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# Line
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Line is one of the most basic geometric shapes, it is straight, continuous, [infinitely](infinity.md) long and infinitely thin. A finite continuous part of a line is called **line segment**, though in practice we sometimes call line segments also just *lines*. In flat, non-curved geometries shortest path between any two points always lies on a line.
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Line is one of the most basic geometric shapes, it is straight, continuous, [infinitely](infinity.md) long and infinitely thin. A finite continuous part of a line is called **line segment**, though in practice we sometimes call line segments also just *lines*. Considering normal, finite dimensional non-curved space/geometry without any obstacles etc., the shortest path between any two distinct points always lies on a line, which is also the only line that goes through both of these points.
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Line is a one [dimensional](dimension.md) shape, i.e. any of its points can be directly identified by a single number -- the signed distance from a certain point on the line. But of course a line itself may exist in more than one dimensional spaces (just as a two dimensional sheet of paper can exist in our three dimensional space etc.).
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@ -149,4 +149,6 @@ To add [antialiasing](antialiasing.md) here you wouldn't just draw one pixel at
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- [curve](curve.md)
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- [vector](vector.md)
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- [plane](plane.md)
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- [plane](plane.md)
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- [circle](circle.md)
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- [shape](shape.md)
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