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@ -137,7 +137,7 @@ void clearScreen(void)
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}
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// Draws point to 2D ASCII screen, [0,0] means center.
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int drawPoint2D(int x, int y, char c)
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int drawPoint2D(int x, int y, char c)
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{
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x = SCREEN_W / 2 + x;
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y = SCREEN_H / 2 + y;
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@ -587,4 +587,4 @@ So the rasterization algorithm just shits out individual pixels and hands them o
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- [3d modeling](3d_model.md)
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- [software rendering](sw_rendering.md)
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- [autostereogram](autostereogram.md)
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- [autostereogram](autostereogram.md)
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