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Miloslav Ciz 2024-04-27 20:35:26 +02:00
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*Shape (left) and its SDF (right, distances rounded to integers).*
SDFs in computer graphics were being explored a long time ago but seem to have start to become popular since around the year 2000 when Frisken [et al](et_al.md) used adaptive SDFs as an efficient representation for 3D models preserving fine details. In 2007 [Valve](valve.md) published a paper at [SIGGRAPH](siggraph.md) showing the bitmap representation of SDF shapes that they integrated into their [Source](source_engine.md) engine.
SDFs in computer graphics were being explored a long time ago but seem to have start to become popular since around the year 2000 when Frisken [et al](et_al.md) used adaptive SDFs as an efficient representation for 3D models preserving fine details. In 2007 [Valve](valve.md) published a paper at [SIGGRAPH](siggraph.md) showing the bitmap representation of SDF shapes that they integrated into their [Source](source_engine.md) engine.
## See Also
- [dark paths](dark_path.md) (http://im.snibgo.com/darkpath.htm)