering.md) where they are used as a basic building block of [3D models](3d_model.md), i.e. we [approximate](approximation.md) more complex shapes with triangles because triangles are simple (thanks to being a [simplex](simplex.md)) and so have nice properties such as always lying in a [plane](plane.md) so we cannot ever see both its front and back side at once. They are relatively easy to draw ([rasterize](rasterization.md)) so once we can draw triangles, we can also draw complex shapes composed of triangles. In general triangles, just as other simple shapes, can be used to [approximate](approximation.md) measures and attributes -- such as area or center of mass -- of more complex shapes, even outside computer graphics. For example to determine an area of some complex shape we approximate it by triangles, then sum up the areas of the triangles.
**[Barycentric coordinates](barycentric_coords.md)** provide a [coordinate](coordinate.md) system that can address specific points inside any triangle -- these are used e.g. in [computer graphics](graphics.md) for [texturing](texture.md). The coordinates are three numbers that always add up to 1, e.g. [0.25, 0.25, 0.5]. The coordinates can be though of as ratios of areas of the three subtriangles the point creates. Points inside the triangle have all three numbers positive. E.g. the coordinates of the vertices *A*, *B* and *C* are [1, 0, 0], [0, 1, 0] and [0, 0, 1], and the coordinates of the triangle center are [1/3, 1/3, 1/3].
**Winding** of the triangle says whether the ordered vertices of the triangle go clockwise or counterclockwise. I.e. winding says whether if we were to go in the direction *A -> B -> C* we'd be going clockwise or counterclockwise around the triangle center. This is important e.g. for [backface culling](backface_culling.md) in computer graphics (determining which side of a triangle in 3D we are looking at). Determining of the winding of triangle can be derived from the sign of the z-component of the [cross product](cross_product.md) of the triangle's sides. For the lazy: compute *w = (y1 - y0) * (x2 - x1) - (x1 - x0) * (y2 - y1)*, if *w > 0* the points go clockwise, if *w < 0* the points go counterclockwise, otherwise (*w = 0*) the points lie on a line.

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@ -8,6 +8,8 @@ The site's engine was kind of [suckless](suckless.md)/[KISS](kiss.md), even Wiki
Overall the site was also very different from [Wikipedia](wikipedia.md) and allowed informal comments, jokes and subjective opinions in the text. It was pretty entertaining to read. There's a lot of old hacker wisdom to be found there. Overall the site was also very different from [Wikipedia](wikipedia.md) and allowed informal comments, jokes and subjective opinions in the text. It was pretty entertaining to read. There's a lot of old hacker wisdom to be found there.
There are other wikis that work in similar spirit, e.g. CommunityWiki (https://communitywiki.org, a wiki "about communities"), MeatBallWiki (http://meatballwiki.org/wiki/) or EmacsWiki.
## Interesting Pages ## Interesting Pages
These are some interesting pages found on the Wiki. These are some interesting pages found on the Wiki.

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## See Also ## See Also
- [Dark Web](dark_web.md)
- [Dork Web/Smol Internet](smol_internet.md)
- [teletext](teletext.md) - [teletext](teletext.md)
- [WAP](wap.md) - [WAP](wap.md)
- [Usenet](usenet.md) - [Usenet](usenet.md)