From 30a0a95cdbfbf5fea6c4e044703462ae5b08372f Mon Sep 17 00:00:00 2001 From: Miloslav Ciz Date: Tue, 11 Jan 2022 14:06:25 -0600 Subject: [PATCH] Update --- living.md | 12 ++++++------ mental_outlaw.md | 3 +++ people.md | 1 + 3 files changed, 10 insertions(+), 6 deletions(-) create mode 100644 mental_outlaw.md diff --git a/living.md b/living.md index 6b54112..a64e3f0 100644 --- a/living.md +++ b/living.md @@ -20,10 +20,10 @@ Working for [free software](free_software.md) organizations such as the [FSF](fs Considering all things mentioned above, here are some concrete things of making money on LRS. Keep in mind that a lot of services (PayPal, Patreon etc.) listed here may possibly be [proprietary](proprietary.md) and unethical, so always check them out and consider free alternatives such as [Liberapay](liberapay.md). The methods are following: -- **[donations](donation.md)**: You may ask for donations e.g. on your website or Patreon (people often ask for [cryptocurrencies](crypto.md) or traditional money via services like [Liberapay](liberapay.md), PayPal or Buy Me a Coffee). For significant earnings you need to be somewhat popular because people donate extremely rarely, but if your work is good, there sometimes appears a donator who sends you a lot of money. It can help if you create "content" such as programming videos alongside your project, but it may also distract you and take some of your energy. People like [Luke Smith](luke_smith.md) make quite some big money like this. A lot of [free culture](free_culture.md) artists are successful in creating free art this way. +- **[donations](donation.md)**: You may ask for donations e.g. on your website or Patreon (people often ask for [cryptocurrencies](crypto.md) or traditional money via services like [Liberapay](liberapay.md), PayPal or Buy Me a Coffee). For significant earnings you need to be somewhat popular because people donate extremely rarely, but if your work is good, there sometimes appears a generous donor who sends you a lot of money ({Happened to me at least once. I hereby thank the person greatly. ~drummyfish}). It can help if you create "content" such as programming videos alongside your project to get some "following", but it may also distract you and take some of your energy. People like [Luke Smith](luke_smith.md) make quite some big money like this. A lot of [free culture](free_culture.md) artists are successful in creating free art this way. - **[crowd funding](crowd_funding.md)**: A method similar to donations but a little more "encouraging" for the donors. You set a financial goal and if enough people donate to reach that goal, you get the money and create the project. Patreon and Kickstarter are typically used for this. -- **[pay what you want](pay_what_you_want.md)**: Here you create the work and then offer a download with optional payment, typically with some suggested price. People who can't afford to pay don't have. This method has the advantage of not putting you under deadline pressures like the crowd funding method. Sites like [itch.io](https://itch.io/) specifically offer this option. -- **selling [merchandise](merch.md)**: This method makes use of the fact that selling physical items is usually not considered unethical, unlike selling copies of information. So you can e.g. create a [free](free_software.md) video [gameg](game.md) and then sell T-shirts or coffee mugs with that video game's themes. -- You can specifically **make use of the advantages of LRS** and get some company to pay you. For example an [open console](open_console.md) creator will be highly interested in an engine for 3D games that will run on very low-spec embedded hardware because that will increase interest in their product. Existing FOSS engines, even the lightweight ones, are [bloated](bloat.md) and won't run on such hardware, however LRS ones, such as [small3dlib](small3dlib.md) will. Even if the company doesn't pay you directly, they often offer to send you their product for free. -- **selling services**: Like with merchandise, selling services is normally not considered unethical and so we can use it. The services can e.g. be running a server with [LRS](lrs.md) software with paid accounts or offering maintenance/configuration of someone else's servers. This supports the development of the software in question and helps you get paid. -- **selling on proprietary sites** (CONTROVERSIAL): This may not be acceptable by everyone, but it can be possible to create a free work and then distribute it under [free](free_software.md) conditions in some places and simultaneously sell this item in places distributing [proprietary](proprietary.md) assets. E.g. one may create a 3D model and put it under a free license on [opengameart](oga.md) while also selling it in 3D models stores like TurboSquid -- this will make the model available for everyone as free but will make people who don't bother to search the free sites pay for it. This may potentially bring much more money than the other methods as the proprietary stores have big traffic and people there are specifically willing to spend money. However, this supports the [intellectual property](intellectual_property.md) business. \ No newline at end of file +- **[pay what you want](pay_what_you_want.md)**: Here you create the work and then offer a download with optional payment, typically with some suggested price. People who can't afford to pay don't have to. This method has the advantage of not putting you under deadline pressures like the crowd funding method. Sites like [itch.io](https://itch.io/) are friendly to this option. +- **selling physical products and [merchandise](merch.md)** ("merch"): This method makes use of the fact that selling physical items is usually not considered unethical, unlike selling copies of information. So you can e.g. create a [free](free_software.md) video [gameg](game.md) and then sell T-shirts or coffee mugs with that video game's themes. In the past some [GNU](gnu.md)/[Linux](linux.md) distros used to sell their systems on nice "officials" CDs, but nowadays CDs are kind of dead. [Open consoles](open_console.md) kind of do this as well, they create [FOSS](foss.md) games and tools and then sell hardware that runs these games. +- You can specifically **make use of the advantages of LRS** and get some company to pay you. For example an [open console](open_console.md) creator will be highly interested in an engine for 3D games that will run on very low-spec embedded hardware because that will increase interest in their product. Existing FOSS engines, even the lightweight ones, are [bloated](bloat.md) and won't run on such hardware, however LRS ones, such as [small3dlib](small3dlib.md), will. Even if the company doesn't pay you directly, they might at least send you their product for free ({I got some open consoles for free for porting [Anarch](anarch.md) to them. ~drummyfish}). +- **selling services**: Like with merchandise, selling services is normally not considered unethical and so we can do it. The services can e.g. be running a server with [LRS](lrs.md) software with paid accounts or offering maintenance/configuration of someone else's servers. This supports the development of the software in question and helps you get paid. +- **selling on proprietary sites** (CONTROVERSIAL): This may not be acceptable by everyone, but it can be possible to create a free work and then distribute it under [free](free_software.md) conditions in some places and simultaneously sell this item in places distributing [proprietary](proprietary.md) assets. E.g. one may create a 3D model and put it under a free license on [opengameart](oga.md) while also selling it in 3D models stores like TurboSquid -- this will make the model available for everyone as free but will make people who don't bother to search the free sites pay for it. This may potentially bring much more money than the other methods as the proprietary stores have big traffic and people there are specifically willing to spend money. However, this supports the [intellectual property](intellectual_property.md) business. **Important note**: read the terms&condition of the proprietary site, it may for example be illegal for you to share your assets elsewhere if the proprietary site makes you *sign* an exclusive deal for them. {I am actually guilty of this, been selling some small 3D models on TurboSquid. It provides a kind of stable mini-income of about $3/month. ~drummyfish} \ No newline at end of file diff --git a/mental_outlaw.md b/mental_outlaw.md new file mode 100644 index 0000000..d973250 --- /dev/null +++ b/mental_outlaw.md @@ -0,0 +1,3 @@ +# Mental Outlaw + +Mental Outlaw is a black/N-word [youtuber](youtube.md)/vlogger focused on [FOSS](foss.md) and, to a considerable degree, [suckless](suckless.md) software. He's kind of a copy-paste of [Luke Smith](luke_smith.md) but a little closer to the mainstream and normies. \ No newline at end of file diff --git a/people.md b/people.md index edd23f5..e898971 100644 --- a/people.md +++ b/people.md @@ -10,6 +10,7 @@ This is a list of notable people in technology. - **[Larry Wall](larry_wall.md)**: creator of [Perl](perl.md) language, linguist - **[Linus Torvalds](linus_torvalds.md)**: Finnish programmer who created [Linux](linux.md) and [git](git.md) - **[Luke Smith](luke_smith)**: [suckless](suckless.md) vlogger/celebrity +- **[Mental Outlaw](mental_outlaw.md)**: [suckless](suckless.md) vlogger/celebrity - **[Noam Chomsky](noam_chomsky.md)**: linguist notable in theoretical [compsci](computer_science.md), anarchist - **[Richard Stallman](rmd.md)**: inventor of [free software](free_software.md) and [copyleft](copyleft.md), founder of [GNU](gnu.md), also created [emacs](emacs.md) - **[Steve Jobs](steve_jobs.md)**: founder and CEO of [Apple](apple.md)