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Miloslav Ciz 2024-08-22 22:58:37 +02:00
parent d5e4b36718
commit 4bff69ec4a
12 changed files with 2056 additions and 1813 deletions

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@ -244,7 +244,7 @@ One frame of the animation should look like this:
press key to animate
```
**PRO TIP**: It also help if you learn a bit about [photography](photo.md) because 3D usually tries to simulate [cameras](camera.md) and 3D programmers adopt many terms and concepts from photography. At least learn the very basics such as [focal length](focal_length.md), [pinhole camera](pinhole_camera.md), the "exposure triangle" (shutter speed, [aperture](aperture.md), [ISO](iso.md)) etc. You should know how focal length is related to [FOV](fov.md), what the "f number" means, how to use exposure settings to increase or decrease things like [motion blur](motion_blur.md) and [depth of field](depth_of_field.md), what [HDR](hdr.md) means etc.
**PRO TIP**: It will also help if you learn a bit about [photography](photo.md) because 3D usually tries to simulate [cameras](camera.md) and 3D programmers adopt many terms and concepts from photography. At least learn the very basics such as [focal length](focal_length.md), [pinhole camera](pinhole_camera.md), the "exposure triangle" (shutter speed, [aperture](aperture.md), [ISO](iso.md)) etc. You should know how focal length is related to [FOV](fov.md), what the "f number" means, how to use exposure settings to increase or decrease things like [motion blur](motion_blur.md) and [depth of field](depth_of_field.md), what [HDR](hdr.md) means etc.
## Mainstream Realtime 3D