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@ -114,7 +114,7 @@ While the old capitalism was more of a steady slavery and the deterioration of s
{ This initial prosperous stage appeared e.g. in Czechoslovakia, where I lived, in the 90s, after the fall of the totalitarian regime. Everything was beautiful, sadly it didn't last longer than about 10 years. ~drummyfish } { This initial prosperous stage appeared e.g. in Czechoslovakia, where I lived, in the 90s, after the fall of the totalitarian regime. Everything was beautiful, sadly it didn't last longer than about 10 years. ~drummyfish }
Slowly "startups" evolve to medium sized businesses and a few will become the big [corporations](corporation.md). These are the first higher entities that have an intelligence of their own, they are composed of humans and technology who together work solely for the corporation's further growth and profit. A corporation has a super human intelligence (combined intelligence of its workers) but has no human emotion or conscience (which is suppressed by the corporation's structure), it is basically the rogue [AI](ai.md) we see in sci-fi horror movies. Corporation selects only the worst of humans for the management positions and has further mechanisms to eliminate any effects of human conscience and tendency for ethical behavior; for example it works on the principle of ["I'm just doing my job"](just_doing_my_job.md): everyone is just doing a small part of what the whole company is doing so that no one feels responsible for the whole or sometimes doesn't even know what he's part of. If anyone protests, he's replaced with a new hire. Of course, many know they're doing something bad but they have no choice if they want to feed their families, and [everyone is doing it](everyone_is_doing_it.md). Slowly "[startups](startup.md)" evolve to medium sized businesses and a few will become the big [corporations](corporation.md). These are the first higher entities that have an intelligence of their own, they are composed of humans and technology who together work solely for the corporation's further growth and profit. A corporation has a super human intelligence (combined intelligence of its workers) but has no human emotion or conscience (which is suppressed by the corporation's structure), it is basically the rogue [AI](ai.md) we see in sci-fi horror movies. Corporation selects only the worst of humans for the management positions and has further mechanisms to eliminate any effects of human conscience and tendency for ethical behavior; for example it works on the principle of ["I'm just doing my job"](just_doing_my_job.md): everyone is playing but a small role in the company's grandiose plan, and so no one feels responsible for the whole or sometimes doesn't even know (or pretends not to know) what he's part taking in. Division of labor has been expanded to **division of responsibility**, the unbearable weight of unethical behavior is spread among many so it becomes bearable -- as someone once pointed out, big organizations always utilize this practice: "clean hands for the mastermind, clean conscience for the executor". If anyone happens to protest, he's replaced with a new hire, and so people aren't even tempted to protest ("if not me, [someone else would have done it](someone_else_will_do_it.md)"). Of course, many know they're doing something bad but they have no choice if they want to feed their families, and [everyone is doing it](everyone_is_doing_it.md).
Deterioration of society is fast now but people are kept in a false sense of a feeling that "it's just a temporary thing", "it's this individual's fault (not the system's)" and that "it's slowly getting better", mainly with the help of 24/7 almighty media brainwashing. Due to heavy [greenwashing](greenwashing.md), [openwashing](openwashing.md) etc. most people are for example naively convinced that corporations are becoming more "environment friendly", "responsible", "open source" ("Microsoft isn't what it used to be", ...) etc., as if a corporation had something akin to emotion instead of pure desire for profit which is its only goal by definition. A corporation will repeat ads telling you it is paying black handicapped gays to plant trees but internally no one gives a shit about anything but making more money, a manager's job is just to increase profit, waste is increasing and dumped to oceans when no one is looking, bullshit is being invented to kickstart more bullshit business which leads to more need for energy wasting (unnecessary transportation, upkeep of factories and workplaces, invention of bullshit technology to solve artificial problems arising from artificial bullshit). A lie repeated 1000 times a day will beat even truth that's evident to naked eye, basic logic and common sense. Even when sky is littered with ads, cities are burning and people are working 20 hours a day, a capitalist will keep saying "this is a good society", "we are just in a temporary crisis", "it is getting better" and "I care about the people", and people will take it as truth. Deterioration of society is fast now but people are kept in a false sense of a feeling that "it's just a temporary thing", "it's this individual's fault (not the system's)" and that "it's slowly getting better", mainly with the help of 24/7 almighty media brainwashing. Due to heavy [greenwashing](greenwashing.md), [openwashing](openwashing.md) etc. most people are for example naively convinced that corporations are becoming more "environment friendly", "responsible", "open source" ("Microsoft isn't what it used to be", ...) etc., as if a corporation had something akin to emotion instead of pure desire for profit which is its only goal by definition. A corporation will repeat ads telling you it is paying black handicapped gays to plant trees but internally no one gives a shit about anything but making more money, a manager's job is just to increase profit, waste is increasing and dumped to oceans when no one is looking, bullshit is being invented to kickstart more bullshit business which leads to more need for energy wasting (unnecessary transportation, upkeep of factories and workplaces, invention of bullshit technology to solve artificial problems arising from artificial bullshit). A lie repeated 1000 times a day will beat even truth that's evident to naked eye, basic logic and common sense. Even when sky is littered with ads, cities are burning and people are working 20 hours a day, a capitalist will keep saying "this is a good society", "we are just in a temporary crisis", "it is getting better" and "I care about the people", and people will take it as truth.

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css.md
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@ -16,7 +16,7 @@ Back in the boomer web days -- basically before the glorious year 2000 -- there
TODO: more more more TODO: more more more
## How It Works ## How It Works (Now An Actual Mini-Tutorial)
The CSS style can be put into three places: The CSS style can be put into three places:
@ -50,13 +50,42 @@ h1, h2, h3
introduces two rules. One says that all *p* tags (paragraphs) should have blue text color and font that's 20 pixels tall. The second rule says that *h1*, *h2* and *h3* tags (headings) should have red text color. Pretty simple, no? introduces two rules. One says that all *p* tags (paragraphs) should have blue text color and font that's 20 pixels tall. The second rule says that *h1*, *h2* and *h3* tags (headings) should have red text color. Pretty simple, no?
Tho it can get more complex, especially once you start positioning and aligning stuff -- it takes a while to learn how this really works, but in the end it's no rocket science. Tho it can get more complex, especially once you start positioning and aligning stuff (and making it all work on different devices and so on) -- it takes a while to learn how it all works, sometimes you'll encounter quite unintuitive design (for example that center-aligning a fixed-size block is not done with `align` attribute but rather through `margin: auto`). In the end it's not a rocket science, but you won't master CSS overnight. A general advice must be given: **[less is more](less_is_more.md), [keep it simple](kiss.md)!** Try to use only light CSS and a few simple rules, do not go apeshit with the latest and coolest bleeding edge CSS transformations and animations and whatnot, that will only make your site unmaintainable, bloated, slow, incompatible and most likely also annoying. CSS can do a lot and it's tempting to do crazy shit -- if you want something to be 3D spinning and have round corners and be positioned with absolute coordinates, you can do it, but it's not a good idea, please trust this advice.
TIP: "[Modern](modern.md)" [bloated](bloat.md) web browser will typically have built-in so called "dev tools" (often opened with F12) that let you examine any website "under the hood", including visualization of all the CSS blocks and letting you modify them temporarily and in real time. This can help understand CSS much faster.
Now with CSS under our belt it's important to learn about two essential HTML elements we'll sooner or later come to need quite a lot: Now with CSS under our belt it's important to learn about two essential HTML elements we'll sooner or later come to need quite a lot:
- `<span>`: A universal "inline" container. Unlike elements like for example `<b>` and `<p>`, *span* has no meaning from HTML's point of view, it "does nothing", but it's useful for styling. By default span has no distinct style either, it won't affect visual appearance in any way until we explicitly tell it to. We use spans to mark inline things (usually text) so that we can select them with CSS selectors. Let's say we'd like to for instance be able to highlight text on our site with yellow or green colors -- in our CSS style we'll add rules `.yellow { background-color: yellow; } .green { background-color: green; }` and then to actually highlight something we'll be using spans as so: `<p> This is a paragraph. <span class="yellow"> This text is yellow-highlighted. </span> <span class="green"> And this is green. </span> </p>`. - `<span>`: A universal "inline" container. Unlike elements like for example `<b>` and `<p>`, *span* has no meaning from HTML's point of view, it "does nothing", but it's useful for styling. By default span has no distinct style either, it won't affect visual appearance in any way until we explicitly tell it to. We use spans to mark inline things (usually text) so that we can select them with CSS selectors. Let's say we'd like to for instance be able to highlight text on our site with yellow or green colors -- in our CSS style we'll add rules `.yellow { background-color: yellow; } .green { background-color: green; }` and then to actually highlight something we'll be using spans as so: `<p> This is a paragraph. <span class="yellow"> This text is yellow-highlighted. </span> <span class="green"> And this is green. </span> </p>`.
- `<div>`: A universal "block" container. This is the same as *span*, with the difference that *div* is a block element, i.e. it's not part of the text flow. These are used for things such as navigation menus, images, video players and so on. - `<div>`: A universal "block" container. This is the same as *span*, with the difference that *div* is a block element, i.e. it's not part of the text flow. These are used for things such as navigation menus, images, video players and so on.
It's understandable that a newbie digging through complete documentation of all existing CSS attributes will only end up with a frustrating information overload, and so let us help by picking some of the most important attributes you should check out to start with:
- `background-color`: Color of the element's background, e.g. `background-color: blue`.
- `background-image`: Sets an image as the element's background, e.g. `background-image: url("images/goatse.jpg")`. To further adjust HOW the image is applied see `background-repeat`, `background-size`, `background-position` etc.
- `border`: Sets how the element's border is drawn (by default there's usually no border at all). For example: `border: 1px dotted black`. Borders on individual sides can separately be handled through `border-top`, `border-right` etc.
- `color`: The color of TEXT (i.e. NOT the color of background, as intuition might suggest).
- `display`: How to draw the element, most common values: `none` (invisible), `inline` (element that "flows in the text") or `block` (element outside text).
- `font-family`: Chooses text font. The value is a comma-separated list of fonts that will be prioritized from the left, i.e. if desired font is missing, the right one will be tried and so forth. Besides concrete fonts ("Times New Roman", "Helvetica", ...), generic families can (and SHOULD) also be given, such as "sans-serif", "monospace", ... For example: `font-family: Arial, Helvetica, sans-serif`.
- `font-size`: Size of text, e.g. `font-size: 10pt`.
- `height`: Sets height of the element. See also `min-height` and `max-height`.
- `margin`: Sets the gap that will be between this element and other elements, i.e. the OUTSIDE gap. This is similar to `padding`, but padding is for the inside of the element. Margin can be set for each direction (top, right, bottom and left) -- see attribute values below. IMPORTANTLY: setting both left and right margin to `auto` will make the element get aligned in the center (it will automatically position itself so that the left and right gaps are equal).
- `padding`: Similar to `margin`, but sets the gap that's between the element's border and its INSIDE content.
- `text-align`: How text will be aligned inside its parent, most common values: `left`, `right`, `center` or `justify` (kinda "block align", the text will be stretched to fill the whole block).
- `text-decoration`: How the text is decorated, common values: `none`, `underline`, `overline`, `line-through`, ...
- `width`: Like `height` but for width.
Now the values of these attributes can very often be expressed in various formats, for example colors can be specified with RGB, hex values or English words. Here is a summary of value formats:
- **Keywords** can usually be used, for example `auto` (compute automatically, as in `width: auto`), `inherit` (inherit the value from parent) and so on. Some attributes expect special keywords, e.g. `text-decoration` can be set to `underline`, `overline`, `none` etc.
- **Sizes** can be expressed in different units, including [pixels](pixels.md) (`px`, as in `width: 160px`), points (`pt`, as in `width: 20pt`) and percents (of the parent's size, `%`, as in `width: 50%`).
- **[Colors](color.md)** can likewise be written in different formats, including [RGB](rgb.md) (e.g. `color: rgb(255,0,127)`, `rgba` is allowed too), [HSL](hsl.md) (e.g. `color: hsl(55, 30%, 50%)`), [hexadecimal](hex.md) (e.g. `color: #00ff37` or `color: #fc9`) or plain [English](english.md) (e.g. `color: red`).
- **4 values for each direction** start at the top and go clockwise, while fewer than 4 can also be given (then unspecified directions will take the value of the opposite direction, or whatever remains). For example `margin: 10px 20px 30px 40px` means `10px` on top, `20px` right, `30px` at the bottom and `40px` left. If we'd do `margin: 5px auto`, we'd get `5px` on top and bottom and `auto` on left and right. If we'd do `margin: 10%`, we'd get `10%` in all directions, and so on. It's also possible to expand the attribute with the direction's name, like: `margin-left: 10px`.
Some more advanced attributes to study next are `float`, `clear` (related to `float`) and `position` (related to `left`, `right`, `top` and `bottom` attributes).
Oh dear, that's not nearly everything. Next check out pseudo elements and pseudo classes. For example `.mydiv:hover` will match anything with class `mydiv`, but ONLY if the mouse cursor is over it. `p:first-child` will select only those `p` elements that are first children of their parents. And so on and so forth.
TODO: moar TODO: moar
## CSS Gore And Pissing People Off ## CSS Gore And Pissing People Off

2
lrs.md
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@ -112,7 +112,7 @@ Apart from this software a lot of other software developed by other people and g
- **[Simon Tatham's portable puzzle collection](stppc.md)**: Very portable collection of puzzle [games](game.md). - **[Simon Tatham's portable puzzle collection](stppc.md)**: Very portable collection of puzzle [games](game.md).
- ... - ...
Other potentially LRS software to check out may include [TinyGL](tinygl.md), [bootleg3d](bootleg3d.md), [scc](scc.md), [t3x](t3x.md), [subc](subc.md), [cwm](cwm.md), [ed](ed.md), [chibicc](chibicc.md), [IBNIZ](ibniz.md), [dietlibc](dietlibc.md), [lynx](lynx.md), [links](links.md), [tcl](tcl.md), [uClibc](uclibc.md), [miniz](miniz.md), [Lua](lua.md), [nuklear](nuklear.md), [dmenu](dmenu.md), [mujs](mujs.md), [sbase](sbase.md), [sic](sic.md), [tabbed](tabbed.md), [svkbd](svkbd.md), [got](got.md), [busybox](busybox.md), [darcs](darcs.md), [raylib](raylib.md), [IRC](irc.md), [Freedoom](freedoom.md) (with chocolate/crispy [engine](game_engine.md)), [PortableGL](portablegl.md), [3dmr](3dmr.md), [openbsd](openbsd.md), [netrik](netrik.md), [mtpaint](mtpaint.md), [uxn](uxn.md) ([SJW](sjw.md) warning), [libmsvg](libmsvg.md) and others. Other potentially LRS software to check out may include [TinyGL](tinygl.md), [bootleg3d](bootleg3d.md), [scc](scc.md), [t3x](t3x.md), [subc](subc.md), [cwm](cwm.md), [ed](ed.md), [chibicc](chibicc.md), [IBNIZ](ibniz.md), [dietlibc](dietlibc.md), [lynx](lynx.md), [links](links.md), [tcl](tcl.md), [uClibc](uclibc.md), [miniz](miniz.md), [Lua](lua.md), [nuklear](nuklear.md), [dmenu](dmenu.md), [mujs](mujs.md), [sbase](sbase.md), [sic](sic.md), [tabbed](tabbed.md), [svkbd](svkbd.md), [got](got.md), [busybox](busybox.md), [toybox](toybox.md), [darcs](darcs.md), [raylib](raylib.md), [IRC](irc.md), [Freedoom](freedoom.md) (with chocolate/crispy [engine](game_engine.md)), [PortableGL](portablegl.md), [3dmr](3dmr.md), [openbsd](openbsd.md), [netrik](netrik.md), [mtpaint](mtpaint.md), [uxn](uxn.md) ([SJW](sjw.md) warning), [libmsvg](libmsvg.md) and others.
Another idea: **search for very old versions of "[modern](modern.md)" FOSS software**, from the times before things like [CMake](cmake.md), [Python](python.md) and [QT](qt.md) got popular (or even existed) -- many such projects got bloated with time, but their earlier versions may have been more aligned with LRS. You can get the old source code, it's present either in the git, on the project's website, on Internet Archive etc., compiling it should probably be much easier than compiling the "modern" version. This won't help with things like web browsers (as it won't understand the new formats and protocols), but will be fine text editors, drawing programs, 3D editors, games etc. You can also [fork](fork.md) the old version and make it a little better, customize it or publicly turn it into a new program, helping the whole world. See also: [unfuck](unfuck.md). Another idea: **search for very old versions of "[modern](modern.md)" FOSS software**, from the times before things like [CMake](cmake.md), [Python](python.md) and [QT](qt.md) got popular (or even existed) -- many such projects got bloated with time, but their earlier versions may have been more aligned with LRS. You can get the old source code, it's present either in the git, on the project's website, on Internet Archive etc., compiling it should probably be much easier than compiling the "modern" version. This won't help with things like web browsers (as it won't understand the new formats and protocols), but will be fine text editors, drawing programs, 3D editors, games etc. You can also [fork](fork.md) the old version and make it a little better, customize it or publicly turn it into a new program, helping the whole world. See also: [unfuck](unfuck.md).

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@ -40,4 +40,5 @@ Following are some math areas and topics which a programmer should be familiar w
- [computer science](compsci.md) - [computer science](compsci.md)
- [physics](physics.md) - [physics](physics.md)
- [science](science.md) - [science](science.md)
- [thrembo](thrembo.md) - [thrembo](thrembo.md)
- [math rock](math_rock.md)

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@ -23,7 +23,7 @@ In the 1960s, Bell Labs along with other groups were developing [Multics](multic
In the early 1970s the system got funding as well as its name Unix (a pun on Multix). By now Thompson and Richie were developing a new language for Unix which would eventually become the [C](c.md) language. In version 4 (1973) Unix was rewritten in C. In the early 1970s the system got funding as well as its name Unix (a pun on Multix). By now Thompson and Richie were developing a new language for Unix which would eventually become the [C](c.md) language. In version 4 (1973) Unix was rewritten in C.
Unix then started being sold commercially. This led to its fragmentation into different versions such as the [BSD](bsd.md) or [Solaris](solaris.md). In 1983 a version called System V was released which would become one of the most successful. The fragmentation and a lack of a unified standard led to so called [Unix Wars](unix_wars.md) in the late 1980s, which led to a few Unix standards such as [POSIX](posix.md) and Single Unix Specification. Unix then started to be sold commercially, consequence of which was its fragmentation into different versions such as the [BSD](bsd.md) or [Solaris](solaris.md). In 1983 a version called System V was released which would become one of the most successful. This fragmentation along with the lack of a unified standard led to so called [Unix Wars](unix_wars.md) in the late 1980s, which in turn spawned a few Unix standards such as [POSIX](posix.md) and Single Unix Specification.
For [zoomers](genz.md) and other noobs: Unix wasn't like [Windows](windows.md), it was more like [DOS](dos.md), things were done in [text interface](cli.md) only (even a [TUI](tui.md) or just colorful text was a luxury) -- if you use the command line in "[Linux](linux.md)" nowadays, you'll get an idea of what it was like, except it was all even more primitive. Things we take for granted such as a [mouse](mouse.md), [copy-pastes](copy_paste.md), interactive text editors, having multiple user accounts or [running multiple programs at once](multitasking.md) were either non-existent or advanced features in the early days. There weren't even personal computers back then, people accessed share computers over terminals. Anything these guys did you have to see as done with stone tools -- they didn't have GPUs, gigaherts CPUs, gigabytes of RAM, scripting languages like Python or JavaScript, Google, stack overflow, wifi, mice, IDEs, multiple HD screens all around, none of that -- and yet they programmed faster, less buggy software that was much more efficient. If this doesn't make you think, then probably nothing will. For [zoomers](genz.md) and other noobs: Unix wasn't like [Windows](windows.md), it was more like [DOS](dos.md), things were done in [text interface](cli.md) only (even a [TUI](tui.md) or just colorful text was a luxury) -- if you use the command line in "[Linux](linux.md)" nowadays, you'll get an idea of what it was like, except it was all even more primitive. Things we take for granted such as a [mouse](mouse.md), [copy-pastes](copy_paste.md), interactive text editors, having multiple user accounts or [running multiple programs at once](multitasking.md) were either non-existent or advanced features in the early days. There weren't even personal computers back then, people accessed share computers over terminals. Anything these guys did you have to see as done with stone tools -- they didn't have GPUs, gigaherts CPUs, gigabytes of RAM, scripting languages like Python or JavaScript, Google, stack overflow, wifi, mice, IDEs, multiple HD screens all around, none of that -- and yet they programmed faster, less buggy software that was much more efficient. If this doesn't make you think, then probably nothing will.
@ -31,7 +31,7 @@ For [zoomers](genz.md) and other noobs: Unix wasn't like [Windows](windows.md),
UNDER CONSTRUCTION UNDER CONSTRUCTION
*Note: here by "Unix" we will more or less assume a system conforming to some version of the POSIX standard.* *Note: here by "Unix" we will more or less assume a system conforming to some version of the POSIX standard. To view POSIX standard yourself, refer to the web (e.g. https://pubs.opengroup.org/onlinepubs/9699919799.2018edition/) or install the POSIX manual pages on your system (e.g. `apt-get install manpages-posix`)*
This should help complete noobs kickstart their journey with a Unix-like system such as [GNU](gnu.md)/[Linux](linux.md) or [BSD](bsd.md). Please be aware that each system has its additional specifics, for example [package managers](package_manager.md), init systems, [GUI](gui.md) and so on -- these you must learn about elsewhere as here we may only cover the core parts those systems inherited from the original Unix. Having learned this though you should be able to somewhat fly any Unix like system. Obviously we'll be making some simplifications here too, don't be too pedantic if you're a pro Unix guru please. This should help complete noobs kickstart their journey with a Unix-like system such as [GNU](gnu.md)/[Linux](linux.md) or [BSD](bsd.md). Please be aware that each system has its additional specifics, for example [package managers](package_manager.md), init systems, [GUI](gui.md) and so on -- these you must learn about elsewhere as here we may only cover the core parts those systems inherited from the original Unix. Having learned this though you should be able to somewhat fly any Unix like system. Obviously we'll be making some simplifications here too, don't be too pedantic if you're a pro Unix guru please.

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@ -3,9 +3,9 @@
This is an autogenerated article holding stats about this wiki. This is an autogenerated article holding stats about this wiki.
- number of articles: 644 - number of articles: 644
- number of commits: 1052 - number of commits: 1053
- total size of all texts in bytes: 5689964 - total size of all texts in bytes: 5698732
- total number of lines of article texts: 40795 - total number of lines of article texts: 40899
- number of script lines: 324 - number of script lines: 324
- occurrences of the word "person": 10 - occurrences of the word "person": 10
- occurrences of the word "nigger": 174 - occurrences of the word "nigger": 174
@ -18,8 +18,8 @@ longest articles:
- [number](number.md): 88K - [number](number.md): 88K
- [how_to](how_to.md): 80K - [how_to](how_to.md): 80K
- [capitalism](capitalism.md): 76K - [capitalism](capitalism.md): 76K
- [less_retarded_society](less_retarded_society.md): 76K
- [faq](faq.md): 76K - [faq](faq.md): 76K
- [less_retarded_society](less_retarded_society.md): 72K
- [woman](woman.md): 60K - [woman](woman.md): 60K
- [3d_rendering](3d_rendering.md): 56K - [3d_rendering](3d_rendering.md): 56K
- [main](main.md): 56K - [main](main.md): 56K
@ -35,60 +35,73 @@ longest articles:
top 50 5+ letter words: top 50 5+ letter words:
- which (3036) - which (3040)
- there (2401) - there (2402)
- people (2258) - people (2258)
- example (1960) - example (1961)
- other (1740) - other (1743)
- about (1551) - about (1552)
- number (1484) - number (1485)
- software (1342) - software (1342)
- because (1284) - because (1285)
- their (1207) - their (1209)
- something (1195) - something (1196)
- would (1170) - would (1170)
- being (1142) - being (1143)
- program (1094) - program (1094)
- language (1077) - language (1077)
- called (1018) - called (1018)
- things (961) - things (962)
- without (944) - without (945)
- simple (914) - simple (914)
- function (888) - function (888)
- numbers (885)
- computer (885) - computer (885)
- numbers (884) - different (869)
- different (868)
- world (840) - world (840)
- these (825) - these (826)
- however (816) - however (816)
- programming (815) - programming (815)
- should (796) - should (797)
- still (795) - still (796)
- system (782) - system (783)
- doesn (761) - doesn (761)
- always (754) - always (754)
- drummyfish (749) - drummyfish (749)
- games (746) - games (746)
- possible (742) - possible (742)
- https (730) - https (732)
- point (725) - point (726)
- probably (715) - probably (715)
- society (703) - society (707)
- simply (701) - simply (701)
- while (699) - while (699)
- using (672) - using (673)
- someone (665) - someone (665)
- course (658) - course (659)
- similar (647) - similar (647)
- actually (642) - actually (644)
- first (633) - first (634)
- value (621) - value (621)
- really (602) - really (603)
- though (600) - though (600)
latest changes: latest changes:
``` ```
Date: Tue Sep 23 22:07:11 2025 +0200
compression.md
css.md
git.md
less_retarded_society.md
lrs.md
lrs_dictionary.md
main.md
random_page.md
stereotype.md
wiki_pages.md
wiki_stats.md
woman.md
Date: Sat Sep 20 17:33:12 2025 +0200 Date: Sat Sep 20 17:33:12 2025 +0200
3d_model.md 3d_model.md
acronym.md acronym.md
@ -115,19 +128,6 @@ Date: Sat Sep 20 17:33:12 2025 +0200
random_page.md random_page.md
stereotype.md stereotype.md
usa.md usa.md
wiki_pages.md
wiki_stats.md
woman.md
Date: Sun Aug 31 15:47:03 2025 +0200
3d_model.md
abstraction.md
acronym.md
communism.md
culture.md
lrs_dictionary.md
money.md
nigger.md
often_confused.md
``` ```
most wanted pages: most wanted pages:
@ -174,7 +174,7 @@ most popular and lonely pages:
- [programming](programming.md) (121) - [programming](programming.md) (121)
- [woman](woman.md) (118) - [woman](woman.md) (118)
- [art](art.md) (116) - [art](art.md) (116)
- [history](history.md) (111) - [history](history.md) (112)
- [gnu](gnu.md) (110) - [gnu](gnu.md) (110)
- [linux](linux.md) (108) - [linux](linux.md) (108)
- [bullshit](bullshit.md) (108) - [bullshit](bullshit.md) (108)