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# Dependency
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Dependency is something your program (or similar system) depends on -- dependencies are [bad](shit.md)! Among programmers the term *dependency hell* refers to a very common situation of having to deal with the headaches of managing dependencies. Unfortunately dependencies are also unavoidable. We at least try to minimize dependencies as much as possible while keeping our program functioning as intended, and those we can't avoid we try to abstract (see [portability](portability.md)) in order to be able to quickly drop-in replace them with alternatives.
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Dependency of a piece of [technology](technology.md) is another piece of technology that's required for the former to work (typically e.g. a software [library](library.md) that's required by given computer [program](program.md)). Dependencies are [bad](shit.md)! Among programmers the term **dependency hell** refers to a very common situation of having to deal with the headaches of managing dependencies. Unfortunately dependencies are also unavoidable. We at least try to minimize dependencies as much as possible while keeping our program functioning as intended, and those we can't avoid we try to abstract (see [portability](portability.md)) in order to be able to quickly drop-in replace them with alternatives.
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Having many dependencies is a sign of [bloat](bloat.md) and bad design. Unfortunately this is the reality of mainstream programming. For example at the time of writing this [Chromium](chromium.md) in [Debian](debian.md) requires (recursively) 395 packages LMAO xD And these are just runtime dependencies...
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Having many dependencies is a sign of **[bloat](bloat.md) and bad design**. Unfortunately this is the reality of mainstream programming. For example at the time of writing this [Chromium](chromium.md) in [Debian](debian.md) requires (recursively) 395 packages LMAO xD And these are just runtime dependencies...
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In [software](software.md) development context we usually talk about software dependencies, typically [libraries](library.md) and other software [packages](package.md). However, there are many other types of dependencies we need to consider when striving for the best programs. Let us list just some of the possible types:
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@ -13,29 +13,33 @@ In [software](software.md) development context we usually talk about software de
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- [GUI](gui.md) capability
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- [operating system](operating_system.md) and its services such as presence of a [window manager](file_system.md), [desktop environment](desktop_environment.md), presence of a [file system](file_system.md) etc.
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- [Internet](internet.md) connection
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- ...
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- [hardware](hardware.md)
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- sufficient [computing resources](computing_resources.md) (enough RAM, CPU frequency and cores, ...)
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- [graphics card](gpu.md)
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- [floating point unit](fpu.md) and other [coprocessors](coprocessor.md)
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- CPU features such as special instructions
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- [mouse](mouse.md), [speakers](monitor.md) and other I/O devices
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- ...
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- other:
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- know-how/education: Your program may require specific knowledge, e.g. knowledge of advanced math to be able to meaningfully modify the program, or nonnegligiable amount of time spent studying your codebase.
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- running cost: e.g. electricity, Internet connection cost
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- culture: Your program may require the culture to allow what it is presenting or dealing with.
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- ...
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Good program will take into account all kinds of these dependencies and try to minimize them to offer freedom, stability and safety while keeping its functionality or reducing it only very little.
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Good program will take into account all kinds of these dependencies and try to minimize them to offer [freedom](freedom.md), stability and safety while keeping its functionality or reducing it only very little.
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Why are dependencies so bad? Because your program is for example:
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- **less secure** (more [attack surface](attack_surface.md), i.e. potential for vulnerabilities which may arise in the dependencies)
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- **more buggy** (more [fuck up surface](fuck_up_surface.md))
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- **less [portable](portability.md)**
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- **more [buggy](bug.md)** (more [fuck up surface](fuck_up_surface.md))
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- **less [portable](portability.md)** (to port the program you also need to port all the dependencies)
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- **more expensive to [maintain](maintenance.md) (and create)** (requires someone's constant attention to just keep the dependencies up to date and keeping up with their changing API)
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- **less [future proof](future_proof.md)** and **more fragile** (your program dies as soon as one of its dependencies, or any dependency of these dependencies)
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- **more [bloated](bloat.md) and so probably less efficient**, i.e. slower, eating up more RAM than necessary etc.
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- **less under your control** (in practice it's extremely difficult to modify and maintain a library you depend on even if it's [free](free_software.md), so you're typically doomed to just accept whatever it does)
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- **less "secure"** (more [attack surface](attack_surface.md), i.e. potential for vulnerabilities which may arise in the dependencies) -- though we don't fancy the [privacy](privacy.md)/[security](security.md) hysteria, it is something that matters to many
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- **more dangerous [legally](law.md)** (reusing work of other people requires dealing with several to many different licenses with possibly wild conditions and there's always a chance of someone starting to make trouble such as threatening to withdraw a license)
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- ...
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## How to Avoid Them
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@ -4,9 +4,13 @@ Encyclopedia (also encyclopaedia, cyclopedia or cyclopaedia, from Greek *enkykli
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**Encyclopedias are awesome**, get as many of them as you can, especially the printed ones -- they are usually relatively cheap (especially second hand books) and provide an ENORMOUS amount of information, FOREVER (no one can cancel your physically owned paper book, you will retain it even after the [collapse](collapse.md) when such books will become practically your only source of human knowledge). Also remember, paper books are still of much higher quality than online resources such as [Wikipedia](wikipedia.md) -- even if they lose in terms of shear volume, they make up in quality of writing and still many times contain information that's not available online, and the older ones are more objective and trustworthy, considering the decline of [free speech](free_speech.md) online. Shorter articles may also do a better job at providing overall summary of a topic and filtering out less important information, as opposed to a gigantic Wikipedia article. Furthermore even if such a book isn't [free as in freedom](free_culture.md), the knowledge, information and data contained in it is in the [public domain](public_domain.md) as such things cannot (yet) be owned, therefore it is possible to legally paraphrase the information into a new source which we may make public domain itself (however watch out to not merely copy-paste texts from encyclopedias as text CAN be [copyrighted](copyright.md), as well as e.g. the mere selection of which facts to include; always be very careful).
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{ A favorite passtime of mine is looking up the same term in different encyclopedias and comparing them -- this can help get to the essence of actually understanding the term, as well as revealing censorship and different views of the authors. ~drummyfish }
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{ A favorite pastime of mine is looking up the same term in different encyclopedias and comparing them -- this can help get to the essence of actually understanding the term, as well as revealing censorship and different views of the authors. ~drummyfish }
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**Similar terms:** encyclopedias, which also used to be called **cyclopedias** in the past, are similar to **dictionaries** and these works often overlap (many encyclopedias call themselves dictionaries); the main difference is that a dictionary focuses on providing linguistic information about the terms and has shorter term definitions, while encyclopedias have longer articles (which however limits the total number of terms it may contain). Encyclopedias are also a subset of so called **reference works**, i.e. works that serve to provide [information](information.md) and reference to it (other kinds of reference works being e.g. world maps or [API](api.md) references). A **universal/general** encyclopedia is one that focuses on human knowledge at wide, as opposed to an encyclopedia that focuses on one specific field of knowledge. **Compendium** can be seen almost as a synonym to encyclopedia, with encyclopedias perhaps usually being more general and extensive. **Almanac** is also similar to encyclopedia, more focusing on tabular data. **Micropedia** is another term, sometimes used to denote a smaller encyclopedia (one edition of Britannica came with a micropedia as well as a larger macropedia).
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Great nerds read encyclopedias linearly from start to finish just like a normal book, which may help expand one's knowledge as well as ignite curiosity in new things and spot some cool interesting facts.
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**Similar terms:** encyclopedias, which also used to be called **cyclopedias** in the past, are similar to **dictionaries** and these types of books often overlap (many encyclopedias call themselves dictionaries); the main difference is that a dictionary focuses on providing linguistic information and generally has shorter term definitions, while encyclopedias have longer articles (which however limits their total number, i.e. encyclopedias will usually prefer quality over quantity). Encyclopedias are also a subset of so called **reference works**, i.e. works that serve to provide [information](information.md) and reference to it (other kinds of reference works being e.g. world maps, tabulated values or [API](api.md) references). A **universal/general** encyclopedia is one that focuses on human knowledge at wide, as opposed to an encyclopedia that focuses on one specific field of knowledge. **Compendium** can be seen almost as a synonym to encyclopedia, with encyclopedias perhaps usually being more general and extensive. **Almanac** is also similar to encyclopedia, more focusing on tabular data. **Micropedia** is another term, sometimes used to denote a smaller encyclopedia (one edition of Britannica came with a micropedia as well as a larger macropedia).
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**What is the best letter in an encyclopedia?** If you are super nerdy, you may start to search for your favorite starting letter -- this if [fun](fun.md) and may also help you e.g. decide which volume of your encyclopedia to take with you when traveling. Which letter is best depends on many things, e.g. the language of the encyclopedia, its size, your area of interest and so on. Assuming [English](english.md) and topics that would be interesting to the readers of [LRS wiki](lrs_wiki.md), the best letter is most likely C -- it is the second most common starting letter in dictionaries, has a great span and includes essential and interesting terms such as [computer](computer.md), [C](c.md) programming language, [cat](cat.md), [communism](communism.md), [capitalism](capitalism.md), [chess](chess.md), [christianity](christianity.md), [collapse](collpase.md), [CPU](cpu.md), [color](color.md), [culture](culture.md), [copyleft](copyleft.md), [compiler](compiler.md), [creative commons](creative_commons.md), [cryptography](cryptography.md), [copyright](copyright.md), [car](car.md), [cancer](cancer.md), [cellular automata](cellular_automaton.md), [consumerism](consumerism.md), [cosine](cosine.md), [Chomsky](chomsky.md), [CIA](cia.md), [cybernetics](cybernetics.md), [cracking](cracking.md), [chaos](chaos.md), [carbon](carbon.md), [curvature](curvature.md), [chemistry](chemistry.md), [censorship](censorship.md) and others. As close second comes S, the most frequent letter in dictionaries, with terms such as [Stallman](rms.md), [science](science.md), [shader](shader.md), [semiconductor](semiconductor.md), [silicon](silicon.md), [software](software.md), [sound](sound.md), [socialism](socialism.md), [state](state.md), [selflessness](selflessness.md), [speech recognition](speech_recognition.md), [steganography](steganography.md), [square root](square_root.md), [sudoku](sudoku.md), [suicide](kys.md), [speedrun](speedrun.md), [space](space.md), [star](star.md), [Sun](sun.md), [sine](sin.md), [Soviet union](ussr.md), [schizophrenia](schizo.md), [set](set.md), [suckless](suckless.md), [shit](shit.md), [sex](sex.md) and others. { This is based on a list I made where I assigned points to each letter. The letters that follow after C and S are P, M, A, E, T, L, R, F, D, G, I, B, H, U, N, W, V, J, O, K, Q, Z, Y, X. ~drummyfish }
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## Notable/Nice Encyclopedias
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In the book Lessig gives an overview of the history of copyright -- it has been around since about the time of invention of [printing press](printing_press.md) to give some publishers exclusive rights (an artificial [monopoly](monopoly.md)) for printing and publishing certain books. The laws evolved but at first were not so restrictive, they only applied to very specific uses (printing) and for limited time, plus the copyright had to be registered. Over time corporations pressured to make it more and more restrictive -- nowadays copyright applies to basically everything and lasts for 70 years AFTER the death of the author (!!!). This is combined with the fact that in the age of computers any use of information requires making a copy (to read something you need to download it), i.e. copyright basically applies to ANY use now. I.e. both scope and term of copyright have been extended to the extreme, and this was done even AGAINST the US constitution -- Lessig himself tried to fight against it in court but lost. This form of copyright now restricts culture and basically only serves corporations who want to e.g. **kill the [public domain](public_domain.md)** (works that run out of copyright and are now "free for everyone") by repeatedly prolonging the copyright term so that people don't have any pool of free works that would compete (and often win simply by being gratis) with the corporate created "content". In the books Lessig also mentions many hard punishments for breaking copyright laws and a lot of other examples of corruption of the system. He then goes on to propose solutions, mainly his Creative Commons licenses.
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Free culture has become a relative success, the free Creative Commons licenses are now widely used -- **[Wikipedia](wikipedia.md) is one of the most famous examples of free culture** as it is licensed under the [CC-BY-SA](cc_by_sa.md) and its sister project [Wikimedia Commons](wm_commons.md) hosts over 80 million free cultural works! [Openstreetmap](osm.md) is a free-cultural collaborative project offering maps of the whole world, [libregamewiki](lgw.md) and [opengameart](oga.md) are sites focused on creation of free-cultural video games and game assets and there are many more. There are famous promoters of free culture such as [Nina Paley](nina_paley.md), there exist webcomics, books, songs etc. In development of libre [games](game.md) free cultural licenses are used (alongside free software licenses) to liberate the game assets -- e.g. the [Freedoom](freedoom.md) project creates free culture content replacement for the game [Doom](doom.md). Many scientists release their data to public domain under [CC0](cc0.md). And of course, [LRS](lrs.md) highly advocated free culture, specifically [public domain](public_domain.md) under [CC0](cc0.md).
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Free culture has become a relative success, the free Creative Commons licenses are now widely used -- **[Wikipedia](wikipedia.md) is one of the most famous examples of free culture** as it is licensed under the [CC-BY-SA](cc_by_sa.md) and its sister project [Wikimedia Commons](wm_commons.md) hosts over 80 million free cultural works! [Openstreetmap](osm.md) is a free cultural collaborative project offering maps of the whole world, [libregamewiki](lgw.md) and [opengameart](oga.md) are sites focused on creation of free cultural video games and game assets and there are many more. There are famous promoters of free culture such as [Nina Paley](nina_paley.md), there exist webcomics, books, songs etc. In development of libre [games](game.md) free cultural licenses are used (alongside free software licenses) to liberate the game assets -- e.g. the [Freedoom](freedoom.md) project creates free culture content replacement for the game [Doom](doom.md). Many scientists release their data to public domain under [CC0](cc0.md). And of course, [LRS](lrs.md) highly advocated free culture, specifically [public domain](public_domain.md) under [CC0](cc0.md).
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**BEWARE of fake free culture**: there are many resources that look like or even call themselves "free culture" despite not adhering to its rules. This may be by intention or not, some people just don't know too much about the topic -- a common mistake is to think that all Creative Commons licenses are free culture -- again, this is NOT the case (the NC and ND ones are not). Some think that "free" just means "gratis" -- this is not the case (free means freedom, i.e. respecting the above mentioned criteria of free cultural works). Many people don't know the rules of copyright and think that they can e.g. create a remix of some non-free pop song and license it under CC-BY-SA -- they CANNOT, they are making a derivative work of a non-free work and so cannot license it. Some people use licenses without knowing what they mean, e.g. many use CC0 and then ask for their work to not be used commercially -- this can't be done, CC0 specifically allows any commercial use. Some try to make their own "licenses" by e.g. stating "do whatever you want with my work" instead of using a proper waiver like CC0 -- this is with high probability legally unsafe and invalid, it is unfortunately not so easy to waive one's copyright -- DO use the existing licenses. Educate yourself and if you're unsure, ask away in the community, people are glad to give advice.
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# Left Vs Right (Vs Pseudoleft)
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Left and right are two basic opposing political sides that roughly come down to the pro-equality (left) and pro-hierarchy (right). There is a lot of confusion and vagueness about these terms, so let us now define them as used on this wiki:
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Left and right are two basic opposing political sides that roughly come down to the pro-equality (left) and pro-hierarchy (right). Historically the terms *left* and *right* came from the opposing sides at which members of national assembly physically sit during 1789 French revolution, however since then they evolved into possessing more generalized meanings of simply anti and pro hierarchy. Unfortunately there is a lot of confusion and vagueness about these terms nowadays, so let us now define them as used on this wiki:
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- The (true) **left is pro social equality**, i.e. against social hierarchies. This includes equality of all living beings, period. Note that social equality does NOT imply people being made (or being made to appear) equal in other ways, e.g. physically -- true left accepts difference between people and [races](race.md) and doesn't hide them. Even if the perfectly ideally leftist society can't be completely achieved, true left tries to get **as close to it as possible**. The values of true left are for example sharing, [love](love.md), [selflessness](selflessness.md), [altruism](altruism.md), forgiveness and nonviolence. Groups and movements that are at least highly truly leftist include [anarcho pacifism](anpac.md), [veganism](veganism.md), [free software](free_software.md), [free culture](free_culture.md) and of course [LRS](lrs.md).
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- The **right is pro social hierarchy**, i.e. against social equality. This means some people standing above others, be it by strength, power, wealth, social status, privileges etc. The rightist values are mostly those associated with [evil](evil.md), i.e. violence, oppression, conflict, war, revenge, survival of the fittest etc. Among rightism can be included [fascism](fascism.md) (i.e. extreme rightism), [capitalism](capitalism.md), US republican party, states, the military etc. One of right's identifying features is **hypocrisy**, i.e. it judges what's good/bad only by against whom it is targeted, e.g. violence is bad when targeted against "us" ("those Muslims are bad, they want to kill us!") but good when targeted against "them" ("we have to kill those Muslims because they're violent!"); so animals killing humans is judged as "bad" but humans killing animals is "good". In other words right has no sense of morality, only the sense of [self interest](self_interest.md).
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- **Loop unrolling/splitting/fusion, function inlining etc.**: there are optimizations that are usually done by high level languages at [assembly](assembly.md) level (e.g. loop unrolling physically replaces a loop by repeated commands which gains speed but also makes the program bigger). However if you're writing in assembly or have a dumb compiler (or are even writing your own) you may do these manually, e.g. with macros/templates etc. Sometimes you can hint a compiler to perform these optimizations, so look this up.
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- **[Parallelism](parallelism.md) ([multithreading](multithreading.md), [compute shaders](compute_shader.md), ...) can astronomically accelerate many programs**, it is one of the most effective techniques of speeding up programs -- we can simply perform several computations at once and save a lot of time -- but there are a few notes. Firstly not all problems can be parallelized, some problem are sequential in nature, even though most problems can probably be parallelized to some degree. Secondly it is hard to do, opens the door for many new types of bugs, requires hardware support (software simulated parallelism can't work here of course) and introduces [dependencies](dependency.md); in other words it is huge [bloat](bloat.md), we don't recommend parallelization unless a very, very good reason is given. Optional use of [SIMD](simd.md) instructions can be a reasonable midway to going full parallel computation.
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- **Specialized hardware (e.g. a [GPU](gpu.md)) astronomically accelerates programs**, but as with the previous point, portablity and simplicity greatly suffers, your program becomes bloated and gains dependencies, always consider using specialized hardware and offer software fallbacks.
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- **Smaller code may also be faster** as it allows to fit more instructions into [cache](cache.md).
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## When To Actually Optimize?
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- **[Jimmy Wales](jimmy_wales.md)**: co-founder of [Wikipedia](wikipedia.md)
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- **[John Carmack](john_carmack.md)**: legendary game ([Doom](doom.md), [Quake](quake.md), ...) and [graphics](graphics.md) developer, often called a programming god
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- **[John Romero](romero.md)**: legendary oldschool game dev, co-creator of [Doom](doom.md)
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- **[Ken Silverman](key_silverman.md)**: famous oldschool 3D engine programmer ([Duke Nukem 3D](duke_3d.md)'s [BUILD engine](build_engine.md), ...), sadly proprietaryfag
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- **[Ken Thompson](ken_thompson.md)**: co-creator of [Unix](unix.md), [C](c.md) and [Go](go.md)
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- **[Larry Sanger](larry_sanger.md)**: co-founder of [Wikipedia](wikipedia.md), also one of its biggest critics
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- **[Larry Wall](larry_wall.md)**: creator of [Perl](perl.md) language, linguist
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*"I'm not glad he'd dead, but I'm glad he's gone."* -- [Richard Stallman](rms.md)
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Steve Jobs was the prototypical evil [CEO](ceo.md) and co-founder of one of the worst [corporations](corporation.md) in the world: [Apple](apple.md). He was a psychopathic entrepreneur with a cult of personality that makes Americans cum. He was mainly known for his ability to manipulate people and he worsened technology by making it more consumerist, expensive and incompatible with already existing technology.
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Steve Jobs was the prototypical evil [CEO](ceo.md) and co-founder of one of the worst [corporations](corporation.md) in the world: [Apple](apple.md). He was a psychopathic entrepreneur with a cult of personality that makes Americans cum. He was mainly known for his ability to manipulate people and he worsened technology by making it more consumerist, expensive and incompatible with already existing technology. All americans masturbate daily to Steve Jobs so he can also be considered the most famous US porn star.
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Jobs was born on February 24, 1955 and later was adopted which may have contributed to his development of psychopathy. He was already very stupid as a little child, he never really learned programming and was only interested in achieving what he wanted by crying and pressuring other people to do things for him. This translated very well to his adult life when he quit school to pursue money. He manipulated and abused his schoolmate [Steve Wozniak](wozniak.md), a [hacker](hacker.md), to make computers for him. They started [Apple](apple.md) in 1976 and started producing one of the first personal computers: Apple I and Apple II with which he won the [capitalist](capitalism.md) lottery and unfortunately succeeded on the market. Apple became a big ass company, however Jobs was such [shit](shit.md) CEO that **Apple fired him** lol. He went to do some other shit like NeXT. Then a bunch of things happened (TODO) and then, to the relief of the whole world, he died on October 5, 2011 from cancer. { LRS never wishes for anyone's death, here we only state the simple fact that the world is a better place without Jobs in it. ~drummyfish }
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**Is there even anything women are better at than men?** Well, women seem for example more peaceful or at least less violent on average (feminism of course sees this as a "weakness" and tries to change it), though they seem to be e.g. more passive-aggressive. Nevertheless there have been a few successful queens in history, women can sometimes perhaps be good in representative roles (and other simple chair-sitting jobs). They have also evolved to perform the tasks of housekeeping and care taking at which they may excel (still it seems that if men fully focus on a specific tasks, they will beat women, for example the best cooks in the world are men). Sometimes women may be preferable exactly for not being as "rough" as men, e.g. as singers, psychologists, massage therapists, sex workers etc.
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lol http://www.menarebetterthanwomen.com
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also https://encyclopediadramatica.online/Woman :D
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## Men Vs Women In Numbers
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