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@ -14,7 +14,7 @@ Some notable ideas employed by esolangs are:
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- Source code resembling cooking recipes (e.g. *Chef*).
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- Trying to be as hard to use as possible.
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- Trying to be as hard to compile as possible (e.g. *Befunge*).
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- Adding randomness to program execution (e.g. *Entropy*).
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- Adding [randomness](randomness.md) to program execution (e.g. *Entropy*), or working with randomness in other ways (e.g. XD has only one command, *XD*, which always translates to random [Brainfuck](brainfuck.md) command).
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- Having no [input/output](io.md) (e.g. *Compute*).
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- Obligation to beg the compiler to do its job (e.g. *INTERCAL*).
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- Using only white characters in source code (e.g. *Whitespace*).
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@ -39,8 +39,12 @@ Esolangs are great because:
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INTERCAL, made in 1972 by Donald Woods and James Lyon, is considered the first esolang in history: its goal was specifically intended to be different from traditional languages and so for example a level of politeness was introduced -- if there weren't enough PLEASE labels in the source code, the compiler wouldn't compile the program.
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In 1993 [Brainfuck](brainfuck.md), probably the most famous esolang, was created.
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In 2005 esolang wiki was started.
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TODO
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## Specific Languages
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The following is a list of some notable esoteric languages.
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@ -65,6 +69,7 @@ The following is a list of some notable esoteric languages.
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- **[Velato](velato.md)**: Source codes are [MIDI](midi.md) files.
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- **[Whitespace](whitespace.md)**: Source code uses only white characters (spaces, tabs and newlines) so it looks seemingly empty.
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- **XENBLN**: [Golfing](golf.md) language, hello world is just `š`.
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- ...
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## See Also
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