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@ -47,11 +47,12 @@ These are some notable software renderers:
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- **[Irrlich](irrlicht.md)**: [FOSS](foss.md) game engine including a software renderer as one of its [backends](backend.md).
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- **[Jedi](jedi_engine.md)**: Old proprietary "pseudo3D" engine.
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- **[Mesa](mesa.md)**: [FOSS](foss.md) implementation of [OpenGL](opengl.md) that includes a software rasterizer.
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- **[raycastlib](raycastlib.md)**: [LRS](lrs.md) [C](c.md) 2D raycasting ("2.5D") engine most notably used in [Anarch](anarch.md).
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- **[small3dlib](small3dlib.md)**: [LRS](lrs.md) pure [C](c.md) "true 3D" rasterizer, very simple but flexible and coming with all the high level features (textures, perspective correction etc.).
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- **[raycastlib](raycastlib.md)**: [LRS](lrs.md), free [C](c.md) 2D raycasting ("2.5D") engine most notably used in [Anarch](anarch.md).
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- **[small3dlib](small3dlib.md)**: [LRS](lrs.md), free pure [C](c.md) "true 3D" rasterizer, very simple but flexible and coming with all the high level features (textures, perspective correction etc.).
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- **[SSRE](ssre.md)**: The guy who wrote [LIL](lil.md) also made this renderer named Shitty Software Rendering Engine, accessible [here](http://runtimeterror.com/tech/ssre/).
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- **[System Shock](system_shock.md) engine**: Old proprietary game engine.
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- **[TinyGL](tinygl.md)**: Implements a subset of [OpenGL](opengl.md).
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- **[Tomb Raider](tomb_raider.md)**: Famous 90s game with custom software 3D renderer.
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- **[Ultima underworld](ultima_underworld.md)**: Proprietary game featuring a very early (1992) texture mapped software 3D renderer.
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- **old [Unreal Engine](unreal_engine.md)**: One of the most mainstream popular proprietary engines nowadays featured software rendering fallbacks in early versions.
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- In general many old [games](game.md) in the 90s implemented their own software renderers. Also games on non-3D consoles such as [Gameboy Advance](gba.md) sometimes attempted simple software rendering 3D. These are the places where you can look for interesting renderers of this kind.
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