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Miloslav Ciz 2024-06-03 21:20:36 +02:00
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Partially thanks to the release of the engine under a [FOSS](foss.md) license and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), someone allegedly even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
The major leap that Doom engine's graphics brought was unprecedented, however Doom was not just a game with good graphics, it had extremely good gameplay, legendary [music](music.md) and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer (the name *deathmatch* itself was coined by Romero during Doom multiplayer sessions), as well as a HUGE modding and mapping community. It was a success in every way -- arguably no other game has since achieved a greater revolution than Doom (no, not even [Minecraft](minecraft.md), [World of Warcraft](wow.md) etc.). Many reviews of it just went along the lines: "OK, Doom is the best game ever made. now let's just take a look at the details...".
The major leap that Doom engine's graphics brought was unprecedented, however Doom was not just a game with good graphics, it had extremely good gameplay, legendary [music](music.md) and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer (the name *deathmatch* itself was coined by Romero during Doom multiplayer sessions), as well as a HUGE modding and mapping community. It was a success in every way -- arguably no other game has since achieved a greater revolution than Doom (no, not even [Minecraft](minecraft.md), [World of Warcraft](wow.md) etc.). Many reviews of it just went along the lines: "OK, Doom is the best game ever made, now let's just take a look at the details...". The game's style was also extremely cool, as were the developers themselves, Doom was very appealing by its sincere style of simply being a pure metal/bloody/gory/demon slaying shooter without any corporate garbage stuffed in for more popularity that you'd see today. It was simply a game made by a few guys who did it the way they liked it without giving shit about anything, you won't see that anymore, Doom simply didn't pretend to be some kind of pompous, glorious work and so for example didn't give much shit about the backstory, everyone knew the game was about shooting and so they just made it a bloody shooter. John Carmack famously stated that story in a video game is like story in a porn movie -- it's expected to be there but not very important. Nowadays you may see developers try to imitate this attitude but it's always laughable, it will only ever be a pretense because the times when you could simply make a game with artistic freedom, without having to bow to managers, gender departments, publishers and other overlords are simply long gone.
The game's backstory was simple and didn't stand in the way of gameplay, it's basically about a tough marine (so called *Doomguy*) on a Mars military base slaying hordes of demons from hell, all in a rock/metal style with a lot of gore and over-the-top violence (chain saws n stuff).
Doom wasn't the first 3D game, nor was it the first FPS, there were games before that were "more 3D" in a sense -- for example flight simulators -- what was special about Doom was how it used all the graphic tricks and combined them with excellent gameplay to achieve unprecedented "immersion", such that many weren't ready for. For example Doom had fully textured environments, including floors and ceilings, which along with the fog and lighting made the player really feel present in the game despite not being able to e.g. look up and down.
As stated, the game's backstory was simple and didn't stand in the way of gameplay, it's basically about a tough marine (so called *Doomguy*) on a Mars military base slaying hordes of demons from hell, all in a rock/metal style with a lot of gore and over-the-top violence (chain saws n stuff).
Doom was followed by Doom II in 1995, which "content-wise" was basically just a data disc, the same game with new levels and some minor additions. Later there were some other releases and rereleases, notable is Doom III from 2004, Doom 2016 ("reboot") and Doom: Eternal (2020).