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Miloslav Ciz 2024-08-31 14:44:45 +02:00
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@ -70,15 +70,15 @@ There are different types of noise characterized by their properties such as num
- **explicit vs implicit**: Values of an implicit noise can relatively simply and quickly be computed at any given point in space whereas explicit noises require processing as a whole and therefore storage of the whole generated noise in memory.
- **tiling**: Similarly to [procedural](procgen.md) [textures](texture.md), a noise generated by an algorithm may be tiling, i.e. not having visible seams when repeated in certain dimensions.
- ...
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octave1
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@ -94,14 +94,14 @@ There are different types of noise characterized by their properties such as num
octave3
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fractal noise
@ -115,4 +115,4 @@ A super simple "poor man's noise" that can be of use sometimes is **coin flip no
TODO: code for the above, maybe even a one liner for white noise
TODO: actual Perlin noise etc., also some nice noise that's just adding some random sine waves in a fractal fashion, like a one line formula
TODO: actual Perlin noise etc., also some nice noise that's just adding some random sine waves in a fractal fashion, like a one line formula