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## Computer Games
Computer game is most commonly understood to be [software](software.md) whose main purpose is to be played and, in most cases interactively, entertain the [user](user.md); in a wider sense it may perhaps be anything we might call a game that happens to run on a computer (e.g. game theory games that serve research rather than entertainment etc.). Let us implicitly assume the former now. Sadly most such computer games are [proprietary](proprietary.md) and [toxic](toxic.md), as anything that's a subject of lucrative [business](business.md) under [capitalism](capitalism.md).
[Computer](computer.md) game is most commonly understood to be [software](software.md) whose main purpose is to be played and, nowadays in most cases interactively, entertain the [user](user.md); in a wider sense it may perhaps be anything we might call a game that happens to run on a computer (e.g. game theory games that serve research rather than entertainment etc.). Let us implicitly assume the former now. Sadly most such computer games are [proprietary](proprietary.md) and [toxic](toxic.md), as anything that's a subject of lucrative [business](business.md) under [capitalism](capitalism.md).
Among [suckless](kiss.md) software proponents there is a disagreement about whether games are legit software or just a [meme](meme.md) and harmful kind of entertainment. The proponents of the latter argue something along the lines that technology is there only to get real work done, that games are for losers, that they hurt MUH [PRODUCTIVITY](productivity_cult.md), are an unhealthy addiction, wasted time and effort etc. Those in support of games as legitimate software see them as a valid form of relaxation, a form of [art](art.md) that's pleasant both to make and enjoy as a finished piece, and also a way to advancing technology along the way (note we are NOT talking about consumerist games here; any consumerist art is bad). Developing games has historically led to improvements of other kinds of software, especially e.g. [3D rendering](3d_rendering.md), physics simulation and virtual reality. If games are done well, in a non-[capitalist](capitalism.md) way, then **we, [LRS](lrs.md), fully accept and support games as legitimate software**; of course as long as their purpose is to help all people, i.e. while we don't reject games as such, we reject most games the industry produces nowadays. We further argue that **in games it is acceptable to do what in real life is unethical** (even to characters controlled by other live players) and that this is in fact one of their greatest potential: to allow satisfying natural needs that were crucial in the jungle but became obsolete and harmful in advanced society, such as those for [competition](competition.md), violence, [fascism](fascism.md), [egoistic](egoism.md) behavior and others -- provided the player can tell the difference between a game and real life of course. As such, games help us build a [better society](less_retarded_society.md) in which people can satisfy even harmful needs without doing actual harm; in a game it is acceptable to torture people, roleplay as a [capitalist](capitalism.md) or even verbally bully other players in chat (who joined the server willingly knowing this is just a simulation, a roleplay), even though these things would be unacceptable to do in real life.