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Miloslav Ciz 2024-02-13 21:57:06 +01:00
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@ -73,7 +73,7 @@ Now that we have a specification, i.e. the idea, someone has to realize it, i.e.
A new language comes to existence just as other things do -- when there is a reason for it. I.e. if someone feels there is no good language for whatever he's doing or if someone has a brilliant idea and want to write a PhD thesis or if someone smokes too much weed or if a corporation wants to control some software platform etc., a new language may be made. This often happen gradually (again, like with many things), i.e. someone just starts modifying an already existing language -- at first he just makes a few macros, then he starts making a more complex preprocessor, then he sees it's starting to become a new language so he gives it a name and makes it a new language -- such language may at first just be transpiled to another language (often [C](c.md)) and over time it gets its own full compiler. At first a new language is written in some other language, however most languages aim for **[self hosted](self_hosting.md) implementation**, i.e. being written in itself. This is natural and has many advantages -- a language written in itself proves its maturity, it becomes independent and as it itself improves, so does its own compiler. Self hosting a language is one of the greatest milestones in its life -- after this the original implementation in the other language often gets deletes as it would just be a burden to keep [maintaining](maintenance.md) it.
**So can a language be inherently fast, [bloated](bloat.md) etc.?** When we say a language is fast, bloated, memory efficient and so on, we often refer to its implementations because, as mentioned, a language is just an idea which can be implemented in many ways with different priorities and tradeoffs, so just keep in mind that talking about languages like this usually refers to the implementations. But on the other hand yes, a language CAN itself be seen as inherently having a similar property because it's simply such that its implementations more or less have to have this property. A very complicated language just cannot be implemented in a simple, non-bloated way, an extremely high level and flexible language cannot be implemented to be among the fastest -- so referring to language implementations we also a little bit refer to the language itself as an implementation reflects the abstract language's properties. **How to tell if language is bloated?** One can get an idea from several things, e.g. list of features, [paradigm](paradigm.md), size of its implementations, size of the specification, year of creation (newer mostly means more bloat) and so on. However be careful, many of these are just clues, for example small specification may just mean it's vague. Even a small self hosted implementation doesn't have to mean the language is small -- imagine e.g. a language that just does what you write in plain English; such language will have just one line self hosted implementation: "Implement yourself." But to actually [bootstrap](boot.md) the language will be immensely difficult and will require a lot of bloat.
**So can a language be inherently fast, [bloated](bloat.md) etc.?** When we say a language is fast, bloated, memory efficient and so on, we often refer to its implementations because, as mentioned, a language is just an idea which can be implemented in many ways with different priorities and tradeoffs, so just keep in mind that talking about languages like this usually refers to the implementations. But on the other hand yes, a language CAN itself be seen as inherently having a similar property because it's simply such that its implementations more or less have to have this property. A very complicated language just cannot be implemented in a simple, non-bloated way, an extremely high level and flexible language cannot be implemented to be among the fastest -- so referring to language implementations we also a little bit refer to the language itself as an implementation reflects the abstract language's properties. **How to tell if language is bloated?** One can get an idea from several things, e.g. list of features, [paradigm](paradigm.md), size of its implementations, number of implementations, size of the specification, year of creation (newer mostly means more bloat) and so on. However be careful, many of these are just clues, for example small specification may just mean it's vague. Even a small self hosted implementation doesn't have to mean the language is small -- imagine e.g. a language that just does what you write in plain English; such language will have just one line self hosted implementation: "Implement yourself." But to actually [bootstrap](boot.md) the language will be immensely difficult and will require a lot of bloat.
**Can you use multiple programming languages for one project?** Yes, though it may be a burden, so don't do it just because you can. Combining languages is possible in many ways, e.g. by embedding a [scripting](scripting.md) language into a compiled language, linking together object files produces by different languages, creating different programs that communicate over network etc.