Update
This commit is contained in:
parent
f76a7c3a1c
commit
487d3a0ba6
9 changed files with 30 additions and 13 deletions
|
@ -17,6 +17,7 @@ The following are some notable game engines.
|
|||
- **id Tech 0**: Simple 2D [raycasting](raycasting.md) engine, written in [ANSI C](C.md), used mainly in [Wolf3D](wolf3d.md) (1992).
|
||||
- **id Tech 1**: [BSP](bsp.md) rendering engine used mainly in [Doom](doom.md) and Doom 2.
|
||||
- **[Chocolate Doom](chocolate_doom.md)**: Doom engine [fork](fork.md) aiming to be very similar to the vanilla version.
|
||||
- **[Crispy Doom](crispy_doom.md)**: Slight enhancement of Chocolate Doom: increased resolution ([640x480](640x480.md)) and removed hardcoded engine limits.
|
||||
- **[GZDoom](gzdoom.md)**: Another Doom fork, supports newer OpenGL etc.
|
||||
- **[PrBoom](prboom.md)**: Doom engine fork adding e.g. [OpenGL](ogl.md) support.
|
||||
- **id Tech 2**: 3D engine used mainly in [Quake](quake.md) and Quake 2, in a modified form ([GoldSrc](goldsrc.md), proprietary) also in [Half Life](half_life.md), features both GPU accelerated and [software rendering](sw_rendering.md).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue