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@ -31,7 +31,7 @@ Following are some math areas and topics which a programmer should be familiar w
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- **[signal processing](signal_processing.md)**: [Fourier transform](fourier_transform.md) and other integral transforms (important e.g. for [compression](compression.md) and analysis of signals), [aliasing](aliasing.md), filter theory, ...
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- **[numerical methods](numerical.md)**: for simulations and [approximations](approximation.md) of solutions to problems we can't solve exactly.
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- **[probability](probability.md)/statistics**: encountered practically everywhere but very important e.g. in [cryptography](cryptography.md).
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- **other**: things important in specific fields and/or other weird stuff, e.g. [topology](topology.md), [quaternions](quaternion.md) (graphics, physics), [lambda calculus](lambda_calculus.md), [game theory](game_theory.md), [fractal geometry](fractal.md), ...
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- **other**: things important in specific fields and/or other weird stuff, e.g. [topology](topology.md), [category theory](category_theory.md), [quaternions](quaternion.md) (graphics, physics), [lambda calculus](lambda_calculus.md), [game theory](game_theory.md), [fractal geometry](fractal.md), ...
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## See Also
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