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The term *low poly* (also low-poly or lowpoly) is used for polygonal [3D models](3d_model.md) whose polygon count is relatively low -- so low that one can see the model [approximates](approximation.md) the ideal shape only very roughly. For typical models (animals, cars, guns, ...) the polygon count under which they are correctly called low poly is usually a few dozens or few hundreds at most. The opposite of low poly is *[high poly](high_poly.md)*. A good example of low poly graphics can be seen e.g. in [PS1](ps1.md) games such as Crash Bandicoot 3 or the first [Harry Potter](harry_potter.md) game.
**WATCH OUT**: [Retards](retard.md) nowadays use the term "low poly" for stylized/untextured high poly models; they even use the term for models whose polygon count is lower than the number of atoms in observable universe, or they use the term completely randomly just to put a cool label to their lame shit models (they confuse *low poly* with *low effort*). **STOP THIS FUCKING INSANITY, DON'T CALL HIGH POLY MODELS LOW POLY**.
**WATCH OUT**: [Retards](retard.md) these days use the term "low poly" for stylized/untextured/flat shaded high poly models; they even use the term for models whose polygon count is lower than the number of atoms in observable universe, or just throw it around completely [randomly](randomness.md) just to slap a cool label onto their lame shit models (they confuse *low poly* with *low effort*). **STOP THIS FUCKING INSANITY, DON'T CALL HIGH POLY MODELS LOW POLY**.
The exact threshold on polygon count from which we call a model low poly can't be objectively set because firstly there's a subjective judgment at play and secondly such threshold depends on the ideal shape we're approximating. This means that not every model with low polygon count is low poly: if a shape, for example a [cube](cube.md), can simply be created with low number of polygons without it causing a distortion of the shape, it shouldn't be called low poly. And similarly a model with high polygon count can still be classified as low poly if even the high number of polygons still causes a significant distortion of the shape. However let's say that if it has more than 300 triangles it's quite likely not low poly.
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## See Also
- [minimalism](minimalism.md)
- [pixel art](pixel_art.md)
- [ASCII art](ascii_art.md)
- [low fidelity](low_fidelity.md)
- [low effort](low_effort.md)
- [retro](retro.md)