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Miloslav Ciz 2025-05-25 18:16:38 +02:00
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@ -10,7 +10,7 @@ Only pussies play Doom on low difficulty. { Sorry Ramon, love u <3 :D ~drummyfis
{ Great books about Doom I can recommend: *Masters of Doom* (about the development) and *Game Engine Black Book: Doom* (details about the engine internals). Also recently John Romero, who has a rare condition of being able to perfectly recall every day of his life, has written a book about the development, called *Doom Guy*. ~drummyfish }
In part owing to the release of the engine under a [FOSS](foss.md) [license](license.md) and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), someone allegedly even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
In part owing to the release of the engine under a [FOSS](foss.md) [license](license.md) and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), purportedly someone even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
The major leap that Doom engine's graphics brought about was unprecedented, but Doom was not just a game with good graphics, it had fantastic gameplay, brutally good [music](music.md) and a fitting, badass [art](art.md) style, all polished and coherent in a very beautifully gory harmony, and on top of that there was the novel and revolutionary [deathmatch](deathmatch.md) multiplayer (the name *deathmatch* itself was coined by Romero during Doom multiplayer sessions), as well as a HUGE modding and mapping scene. Doom was a success in every way -- arguably no other game has since caused a revolution of greater proportions (no, not even [Minecraft](minecraft.md), [World of Warcraft](wow.md) and whatever else). Many game magazines just started reviews with: "OK, Doom is clearly the best game ever made, let's just examine the details...". The game's overall style and atmosphere were just "cool", as were the developers themselves, Doom was very appealing by its sincere message that read "fuck it, we don't give a shit, let's make a great game". It was a pure metal/bloody/gory/demon slaying shooter without any [corporate](corporation.md) garbage stuffed in for more popularity and profit that you'd see today. It was a game made by a bunch of guys doing it their own way without giving much shit about family friendliness or marketing bullshit, you won't see that anymore. Doom didn't pretend, it didn't care about backstory, everyone knew it was about shooting and so they just made it a bloody shooter. John Carmack famously stated that story in a video game is like story in a [porn](porn.md) movie -- it's expected to be there but not very important. Nowadays you may at best see developers try to artificially imitate this attitude but it's always laughably transparent, it will only ever be a pretense as the times when you could simply make a game with artistic freedom, without having to bow to managers, gender departments, publishers and other overlords are simply long gone by.