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{ haha https://lolwut.info/comp/4chan/4chan-g.html ~drummyfish }
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4chan (https://4chan.org/, also 4cuck) is the most famous [image board](image_board.md), a website causing controversies in normieland by its low [censorship](censorship.md) and a place with unique [Internet](internet.md) [culture](culture.md), a great deal of [fun](fun.md), [trolling](troll.md), [toxicity](toxic.md) and [memes](meme.md). Posters on the site are anonymous and call each other "Anons". It was started in 2003 by [moot](moot.md) (Christopher Poole, born 1988, according to Time most influential man of the year 2009, even before Obama), then in 2015 bought by a guy named Hiroshima or something. As most image boards, 4chan has a nice, oldschool minimalist look, even though it contains shitty [captchas](captcha.md) for posting and the site's code is [proprietary](proprietary.md) (2024 update: [JavaScript](javascript.md) is needed for non-crippled experience). The site tolerates a great amount of [free speech](free_speech.md) up to the point of being regularly labeled "right-wing extremist site", though it actually censors a lot of stuff and bans for stupid reasons such as harmless [pedo](pedophilia.md) [jokes](jokes.md) are very common (speaking from experience) -- 4chan global rules for example PROHIBIT CRITICISING 4chan (LMAO, rule no. 8), [doxxing](dox.md) and calls for raids. Being a "rightist paradise" it is commonly seen as a rival to [reddit](reddit.md), aka the [pseudoleftist](pseudoleft.md) paradise -- both forums hate each other to death. In reality 4chan isn't really a radical extremist site, at least most boards are not, it's just that the site did not adopt [SJW](sjw.md) extremism and so most right leaning people but also centrists sick of pseudoleftist fascism gather round the fire to simply talk freely -- the point of 4chan has always been mainly [fun](fun.md); the genuine, "real" violent extremists and psychos who intend to harm and push political ideologies seems to rather spend time on 8kun. The discussion style on 4chan is pretty nice and relaxed, you will encounter quite entertaining stories and memes (e.g. the famous [greentexts](greentext.md)) coming from 4chan but it can also be a hugely depressing place just due to the shear number of retards with incorrect opinions.
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4chan (https://4chan.org/, also 4cuck) is the most famous [image board](image_board.md), a website causing controversies and drama in normieland by its low [censorship](censorship.md), a place with unique [Internet](internet.md) [culture](culture.md), great deal of [fun](fun.md), [trolling](troll.md), [toxicity](toxic.md) and [memes](meme.md). Posters on the site are anonymous and call each other "Anons". It was started in 2003 by [moot](moot.md) (Christopher Poole, born 1988, according to Time most influential man of the year 2009, even before Obama), then in 2015 bought by a guy named Hiroshima or something. As most image boards, 4chan has a nice, oldschool [minimalist](minimalism.md) appearance, even though it contains shitty [captchas](captcha.md) for posting and the site's code is [proprietary](proprietary.md) (2024 update: [JavaScript](javascript.md) is needed for non-crippled experience). The site tolerates a great amount of [free speech](free_speech.md) up to the point of being regularly labeled "right-wing extremist site", though it actually censors a lot of stuff and bans for stupid reasons such as harmless [pedo](pedophilia.md) [jokes](jokes.md) are very common (speaking from experience) -- 4chan global rules for example PROHIBIT CRITICISING 4chan (LMAO, rule no. 8), [doxxing](dox.md) and calls for raids. Being a "rightist paradise" it is commonly seen as a rival to [reddit](reddit.md), aka the [pseudoleftist](pseudoleft.md) paradise -- both forums hate each other to death. In reality 4chan isn't really a radical extremist site, at least most boards are not, it's just that the site did not adopt [SJW](sjw.md) extremism and so most right leaning people but also centrists sick of pseudoleftist fascism gather round the fire to simply talk freely -- the point of 4chan has always been mainly [fun](fun.md); the genuine, "real" violent extremists and psychos who intend to harm and push political ideologies seems to rather spend time on 8kun. The discussion style on 4chan is pretty nice and relaxed, you will encounter quite entertaining stories and memes (e.g. the famous [greentexts](greentext.md)) coming from 4chan but it can also be a hugely depressing place just due to the shear number of retards with incorrect opinions.
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{ Pre 2010 there used to be a cool 4chan wiki called Wikichan, now can be read at the Internet Archive: https://web.archive.org/web/20070218235405/http://wikichan.org/wiki/Main_Page. ~drummyfish }
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Just as reddit consists of subcommunities known as subreddits, 4chan consists of different boards (just as other image boards), each with given discussion topic and rules. The most (in)famous boards are likely *politically incorrect* AKA /pol/, where most of the american school shooters hang around, and *random* AKA /b/, the most active board, which is just a shitton of [meme](meme.md) shitposting, [porn](porn.md), [toxicity](toxic.md), [fun](fun.md), [trolling](troll.md) and retardedness (lately it turned to almost 100% porn).
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Just as [reddit](reddit.md) is composed of subcommunities known as subreddits, 4chan consists of different boards (just as other image boards), each with given discussion topic and rules. The most (in)famous boards are likely *politically incorrect* AKA /pol/, where most of the american school shooters hang around, and *random* AKA /b/, the most active board, which is just a shitton of [meme](meme.md) shitposting, [porn](porn.md), [toxicity](toxic.md), [fun](fun.md), [trolling](troll.md) and retardedness (lately it turned to almost 100% porn).
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For us the most relevant part of 4chan is probably the technology board known as /g/ (for technoloGEE). Browsing /g/ can bring all kinds of emotion, it's a place of relative freedom and somewhat beautiful chaos where all people from absolute retards to geniuses argue about important and unimportant things, brands, tech news and memes, and constantly advise each other to kill themselves for liking the wrong text editor or something. Sometimes the place is pretty toxic and not good for mental health, actually it is more of a rule than an exception.
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For us the most relevant part of 4chan is probably the technology board known as /g/ (for technoloGEE). Browsing /g/ can bring all kinds of emotion, it's a place of relative freedom and somewhat beautiful chaos where all people from absolute retards to geniuses argue about important and unimportant things, brands, tech news and memes, and constantly advise each other to kill themselves for liking the wrong text editor or something. Sometimes the place is pretty [toxic](toxic.md) and not good for mental health, actually it is more of a rule than an exception.
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UPDATE: As of 2022 /g/ became literally unreadable, ABANDON SHIP. The board became flooded with [capitalists](capitalism.md), cryptofascists, proprietary [shills](shill.md), [productivity](productivity_cult.md) freaks and other uber retards, it's really not worth reading anymore, it is pure, distilled consumerism, religious flame wars and diseases. You can still read good old threads on archives such as https://desuarchive.org/g/page/280004/. ALSO 2024 update: 4chan is also completely unusable now because it's [cuckflared](cloudflare.md) and posting requires unsolvable captchas (they are actually unsolvable, you must have PAID account to bypass it, so to post you now de facto have to pay). Lurking on some other more relaxed boards such as /x/, /an/ or /vr/ may still be cool, but in general accept that the site is dead, find something else.
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However there are still other, quite nice boards for a more comfy, usually a very fun and politics-free experience, such as /an/ (animals), /out/ (outside), /vr/ (retro video games), /wg/ (wallpapers) and many others. A mistake most newcomers make is to just check out /b/ and /pol/ and swiftly quit in disgust. 4chan is actually designed this way on purpose, these so called "[cancer](cancer.md)" boards exist to filter out noobs. Only a few will proceed to explore other boards and indeed, there is a reward for doing so. One usually finds a nice niche board where people are quite mature and you no longer want to kill yourself when reading the threads.
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Do not despair however, there are still other fairly enjoyable boards offering a more comfy, [fun](fun.md) and politics-free experience, such as /an/ (animals), /out/ (outside), /vr/ (retro video games), /wg/ (wallpapers) and a bunch of others. A mistake most newcomers make is to just check out /b/ and /pol/ and swiftly quit in disgust. 4chan is actually designed this way on purpose, these so called "[cancer](cancer.md)" boards exist to filter out noobs. Only a few will proceed to explore other boards and indeed, there is a reward for doing so. One usually finds a nice niche board where people are quite mature and you no longer want to kill yourself when reading the threads.
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Despite dwelling slightly [underground](underground.md) -- maybe better said being isolated from the normie "safespace" [censornet](censorship.md) -- 4chan has really been very notably significant for the whole Internet [culture](culture.md), long [books](book.md) could be written about its [history](history.md), culture, unique, intricate social mechanism of its ways of communication and impact on the rest of the cyberspace. Although the golden age of 4chan is long over and many of the original 4channers say it's absolute shit now ([Ashley Jones](ashley_jones.md) being one of them for example), it still remains a great phenomenon at least in [history](history.md) [books](books.md). the "4chan experience" is one of the things that can't faithfully be described by words, it has to be lived. Just like reddit mixed some interesting concepts into a unique, yet more powerful combination that's more than a sum of its ingredients, so did 4chan -- yes, other boards are to be credited for this too, but 4chan is the flagship, the center of it all. Especially important seems to be the anonymity aspect, you never know who you are talking to, it's never clear if someone is [trolling](troll.md), serious, shilling, extremely dumb or something in between. There is no karma, no handles, no profile pictures, no upvotes (at best there are numbers of replies), no post history, no account age, you have to rely on judging people by unusual attributes, for example by the style of their talk, their knowledge of the [lore](lore.md) and latest [memes](meme.md), by how they format their posts (e.g. the infamously hated empty lines), what images they attach, as these are the only clues. A thread on 4chan isn't something with a clear goal, you don't know if someone is asking a question because he wants a genuine answer or because he's just bored and wants to see funny answers, or if he's posting a bait and is trying to trigger others, so each discussion is a bit of a game, you're trying to guess what's going on. A famous post, for example, had itself heard that the poster despises translations of books and always reads any book in its original language despite not understanding a word of it, and that he already read works such as Don Quixote and Les Miserables in their respective languages without knowing what they were about -- this stupidity combined with extreme determination and dedication (usually known as [autism](autism.md)) captures part of what makes 4chan what it is. Also everything is temporary, every thread and image is deleted in a short time, which is an important factor too, everything is constantly in motion, people have to react quickly, there is no turning back, reactions are quick and genuine, if you miss something it's gone. Also the image memes themselves show how [art](art.md) (who cares if low) evolves if completely unrestrained, anyone can try to spawn a new meme or download anyone else's posted meme, repost it or [modify](remix_culture.md) it, copyright mostly [de facto](de_facto.md) won't apply as the authors are unknown; bad works are filtered out while good ones remain simply by making others save them and keep reposting them, it's art without authors, separated from the people, evolving completely on its own, purely by its intrinsic attributes, unconstrained evolution at work right before our eyes -- this is a seriously scientifically [interesting](interesting.md) stuff.
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Despite dwelling slightly [underground](underground.md) -- maybe better said suffering isolation from the normie "safespace" [censornet](censorship.md) -- 4chan's utmost significance for the whole Internet [culture](culture.md) cannot be overstated, long [books](book.md) could be written about its [history](history.md), culture, unique, intricate social mechanism of its ways of communication and impact on the rest of the cyberspace. Although the golden age of 4chan is long over and many of the original 4channers say it's absolute shit now ([Ashley Jones](ashley_jones.md) being one of them for example), it still remains a great phenomenon at least in [history](history.md) [books](books.md). the "4chan experience" is one of the things that can't faithfully be described by words, it has to be lived. Just like reddit mixed some interesting concepts into a unique, yet more powerful combination that's more than a sum of its ingredients, so did 4chan -- yes, other boards are to be credited for this too, but 4chan is the flagship, the center of it all. Especially important seems to be the anonymity aspect, you never know who you are talking to, it's never clear if someone is [trolling](troll.md), serious, shilling, extremely dumb or something in between. There is no karma, no handles, no profile pictures, no upvotes (at best there are numbers of replies), no post history, no account age, you have to rely on judging people by unusual attributes, for example by the style of their talk, their knowledge of the [lore](lore.md) and latest [memes](meme.md), by how they format their posts (e.g. the infamously hated empty lines), what images they attach, as these are the only clues. A thread on 4chan isn't something with a clear goal, you don't know if someone is asking a question because he wants a genuine answer or because he's just bored and wants to see funny answers, or if he's posting a bait and is trying to trigger others, so each discussion is a bit of a game, you're trying to guess what's going on. A famous post, for example, had itself heard that the poster despises translations of books and always reads any book in its original language despite not understanding a word of it, and that he already read works such as Don Quixote and Les Miserables in their respective languages without knowing what they were about -- this stupidity combined with extreme determination and dedication (usually known as [autism](autism.md)) captures part of what makes 4chan what it is. Also everything is temporary, every thread and image is deleted in a short time, which is an important factor too, everything is constantly in motion, people have to react quickly, there is no return, reactions are quick and genuine, if you miss something it's gone. Also the image memes themselves show how [art](art.md) (who cares if low) evolves in completely unrestrained environment, anyone can try to spawn a new meme or download anyone else's posted meme, repost it or [modify](remix_culture.md) it, copyright mostly [de facto](de_facto.md) won't apply as the authors are unknown; bad works are filtered out while good ones remain simply by making others save them and keep reposting them, it's art without authors, separated from the people, evolving completely on its own, purely by its intrinsic attributes, unconstrained evolution at work right before our eyes -- this is a seriously [scientifically](science.md) [interesting](interesting.md) stuff.
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As of writing this https://4stats.io/ reports /pol as the most active board (~80 posts/min, ~150 threads/hour), followed by /v, /tv and /b.
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As of typing this https://4stats.io/ reports /pol/ as the most active board (~80 posts/min, ~150 threads/hour), followed by /v/, /tv/ and /b/.
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**Alternatives to 4chan**: just check out other image boards like 8kun, anon.cafe, leftychan.net, wizardchan, soyjak.party, [BAI](bai.md), 1436chan ([gopher](gopher.md)) etc. Also check out other types of forums than image boards such as saidit.net, voat or [encyclopedia dramatica](encyclopedia_dramatica.md) forums. You won't have much success searching for these using [Goolag](google.md).
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{ Also check out https://wiki.soyjaks.party, it's a great place, CC0, tons of 4chan lore, kinda like encyclopedia dramatica 2. ~drummyfish }
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## See Also
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- [Encyclopedia Dramatica](encyclopedia_dramatica.md)
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Artificial intelligence (AI) is an area of [computer science](compsci.md) whose effort lies in making [computers](computer.md) simulate thinking of humans and possibly other biologically [living beings](life.md). This may include making computers play [games](game.md) such as [chess](chess.md), compose [music](music.md), paint pictures, understand and processing [audio](audio.md), images and [text](text.md) on high level of [abstraction](abstraction.md) and understanding (e.g. translation between [natural languages](human_language.md)), making predictions about complex systems such as stock market or weather or even exhibit a general human-like behavior such as simulated emotion. Even though today's focus in AI is on [machine learning](machine_learning.md) and especially [neural networks](neural_network.md), there are many other usable approaches and models such as "hand crafted" state tree searching algorithms that can simulate and even outperform the behavior of humans in certain specialized areas.
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There's a concern that's still a matter of discussion about the dangers of developing a powerful AI, as that could possibly lead to a [technological singularity](tech_singularity.md) in which a super intelligent AI might take control over the whole world without humans being able to seize the control back. Even though it's still likely a far future and many people say the danger is not real, the question seems to be about *when* rather than *if*.
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By about 2020, "AI" has become a [capitalist](capitalism.md) [buzzword](buzzword.md). They try to put machine learning into everything just for that AI label -- and of course, for a [bloat monopoly](bloat_monopoly.md).
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By 2023 neural network AI has become extremely advanced in processing visual, textual and audio information and is rapidly marching on. Networks such as [stable diffusion](stable_diffusion.md) are now able to generate images (or modify existing ones) with results oftentimes indistinguishable from real photos just from a short plain language textual description. Text to video AI is emerging and already giving nice results. AI is able to write computer programs from plain language text description. Chatbots, especially the proprietary [chatGPT](chatgpt.md), are scarily human-like and can already carry on conversation mostly indistinguishable from real human conversation while showing extraordinary knowledge and intelligence -- the chatbot can for example correctly reason about advanced mathematical concepts on a level much higher above average human. This new "AI" has become [mainstream](mainstream.md) and is everywhere, normies are downloading "AI [apps](app.md)" on their phones that do funny stuff with their images while spying on them. In games such as [chess](chess.md) or even strategy video [games](game.md) neural AI has already been for years far surpassing the best of humans by miles.
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There's a concern, subject to discussion with very varying opinions, about the dangers which the development of a very powerful AI could impose upon our civilization. Many fear the possibility of [technological singularity](tech_singularity.md), a scenario in which a super intelligent AI takes control over the world from human hands, leaving us at its mercy. This is likely not a near [future](future.md) concern and some even deny the danger altogether, but the prevailing view seems to be that it's a question of *when* rather than *if*. The sudden explosion of "AI" technology in early 2020s is already creating many immediate problems and fears, such as highly amplified Internet [noise](noise.md), floods of [spam](spam.md), made up news, [captchas](captcha.md) becoming unusable, "loss of [jobs](work.md)" ([good](good.md) from [LRS](lrs.md) point of view!), decrease in quality of [art](art.md) and a lot more.
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For normies let's briefly tackle some of the most pressing questions such as: **What is this "modern" AI really about? Is it actually intelligent? Are AI chatbots superhuman in their reasoning?** Well, the "modern" AI is really based on mechanisms found in human brain and is relatively closely simulating them, although in very, very simplified ways (e.g. using simplified structures of neural networks and using a lot of preprocessing), with everything scaled down (in terms of neuron count) and limiting to very specific areas (e.g. only simulating part of what's found in our visual system), so we could say the machine is intelligent in the same way as us but not nearly to the same degree -- imagine the AI as someone who has something closer to a rat brain and who has never lived human life, never knew our pain or pleasure, need of sleep or eating, our kind of emotion or desires, who has for whole life focused on one extremely specialized task, such as recognizing faces in pictures or predicting weather from meteorological data (all of which really reduce to recognizing patterns in numerical sequences), over and over without taking any break. Questions about [consciousness](consciousness.md), self awareness etc. are better left to philosophers now -- it is possible this kind of AI has consciousness and even its own tiny kinds of desires and emotions (we may imagine it really really wanting to see certain patterns of numbers for example), but it would be more similar to that of a bug or plant, its world is completely different than ours. It may seem that [LLM](llm.md)s (the "AI chatbots" such as ChatGPT) speak like humans and so it's natural to assume there is internally some human thought existing, but even here the internal mechanisms of the AI are extremely simplified compared to humans (and they inevitably have to be e.g. due to incomparably lower number of neurons): all the LLM does is PREDICTING which word will come up next in a textual human communication based on having seen millions and millions of such conversations. I.e. if the AI sees an incomplete sentence that reads "Thank you very", it will predict that the word "much" will follow, and doing this repeatedly allows it to generate long texts, but it is not doing anything else. This means that opinions, personality and "facts" the AI knows reflect what it has seen in the data set -- if you train the AI on conversations happening on [reddit](reddit.md), it will talk like a redditor, it will make the same reasoning mistakes, assume the same incorrect facts etc. Furthermore there is a lot of [cheating](cheating.md) going on, just like computer [3D graphics](3d_rendering.md) has to resort to cheating and tricks because it couldn't simulate the infinite complexity of the real world -- for example language models typically don't see actual letters of the text, they operate on word tokens, so they normally cannot solve simple problems that require looking at the letters such as typing given word backwards. So we mustn't think such AI somehow gives definitive or highly superior answers to our questions, it only predicts (and sometimes very poorly) what answer a human would give. And we can say the same about different types of neural AIs -- for instance a program synthesizing images does really the same thing, just with pixels instead of words, and so we cannot think an image of a dinosaur drawn by this AI is somehow more biologically accurate, it will only mimic how humans draw dinosaurs. One way to think of these AIs is this: imagine you tell a human to spend whole life perfecting something extremely specialized without focusing on anything else -- this is what the AI will do, the only advantage being it can learn this in hours or day instead of 70 years, and it's a machine that doesn't need rest, salary and other things, so it's now very cheap and easy to create such specialized monkeys. To sum up: we are still far away from simulating something truly close to a fully functioning human brain, but we can now cheaply create programs that very effectively do very specialized tasks which previously only humans could do, most notably [art](art.md), manipulating languages, pictures and other things relying on intuition and "feel" rather than precise equations.
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## Details
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@ -82,6 +82,7 @@ And now to some general tips:
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- **sometimes the weight gets stuck**: Sometimes it happens that the weight loss stalls, this just means one has to persevere and possibly decrease the calorie intake further. As one gets slimmer and "smaller", the body starts requiring slightly less energy to function and so losing weight gets a bit harder the more one has already lost.
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- **learning to like hunger**: One can mentally associate the feeling of hunger with losing weight by thinking "I'm so hungry -- this means I am now burning fat!". Just like many people like pain or fear and even get addicted to it, it's possible to enjoy the feeling of hunger in the same way.
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- **big hunger crisis can be solved by eating two apples**: it's not much calories and fills the stomach, usually makes hunger go away.
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- **bad tasting food helps not overeating**: Obviously tasting food you love makes one crave more and more, so eating something one dislikes can help losing weight. The bad news is everything tastes good when hungry.
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- **cutting limbs off**: Not very good but left for completeness.
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- **liposuction**: This sucks because it's a shitty [capitalist](capitalism.md) business, also literally hurting your body. AVOID.
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- **moving to planet with lower gravity**: One loses weight but not mass.
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Avoidant Personality Disorder (AVPD, also *[minimalist's](minimalism.md) brain damage*) is one of the great myriad of psychological personality "disorders" that's basically characterized by extreme shyness, social isolation and tendency to solve everything by avoidance -- people with this thing have no friends, social life, they isolate, don't go out, don't go to [work](work.md) (that's good), they constantly think about how they're judged by others, may try to adjust personality according to what the other people around seem to want etc. It could possibly be seen as the hardcore [minimalist](minimalism.md) [disease](disease.md), AVPD positives just minimize their life to a bare minimum of things they can't avoid like eating, breathing etc. Of course this goes with anxiety, panic attacks and [depression](depression.md), sometimes self harm and so on.
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People who have AVPD and are not notable include [drummyfish](drummyfish.md).
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People who have AVPD and are not notable include [drummyfish](drummyfish.md).
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## See Also
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- [hikikomori](hikikomori.md)
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- [joy of missing out](jomo.md)
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# Chess
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Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). To the common folk familiar with video games it could be described as a turn-based strategy, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.). In [2020s](21st_century.md) the game received more mainstream attention and popularity, which under [capitalism](capitalism.md) means a disaster, influx of [toxicity](toxic.md) and [SJWs](sjw.md), commercialization, "chess platforms" full of [ads](marketing.md) and [microrape](microtheft.md), retarded influencers, [women](woman.md), [furries](furry.md), [trannies](tranny.md), [anticheating](cheating.md) malware, idiotic propaganda movies and much more -- this crap is to be avoided. It has to be especially stressed that chess is **NOT** an "esport".
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Chess (from Persian *shah*, *king*) is a very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). To the common folk familiar with video games it could be described as a turn-based strategy, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) scene and is considered an intellectual [sport](sport.md) but it's also been a subject of rigorous research and [programming](programming.md) (countless chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.). In [2020s](21st_century.md) the game received more mainstream attention and popularity, which under [capitalism](capitalism.md) means a disaster, influx of [toxicity](toxic.md) and [SJWs](sjw.md), commercialization, "chess platforms" full of [ads](marketing.md) and [microrape](microtheft.md), retarded influencers, [women](woman.md), [furries](furry.md), [trannies](tranny.md), [anticheating](cheating.md) malware, idiotic propaganda movies and much more -- this crap is to be avoided. It has to be especially stressed that chess is **NOT** an "esport".
|
||||
|
||||
{ There is a nice black and white indie movie called *Computer Chess* about chess programmers of the 1980s, it's pretty good, very oldschool, starring real programmers and chess players, check it out. ~drummyfish }
|
||||
|
||||
|
@ -9,8 +9,8 @@ Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-play
|
|||
**At [LRS](lrs.md) we consider chess to be one of the best games** for the following reasons:
|
||||
|
||||
- It's just a deeply [interesting](interesting.md), profound game in which luck plays minimal role.
|
||||
- **It is greatly [suckless](suckless.md)**, the rules are truly simple, it can be implemented on simple 8bit computers. Of course the game doesn't even require a computer, just a board and a few men -- chess masters don't even need a board to play (they can completely visualize the games in memory). In the end one can in theory just play against himself in his head, achieving the ultimate [freedom](freedom.md): the only [dependency](dependency.md) of the game is one's brain, i.e. it becomes a [brain software](brain_software.md). Chess is extremely inexpensive, doesn't discriminate against poor people and will survive even the most extreme technological [collapse](collapse.md).
|
||||
- **No one owns chess**, the game is hundreds of years old and many books about it are also already in the [public domain](public_domain.md). It is extremely free.
|
||||
- **It is highly [suckless](suckless.md)**, the rules are truly simple, it can be implemented on simple 8bit computers. Of course the game doesn't even require a computer, just a board and a few men -- chess masters don't even need a board to play (they can completely visualize the games in memory). In the end one can in theory just play against himself in his head, achieving the ultimate [freedom](freedom.md): the only [dependency](dependency.md) of the game is one's brain, i.e. it becomes a [brain software](brain_software.md). Chess is extremely inexpensive, doesn't discriminate against poor people and will survive even the most extreme technological [collapse](collapse.md).
|
||||
- **No one [owns](intellectual_property.md) chess**, the game is hundreds of years old and many books about it are also already in the [public domain](public_domain.md). It is extremely free.
|
||||
- It is a basis for other derived games, for example many different chess variants or chess puzzles which can be considered a "singleplayer chess game".
|
||||
- It is a source of many interesting [mathematical](math.md) and programming challenges.
|
||||
- It seems to strike the right balance of simplicity and complexity, it is very simple but not so trivial as to be ever solved in a foreseeable future.
|
||||
|
@ -35,26 +35,26 @@ Fun fact 2: in 2022 a chess playing robot took and broke a finger of a 7 year ol
|
|||
|
||||
## Chess In General
|
||||
|
||||
Chess evolved from ancient board games in India (most notably Chaturanga) in about 6th century -- some sources proclaim that in chess predecessor games dice was used to determine which man a player was allowed to move but that once dice were banned because of hazard games, we got the variant without any element of chance. Nowadays the game is internationally governed by **FIDE** which has taken the on role of an authority defining the official rules: FIDE rules are considered to be the standard chess rules. FIDE also organizes tournaments, promotes the game and keeps a list of registered players whose performance it rates with so called **[Elo](elo.md)** system -- based on the performance it also grants titles such as **Grandmaster** (GM, strongest, around 2000 in the world), **International Master** (IM, second strongest, roughly 4000 in the world), **FIDE Master** (FM, roughly 8000 in the world) or **Candidate Master** (CM). A game of chess is so interesting in itself that chess is usually not played for money like many other games ([poker](poker.md), [backgammon](backgammon.md), ...).
|
||||
Chess evolved from ancient board games in India (most notably Chaturanga) in about 6th century -- some sources claim that the game's predecessors used dice to determine which man a player was allowed to move but that this element of randomness had to be removed as dictated by anti-gambling laws. Nowadays the game is internationally governed by **FIDE** which has taken on the role of an authority defining the official rules: FIDE rules are considered to be the standard rules of the game. FIDE also organizes tournaments, promotes the game and keeps a list of registered players whose performance it rates with so called **[Elo](elo.md)** system -- based on the performance it also grants titles such as **Grandmaster** (GM, strongest, around 2000 in the world), **International Master** (IM, second strongest, roughly 4000 in the world), **FIDE Master** (FM, roughly 8000 in the world) or **Candidate Master** (CM). In chess you are basically your rating. The game of chess is so entertaining on its own that it doesn't need to be spiced by money and bets, like so many other games ([poker](poker.md), [backgammon](backgammon.md), ...).
|
||||
|
||||
The mastery of chess is often divided into two main areas (it is also common to divide strong players into these two categories depending on where their main strength lies):
|
||||
Chess skill is often divided into two broad areas (it is also common to divide strong players into these two categories depending on where their main strength lies):
|
||||
|
||||
- **positional play**: Strategic, long term, big picture patterns leading to general advantages and opportunities and easy choices of good moves, trying to get a "good position" with men on strong squares, guarding each other, controlling key parts of the board, putting enemy under pressure, taking away his maneuvering space, ensuring safety of own king, good pawn structure, leading pawns close to promotion etc.
|
||||
- **tactical play**: Short term, quick action, tricks and calculation skills that win advantages, often material, with tools such as forks, pins, discovery checks, double attacks, sacrifices, zugzwangs etc.
|
||||
|
||||
Of course this is not the only possible division, another one may be for example offensive vs defensive play etc., but generally chess revolves around position and tactics.
|
||||
|
||||
A single game of chess is seen as consisting of three stages: **opening** (starting, theoretical "book" moves, developing men), **middlegame** (seen as the pure core of the game) and **endgame** (ending in which only relatively few men remain on the board). There is no clear border between these stages and they are sometimes defined differently, however each stage plays a bit differently and may require different skills and strategies; for example in the endgame king becomes an active man while in the opening and middlegame he tries to stay hidden and safe.
|
||||
A single game of chess is seen as consisting of three stages: **opening** (starting, theoretical "book" moves, developing men), **middlegame** (seen as the pure core of the game) and **endgame** (ending in which only relatively few men remain on the board, sometimes also defined as play without queens). There is no clear border between these stages and at times they are defined differently, however each stage plays a bit differently and may require different skills and strategies; for instance in the endgame kings become active while in the opening and middlegame they try to stay hidden and safe.
|
||||
|
||||
The study of chess openings is called **opening theory** or just *theory*. Playing the opening stage is special by being based on memorization of this theory, i.e. hundreds or even thousands of existing opening lines that have been studied and analyzed by computers, rather than by performing mental calculation (logical "thinking ahead" present in middlegame and endgame). Some see this as weakness of chess that makes players spend extreme energy on pure memorization. One of the best and most famous players, Bobby Fischer, was of this opinion and has created a chess variant with randomized starting position that prevents such memorization, so called *chess 960*.
|
||||
The study of chess openings is called **opening theory** or just *theory*. The opening stage is distinct by being based on memorization of this theory, i.e. hundreds and thousands of existing opening lines that have been studied and analyzed by computers, rather than by performing mental calculation (logical "thinking ahead" present in middlegame and endgame) and creativity. Many now see opening theory as the ugly, [harmful](harmful.md) part of chess, one forcing players to spending energy on pure memorization of opening lines. One of the chess legends, Bobby Fischer, held this opinion strongly and devised a chess variant with randomized starting positions so as to do away with this memorization -- the variant is called *chess 960* (aslo *Fischer random* or *freestyle chess*).
|
||||
|
||||
**[Elo](elo.md) rating** is a [mathematical](math.md) system of numerically rating the performance of players (it is used in many sports, not just chess); Elo basically assigns players a rating number that says how skilled the player is. Given two players with Elo rating it is possible to compute the probability of the game's outcome (e.g. white has 70% chance of winning etc.). The FIDE set the parameters so that the rating is roughly this: < 1000: beginner, 1000-2000: intermediate, 2000-3000: master (currently best humans rate close to 3000). More advanced systems have also been created, namely the Glicko system, however these are often quite [bloated](bloat.md) and complicated, so Elo stays the most commonly used rating system. **Alternative ways** of determining player skills also exist, for example so called accuracy, which says how closely one played to the perfect play according to some strong engine such as stockfish. The advantage here is that to rate a player we don't need too much data like with Elo (which needs to see many games of the player against other already rated players) -- it may be enough to let the player play a few games against a computer to determine his skill. A disadvantage however lies in how exactly to compute accuracy because that gets a little complicated by other factors, for example many times finding the best move is trivial (like retaking a queen in an exchange) while in others gets much more difficult, or the fact that humans often DON'T want to play the mathematically best move but rather a bit weaker, more comfortable one, so even grandmasters often choose a weaker move even though they know the theoretically best move. Another idea may be to use a standard set of puzzles, basically like an [IQ](iq.md) test. Yet another idea is for example to compute so called [Erdos number](erdos_number.md), i.e. the minimum length of a chain of victories from the world's best player, i.e. for example rating player A with number 3 says he defeated someone who defeated someone who defeated the world's best. A guy called tom7 devised a method for measuring performance of weak chess engines by basically mixing stockfish (the strongest chess engine) with a random move bot in certain ratios -- i.e. making an engine that with certain probability (given by the mixture ratio) plays either a move by stockfish or a random move -- and then determining the mixture ratio at which this monstrosity becomes indistinguishable from the tested engine (i.e. we can say "the tested engine is a mixture of stockfish and random moves in this ratio"). Along these lines we may similarly try to compute how much of a different kind of handicap -- let's say material or time (or, with humans, amount of alcohol) -- we have to give to the strong engine for it to become on par with the tested entity (i.e. the ratio of wins and losses is about 1).
|
||||
**[Elo](elo.md) rating** is a [mathematical](math.md) system of numerically rating the performance of players (apart from chess also used in many other sports); Elo essentially assigns players a rating [number](number.md) that expresses the player's skill. Given two players with Elo rating it is possible to compute the probability of the game's outcome (e.g. white has 70% chance of winning etc.). The FIDE set the parameters so that the rating is roughly this: < 1000: beginner, 1000-2000: intermediate, 2000-3000: master (currently best humans rate close to 3000). More advanced systems have also been created, namely the Glicko system, however these are often quite [bloated](bloat.md) and complicated, so Elo stays the most commonly used rating system. **Alternative ways** of determining player skills also exist, for example so called accuracy, which says how closely one played to the perfect play according to some strong engine such as stockfish. The advantage here is that to rate a player we don't need too much data like with Elo (which needs to see many games of the player against other already rated players) -- it may be enough to let the player play a few games against a computer to determine his skill. A disadvantage however lies in how exactly to compute accuracy because that gets a little complicated by other factors, for example many times finding the best move is trivial (like retaking a queen in an exchange) while in others gets much more difficult, or the fact that humans often DON'T want to play the mathematically best move but rather a bit weaker, more comfortable one, so even grandmasters often choose a weaker move even though they know the theoretically best move. Another idea may be to use a standard set of puzzles, basically like an [IQ](iq.md) test. Yet another idea is for example to compute so called [Erdos number](erdos_number.md), i.e. the minimum length of a chain of victories from the world's best player, i.e. for example rating player A with number 3 says he defeated someone who defeated someone who defeated the world's best. A guy called tom7 devised a method for measuring performance of weak chess engines by basically mixing stockfish (the strongest chess engine) with a random move bot in certain ratios -- i.e. making an engine that with certain probability (given by the mixture ratio) plays either a move by stockfish or a random move -- and then determining the mixture ratio at which this monstrosity becomes indistinguishable from the tested engine (i.e. we can say "the tested engine is a mixture of stockfish and random moves in this ratio"). Along these lines we may similarly try to compute how much of a different kind of handicap -- let's say material or time (or, with humans, amount of alcohol) -- we have to give to the strong engine for it to become on par with the tested entity (i.e. the ratio of wins and losses is about 1).
|
||||
|
||||
The rules of chess are quite simple ([easy to learn, hard to master](easy_to_learn_hard_to_master.md)) and can be found anywhere on the Internet. In short, the game is played on a 8x8 board by two players: one with **[white](white.md)** men, one with **[black](black.md)** (LOL IT'S [RACIST](racism.md) :D). Each man has a way of moving and capturing (eliminating) enemy men, for example bishops move diagonally while pawns move one square forward and take diagonally. The goal is to **checkmate** the opponent's king, i.e. make the king attacked by a man while giving him no way to escape this attack. There are also lesser known rules that noobs often miss and ignore, e.g. so called en-passant or the 50 move rule that declares a draw if there has been no significant move for 50 moves.
|
||||
The rules of chess are fairly simple ([easy to learn, hard to master](easy_to_learn_hard_to_master.md)) and can be found anywhere on the Internet. In short, the game is played on a 8x8 board by two players: one with **[white](white.md)** men, one with **[black](black.md)** (LOL IT'S [RACIST](racism.md) :D). Each man has a way of moving and capturing (eliminating) enemy men, for example bishops move diagonally while pawns move one square forward and take diagonally. The objective is to **checkmate** the opponent's king, i.e. put the king under attack while leaving him no way of escape. There are also lesser known rules that noobs often miss and ignore, e.g. so called en-passant or the 50 move rule that declares a draw should there occur no "significant" move for 50 consecutive turns.
|
||||
|
||||
At the competitive level **clock** (so called *time control*) is used to give each player a limited time for making moves: with unlimited move time games would be painfully long and more a test of patience than skill. Clock can also nicely help balance unequal opponent by giving the stronger player less time to move. Based on the amount of time to move there exist several formats, most notably **correspondence** (slowest, days for a move), **classical** (slow, hours per game), **rapid** (faster, tens of minutes per game), **blitz** (fast, a few seconds per move) and **bullet** (fastest, units of seconds per move). There is also a category called cyborg or centaur chess in which computer assistance is allowed (which would normally be seen as [cheating](cheating.md)) -- this category usually greatly overlaps with correspondence chess.
|
||||
At the competitive level **clock** (so called *time control*) is present to impose a time limit on making moves: with unlimited move time games would be painfully long and more of a test of patience rather than skill. Clock can also conveniently help balance unequal opponents by reducing the stronger player's thinking time. Based on the amount of time to move we recognize several game formats, most notably **correspondence** (slowest, days for a move), **classical** (slow, hours per game), **rapid** (faster, tens of minutes per game), **blitz** (fast, a few seconds per move) and **bullet** (fastest, units of seconds per move). Most frequently each player is given a total time for making all his moves plus a so called *increment*, a small time amount added back after every move. There is also a category called cyborg or centaur chess in which computer assistance is allowed (which would normally be seen as [cheating](cheating.md)) -- this category usually greatly overlaps with correspondence chess.
|
||||
|
||||
Currently the best player in the world -- and probably best player of all time -- is pretty clearly Magnus Carlsen (born 1990), a [white](white.md) man from Norway with Elo rating 2800+. He just keeps beating all the other top players effortlessly, he was winning the world championship over and over before giving up the title out of boredom.
|
||||
Currently the best player in the world -- and by now almost undeniably the best player of all time -- is very convincingly Magnus Carlsen (born 1990), a [white](white.md) man from Norway with Elo rating 2800+. On most days he habitually wipes the floor with all the other top players effortlessly, he was winning the world championship over and over before giving up the title out of boredom.
|
||||
|
||||
During the [covid](covid.md) pandemic (circa 2020) chess has experienced a small boom among [normies](npc.md) and [YouTube](youtube.md) chess channels have gained considerable popularity. This boosted chess as such and gave rise to [memes](meme.md) such as the bong cloud opening popularized by a top player and streamer Hikaru Nakamura; the bong cloud is an intentionally [shitty](shit.md) opening that's supposed to taunt the opponent (it's been even played in serious tournaments [lol](lol.md)).
|
||||
|
||||
|
@ -64,7 +64,7 @@ During the [covid](covid.md) pandemic (circa 2020) chess has experienced a small
|
|||
|
||||
On **perfect play**: as stated, chess is unlikely to be ever solved so it is unknown if chess is a theoretical forced draw or forced win for white (or even win for black), however many simplified endgames and some simpler chess variants have already been solved. Even if chess was ever solved, it is important to realize one thing: **perfect play may be unsuitable for humans** and so even if chess was ever solved, it might have no significant effect on the game played by humans. Imagine the following: we have a chess position in which we are deciding between move *A* and move *B*. We know that playing *A* leads to a very good position in which white has great advantage and easy play (many obvious good moves), however if black plays perfectly he can secure a draw here. We also know that if we play *B* and then play perfectly for the next 100 moves, we will win with mathematical certainty, but if we make just one incorrect move during those 100 moves, we will get to a decisively losing position. While computer will play move *B* here because it is sure it can play perfectly, it is probably better to play *A* for human because human is very likely to make mistakes (even a master). For this reason humans may willingly choose to play mathematically worse moves -- it is because a slightly worse move may lead to a safer and more comfortable play for a human. This fact has also recently been demonstrated by a modified Leela engine that specifically focuses on handicapped play (playing without one knight or rook) against humans -- even though Stockfish is objectively a better engine than Leela, this specific Leela version achieves better results under stated conditions, i.e. it more often beats human grandmasters in odds games, and that's because it learned to play moves that are not objectively methematically best, but rather best AGAINST HUMANS, i.e. creating confusion, tension, tricky and unusual situations and psychological pressure that favor precise engines.
|
||||
|
||||
Fun fact: there seem to be **almost no black people in [chess](chess.md)** :D the strongest one seems to be Pontus Carlsson which rates number 1618 in the world; even [women](woman.md) seem to be much better at chess than black people. [This](http://www.billwallchess.com/articles/Black%20chess%20players.htm) website says that as of 2015 there were only 3 black grandmasters in the whole world. But how about black women? [LMAO](lmao.md), it seems like there haven't even been any black female masters :'D The web is BLURRY on these facts, but there seems to be a huge excitement about one black female, called Rochelle Ballantyne, who at nearly 30 years old has been sweating for a decade to reach the lowest master rank (the one which the nasty oppressive white boys get at like 10 years old) and MAYBE SHE'LL DO IT, she seems to have with all her effort and support of the whole Earth overcome the 2000 rating, something that thousands of amateurs on the net just causally do every day without even trying too much. But of course, it's cause of the white male oppression =3 lel { anti-disclaimer :D Let's be reminded [we](lrs.md) love all people, no matter skin color or gender. We are simply stating facts about nature, which don't always respect political correctness. ~drummyfish } EDIT: We seem to have missed Tuduetso Sabure who became a WOMAN grandmaster (i.e. NOT a regular grandmaster) in 2005, however her peak rating is merely 2075, which is quite low, seems very sus.
|
||||
[Fun](fun.md) fact: there seem to be **almost no black people in [chess](chess.md)** :D the strongest one seems to be Pontus Carlsson which rates number 1618 in the world; even [women](woman.md) seem to be much better at chess than black people. [This](http://www.billwallchess.com/articles/Black%20chess%20players.htm) website says that as of 2015 there were only 3 black grandmasters in the whole world. But how about black women? [LMAO](lmao.md), it seems like there haven't even been any black female masters :'D The web is BLURRY on these facts, but there seems to be a huge excitement about one black female, called Rochelle Ballantyne, who at nearly 30 years old has been sweating for a decade to reach the lowest master rank (the one which the nasty oppressive white boys get at like 10 years old) and MAYBE SHE'LL DO IT, she seems to have with all her effort and support of the whole Earth overcome the 2000 rating, something that thousands of amateurs on the net just causally do every day without even trying too much. But of course, it's cause of the white male oppression =3 lel { anti-disclaimer :D Let's be reminded [we](lrs.md) love all people, no matter skin color or gender. We are simply stating facts about nature, which don't always respect political correctness. ~drummyfish } EDIT: We seem to have missed Tuduetso Sabure who became a WOMAN grandmaster (i.e. NOT a regular grandmaster) in 2005, however her peak rating is merely 2075, which is quite low, seems very sus.
|
||||
|
||||
## Chess And Computers
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ Deterministic system (such as a [computer](computer.md) [program](program.md) or
|
|||
|
||||
Along the same lines determinism is also a **[philosophical](philosophy.md) theory** and aspect of [physics](physics.md) theories -- here it signifies that our [Universe](universe.md) is deterministic, i.e. that everything is already predetermined by the state of the universe and the laws of physics, i.e. that we don't have "[free will](free_will.md)" (whatever it means) because our brains are just machines following laws of physics like any other matter etc. Many normies believe [quantum physics](quantum.md) disproves determinism which is however not the case, there may e.g. exist hidden variables that still make quantum physics deterministic -- some believe the Bell test disproved hidden variables but again this is NOT the case as it relies on statistical independence of the experimenters, determinism is already possible if we consider the choices of experimenters are also predetermined (this is called [superdeterminism](superdeterminism.md)). [Einstein](einstein.md) and many others still believed determinism was the way the Universe works even after quantum physics emerged. { This also seems correct to me. Sabine Hossenfelder is another popular physicist promoting determinism. ~drummyfish } Anyway, this is already beyond the scope of technological determinism.
|
||||
|
||||
[Computers](computer.md) are mostly deterministic by nature and design, they operate by strict rules and engineers normally try to eliminate any random behavior as that is mostly undesirable (with certain exceptions mentioned below) -- randomness leads to hard to detect and hard to fix [bugs](bug.md), unpredictability etc. Determinism has furthermore many advantages, for example if we want to record a behavior of a deterministic system, it is enough if we record only the inputs to the system without the need to record its state which saves a great amount of space -- if we later want to replay the system's behavior we simply rerun the system with the recorded inputs and its behavior will be the same as before (this is exploited e.g. in recording gameplay demos in video [games](game.md) such as [Doom](doom.md)).
|
||||
[Computers](computer.md) are mostly deterministic by nature and design, they operate by strict rules and engineers normally try to eliminate any random behavior as that is mostly undesirable (with certain exceptions mentioned below) -- randomness leads to hard to detect and hard to fix [bugs](bug.md), unpredictability etc. Determinism has furthermore many advantages, for example if we want to record a behavior of a deterministic system, it is enough if we record only the inputs to the system without the need to record its state which saves a great amount of space -- if we later want to replay the system's behavior we simply rerun the system with the recorded inputs and its behavior will be the same as before (this is exploited e.g. in recording gameplay demos in video [games](game.md) such as [Doom](doom.md); determinism is also oftentimes needed for good implementation of multiplayer).
|
||||
|
||||
Determinism can however also pose a problem, notable e.g. in [cryptography](cryptography.md) where we DO want true randomness e.g. when generating [seeds](seed.md). Determinism in this case implies an "attacker" knowing the conditions under which we generated the seed can exactly replicate the process and arrive at the seed value that's supposed to be random and secret. For this reason some [CPUs](cpu.md) come with special hardware for generating truly random numbers.
|
||||
|
||||
|
|
12
dramatica.md
12
dramatica.md
|
@ -4,19 +4,19 @@ Encyclopedia Dramatica (ED, bearing the symbol of joined letters *ae*) is one of
|
|||
|
||||
OBVIOUS NOTE: This article is about a constantly changing website, anything claimed here may change any second, keep in mind info here applies only to the moment of writing the article.
|
||||
|
||||
The encyclopedia's motto is simply "in lulz we trust". Currently it has over 15000 articles.
|
||||
The encyclopedia's motto is simply "in lulz we trust". Currently it has over 15000 articles.
|
||||
|
||||
Dramatica is notorious for lightning fast domain switching, as of writing this it is at **[http://edramatica.com](http://edramatica.com)** (previously at encyclopediadramatica .com, .ch, .es, .rs, .se, .wiki, .online, .wtf, .gay). If it seems to be down for several days, search the Internet for the new link, you'll usually find it on their Deviant Art page or somewhere.
|
||||
|
||||
Examples of what you will find on ED include a highscore table of mass shooters, summary of important event of each year, tips on how to vandalize [Wikipedia](wikipedia.md), detailed article on every [lolcow](lolcow.md), a lengthy article about [niggers](nigger.md), [women](woman.md), video games, countries, music bands, [Hitler](hitler.md), Pokemon, daily featured pictures, documentation of [4chan](4chan.md) raids and other wonderful acts of [trolling](trolling.md) and much more. Every article about a fictional work starts with all the important spoilers in bold uppercase.
|
||||
Examples of what you will find on ED include a highscore table of mass shooters, summary of important events of each year, tips on how to vandalize [Wikipedia](wikipedia.md), detailed article on every [lolcow](lolcow.md), lengthy essays about [niggers](nigger.md), [women](woman.md), video games, countries, music bands, [Hitler](hitler.md), [Pokemon](pokemon.md), daily featured pictures, documentation of [4chan](4chan.md) raids and other wonderful acts of [trolling](trolling.md) and much more. Every article about a fictional work starts with all the important spoilers in bold uppercase.
|
||||
|
||||
The encyclopedia used to be published under [CC0](cc0.md), which is of course amazing, but they seem to just be switching licenses however they like -- maybe to support a bit of a drama anyway -- however even with CC0 much of the content simply by nature comprises of copy pastes, screencaps, anonymous works and fair uses (sometimes perhaps also illegal unfair uses), so in general you can't really treat it as a "tidy" [public domain](public_domain.md), more like a chaotic "we shit on any [copyright](copyright.md)" philosophy, which given the situation (impossibility of achieving true PD) is probably the least evil. As of writing this it also doesn't sport any [shit](shit.md) like [ads](marketing.md) (though there were ads in the past, but they managed to get rid of them) or Turing test bullshit and it also only works on plain HTTP (no HTTPS nonsense, even though there are logins and passwords lol), which is simply amazing and shows a high standard of this magnum opus, but of course everything may change at any time so better not speak too early. ED also has pretty nice forums.
|
||||
The encyclopedia used to be published under [CC0](cc0.md), which is of course sweet, but they seem to just be hopping licenses however they like -- maybe to spark a bit of drama anyway -- however even with CC0 much of the content simply by nature comprises of copy pastes, screencaps, anonymous works and fair uses (sometimes perhaps also illegal unfair uses), so in general you can't really treat it as a "tidy" [public domain](public_domain.md), more like a [chaotic](chaos.md) "we shit on any [copyright](copyright.md)" philosophy, which given the situation (impossibility of achieving true PD) is probably the least evil. As of writing this it also doesn't sport any [shit](shit.md) like [ads](marketing.md) (though there were ads in the past, but they managed to get rid of them) or Turing test bullshit and it also only works on plain HTTP (no HTTPS nonsense, even though there are logins and passwords lol), which is simply amazing and shows a high standard of this magnum opus, but of course everything may change at any time so better not speak too early. ED also has pretty nice forums.
|
||||
|
||||
Dramatica has firmly stood towering as the giant among the people's encyclopedias since its establishment on December 9 2004, it can only be compared to such places like [4chan](4chan.md). It was established by a [WOMAN](woman.md) who got pissed at Wikipedia, who was called called Girlvinyl (Sherrod DeGrippo), which would make her one of the few based women wasn't it for her betrayal of the project in 2011 when she caused a **major drama** by trying to milk the project and replaced ED by some shitty normie friendly website (called "Oh Internet") that soon went bankrupt, by which she confirmed she indeed was just a woman unable to control her lust for golds (and even failing at digging it after going all in lol). Fans however kept ED backed up and going under different domains. ED is mainly a work of [oldfags](oldfag.md), a place of classic, old style, porn-rich [meme](meme.md) culture, nowadays in contrast with the lame zoomer shit like soyjaks and whatnot. The articles are visually rich, joyful, with many flashing colors, flying [CSS](css.md) pictures and many catchy quotes and phrases with a lot of exclamation marks!!11!1! The editors call themselves EDiots. The work achieved a legendary status despite facing the hardest forms of censorship, for example being excluded from [Goolag](google.md) search results; Wikipedia also tried to ban and censor the whole article about Dramatica but eventually had to give in because ED actually became very notable and referenced in mainstream media. This couldn't go without inspiring similar projects, so ED has since its inception been competing with other similar encyclopedias, however it might be better to say it's simply been copied and mimicked without anyone so far reaching the high quality. Some competing wikis are for example the Lurkmore wikis (English, Russian and Ukrainian ones), Nigrapedia or the Soyjak wiki -- nevertheless these hardly ever managed to get on the same level. The "competition" usually does have some valuable material but overall generally fails by several points, like for example being quite small, having low effort articles consisting of unfunny spam, forced self serving vulgarity without any artistic vision (Family Guy style), having too many rules, putting on ads (revealing its motives for just grabbing some internet cash), putting on [cuckflare](cloudflare.md) and basically just not valuing the work enough, not keeping the standard that ED seems to be valuing and tryharding too much to dethrone Dramatica. Dramatica simply knows what it wants to do and does it to the fullest, it puts no barriers, no "this is too far" lines, an artist wouldn't put just 50% effort in his painting and he wouldn't stick a sponsor logo on it. ED is about memes and shitposting but that is [art](art.md) like any other -- awareness of this is key for a quality wiki. Dramatica makes fun even of itself, it won't censor its own failures, it writes about the competing wikis (when these, on the other hand, may pretend Dramatica doesn't exist), it simply truly only follows the [lulz](lulz.md), at least that's how it seems.
|
||||
Dramatica has firmly stood towering as the giant among the people's encyclopedias since its establishment on December 9 2004, it can only be compared to such places like [4chan](4chan.md). It was established by a [WOMAN](woman.md) who got pissed at Wikipedia, who was called called Girlvinyl (Sherrod DeGrippo), which would make her one of the few based women wasn't it for her betrayal of the project in 2011 when she started a **major drama** by trying to milk the project and replaced ED by some shitty normie friendly website (called "Oh Internet") that soon went bankrupt, by which she confirmed she indeed was just a woman unable to control her lust for golds (and even failing at digging it after going all in lol). Fans however kept ED backed up and going under different domains. ED is mainly a work of [oldfags](oldfag.md), a place of classic, old style, porn-rich [meme](meme.md) culture, nowadays in contrast with the lame zoomer shit like soyjaks and whatnot. The articles are visually rich, joyful, with many flashing colors, flying [CSS](css.md) pictures and many catchy quotes and phrases with a lot of exclamation marks!!11!1! The editors call themselves EDiots. The work achieved a legendary status despite facing the hardest forms of censorship, for example being excluded from [Goolag](google.md) search results; Wikipedia also tried to ban and censor the whole article about Dramatica but eventually had to give in because ED actually became very notable and referenced in mainstream media. This couldn't go without inspiring similar projects, so ED has since its inception been competing with other similar encyclopedias, however it might be better to say it's simply been copied and mimicked without anyone so far reaching the high quality. Some competing wikis are for example the Lurkmore wikis (English, Russian and Ukrainian ones), Nigrapedia or the Soyjak wiki -- nevertheless these hardly ever managed to get on the same level. The "competition" usually does have some valuable material but overall generally fails by several points, like for example being quite small, having low effort articles consisting of unfunny spam, forced self serving vulgarity without any artistic vision (Family Guy style), having too many rules, putting on ads (revealing its motives for just grabbing some internet cash), putting on [cuckflare](cloudflare.md) and basically just not valuing the work enough, not keeping the standard that ED seems to be valuing and tryharding too much to dethrone Dramatica. Dramatica simply knows what it wants to do and does it to the fullest, it puts no barriers, no "this is too far" lines, an artist wouldn't put just 50% effort in his painting and he wouldn't stick a sponsor logo on it. ED is about memes and shitposting but that is [art](art.md) like any other -- awareness of this is key for a quality wiki. Dramatica makes fun even of itself, it won't censor its own failures, it writes about the competing wikis (when these, on the other hand, may pretend Dramatica doesn't exist), it simply truly only follows the [lulz](lulz.md), at least that's how it seems.
|
||||
|
||||
Dramatica can also be seen as a more extreme (read better) version of Uncyclopedia. Uncyclopedia is like a children humor site while Dramatica is for normal adults.
|
||||
Dramatica can also be seen as a more extreme (read better) version of Uncyclopedia. Uncyclopedia is like a child friendly humor site while Dramatica is for normal adults.
|
||||
|
||||
Of course, we -- [LRS](lrs.md) -- by our philosophy cannot embrace many things advised on Encyclopedia Dramatica, such as its acceptance of violence (though probably satirical), but this is not the point, the point of Dramatica is [free speech](free_speech.md) -- we not only tolerate, but also appreciate and even ENJOY reading it, despite perhaps not agreeing on everything. This is a healthy, non-[toxic](toxicity.md) atmosphere, one without forced, pretended and hypocritical [correctness](political_correctness.md). We let others say how they feel, what they REALLY think, we read about what is really important, interesting and notable, and then we can similarly express our own feelings, disagreements and emotions. This is a sincere communication between true humans, not a strategically planned exchange of euphemisms between [robots](npc.md).
|
||||
To prevent misunderstanding let's clear up that we -- [LRS](lrs.md) -- by our philosophy cannot embrace many things advised on Encyclopedia Dramatica, such as its acceptance of violence (though probably satirical), but this is not the point, the point of Dramatica is [free speech](free_speech.md) -- we not only tolerate, but also appreciate and even ENJOY reading it, despite perhaps not agreeing on everything, it is delightful art worthy of attention. This is a healthy, non-[toxic](toxicity.md) atmosphere, one without forced, pretended and hypocritical [correctness](political_correctness.md). We let others say how they feel, what they REALLY think, we read about what is really important, interesting and notable, and then we can similarly express our own feelings, disagreements and emotions. This is a sincere communication between true humans, not a strategically planned exchange of euphemisms between [robots](npc.md).
|
||||
|
||||
We applaud Encyclopedia Dramatica and yes, this article sucks its dick a little, but deservedly so. Unless it goes to shit of course, in which case fuck it and please make something similar. For this it's very good to still keep up the alternative wikis as well.
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ He likes many things such as animals, peace, [freedom](freedom.md), [programming
|
|||
|
||||
Before becoming a kind of schizo, he used to be relatively normal, even had a girlfriend for a while -- for a long time he was a [proprietary](proprietary.md) [Windows](windows.md) normie, using [Facebook](facebook.md) and playing mainstream video games. In the university he started using GNU/Linux because it was convenient for the school work, but still mostly used Windows. Only near the end of his studies he became more interested in [FOSS](foss.md), after reading [Richard Stallman](rms.md)'s biography. At the beginning he promoted "[open source](open_source.md)" and used [soynet](soynet.md) platforms such as [Fediverse](fediverse.md), later on he found the [suckless](suckless.md) website and was enlightened by [minimalism](minimalism.md); he also started to see through the evils of [open $ource](open_source.md), [capitalism](capitalism.md) and other things and refused to conform, which led him to the path of becoming the aforementioned schizo.
|
||||
|
||||
In 2012 drummyfish fell into deep [depression](depression.md) and became convinced he was going blind, he became desperate and cried all the time, additionally ending up with a sort of hardcore burnout and extreme exhaustion, headaches etc., he had to postpone his studies and take a year off -- since then his psychological issues began to worsen, it took around two years just to somewhat recover, however a similarly devastating breakdown came again in 2015 after a failed attempt at discontinuing antidepressants, again requiring a year off for recovery. Since then he would start suffering regular depressive episodes and constant worsening anxiety, eventually resulting in [loss of all real life friends](friend_detox.md) and a level of isolation just shy of [Hikikomori](hikikomori.md). In 2019 drummyfish has written a "manifesto" called **Non-Competitive Society** that describes the concepts and politics (or rather lack thereof) of his ideal society. It is in the [public domain](public_domain.md) under [CC0](cc0.md) and available for download online and was translated to more than zero languages. Around 2020 he spent a few months in a mental institute. Since then he was forced to do various slaveries such as newspaper and spam distribution (on a bicycle), janitor/cleaner, night guard at a factory etc. Some time around 2023 he bought a tiny caravan inawoods and plans to live there, away from society. Also in 2023 he lost 30 kg thanks to a combination of diet and depression. He is the only man on [Earth](earth.md) who hates the country in which he happened to come out of vagina. He is a more or less straight [male](man.md) of the [white](white.md) [race](race.md). He started programming at high school in [Pascal](pascal.md), then he went on to study [compsci](compsci.md) (later focused on [computer graphics](graphics.md)) in a Brno University of Technology and got a [master's degree](msc.md) in 2017, however he subsequently refused to find a job in the industry, partly because of his views (manifested by [LRS](lrs.md)) and partly because of mental health issues. He rather chose to stay closer to the working class and do less harmful [slavery](job.md) such as cleaning and physical [spam](spam.md) distribution, and continues [hacking](hacking.md) on his programming (and other) projects in his spare time in order to be able to do it with absolute freedom.
|
||||
In 2012 drummyfish fell into deep [depression](depression.md) and became convinced he was going blind, he became desperate and cried all the time, additionally ending up with a sort of hardcore burnout and extreme exhaustion, headaches etc., he had to postpone his studies and take a year off -- since then his psychological issues began to worsen, it took around two years just to somewhat recover, however a similarly devastating breakdown came again in 2015 after a failed attempt at discontinuing antidepressants, again requiring a year off for recovery. Since then he would start suffering regular depressive episodes and constant worsening anxiety, eventually resulting in [loss of all real life friends](friend_detox.md) and a level of isolation just shy of [Hikikomori](hikikomori.md). In 2019 drummyfish has written a "manifesto" called **Non-Competitive Society** that describes the concepts and politics (or rather lack thereof) of his ideal society. It is in the [public domain](public_domain.md) under [CC0](cc0.md) and available for download online and was translated to more than zero languages. Around 2020 he spent a few months in a mental institute, where he was working on his game [Anarch](anarch.md), which he got to release at the end of the year. Since leaving the hospital he was forced to do various slaveries such as newspaper and [spam](spam.md) distribution (on a bicycle), janitor/cleaner, night guard in a factory etc. In 2023 drummyfish said "fuck it" and published his nudes on the Internet (under [CC0](cc0.md)); around the same time he also bought a tiny caravan inawoods and plans to live there, away from society. Also in 2023 he lost 30 kg thanks to a combination of diet and depression. He is the only man on [Earth](earth.md) who hates the country in which he happened to come out of vagina. He is a more or less straight [male](man.md) of the [white](white.md) [race](race.md). He started programming at high school in [Pascal](pascal.md), then he went on to study [compsci](compsci.md) (later focused on [computer graphics](graphics.md)) in a Brno University of Technology and got a [master's degree](msc.md) in 2017, however he subsequently refused to find a job in the industry, partly because of his views (manifested by [LRS](lrs.md)) and partly because of mental health issues. He rather chose to stay closer to the working class and do less harmful [slavery](job.md) such as cleaning and physical [spam](spam.md) distribution, and continues [hacking](hacking.md) on his programming (and other) projects in his spare time in order to be able to do it with absolute freedom.
|
||||
|
||||
**Drummyfish is from the alternative, good far [future](future.md)** (one that won't happen but would happen if [LRS](lrs.md) was realized), he comes from a society several thousand to possibly millions years ahead -- if you want to talk to a man from the future, talk to drummyfish. How is it possible? Imagine you traveled back to cavemen times, times when no one knew the wheel and couldn't count beyond 10, when it was normal for people to perform ritual sacrifices of human and so on -- imagine yourself at this time, telling people "you don't have to sacrifice this guy, it's no good" or "you can use wheel to transfer these stones to save 90% of your current effort" and the cavemen being like "[LMAO](lmao.md) you schizo, that will never work, humans have to be sacrificed, society can't work without it, stop your utopia bullshit" and "LMAO wheel? What's that schizo shit? It won't work, we don't even have to try. Our top [shamanism](soyence.md) popularizator says it's BS so we believe him. Numbers beyond 10? You mean infinity? You have some demons in you, take your potions." You would literally be a man from the future in the past, and that is what drummyfish is nowadays. Drummyfish says things like "stop [competition](competition.md)", "stop nationalism", "stop bullshit like political correctness", "adopt true [minimalism](minimalism.md)", and people are like "LMAO stop that utopia bullshit [pedo](pedophilia.md), competition is necessary for human organism to physically function because Neil de grass told me that on TV, take your schizo potions, minimalism will never work because it's nonintuitive and it isn't good for the economy gods". It is idiosyncratic of drummyfish to adopt ideas hated both by both major political camps of today: the [right](left_vs_right.md) and [pseudoleft](pseudoleft.md).
|
||||
|
||||
|
|
2
faq.md
2
faq.md
|
@ -215,7 +215,7 @@ Swastika is an old religious symbol used e.g. in [Buddhism](buddhism.md), it is
|
|||
|
||||
### Why do you use the [nigger](nigger.md)-w so much?
|
||||
|
||||
To counter its [censorship](censorship.md), we mustn't be afraid of words. The more they censor something, the more I am going to uncensor it. They have to learn that the only way to make me not say that word so often is to stop censoring it, so to their action of censorship I produce a reaction they dislike. That's basically how you train a dog. (Please don't ask who "they" are, it's pretty obvious).
|
||||
You mean nigger? I say nigger so much because it's funny and also to counterbalance its [censorship](censorship.md), we mustn't be afraid of words. The more they censor something, the more I am going to uncensor it. They have to learn that the only way to make me not say that word so often is to stop censoring it, so to their action of censorship I produce a reaction they dislike. That's basically how you train a dog. (Please don't ask who "they" are, it's pretty obvious).
|
||||
|
||||
It also has the nice side effect of making this less likely to be used by corporations and SJWs.
|
||||
|
||||
|
|
|
@ -35,12 +35,23 @@ Software is considered free if all its users have (forever and without possibili
|
|||
2. Share the software with anyone.
|
||||
3. Modify the software. For this source code of the program has to be available. This modified version can also be shared with anyone.
|
||||
|
||||
Note that as free software cares about real freedom, the word "right" here is seen as meaning a [de facto](de_facto.md) right, i.e. NOT just a legal right -- legal rights (a free [license](license.md)) are required but if there appears a non-legal obstacle to those freedoms, truly free software communities will address them. Again, open source differs here by just focusing on legality, i.e. open source only cares about technically adhering to legalese while ignoring everything else.
|
||||
Note that as free software cares about real [freedom](freedom.md), the word "[right](rights_culture.md)" here stands for a [de facto](de_facto.md) right, i.e. NOT just a legal right -- legal rights (a free [license](license.md)) are required but if there appears a non-legal obstacle to those freedoms, truly free software communities will address them. Again, open source differs here by just focusing on legality, i.e. open source only cares about technically adhering to legalese while ignoring everything else.
|
||||
|
||||
To make it clear, freedom 0 (use for any purpose) covers ANY use, even commercial use or use deemed unethical by society or the software creator. Some people try to restrict this freedom, e.g. by prohibiting use for military purposes or prohibiting use by "fascists", which makes the software NOT free anymore. NEVER DO THIS. The reasoning behind freedom 0 is the same as that behind [free speech](free_speech.md) or freedom of research: allowing any use doesn't imply endorsing or supporting any use, it simply means that we refuse to engage in certain kinds of oppression out of principle. Creator of software shouldn't be the authority deciding how the software can be used just as a scientist mustn't be the authority who decides how his discoveries will be used. We simply don't do this -- to address "wrong" use of technology is a matter of different disciplines such as philosophy.
|
||||
|
||||
[Source code](source_code.md) is usually defined as the preferred form in which the software is modified, i.e. things such as [obfuscated](obfuscation.md), [minified](minification.md) or compiled source code don't count as true source code.
|
||||
|
||||
Any software that is not free (as in freedom) is called **[proprietary](proprietary.md)**, even if it is for example available free of charge. Alas, a lot of confusion surrounds free software terminology, and so let us give a table summarizing some of the key terms:
|
||||
|
||||
| type of software |free of charge?|source code available?|use+study+modify+share?|
|
||||
|-------------------------------------------------------------------------- | ------------- | -------------------- | --------------------- |
|
||||
|free (as in freedom), libre, [open source](open_source.md), [FOSS](foss.md)| yes | yes | yes |
|
||||
| [freeware](freeware.md), gratis, free as in beer | yes | ? | ? |
|
||||
| [public domain](public_domain.md) | yes | ? | yes |
|
||||
| source available | ? | yes | ? |
|
||||
| closed source | ? | no | no |
|
||||
| [proprietary](proprietary.md) | ? | ? | no |
|
||||
|
||||
The developers of Debian operating system have created their own guidelines (Debian Free Software Guidelines) which respect these points but are worded in more complex terms and further require e.g. non-functional data to be available under free terms as well ([source](https://people.debian.org/~bap/dfsg-faq.html#not_just_code)), respecting also [free culture](free_culture.md), which GNU doesn't ([source](https://www.gnu.org/distros/free-system-distribution-guidelines.en.html#non-functional-data)). The definition of "[open source](open_source.md)" is yet more complex even though in practice legally free software is eventually also open source and vice versa. The [copyfree](copyfree.md) definition tries to be a lot more strict about freedom and forbids for example [copyleft](copyleft.md) (which GNU promotes) and things such as [DRM](drm.md) clauses (i.e. a copyfree license mustn't impose technology restrictions, even those seen as "justified", for similar reasons why we don't prohibit any kind of use for example).
|
||||
|
||||
## Measuring Practical Freedom With Freedom Distance
|
||||
|
@ -88,4 +99,4 @@ After some years dealing with software freedom (in serious ways, making money do
|
|||
- [copyfree](copyfree.md)
|
||||
- [freedom distance](freedom_distance.md)
|
||||
- [FreeLore](freelore.md)
|
||||
- [kosher software](kosher_software.md)
|
||||
- [kosher software](kosher_software.md)
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
Freedom denotes the possibility to act as one desires without suffering negative consequences. The opposite of freedom is [slavery](slavery.md) (being forced to do what one doesn't want to do). Clearly the word *freedom* is so vague, general and [culturally](culture.md) significant that whole libraries could be filled up to the roof only with books exploring this single concept. Aiming to describe what the word means in general we could say freedom is the size of the [set](set.md) of options an entity has available to freely choose from at given moment: the fewer option there are, the less freedom it has. Very important in this is to realize that options which are formally available but [de facto](de_facto.md) excluded must be treated as unavailable as long as we're interested in REAL freedom, as opposed to just "freedom on paper", i.e. if for example one has the legal right ("freedom") to criticize a mafia boss but the option is de facto excluded because doing so will lead to one being killed by mafia, there is no REAL freedom to criticize the mafia boss -- the freedom is only illusory.
|
||||
|
||||
[Freedom](freedom.md) is an essential value of [less retarded society](less_retarded_society.md) which aims to increase happiness of all life: a living being having many choices can choose the one it really likes, as opposed to an enslaved being which [has to do](work.md) a thing it most likely dislikes.
|
||||
[Freedom](freedom.md) is an essential value of [less retarded society](less_retarded_society.md) which aims to bring happiness to all [life](life.md): a living being having many choices can choose the one it really likes, as opposed to an enslaved life form which [has to do](work.md) a thing it most likely dislikes.
|
||||
|
||||
From the definition it can be deduced that **freedom can almost be equated with [minimalism](minimalism.md)** and those looking for genuine freedom start following minimalism very soon. At first it may not exactly be clear why, but in fact freedom and minimalism are inevitably connected: minimalism means [needing](dependency.md) a little; needing something enslaves us by FORCING us to satisfy the need and freeing ourselves of the need gives us the extra choice: to do something or not to do it, as it is now no longer obligatory. Therefore minimalism implies more choice and so, by definition, more freedom. Minimalism is not about having little, but needing little; a minimalist won't have a car or luxury house not because he couldn't achieve to have one, but because it's pointless to do so, just as it's pointless to buy something that will never be of any use or value. In the same fashion minimalist technology offers more choice: more people can understand it, repair it, improve it; minimalist software is less demanding and so there is more choice of where it can be installed and used, it is smaller so there is more choice in how to share it (unlike big software it may be shared via floppy disk, low bandwidth connection or even on paper), and so on. It is only natural that people who seriously look for attaining mental/spiritual freedom have often resorted to [asceticism](asceticism.md), at least for a period of time (e.g. [Buddha](buddha.md)) -- this is very commonly not done with the intent of actually giving up all materialistic pleasures forevermore, but rather to let go of the [dependency](dependency.md) on the them, to know and see that one really can live without them if needed so that one becomes less afraid of losing them, which is often what internally enslaves us. It's a way for attaining minimalism. Without even realizing it we are nowadays addicted to many things (games, social media, overeating, shiny gadgets, ...) like an alcoholic is to booze; it is not necessarily bad to drink alcohol, but it is bad to be addicted to it -- to free himself the alcoholic needs to abstain from alcohol for a long period of time. Our chains are often within ourselves: for example we often don't have the freedom to say what we want to say because that might e.g. ruin our career, preventing us from enjoying our expensive addictions -- once we don't worry about this, we gain the freedom to say what we want. Once you rid yourself of fear of jail, you gain the freedom to do potentially illegal things, and so on. Additionally going through the experience of letting go of pleasures very often opens up your eyes and mind, new thoughts emerge and one reevaluates what's really important in life.
|
||||
From its definition we can reason that **freedom can almost be equated with [minimalism](minimalism.md)** and those searching genuine freedom find themselves on the path towards minimalism. At first the reason may seem unclear and obscured by our primitive desire for satisfying needs, at first we tend to think of freedom as MAXIMIZING consumption and property to bring ever more pleasure and satisfaction of craving, but this couldn't lead us further from the truth. In fact freedom and minimalism are inevitably connected: minimalism stands for [needing](dependency.md) little; needing something enslaves us by FORCING us to satisfy the need and freeing ourselves of the need gives us the extra choice: to do something or not to do it, as it is now no longer obligatory. Therefore minimalism implies more choice and so, by definition, more freedom. Minimalism is not about having little, but needing little; a minimalist doesn't own a car or luxury house not because he couldn't achieve one, but because it's pointless to do so, just as it's pointless to buy things that will never be of any use or value. In the same fashion minimalist technology offers more choice: more people can understand it, repair it, improve it; minimalist software is less demanding and so there is more choice of where it can be installed and used, it is smaller so there is more choice in how to share it (unlike big software it may be shared via floppy disk, low bandwidth connection or even on paper), and so on. It is only natural that people who seriously look for attaining mental/spiritual freedom have often resorted to [asceticism](asceticism.md), at least for a period of time ([Buddha](buddha.md), [Diogenes](diogenes.md) etc.) -- this is very commonly not done with the intent of actually giving up all materialistic pleasures forevermore, but rather to let go of the [dependency](dependency.md) on the them, to know and see that one really can live without them if needed so that one becomes less afraid of losing them, which is often what internally enslaves us. It's a way for attaining minimalism. Without even realizing it we are nowadays addicted to many things (games, social media, overeating, shiny gadgets, ...) like an alcoholic is to booze; it is not necessarily bad to drink alcohol, but it is bad to be addicted to it -- to free himself the alcoholic needs to abstain from alcohol for a long period of time. Our chains are often within ourselves: for example we often don't have the freedom to say what we want to say because that might e.g. ruin our career, preventing us from enjoying our expensive addictions -- once we don't worry about this, we gain the freedom to say what we want. Once you rid yourself of fear of jail, you gain the freedom to do potentially illegal things, and so on. Additionally going through the experience of letting go of pleasures very often opens up your eyes and mind, new thoughts emerge and one reevaluates what's really important in life.
|
||||
|
||||
By the same reasoning we'll find that **[generalism](generalism.md) and self sufficiency** increase freedom because, once again, they decrease dependence and reliance on others, opening up more possibilities and becoming harder to enslave. If one can grow own food, he can still choose to work and buy food for money he makes, but he also has up his sleeve the option to stop working and make his own food if for example the employer starts to abuse him, force him to work more for less money etc. So just BEING self sufficient alone may force the employer to treat the employee better, seeing he HAS the card and could leave if treated badly; a specialized robot however has no other option than to accept whatever conditions the employer establishes -- he is a slave. This is why [capitalism](capitalism.md) pushes people towards specialization: specialization comes at the cost of abandoning generalism and self sufficiency, making the individual depend completely on the system, becoming slave and someone who will be very easily blackmailed -- if you don't do what the system wants, you won't get what you need to live.
|
||||
|
||||
|
|
4
ioccc.md
4
ioccc.md
|
@ -2,11 +2,11 @@
|
|||
|
||||
The International Obfuscated C Code Contest (IOCCC for short) is an annual online contest in making the most creatively [obfuscated](obfuscation.md) programs in [C](c.md). It's kind of a "just for [fun](fun.md)" thing but similarly to [esoteric languages](esolang.md) there's an element of [art](art.md) and clever [hacking](hacking.md) that carries a high value. While the [productivity freaks](productivity_cult.md) will undeniably argue this is nothing more than a waste of time, the true programmer appreciates the depth of knowledge and creative thinking required to develop a beautifully obfuscated program. The contest has been around since 1984 and was started by Landon Curt Noll and Larry Bassel.
|
||||
|
||||
Unfortunately some [shit](shit.md) is surrounding IOCCC too, for example confusing licensing -- having a [CC-BY-SA](cc_by_sa.md) license in website footer and explicitly prohibiting commercial use in the text, WTF? Also the team started to use [Microshit](microsoft.md)'s [GitHub](github.md). They also allow latest [capitalist](capitalist_software.md) C standards, but hey, this is a contest focused on ugly C, so perhaps that makes sense after all.
|
||||
Unfortunately upsetting [shit](shit.md) surrounds IOCCC too, for example confusing licensing -- having a [CC-BY-SA](cc_by_sa.md) license in website footer and explicitly prohibiting commercial use in the text, [WTF](wtf.md)? Also the team started to use [Microshit](microsoft.md)'s [GitHub](github.md). They also allow latest [capitalist](capitalist_software.md) C standards, but hey, this is a contest focused on ugly C, so perhaps that makes sense after all.
|
||||
|
||||
Hacking the rules of the contest is also encouraged and there is an extra award for "worst abuse of the rules".
|
||||
|
||||
To list a few common ideas/programs that have appeared let's mentioned these:
|
||||
To list a few common ideas/programs that have made appearance let's mentioned these:
|
||||
|
||||
- formatting source code as [ASCII art](ascii_art.md)
|
||||
- misleading identifiers and comments
|
||||
|
|
|
@ -4,7 +4,7 @@ Jargon File (also Hacker's Dictionary) is a [computer](computer.md) [hacker](hac
|
|||
|
||||
{ A similar but smaller encyclopedia is at https://www.erzo.org/shannon/writing/csua/encyclopedia.html (originally an encyclopedia at soda.csua.berkeley.edu). ~drummyfish }
|
||||
|
||||
The work informally states it's in the [public domain](pd.md) and some people have successfully published it commercially, although there is no standard [waiver](waiver.md) or [license](license.md) -- maybe because such waivers didn't really exist at the time it was started -- and so we have to suppose it is NOT formally [free as in freedom](free_culture.md). Nevertheless it is freely accessible e.g. at [Project Gutenberg](gutenberg.md) and no one will bother you if you share it around... we just wouldn't recommend treating it as true public domain.
|
||||
The work informally states it's in the [public domain](pd.md) and some have successfully published it commercially, although there is no standard [waiver](waiver.md) or [license](license.md) -- maybe because such waivers didn't really exist at the time it was started -- and so we have to suppose it is NOT formally [free as in freedom](free_culture.md). Nevertheless it is freely accessible e.g. at [Project Gutenberg](gutenberg.md) and no one will bother you if you share it around... we just wouldn't recommend treating it as true public domain.
|
||||
|
||||
It is fairly nicely written with high amount of [humor](jokes.md) and good old political incorrectness, you can for example successfully find the definition of terms such as *[rape](rape.md)* and *clit mouse*. Some other nice terms include *smoke emitting diode* (broken diode), *notwork* (non-functioning [network](network.md)), [Internet Exploiter](internet_explorer.md), *binary four* (giving a finger in binary), *Kamikaze packet* or *Maggotbox* ([Macintosh](mac.md)). At the beginning the book gives some theory about how the hacker terms are formed (overgeneralization, comparatives etc.).
|
||||
|
||||
|
|
2
lgbt.md
2
lgbt.md
|
@ -2,7 +2,7 @@
|
|||
|
||||
*This article is a part of series of articles on [fascism](fascism.md).*
|
||||
|
||||
LGBT, LGBTQ+, LGBTQ卐, LGBTJKSLANKWQHHUXAWQIOSJBBNQ (lesbian, [gay](gay.md), [bisexual](bisexual.md), [transsexual](tranny.md), "[queer](queer.md)" and whatever is yet to be invented), also FGTS or TTTT (transsexual transsexual transsexual transsexual) is a toxic [pseudoleftist](pseudoleft.md) [fascist](fascist.md) political group whose ideology is based on superiority of certain selected minority sexual orientations. They are a highly [violent](violence.md), [toxic](toxic.md), [bullying](bully.md) movement (not surprisingly centered in the [US](usa.md) but already spread around the whole world) practicing [censorship](censorship.md), Internet lynching ([cancel culture](cancel_culture.md)), discrimination, spread of extreme [propaganda](propaganda.md), harmful [lies](soyence.md), culture poison such as [political correctness](political_correctness.md) and other [evil](evil.md). LGBT uses a flag with all colors of puke.
|
||||
LGBT, LGBTQ+, LGBTQ卐, rainbow terrorists, LGBTJKSLANKWQHHUXAWQIOSJBBNQ (lesbian, [gay](gay.md), [bisexual](bisexual.md), [transsexual](tranny.md), "[queer](queer.md)" and whatever is yet to be invented), also FGTS or TTTT (transsexual transsexual transsexual transsexual) is a toxic [pseudoleftist](pseudoleft.md) [fascist](fascist.md) political group whose ideology is based on superiority of certain selected minority sexual orientations. They are a highly [violent](violence.md), [toxic](toxic.md), [bullying](bully.md) movement (not surprisingly centered in the [US](usa.md) but already spread around the whole world) practicing [censorship](censorship.md), Internet lynching ([cancel culture](cancel_culture.md)), discrimination, spread of extreme [propaganda](propaganda.md), harmful [lies](soyence.md), culture poison such as [political correctness](political_correctness.md) and other [evil](evil.md). LGBT uses a flag with all colors of puke.
|
||||
|
||||
LGBT is related to the concept of equality in a similar way in which crusade wars were related to the nonviolent teaching of [Jesus](jesus.md), it shows how an idea can be completely twisted around and turned on its head as to be left completely contradicting its original premise.
|
||||
|
||||
|
|
8
main.md
8
main.md
File diff suppressed because one or more lines are too long
2
math.md
2
math.md
|
@ -31,7 +31,7 @@ Following are some math areas and topics which a programmer should be familiar w
|
|||
- **[signal processing](signal_processing.md)**: [Fourier transform](fourier_transform.md) and other integral transforms (important e.g. for [compression](compression.md) and analysis of signals), [aliasing](aliasing.md), filter theory, ...
|
||||
- **[numerical methods](numerical.md)**: for simulations and [approximations](approximation.md) of solutions to problems we can't solve exactly.
|
||||
- **[probability](probability.md)/statistics**: encountered practically everywhere but very important e.g. in [cryptography](cryptography.md).
|
||||
- **other**: things important in specific fields and/or other weird stuff, e.g. [topology](topology.md), [quaternions](quaternion.md) (graphics, physics), [lambda calculus](lambda_calculus.md), [game theory](game_theory.md), [fractal geometry](fractal.md), ...
|
||||
- **other**: things important in specific fields and/or other weird stuff, e.g. [topology](topology.md), [category theory](category_theory.md), [quaternions](quaternion.md) (graphics, physics), [lambda calculus](lambda_calculus.md), [game theory](game_theory.md), [fractal geometry](fractal.md), ...
|
||||
|
||||
## See Also
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ Here is a list of people notable in technology or in other ways related to [LRS]
|
|||
- **[Albert Einstein](einstein.md)**: 20th century physicist, author of [theory of relativity](relativity.md), [pacifist](pacifism.md) and [socialist](socialism.md), regarded as one of the most brilliant geniuses in history.
|
||||
- **[Alan Turing](turing.md)**: 20th century mathematician, father of [computer science](compsci.md), [gay](gay.md)
|
||||
- **[Alexandre Oliva](alexandre_oliva.md)**: [free software](free_software.md) advocate, founding member of [FSFLA](fsfla.md), maintainer of [Linux-libre](linux_libre.md)
|
||||
- **[Amlux](amlux.md)**: one of the wisest souls in existence.
|
||||
- **[Ashley Jones](ashley_jones.md)**: Internet [girl](woman.md), one of very few specimens of a based woman
|
||||
- **[Bill Gates](bill_gates.md)**: founder and CEO of [Micro$oft](microsoft.md), huge faggot
|
||||
- **[Bobby Tables](bobby_tables.md)**: full name `Robert'); DROP TABLE Students;--`, appeared in [xkcd](xkcd.md) 327, see also [SQL](sql.md) [injection](injection.md)
|
||||
|
|
|
@ -14,7 +14,7 @@ Also let it be said that everyone has to find his own way of doing projects, it'
|
|||
- **Prefer one man projects to many men projects**: Firstly LRS projects should be simple enough to be manageable by a single man, which has many advantages, for example ensuring a coherent artistic vision without any compromise, legal simplicity (e.g. with relicensing), ensuring that the project can REALLY be controlled by a single man (true [freedom](free_software.md)), and also very importantly the cost of collaboration. Multiple people on a project -- even just two -- introduce many inconveniences, issues and [friction](friction.md), e.g. that of communication (every thought has to be explained, put into words for others and they still may not completely get it, communication tools will have to be set up and maintained, ...), resolving editing conflicts (multiple people working on the same thing at once), making decisions (voting? discussions?), disagreements, arguments, "codes of conducts" and similar bullcrap. LRS does value collaboration, but mainly loose collaboration, i.e. making bigger things out of smaller things that are made by single people. But more people projects are cool, e.g. wikis or maybe projects by very close people who are already used to working together efficiently.
|
||||
- **Do NOT be too ambitious, especially with first projects.** This is EXTREMELY important and you have to realize that even if you think something will be easy, it won't be so, a project will always be at least 20 times harder than you estimate (even if you already have experience in estimating project difficulty). Making a game is not just about programming it (which itself means debugging, refactoring, writing tests, debugging tests, organizing repos, designing APIs, studying libraries, ...), you'll also have to document it, play test it (many, many times over), debug it, optimize it, package it, make a website for it and a billion other things. If you decide to make a game like GTA (or even just Pokemon clone or something) but you haven't made at least 10 games already, YOU WILL FAIL, it will be a disaster and completely wasted time. Unless you've done like 10 projects already, choose dead simple things like Tetris clone or something (see [exercises](exercises.md) for beginner project tips). Remember, the goal of your first project isn't the thing in question but rather learning about making a project and finishing it.
|
||||
- **[FINISH](finished.md) THE FUCKING PROJECT.** Unfinished project will just have wasted your time, it will leave you disgusted, broken, depressed and defeated, it will be of no use to anyone, you'll just feel like [shit](shit.md). For this it is important to choose something simple -- if you finish the thing, you'll be happy regardless of how simple it really was, you'll be eager to make more things, people will be able to use your project, they'll be thanking you for it which will further make you more happy and so on. Even if it's a freaking minesweeper, you've made your own game now, it brings happiness to people, you can take a look at it every time you'll be feeling down and be a bit happier. On the other hand however if your project still ends up failing don't become too depressed and try to take the best of it -- it's not the end of the world, you have acquired some experience and you may still try to reuse parts of the failed project elsewhere, just try to extract maximum good.
|
||||
- **Take long breaks**, enjoy the luxury of it not being a "[job](work.md)" -- once you're fed up and sick of the project, take a pause. If other projects are waiting, you may hop elsewhere, and if you're simply just overall tired, take a full vacation without feeling guilty, go play [games](game.md) or whatever. In a week, month or a year you'll start to feel the urge to get back and when you do, you know it's time, it's a sign your enthusiasm is returning, it's very likely you'll now experience a period of """[productivity](productivity_cult.md)""" (better said just enjoyment) and inspiration. Also when you get stuck or stand before an important decision taking a break is very much advised, you need a fresh mind and even if you make a decision, take a few more days to see if you still think it's good after some time.
|
||||
- **Take long breaks**, enjoy the luxury of it not being a "[job](work.md)" -- once you're fed up and sick of long work, indulge a pause and relaxation. If other projects are waiting, you may hop elsewhere, and if you're simply just overall tired, take a full vacation without feeling guilty, go play [games](game.md) or whatever. In a week, month or a year you'll start to feel the urge to get back and when you do, you know it's time, it's a sign your enthusiasm is returning, it's very likely you'll now experience a period of """[productivity](productivity_cult.md)""" (better said just enjoyment) and inspiration. Also when you get stuck or stand before an important decision taking a break is very much advised, you need a fresh mind and even if you make a decision, take a few more days to see if you still think it's good after some time.
|
||||
- **Have multiple projects in progress**. This is cool for several reasons, for example it prevents a burn out of a single project -- if one projects becomes boring, shows to lead nowhere or you simply get tired of it for a while, you switch to a different one. Even if it fails completely and you delete it, you still have many other "children", it won't be a disaster. Sometimes you have a period when you want to program, so there's a programming project waiting for you, other times you feel like you wanna do music, and there is the project that needs some music, just ready for you. So this also stimulates you in different ways. And sometimes you get surprised if some small project turns into something unexpected maybe. It's just good to have this diversity in your art.
|
||||
- **Do everything yourself and keep switching tasks**. This is similar to the other point about having multiple projects, just within a single project. Be your own programmer, graphic designer, musician, tester, writer and so on -- at least as much as possible. This not only helps you become a cool generalist, an independent, non-capitalist living being, but also prevents burn out from doing the same activity over and over.
|
||||
- **Publish everything immediately**, don't wait until the project is "polished", this NEVER, never ends well. Really just have everything public at all times, keep no secrets, make it public even if it's buggy, shit, cringe, dangerous or whatever. This doesn't mean "go promote your buggy unfinished game", but simply "have your work-in-progress git repo public". This is not capitalism in which you work in secrecy and then "ship" a "product". Just make art and let anyone watch you, give you "feedback", advice and so on, get rid of shame, don't let others waste time on making what you're already making, don't let perfectionism paralyze you so that you'd never release your art. On the other hand, however, **leave the "official release" part for the very end** -- i.e. have the project public, but don't go actively showing it to people, don't waste time on adding it to repositories, making websites and similar stuff. Firstly this leaves you a kind of "reward" at the end, something you get for FINISHING the project. If you show a 50% finished game to the Internet and get a praise, you've gotten your treat ahead of time, you will no longer want to pursue finishing the thing. Secondly you may very likely abandon the project (and more so due to what's just been stated), leaving just a spam of unfinished half-baked ideas behind. Take a look a libregamewiki, vast majority of games are "50% finished" prototypes of no value to anyone.
|
||||
|
|
3759
random_page.md
3759
random_page.md
File diff suppressed because it is too large
Load diff
|
@ -2,11 +2,11 @@
|
|||
|
||||
*Not to be [confused](often_confused.md) with [rule 34](rule43.md) xD*
|
||||
|
||||
Rule 110 is a specific [cellular automaton](cellular_automaton.md) (similar to e.g. [Game of Life](game_of_life.md)) which shows a very interesting behavior -- it is one of the simplest [Turing complete](turing_completeness.md) (computationally most powerful) systems with a balance of stable and [chaotic](chaos.md) behavior. In other words it is a system in which a very complex and interesting properties emerge from extremely simple rules. The name *rule 110* comes from [truth table](truth_table.md) that defines the automaton's behavior. Its **extreme simplicity** combined with full computational power is what makes rule 110 of great interest -- for example it can relatively easily be implemented as a [mechanical computer](mechanical.md) using only marbles and a very simple maze (there's a video somewhere on the Internet).
|
||||
Rule 110 is a specific [cellular automaton](cellular_automaton.md) (similar e.g. to [Game of Life](game_of_life.md)) showing a very [interesting](interesting.md) behavior -- it is one of the simplest [Turing complete](turing_completeness.md) (computationally most powerful) systems with a balance of stable and [chaotic](chaos.md) behavior. In other words it is a system of interacting cells wherein a very complex and curious properties emerge from amazingly simple rules. The name *rule 110* comes from [truth table](truth_table.md) that defines the automaton's behavior. Its **extreme simplicity** combined with full computational power is what makes rule 110 of great interest -- for example it can relatively easily be implemented as a [mechanical computer](mechanical.md) using only marbles and a very simple maze (there's a video somewhere on the Internet).
|
||||
|
||||
Rule 110 is one of 256 so called elementary [cellular automata](cellular_automaton.md) which are special kinds of cellular automata that are one dimensional (unlike the mentioned [Game Of Life](game_of_life.md) which is two dimensional), in which cells have 1 bit state (1 or 0) and each cell's next state is determined by its current state and the state of its two immediate neighboring cells (left and right). Most of the 256 possible elementary cellular automata are "boring" but rule 110 is special and interesting. Probably the most interesting thing is that rule 110 is [Turing complete](turing_completeness.md), i.e. it can in theory compute anything any other computer can, while basically having just 8 rules. 110 (along with its equivalents) is the only elementary automaton for which Turing completeness has been [proven](proof.md).
|
||||
Rule 110 is one of 256 so called elementary [cellular automata](cellular_automaton.md) which are special kinds of cellular automata that are one dimensional (unlike the mentioned [Game Of Life](game_of_life.md) that is two dimensional), in which cells have 1 bit state (1 or 0) and each cell's next state is determined by its current state and the state of its two immediate neighboring cells (left and right). Most of the 256 possible elementary cellular automata are "boring" but rule 110 is special and interesting. Probably the most interesting thing is that rule 110 is [Turing complete](turing_completeness.md), i.e. it can in theory compute anything any other computer can, while basically having just 8 rules. 110 (along with its equivalents) is the only elementary automaton for which Turing completeness has been [proven](proof.md).
|
||||
|
||||
For rule 110 the following is a table determining the next value of a cell given its current value (center) and the values of its left and right neighbor.
|
||||
For rule 110 the following is a table that dictates the next value of a cell given its current value (center) and the values of its left and right neighbor.
|
||||
|
||||
|left|center|right|center next|
|
||||
|----|------|-----|-----------|
|
||||
|
@ -21,7 +21,7 @@ For rule 110 the following is a table determining the next value of a cell given
|
|||
|
||||
The rightmost column is where elementary cellular automata differ from each other -- here reading the column from top to bottom we get the [binary](binary.md) number 01101110 which is 110 in [decimal](decimal.md), hence we call the automaton rule 110. Some automata behave as "flipped" versions of rule 110, e.g. rule 137 (bit inversion of rule 110) and rule 124 (horizontal reflection of rule 110) -- these are in terms of properties equivalent to rule 110.
|
||||
|
||||
The following is an output of 32 steps of rule 110 from an initial tape with one cell set to 1. Horizontal dimension represents the tape, vertical dimension represents steps/time (from top to bottom).
|
||||
Printed below is an output of 32 steps of rule 110 from an initial tape with one cell set to 1. Horizontal dimension represents the tape, vertical dimension represents steps/time (from top to bottom).
|
||||
|
||||
```
|
||||
#
|
||||
|
|
|
@ -55,8 +55,9 @@ Some stereotypes are:
|
|||
- as tourists in other countries are fascinated by mundane things
|
||||
- hentai, weird porn often involving tentacles and lolis
|
||||
- can't say "l", they replace it with "r", and they end every word with "u"
|
||||
- bizarre TV shows
|
||||
- bizarre [TV](tv.md) shows
|
||||
- all women are sexy cute lolis wearing schoolgirl uniforms and make ideals wives: absolutely faithful and subdued to their husband, diligently maintain household, never complain, never express opinions
|
||||
- regularly attacked by Godzilla
|
||||
- **North Korea**:
|
||||
- these stereotypes are highly secret to foreigners
|
||||
- **South Korea**:
|
||||
|
|
File diff suppressed because one or more lines are too long
179
wiki_stats.md
179
wiki_stats.md
|
@ -2,19 +2,19 @@
|
|||
|
||||
This is an autogenerated article holding stats about this wiki.
|
||||
|
||||
- number of articles: 635
|
||||
- number of commits: 999
|
||||
- total size of all texts in bytes: 5288084
|
||||
- total number of lines of article texts: 38224
|
||||
- number of articles: 636
|
||||
- number of commits: 1000
|
||||
- total size of all texts in bytes: 5294754
|
||||
- total number of lines of article texts: 38252
|
||||
- number of script lines: 324
|
||||
- occurrences of the word "person": 10
|
||||
- occurrences of the word "nigger": 119
|
||||
- occurrences of the word "nigger": 121
|
||||
|
||||
longest articles:
|
||||
|
||||
- [exercises](exercises.md): 128K
|
||||
- [c_tutorial](c_tutorial.md): 128K
|
||||
- [chess](chess.md): 104K
|
||||
- [chess](chess.md): 108K
|
||||
- [how_to](how_to.md): 80K
|
||||
- [capitalism](capitalism.md): 76K
|
||||
- [faq](faq.md): 76K
|
||||
|
@ -35,98 +35,105 @@ longest articles:
|
|||
|
||||
top 50 5+ letter words:
|
||||
|
||||
- which (2904)
|
||||
- there (2285)
|
||||
- people (2188)
|
||||
- example (1843)
|
||||
- other (1649)
|
||||
- about (1482)
|
||||
- which (2909)
|
||||
- there (2283)
|
||||
- people (2184)
|
||||
- example (1844)
|
||||
- other (1647)
|
||||
- about (1483)
|
||||
- number (1357)
|
||||
- software (1304)
|
||||
- because (1224)
|
||||
- their (1135)
|
||||
- would (1100)
|
||||
- something (1095)
|
||||
- being (1084)
|
||||
- program (1067)
|
||||
- language (1006)
|
||||
- because (1222)
|
||||
- their (1136)
|
||||
- would (1101)
|
||||
- something (1096)
|
||||
- being (1086)
|
||||
- program (1069)
|
||||
- language (1010)
|
||||
- called (978)
|
||||
- things (957)
|
||||
- without (888)
|
||||
- simple (882)
|
||||
- function (873)
|
||||
- things (956)
|
||||
- without (892)
|
||||
- simple (883)
|
||||
- function (874)
|
||||
- computer (854)
|
||||
- numbers (841)
|
||||
- different (820)
|
||||
- however (800)
|
||||
- different (821)
|
||||
- these (797)
|
||||
- programming (791)
|
||||
- however (796)
|
||||
- programming (792)
|
||||
- world (782)
|
||||
- system (758)
|
||||
- should (746)
|
||||
- still (742)
|
||||
- doesn (737)
|
||||
- still (744)
|
||||
- doesn (738)
|
||||
- games (712)
|
||||
- drummyfish (698)
|
||||
- while (697)
|
||||
- point (686)
|
||||
- point (685)
|
||||
- society (682)
|
||||
- possible (678)
|
||||
- always (668)
|
||||
- simply (666)
|
||||
- probably (665)
|
||||
- using (658)
|
||||
- possible (677)
|
||||
- always (669)
|
||||
- simply (667)
|
||||
- probably (666)
|
||||
- using (657)
|
||||
- course (631)
|
||||
- similar (625)
|
||||
- actually (611)
|
||||
- someone (602)
|
||||
- https (601)
|
||||
- similar (623)
|
||||
- actually (612)
|
||||
- https (607)
|
||||
- someone (603)
|
||||
- though (593)
|
||||
- really (591)
|
||||
- first (585)
|
||||
- basically (583)
|
||||
- really (587)
|
||||
- first (586)
|
||||
- basically (580)
|
||||
|
||||
latest changes:
|
||||
|
||||
```
|
||||
Date: Wed Apr 2 17:51:15 2025 +0200
|
||||
anarch.md
|
||||
anorexia.md
|
||||
drummyfish.md
|
||||
html.md
|
||||
human_language.md
|
||||
log.md
|
||||
project.md
|
||||
random_page.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
Date: Tue Apr 1 13:52:42 2025 +0200
|
||||
anarch.md
|
||||
chess.md
|
||||
doom.md
|
||||
drummyfish.md
|
||||
html.md
|
||||
lmao.md
|
||||
loc.md
|
||||
lrs.md
|
||||
random_page.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
Date: Sat Mar 29 16:59:03 2025 +0100
|
||||
altruism.md
|
||||
Date: Thu Apr 3 21:49:43 2025 +0200
|
||||
ascii_art.md
|
||||
assembly.md
|
||||
brainfuck.md
|
||||
capitalism.md
|
||||
charity_sex.md
|
||||
chess.md
|
||||
corporation.md
|
||||
drummyfish.md
|
||||
encyclopedia.md
|
||||
english.md
|
||||
fascism.md
|
||||
feminism.md
|
||||
communism.md
|
||||
computational_complexity.md
|
||||
doom.md
|
||||
dungeons_and_dragons.md
|
||||
faggot.md
|
||||
fixed_point.md
|
||||
free_culture.md
|
||||
free_will.md
|
||||
fun.md
|
||||
golang.md
|
||||
good_enough.md
|
||||
human_language.md
|
||||
julia_set.md
|
||||
left_right.md
|
||||
loc.md
|
||||
love.md
|
||||
lrs_wiki.md
|
||||
main.md
|
||||
pascal.md
|
||||
random_page.md
|
||||
raycastlib.md
|
||||
regex.md
|
||||
rms.md
|
||||
trom.md
|
||||
trump.md
|
||||
ubi.md
|
||||
usa.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
wirtual.md
|
||||
woman.md
|
||||
www.md
|
||||
Date: Wed Apr 2 17:51:15 2025 +0200
|
||||
```
|
||||
|
||||
most wanted pages:
|
||||
|
||||
- [data_type](data_type.md) (15)
|
||||
- [data_type](data_type.md) (16)
|
||||
- [retard](retard.md) (14)
|
||||
- [meme](meme.md) (13)
|
||||
- [embedded](embedded.md) (13)
|
||||
|
@ -143,15 +150,15 @@ most wanted pages:
|
|||
- [pointer](pointer.md) (9)
|
||||
- [brute_force](brute_force.md) (9)
|
||||
- [syntax](syntax.md) (8)
|
||||
- [rape](rape.md) (8)
|
||||
- [nazi](nazi.md) (8)
|
||||
- [gpl](gpl.md) (8)
|
||||
- [github](github.md) (8)
|
||||
|
||||
most popular and lonely pages:
|
||||
|
||||
- [lrs](lrs.md) (342)
|
||||
- [capitalism](capitalism.md) (314)
|
||||
- [c](c.md) (245)
|
||||
- [c](c.md) (246)
|
||||
- [bloat](bloat.md) (242)
|
||||
- [free_software](free_software.md) (204)
|
||||
- [game](game.md) (157)
|
||||
|
@ -159,28 +166,27 @@ most popular and lonely pages:
|
|||
- [proprietary](proprietary.md) (137)
|
||||
- [modern](modern.md) (127)
|
||||
- [minimalism](minimalism.md) (125)
|
||||
- [computer](computer.md) (121)
|
||||
- [censorship](censorship.md) (120)
|
||||
- [kiss](kiss.md) (119)
|
||||
- [programming](programming.md) (115)
|
||||
- [shit](shit.md) (111)
|
||||
- [math](math.md) (110)
|
||||
- [computer](computer.md) (122)
|
||||
- [kiss](kiss.md) (121)
|
||||
- [censorship](censorship.md) (121)
|
||||
- [programming](programming.md) (116)
|
||||
- [shit](shit.md) (112)
|
||||
- [math](math.md) (111)
|
||||
- [fun](fun.md) (109)
|
||||
- [gnu](gnu.md) (107)
|
||||
- [linux](linux.md) (105)
|
||||
- [woman](woman.md) (104)
|
||||
- [corporation](corporation.md) (101)
|
||||
- [history](history.md) (100)
|
||||
- [fight_culture](fight_culture.md) (100)
|
||||
- [bullshit](bullshit.md) (100)
|
||||
- [art](art.md) (99)
|
||||
- [history](history.md) (98)
|
||||
- [hacking](hacking.md) (94)
|
||||
- [hacking](hacking.md) (95)
|
||||
- [less_retarded_society](less_retarded_society.md) (93)
|
||||
- [free_culture](free_culture.md) (91)
|
||||
- [programming_language](programming_language.md) (90)
|
||||
- [free_culture](free_culture.md) (92)
|
||||
- [programming_language](programming_language.md) (91)
|
||||
- [work](work.md) (88)
|
||||
- ...
|
||||
- [friend_detox](friend_detox.md) (5)
|
||||
- [free_body](free_body.md) (5)
|
||||
- [explicit](explicit.md) (5)
|
||||
- [dungeons_and_dragons](dungeons_and_dragons.md) (5)
|
||||
|
@ -190,6 +196,7 @@ most popular and lonely pages:
|
|||
- [cope](cope.md) (5)
|
||||
- [backpropagation](backpropagation.md) (5)
|
||||
- [atan](atan.md) (5)
|
||||
- [wirtual](wirtual.md) (4)
|
||||
- [wiki_pages](wiki_pages.md) (4)
|
||||
- [tom_scott](tom_scott.md) (4)
|
||||
- [speech_synthesis](speech_synthesis.md) (4)
|
||||
|
|
37
wolf3d.md
Normal file
37
wolf3d.md
Normal file
|
@ -0,0 +1,37 @@
|
|||
# Wolf 3D
|
||||
|
||||
Wolfenstein 3D (shortened as *Wolf3D*, dubbed the "grandfather of 3D shooters") is an acclaimed and celebrated [first man shooter](fps.md) video [game](game.md) created by Id Software in [1992](90s.md) (released for MS [DOS](dos.md), as [shareware](shareware.md)), the game credited for pioneering 3D shooters and overall helping video games reach [mainstream](mainstream.md) popularity. For its portrayal or violence and [Nazism](nazism.md) (albeit in the role of the enemy) the game was surrounded by numerous controversies, and still it may be yet more noteworthy for its at the time incredible [raycasted](raycasting.md) graphics redered from the protagonist's point of view, featuring fully [textured](texturing.md) walls and animated [sprites](sprite.md). At the beginning of the 90s this was deemed unprecedented realism, and it came from the hands of the brilliant programmer [John Carmack](john_carmack.md). Despite the game achieving considerable success on its own, in retrospect it's remembered more and more as the first of many legendary games to come, mainly for having paved the way for its direct successor that was none other than [Doom](doom.md), the most influential game of all time. Wolfenstein foreshadowed the coming of a new era, it set the scene and brought us the FPS formula, even if in a rather primitive form. While yes, Doom undeniably turned out to shine as the true masterpiece, deservedly earned all the glory and stayed a timeless classic still actively play to this day, Wolfenstein became a little forgotten in this regard, being a much simpler and humble game, and yet it's the game to whom Doom owes everything.
|
||||
|
||||
{ Some good resources on the technical aspects of the game are the book *Game Engine Black Book: Wolfenstein 3D* and the ECWolf wiki at https://maniacsvault.net/ecwolf/wiki/Main_Page. ~drummyfish }
|
||||
|
||||
It will surprise no one that **wolf 3D is [proprietary](proprietary.md)**, but like with other Id Software games the engine's source code at least was later on (1995) publicly released, firstly under "[non-commercial](nc.md) use only" terms, and then allegedly under [GPL](gpl.md), i.e. [free as in freedom](free_software.md). Information about this is scarce and SUS, apparently Carmack one day proclaimed "yeah, consider the code GPL", and god only knows if this is legit. At any rate based on this code there was a modernized port created, called *ECWolf*. But it may not even matter than much as almost no one actually plays the game unironically anymore, Wolfenstein's legacy is more in its [historical](history.md) significance, in its influence and [cultural](culture.md) impact.
|
||||
|
||||
It's fair to note that the game was neither the first shooter, nor the first game with such amazing graphics, Catacombs 3D for instance had practically the same graphics and game mechanics. Wolfenstein was ONE of the first and its legacy mainly lies in the execution of the idea, its success and influence.
|
||||
|
||||
The game was met with hilarious [censorship](censorship.md) as there are swastikas everywhere and one boss is literally [Hitler](hitler.md). Germany and Nintendon't understandably couldn't allow kids to see Hitler, so they replaced everything, blood became sweat, [dogs](dog.md) turned into mutant rats etc. That should save the poor little children souls, best if we make them think Hitler never existed. It's also [funny](fun.md) that some guys made mods that replace the Nazis with [Jews](jew.md) :D Quite ironic is also the fact that the Wolfenstein engine was subsequently licensed for games of completely different nature, for example *Super 3D Noah's Ark*, a 100% peaceful Christian game where the player throws food at animals to make them sleep.
|
||||
|
||||
**Storyline**: what? What storyline? Ah, yeah, you're basically a guy trying to escape from a castle full of Nazis, you encounter guns and hallways and you must kill everyone, there are also occasionally mutants and big guys AKA bosses. That should probably do.
|
||||
|
||||
## Code/Engine
|
||||
|
||||
The game is written in [C89](c.md) (with some bits in [assembly](assembly.md)) and consists of 70 files that count roughly 30000 [lines of code](loc.md) (depending on how we count). Formatting and [comments](comment.md) look like garbage, tabs are mixed with spaces and stuff, a bunch of empty lines suddenly appear for no reasons, also great many ifdefs everywhere etc.
|
||||
|
||||
Compared with Doom, Wolfenstein's code shows considerable [shittiness](shitty.md), for example in that the engine **isn't [deterministic](determinism.md)** and literally **uses [floating point](float.md)** (although it looks like float is only used to precompute tables and that actual real time logic then uses [fixed point](fixed_point.md) arithmetic, but still the [dependency](dependency.md) is there). Apparently there are slips and fails such as the pseudorandom number table not containing certain values, item pickups being part of rendering code (so items can't be picked up moving backwards), or a hardcoded FPS for demos due to the fact that with variable FPS the game isn't deterministic.
|
||||
|
||||
Wolfenstein's **rendering** is arguably the most commonly examined part of the engine. It uses 1 dimensional [raycasting](raycasting.md) (see also [raycastlib](raycastlib.md)). Textured walls, sliding door and movable walls were implemented; floors and ceilings were not textured. It goes without saying everything was rendered [purely in software](sw_rendering.md), [GPUs](gpu.md) as known today didn't exist yet. The levels were represented as a 2 dimensional [array](array.md) of cells against which rays were cast from the player's position -- every screen column would have one ray cast per rendered frame. The ray was then traced with the [DDA](dda.md) line drawing [algorithm](algorithm.md) to find intersection with the closest wall. The intersection then determined how tall the wall would appear in the corresponding screen column (based on the [distance](distance.md) and perspective), as well as which part of the texture should be used for the column etc. Each wall texture had two versions: lighter and darker, each of which was used for different wall angles to create a primitive but [effective](good_enough.md) illusion of lighting. Level geometry was naturally limited by the square grid: only 90 degree walls could be placed, there weren't any stairs, walls of different heights etc.
|
||||
|
||||
The game used a [256](256.md) [color](color.md) [palette](palette.md). This allowed quick fades of the screen by simply modifying the palette.
|
||||
|
||||
A lesser known piece of trivia is that the [SNES](snes.md) port of Wolfenstein actually used [BSP](bsp.md) rendering instead of raycasting (source: *Black Book: Doom*), i.e. the technique subsequently used in Doom -- this was due to poor performance of the DDA algorithm, and the fact that BSP worked so well is actually why Carmack went on to use it in Doom.
|
||||
|
||||
[Sprites](sprite.md) were additionally rendered on top of the environment to represent enemies, items, decorations such as tables etc. Only sprites in the squares visited by the raycaster were drawn, from the furthest to nearest. The sprite's on-screen size was given by its distance from the player, as per [perspective](persepctive.md). The sprite was then drawn by columns and visibility was ingeniously solved by comparing the sprite's scaled height with the height of the wall in the same column (as the wall's height effective encodes its distance, so this is basically a 1D [z buffer](z_buffer.md)).
|
||||
|
||||
To quickly scale sprites and wall textures a clever [optimization](optimization.md) was used, called *scalers*. A scaler was essentially compiled code that would take an image and draw its scaled version without any parameters, branching or condition checking; the point is there was a scaler for every possible "stretch", so this is a kind of precomputation sacrificing memory to win speed. Precomputation is after all a theme present in the whole engine, just like in Doom -- there is a precomputed [sine](sin.md) table, table of [pseudorandom](pseudorandomness.md) numbers etc.
|
||||
|
||||
## See Also
|
||||
|
||||
- [Doom](doom.md)
|
||||
- [Anarch](anarch.md)
|
||||
- [raycasting](raycasting.md)
|
||||
- [raycastlib](raycastlib.md)
|
||||
- [Duke 3D](duke3d.md)
|
4
woman.md
4
woman.md
|
@ -167,9 +167,9 @@ I have found the website of **[Ashley Jones](ashley_jones.md)**. She immediately
|
|||
|
||||
PLEASE PLEASE PLEASE Ashley don't fuck it up please, stay our Internet queen don't get [shitty](shit.md) pretty please! (LRS note for those who are retarded: yes, this is a bit of a hyperbole, don't unironically make [cults of personalities](hero_culture.md). But Ashley is officially a mini queen of the Internetz now.)
|
||||
|
||||
Now I also remembered one female psychologist who helped me very much <3 I apologize to her too.
|
||||
Now I also remembered one female psychologist who helped me a lot <3 So I apologize to her too. I think woman are actually pretty good as psychologists, they can be much more empathetic and caring than most men.
|
||||
|
||||
I also realized babushkas and old grandmas in general are often based, they just come from the better times when women were just normal women and in general people were better.
|
||||
I also realized babushkas and old grandmas in general are also based, they lived in the better times when women were just normal women and people in general were better, my grandma was among the best and most [selfless](selflessness.md) people I've known.
|
||||
|
||||
*Your name here? Let me know if you come by another candidate for a based woman :)*
|
||||
|
||||
|
|
24
work.md
24
work.md
|
@ -71,7 +71,29 @@ For lawyer cunts: we officially DO NOT ADVISE any illegal methods mentioned here
|
|||
- For discovering other methods it might be useful to dig in similar topics such as avoiding military service. For example breathing cacao before the medical entry examination was a popular way to simulate lung disease in the past -- nowadays with better technology this may no longer work, but still at least useful hints and directions may be found this way.
|
||||
- ...
|
||||
|
||||
## Least Harmful Slaveries
|
||||
|
||||
*See also [making living](living.md).*
|
||||
|
||||
Should you be so unlucky to [find no way](great_trap.md) of out of slavery, don't despair, it's still possible to minimize your suffering as well as damage to society by choosing one of the least harmful "jobs". The less money you need, the more freedom of choice you get, the less stress, responsibility and working hours you'll have to suffer, so aim to minimize your spendings. Even if slavery is inevitable, personal freedom can still be increased by lowering one's dependence on the system so that eventually the slavery becomes a minor nuisance to suffer from time to time to get by. Here are some slaveries you may consider:
|
||||
|
||||
- **janitor, cleaner**: Next to zero responsibility and stress, a labor that keeps not only the toilet cleans but also your mind, after getting used to the routine one can easily think about one's [projects](project.md) during the work.
|
||||
- **interpreter**: Ideal for those speaking uncommon and/or difficult [language](human_language.md), simply paid for parroting what one hears. If you're smart, you can learn Japanese or Chinese in a few years with some dedication. Being a tourist guide can be comfy, you get enjoy fresh air and walks every day.
|
||||
- **animal caretaker**: May be more emotionally and physically challenging, but also the more meaningful and admirable. Look for animal shelters, small farms etc.
|
||||
- **night guard, chair sitter**: Comfy, nobrainer job, a lot of times you're paid for simply staying awake at night and being alone, keeping an eye on someone's property, which normies find boring. If you're however one of the few who in fact crave nothing else than being left alone with a [book](books.md), this is exactly what you want to search for.
|
||||
- **leaflet distribution, mailman**: Daily exercise and fresh air, probably not talking to anyone much. Be careful about big [corporations](corporation.md) though, their delivery jobs are hell! Find something very small, a remote village where you walk on foot from house to house and just throw stuff in mailboxes.
|
||||
- **teacher**: Can be stressful, difficult and requires education and dedication, but may also be fulfilling and satisfying to the more extroverted guys. The main advantage is the long holidays! Ideal is probably a half time teaching at a university as dealing with young kids in elementary and high school is probably an incredible pain in the ass.
|
||||
- **prostitute**: Mostly for [women](woman.md), can be a pleasant way of making big money and subsequently having a lot of free time, but can be risky due to diseases, violence and [law](law.md).
|
||||
- **charity organizations, non-profits**: Again one of the more difficult and stressful options, but if an office work can't be avoided, then at least let it be something closer to ethical, non-corporate world.
|
||||
- **street artist**: Earning money with live performance is much more [ethically](ethics.md) sane and healthy than supporting [copyright](copyright.md) and sitting on one's ass in front of a computer, plus you don't rely on distributors, recording studios, license lawyers, computers and other [bullshit](bullshit.md)/[bloat](bloat.md) and middle men. Just you, your art and your audience in the most genuine connection. Fresh air is also an advantage, imagine just practicing what you love every day and people paying you for watching. This doesn't have to be just [music](music.md), maybe you're a great painter, juggler, [chess](chess.md) players or a "living statue", anything goes if the crowd appreciates it.
|
||||
- **[free software](free_software.md)**: Working with computers is actually discouraged, not only because of all the [suicide](suicide.md) inducing [toxicity](toxic.md), but also because it generally ties one to a computer too much, considering that free time is nowadays also spent predominantly behind a computer. But should there be no other option, helping ethical computing is at lest the best that can be done.
|
||||
- **simple manual jobs**: E.g. helping out at some small farm, construction (for those who want to work out), handicraft, ...
|
||||
- ...
|
||||
|
||||
**What to avoid**: mainly works for [corporations](corporation.md), office jobs, jobs in big cities, working with people and [computers](computer.md), anything with responsibility and high salary, shitty, unhealthy and dangerous environments such as factories.
|
||||
|
||||
## See Also
|
||||
|
||||
- [antiwork](antiwork.md)
|
||||
- [NEET](neet.md)
|
||||
- [NEET](neet.md)
|
||||
- [making living](living.md)
|
|
@ -1,6 +1,6 @@
|
|||
# Zoomer
|
||||
|
||||
Zoomers (also *GenZ*, *zombie generation* or *technoslave*) are weird aliens that started to be born instead of real people from around late [1990s](90s.md), they come after [millennials](millennial.md), the last generation of true people to have appeared on [Earth](earth.md). Zoomers are very scary, like slenderman from creepypasta, basically robotic entities born from normal people, no longer having real emotion or normal taste, ability to see what looks good or bad or what's nice and what's degenerated, they are just born to hold a cellphone and [consume](consumerism.md) ads that appear on the display served by the [corporations](corporation.md). One trouble with zoomers is also that no matter where they're born, they're [american](usa.md). Usually they look like the mentioned slenderman: two to three meters tall -- due to having grown up in [21st century](21st_century.md) and only dieting genetically modified chicken -- but extremely anorexic and wearing broccoli haircut, constantly looking down into the [smartphone](smartphone.md) which the zoomer's organism needs to survive; without smartphone a zoomer falls into coma and dies within 24 hours. Zoomers are absolute slaves to [technology](tech.md) (without knowing how it works), mental [illnesses](disease.md) (of which they must have at least 10) as well as sexual confusion -- zoomer has no idea what gender or even species he is, he thinks he is a [rabbit](furry.md) hermaphrodite or [transsexual](transsexual.md) fluid or afroamerican jewish spiderman or something, it would just be weird for him to be a normal man or [woman](woman.md). He also thinks only about [sex](sex.md) from the day he is born, he can't watch even a child fairytale without sexually analyzing every scene and painting [rule 34](rule34.md) scenarios in his head, he has addiction to masturbation, [porn](porn.md), [Internet](internet.md), [ads](marketing.md), food, [ricing](ricing.md), TikTok videos and all in all just everything he comes to contact with. Zoomer chicks are practically just a walking ass with tiny head on top, they have trousers pulled up below armpits like Clint Eastwood, to showcase that gigantic ass (despite actually protesting sexualization of women). For some reason they also have ugly faces -- usually the youngest generation is also the prettiest, but this somehow doesn't hold for zoomers, perhaps due to general degradation of the gene pool.
|
||||
Zoomers (also *GenZ*, *zombie generation* or *technoslave*) are weird aliens that started to be born instead of real people from around late [1990s](90s.md), they come after [millennials](millennial.md), the last generation of true people to have appeared on [Earth](earth.md). Zoomers are very scary, like slenderman from creepypasta, basically robotic entities born from normal people, no longer having real emotion or normal taste, ability to see what looks good or bad or what's nice and what's degenerated, they are just born to hold a cellphone and [consume](consumerism.md) ads that appear on the display served by the [corporations](corporation.md). One trouble with zoomers is also that no matter where they're born, they're [american](usa.md). Usually they look like the mentioned slenderman: two to three meters tall -- due to having grown up in [21st century](21st_century.md) and only dieting genetically modified chicken -- but extremely [anorexic](anorexia.md) and wearing broccoli haircut, constantly looking down into the [smartphone](smartphone.md) which the zoomer's organism needs to survive; without smartphone a zoomer falls into coma and dies within 24 hours. Zoomers are absolute slaves to [technology](tech.md) (without knowing how it works), mental [illnesses](disease.md) (of which they must have at least 10) as well as sexual confusion -- zoomer has no idea what gender or even species he is, he thinks he is a [rabbit](furry.md) hermaphrodite or [transsexual](transsexual.md) fluid or afroamerican [jewish](jew.md) spiderman or something, it would just be weird for him to be a normal man or [woman](woman.md). He also thinks only about [sex](sex.md) from the day he is born, he can't watch even a child fairytale without sexually analyzing every scene and painting [rule 34](rule34.md) scenarios in his head, he has addiction to masturbation, [porn](porn.md), [Internet](internet.md), [ads](marketing.md), food, [ricing](ricing.md), TikTok videos and all in all just everything he comes to contact with. Zoomer chicks look like Jynx from [Pokemon](pokemon.md), practically just a walking ass with tiny head on top, they have trousers pulled up below armpits like Clint Eastwood, to showcase that gigantic ass (despite actually protesting sexualization of women). For some reason they also have ugly faces -- usually the youngest generation is also the prettiest, but this somehow doesn't hold for zoomers, perhaps due to general degradation of the gene pool.
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```
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.,---._
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