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Miloslav Ciz 2023-11-11 12:20:48 +01:00
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@ -107,6 +107,8 @@ Some games are pretty based as they don't even require [GUI](gui.md) and are onl
Another kind of cool games are computer implementations of non-computer games, for example [chess](chess.md), [backgammon](backgammon.md), [go](go.md) or various card games. Such games are very often well tested and fine-tuned gameplay-wise, popular with active communities and therefore [fun](fun.md), yet simple to program with many existing free implementations and good AIs (e.g. GNU chess, GNU go or [Stockfish](stockfish.md)). What's more, they are also many times completely [public domain](public_domain.md)!
{ There is a great lost world of nice old-style games that used to be made for old dumb phones with [Java](java.md) (J2ME) -- between about 2000 and 2010 there were tons and tons of quality Java mobile games that had e.g. entire magazines dedicated solely to them. These games are mostly lost and impossible to find, even videos of them, but if you can somehow get your hands on some of those old magazines, you're in for a great nostalgia trip. ~drummyfish }
### Games As LRS
Computer games can be [suckless](suckless.md) and just as any other software should try to adhere to the [Unix philosophy](unix_philosophy.md). A [LRS](lrs.md) game should follow all the principles that apply to any other kind of such software, for example being completely [public domain](public_domain.md) or aiming for high [portability](portability.md) and getting [finished](finished.md). This is important to mention because, sadly, many people see games as some kind of exception among software and think that different technological or moral rules apply -- this is wrong.