This commit is contained in:
Miloslav Ciz 2025-03-29 16:59:03 +01:00
parent 3fe12a0939
commit 651f779374
25 changed files with 1986 additions and 1969 deletions

View file

@ -4,9 +4,10 @@
Altruism means striving for the wellbeing of others, actively performing [selfless](selflessness.md) actions. It is a purely good attitude which we, the [LRS](lrs.md), fully embrace. It's no surprise that under [capitalism](capitalism.md), the rule of [evil](evil.md), altruism is commonly met with hostility or, in the better case, with ridicule.
Rightists often make an extremely funny reasoning error (probably on purpose) to justify their own [fascist](fascism.md) behavior; they claim that "altruism doesn't exist" because "altruism still seeks to satisfy one's ego and is therefore self interest". Well, firstly this is either wrong, as [selflessness](selflessness.md) isn't defined by obtaining no reward but rather by acting in the interest of others without exploiting them, and secondly even if you define self interest conveniently in a way that makes your claim technically correct, it still completely misses the point! You can behave in a good or evil way, your definitions don't matter. No matter what words you use, you are just trying to excuse fascist behavior in a situation when you can choose to not behave like a fascist -- imagine someone shooting a child and justifying it like "well, I had to do it because I wanted that child's lollipop and I can't behave without self interest because I can't define selflessness".
[Rightists](left_right.md) often make an extremely funny reasoning error (probably on purpose) to justify their own [fascist](fascism.md) behavior; they claim that "altruism doesn't exist" because "altruism still seeks to satisfy one's ego and is therefore self interest". Well, firstly this is either wrong, as [selflessness](selflessness.md) isn't defined by obtaining no reward but rather by acting in the interest of others without exploiting them, and secondly even if you define self interest conveniently in a way that makes your claim technically correct, it still completely misses the point! You can behave in a good or evil way, your definitions don't matter. No matter what words you use, you are just trying to excuse fascist behavior in a situation when you can choose to not behave like a fascist -- imagine someone shooting a child and justifying it like "well, I had to do it because I wanted that child's lollipop and I can't behave without self interest because I can't define selflessness".
## See Also
- [selflessness](selflessness.md)
- [charity](charity.md)
- [charity](charity.md)
- [charity sex](charity_sex.md)

View file

@ -14,6 +14,8 @@ To be precise, a typical assembly language is actually more than a set of nickna
**How will programming in assembly differ from your mainstream high-level programming?** Quite a lot, assembly is extremely low level, so you get no handholding or much programming "safety" (apart from e.g. CPU operation modes), you have to do everything yourself -- for example assembly languages are **untyped**, i.e. no one is going to offer or check your data types, everything is just 1s and 0s. You will also be dealing with things such as function [call conventions](call_convention.md), call stack and call frames, [interrupts](interrupt.md), overflows, [system calls](syscall.md) and their conventions, counting CPU cycles of individual instructions, looking up exact hexadecimal memory addresses, studying opcodes, defining memory segments, dealing with [endianness](endianness.md), raw [goto](goto.md) jumps, manual [memory management](memory_management.md) etc. You have no branching (if-then-else), loops or functions, you make these yourself with gotos. You can't write expressions like `(a + 3 * b) / 10`, no, you have to write every single step of how to evaluate this expression using registers, i.e. something like: load *a* to register *A*, load *b* to register *B*, multiply *B* by 3, add register *B* to *A*, divide *A* by 10. As said, you don't have any [data types](data_type.md), you have to know yourself that your variables really represent let's say a signed value so when you're dividing, you have to use signed divide instruction instead of unsigned divide -- if you mess this up, no one will tell you, your program simply won't work. And so on.
**Is assembly usable for programming complex programs?** Yes, it's perfectly possible and usable unless you're a retard, games such as Roller Coaster Tycoon or Pokemon Crystal were written in assembly, there is no reason why anything of any complexity couldn't be written in assembly.
## Typical Assembly Language
Assembly languages are usually unstructured, i.e. there are no control structures such as `if` or `while` statements: these have to be manually implemented using labels and jump ([goto](goto.md), branch) instructions. There may exist macros that mimic control structures. The typical look of an assembly program is however still a single column of instructions with arguments, one per line, each representing one machine instruction.

View file

@ -1,6 +1,6 @@
# Chess
Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). In video game terms we might sort it into the turn-based strategy genre, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.).
Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). To the common folk familiar with video games it could be described as a turn-based strategy, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.). In [2020s](21st_century.md) the game received more mainstream attention and popularity, which under [capitalism](capitalism.md) means a disaster, influx of [toxicity](toxic.md) and [SJWs](sjw.md), commercialization, "chess platforms" full of [ads](marketing.md) and [microrape](microtheft.md), retarded influencers, [women](woman.md), [furries](furry.md), [trannies](tranny.md), [anticheating](cheating.md) malware, idiotic propaganda movies and much more -- this crap is to be avoided. It has to be especially stressed that chess is **NOT** an "esport".
{ There is a nice black and white indie movie called *Computer Chess* about chess programmers of the 1980s, it's pretty good, very oldschool, starring real programmers and chess players, check it out. ~drummyfish }
@ -15,13 +15,13 @@ Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-play
- It is a source of many interesting [mathematical](math.md) and programming challenges.
- It seems to strike the right balance of simplicity and complexity, it is very simple but not so trivial as to be ever solved in a foreseeable future.
Many however see [go](go.md) as yet a more [beautiful](beauty.md) game: a more minimal, yet more difficult one, with a completely unique experience.
Chess is a marvelous game but not a perfect one, many still perceive [go](go.md) as the supreme king of board games, yet more [beautiful](beauty.md), both more minimal and more difficult to master, with playing experience unlike any other. Thankfully there is no need to choose one or the other -- why not play both? :)
**Where to play chess online?** There exist many [servers](server.md) such as https://chess.com or https://chess24.com -- however these ones are proprietary and toxic, NEVER use them. { The cocsuckers from chess.com just started to hardcore spam my mail when I registered there lol. ~drummyfish } A much better one is **Lichess** ([libre](libre.md) chess) at https://lichess.org which is not only [FOSS](foss.md), but also gratis, without [ads](marketing.md) and is actually superior in all ways even to the proprietary sites, allowing users to run their own bots, offering [public domain](public_domain.md) database of all the games and positions, [API](api.md), analysis board, puzzles, chess variants, minigames, TV and much more -- however it requires [JavaScript](js.md). Another server, a more [suckless](suckless.md) one, is **Free Internet Chess Server** (FICS) at https://www.freechess.org/ -- on this one you can play through telnet (`telnet freechess.org 5000`) or with graphical clients like pychess. Online servers usually rate players with Elo/Glicko just like FIDE, sometimes there are computer opponents available, chess puzzles, variants, analysis tools etc.
**Where to play chess online?** It won't come as a surprise that many chess [servers](server.md) exist, such as https://chess.com or https://chess24.com -- however these ones are [proprietary](proprietary.md), shitty, cancerous and unusable, NEVER touch them. { The cocsuckers from chess.com just started to hardcore spam my mail when I registered there lol. ~drummyfish } A much better one is **Lichess** ([libre](libre.md) chess) at https://lichess.org which is not only [FOSS](foss.md), but also gratis, without [ads](marketing.md) and is actually superior in all ways even to the proprietary sites, allowing users to run their own bots, offering [public domain](public_domain.md) database of all the games and positions, [API](api.md), analysis board, puzzles, chess variants, minigames, TV and much more -- however it requires [JavaScript](js.md). Another server, a more [suckless](suckless.md) one, is **Free Internet Chess Server** (FICS) at https://www.freechess.org/ -- on this one you can play through telnet (`telnet freechess.org 5000`) or with graphical clients like pychess. Online servers usually rate players with Elo/Glicko just like FIDE, sometimes there are computer opponents available, chess puzzles, variants, analysis tools etc.
Chess as a game is not and cannot be [copyrighted](copyright.md), but **can chess games (moves played in a match) be copyrighted?** Thankfully there is a pretty strong consensus and precedence that say this is not the case, even though [capital worshippers](capitalism.md) try to play the intellectual property card from time to time (e.g. 2016 tournament organizers tried to stop chess websites from broadcasting the match moves under "trade secret protection", unsuccessfully).
**Chess and [IQ](iq.md)/intelligence** (a quite comprehensive summary of the topic is available here: http://www.billwallchess.com/articles/IQ.htm): there is a debate about how much of a weight general vs specialized intelligence, IQ, memory and pure practice have in becoming good at chess. It's not clear at all, everyone's opinion differs. A popular formula (Levitt equation) states that *highest achievable Elo = 1000 + 10 * IQ*, though its accuracy and validity are of course highly questionable. All in all this is probably very similar to language learning: obviously some kind of intelligence/talent is needed to excel, however chess is extremely similar to any other sport in that putting HUGE amounts of time and effort into practice (preferably from young age) is what really makes you good -- without practice even the biggest genius in the world will be easily beaten by a casual chess amateur, and even a relatively dumb man can learn chess very well under the right conditions (just like any dumbass can learn at least one language well); many highest level chess players admit they sucked at math and hated it. As one starts playing chess, he seems to more and more discover that it's really all about studying and practice more than anything else, at least up until the highest master levels where the genius gifts a player the tiny nudge needed for the win -- at the grandmaster level intelligence seems to start to matter more. Intelligence is perhaps more of an accelerator of learning, not any hard limit on what can be achieved, however also just having fun and liking chess (which may be just given by upbringing etc.) may have similar accelerating effects on learning. Really the very basics can be learned by literally ANYONE, then it's just about learning TONS of concepts and principles (and automatizing them), be it tactical patterns (forks, pins, double check, discovery checks, sacrifices, smothered mates, ...), good habits, positional principles (pawn structure, king safety, square control, piece activity, ...), opening theory (this alone takes many years and can never end), endgame and mating patterns, time management etcetc.
**Chess and [IQ](iq.md)/intelligence** (a quite comprehensive summary of the topic is available here: http://www.billwallchess.com/articles/IQ.htm): there is a debate about how much of a weight general vs specialized intelligence, IQ, memory and pure practice have in becoming good at chess. It's not clear at all, everyone's opinion differs. A popular formula (Levitt equation) states that *highest achievable Elo = 1000 + 10 * IQ*, though its accuracy and validity are of course highly questionable. All in all this is probably very similar to language learning: obviously some kind of intelligence/talent is needed to excel, however chess is extremely similar to any other sport in that putting HUGE amounts of time and effort into practice (preferably from young age) is what really makes you good -- without practice even the biggest genius in the world will be easily beaten by a casual chess amateur, and even a relatively dumb man can learn chess very well under the right conditions (just like any dumbass can learn at least one language well); many highest level chess players admit they sucked at math and hated it. As one starts playing chess, he seems to more and more discover that it's really all about studying and practice more than anything else, at least up until the highest master levels where the genius gifts a player the tiny nudge needed for the win -- at the grandmaster level intelligence seems to start to matter more. Intelligence is perhaps more of an accelerator of learning, not any hard limit on what can be achieved, however also just having fun and liking chess (which may be just given by upbringing etc.) may have similar accelerating effects on learning. Really the very basics can be learned by literally ANYONE, then it's just about learning TONS of concepts and principles (and automatizing them), be it tactical patterns (forks, pins, double check, discovery checks, sacrifices, deflections, smothered mates, ...), good habits, positional principles (pawn structure, king safety, square control, piece activity, ...), opening theory (this alone takes many years and can never end), endgame and mating patterns, time management etcetc.
{ NOTE (speculative): I think I've heard some research suggested that it's not so much the spatial/visual part of the brain that's responsible for playing chess but rather the language part, it really seems like learning chess might be more similar to learning a foreign language -- it takes about the same time to become "fluent" at chess and the key to being good at it is starting at young age. I.e. the relationship of chess and intelligence is probably similar to that of language learning and intelligence. ~drummyfish }
@ -31,7 +31,7 @@ Fun fact 2: in 2022 a chess playing robot took and broke a finger of a 7 year ol
**How to play chess with yourself?** Should you lack a computer or humans to play against, you may try playing against yourself, however playing a single game against oneself doesn't really work, you know what the opponent is trying to do -- not that it's not interesting, but it's more of a search for general strategies in specific situations rather than actually playing a game. One way around this could be to play many games at once (you can use multiple boards but also just noting the positions on paper as you probably won't be able to set up 100 boards); every day you can make one move in some selected games -- randomize the order and games you play e.g. with dice rolls. The number of games along with the randomized order should make it difficult for you to remember what the opponent (you) was thinking on his turn. Of course you can record the games by noting the moves, but you may want to cover the moves (in which case you'll have to be keeping the whole positions noted) until the game is finished, so that you can't cheat by looking at the game history while playing. If this method doesn't work for you because you can keep up with all the games, at least you know you got real good at chess :) { This is an idea I haven't tried yet, I'm leaving it here as a note, will probably try it one day. ~drummyfish } Also check out single player chess variants.
**Is there any luck or [randomness](randomness.md) in chess?** Not in the rules of game itself of course, there is no dice rolling and there is no hidden information, however luck and randomness is present in the meta game (playing as white vs black may be decided randomly, your opponent may be assigned to you randomly etc.) and then [de facto](de_facto.md) in the fact that although no information is hidden, no one can ever have a complete information due to the sheer complexity of the game, so in practice playing chess involves risk, intuition and educated guessing at any human and superhuman (computer) level. So chess players do commonly talk about luck, outcome of a game is always a matter of probability which is however given by the relative skill of both players. Probability of a hobbyist beating professional in a fair game, unlike e.g. in some card games, can effectively be considered [zero](zero.md).
**Is there any luck or [randomness](randomness.md) in chess?** Not in the rules itself of course, there are no dice and hidden [information](information.md), but still luck and randomness is present in the meta game (playing as white vs black may be decided randomly, your opponent may be assigned to you randomly etc.) and then [de facto](de_facto.md) in the fact that although no information is hidden, no one can ever have a complete information due to the sheer complexity of the game, so in practice playing chess involves risk, intuition and educated guessing at any human and superhuman (computer) level. So chess players do commonly talk about luck, outcome of a game is always a matter of [probability](probability.md) which is however given by the relative skill of both players. Computer chess engines evaluate positions probabilistically, i.e. telling the probability of white versus black winning, even though in theory a perfect play from any given position has a strictly determined outcome: win, loss or draw. So not even best computers can consider chess completely determined. In human play probability of a hobbyist beating professional in a fair game, unlike e.g. in some card games, can effectively be considered [zero](zero.md), which indeed proves chance plays a minimal role.
## Chess In General
@ -56,11 +56,11 @@ At the competitive level **clock** (so called *time control*) is used to give ea
Currently the best player in the world -- and probably best player of all time -- is pretty clearly Magnus Carlsen (born 1990), a [white](white.md) man from Norway with Elo rating 2800+. He just keeps beating all the other top players effortlessly, he was winning the world championship over and over before giving up the title out of boredom.
During the [covid](covid.md) pandemic (circa 2020) chess has experienced a small boom among normies and [YouTube](youtube.md) chess channels have gained considerable popularity. This boosted chess as such and gave rise to [memes](meme.md) such as the bong cloud opening popularized by a top player and streamer Hikaru Nakamura; the bong cloud is an intentionally [shitty](shit.md) opening that's supposed to taunt the opponent (it's been even played in serious tournaments [lol](lol.md)).
During the [covid](covid.md) pandemic (circa 2020) chess has experienced a small boom among [normies](npc.md) and [YouTube](youtube.md) chess channels have gained considerable popularity. This boosted chess as such and gave rise to [memes](meme.md) such as the bong cloud opening popularized by a top player and streamer Hikaru Nakamura; the bong cloud is an intentionally [shitty](shit.md) opening that's supposed to taunt the opponent (it's been even played in serious tournaments [lol](lol.md)).
**White is generally seen as having a slight advantage over black** (just like in [real life](irl.md) lol). This is because he always has the first move -- statistics confirm the claim as white on average wins a little more often (even in the world of computers which is spared of psychological factors). The advantage is very small, estimated by engines to be around a very small fraction of a pawn, and this slight imbalance doesn't play such as big role in beginner and intermediate games but starts to become apparent in master games where the play can be very equal. How big the advantages is exactly is a matter of ongoing debate, most people are of the opinion there exists a small advantage for the white (with imperfect, human play, i.e. that white plays easier, has more choices, tolerates slightly less accurate play), though most experts think chess is a draw with perfect play (pro players can usually quite safely play for a draw and secure it if they don't intend to win; world championships mostly consist of drawn games as really one player has to make a mistake to allow the other one to win). Minority of experts think white has theoretical forced win. Probably only very tiny minority of people think white doesn't have any advantage or even that black is in a better overall position. Some argue that even if black doesn't have an overall advantage, he still has a number of smaller advantages over white, as it's true that sometimes the obligation to make a move may be a disadvantage (this is called [zugzwang](zugzwang.md)). It's for example true that the theoretical fastest possible checkmate is delivered by black, not white. Probably no one thinks black has a forced win though, but as that's not disproved yet so maybe someone actually believes it.
**Blindfold play**: it's quite impressive that very good players can play completely blindfold, without any actual chessboard, and some can even play many games simultaneously this way. This is indeed not easy to do and playing blindfold naturally decreases one's strength a bit (it seems this is more of a case on lower level of play though). It is however not the case that only an exceptional genius could play this way, probably anyone can learn it, it's just a matter of training (it's a matter of developing an efficient mental representation of the board rather than actually exactly remembering the whole board -- in psychology called *chunking*). Probably all masters (above FIDE ELO 2000) can play blindfold. They say the ability comes naturally just by playing countless games. How to learn playing blindfold then? Just play a lot of chess, it will come naturally -- this is the advice probably most often given. However if you specifically wish to learn blindfold play, you may focus on it, e.g. by training blindfold against very weak computer. Some software chess boards offer a mode in which one can see the position and color of all men but not which type they are -- this may perhaps be a good start. It may possibly also be done very gradually -- for example start by covering just part of the board and every week cover yet more squares; eventually you'll have them all covered.
**Blindfold play**: it's quite impressive that very good players can play completely blindfold, without any actual chessboard, and some can even play many games simultaneously this way. This is indeed not easy to do and playing blindfold naturally decreases one's strength a bit (it seems this is more of a case on lower level of play though). It is however not the case that only an exceptional genius could play this way, probably anyone can learn it, it's just a matter of training (it's a matter of developing an efficient mental representation of the board rather than actually exactly remembering the whole board -- in psychology called *chunking*). Probably all masters (above FIDE ELO 2000) can play blindfold. They say the ability comes naturally just by playing countless games. How to learn playing blindfold then? Just play a lot of chess, it will come naturally -- this is the advice probably most often given. However if you specifically long with your whole heart to just learn blindfold play as a cool party trick, you may focus on it, e.g. by training blindfold against a very weak computer { Smolchess is IDEAL for this :] ~drummyfish }. Some software chess boards offer a mode in which one can see the position and color of all men but not which type they are -- this may perhaps be a good start. It may possibly also be done very gradually -- for example start by covering just part of the board and every week cover yet more squares; eventually you'll have them all covered.
On **perfect play**: as stated, chess is unlikely to be ever solved so it is unknown if chess is a theoretical forced draw or forced win for white (or even win for black), however many simplified endgames and some simpler chess variants have already been solved. Even if chess was ever solved, it is important to realize one thing: **perfect play may be unsuitable for humans** and so even if chess was ever solved, it might have no significant effect on the game played by humans. Imagine the following: we have a chess position in which we are deciding between move *A* and move *B*. We know that playing *A* leads to a very good position in which white has great advantage and easy play (many obvious good moves), however if black plays perfectly he can secure a draw here. We also know that if we play *B* and then play perfectly for the next 100 moves, we will win with mathematical certainty, but if we make just one incorrect move during those 100 moves, we will get to a decisively losing position. While computer will play move *B* here because it is sure it can play perfectly, it is probably better to play *A* for human because human is very likely to make mistakes (even a master). For this reason humans may willingly choose to play mathematically worse moves -- it is because a slightly worse move may lead to a safer and more comfortable play for a human. This fact has also recently been demonstrated by a modified Leela engine that specifically focuses on handicapped play (playing without one knight or rook) against humans -- even though Stockfish is objectively a better engine than Leela, this specific Leela version achieves better results under stated conditions, i.e. it more often beats human grandmasters in odds games, and that's because it learned to play moves that are not objectively methematically best, but rather best AGAINST HUMANS, i.e. creating confusion, tension, tricky and unusual situations and psychological pressure that favor precise engines.
@ -166,7 +166,7 @@ The individual men and their movement rules are (no man can move beyond another,
**Check**: If the player's king is attacked, i.e. it is immediately possible for an enemy man to capture the king, the player is said to be in check. A player in check has to make such a move as to not be in check after that move.
A player cannot make a move that would leave him in check!
A player cannot make a move that would leave him in check! This also implies that the two kings on the board can never stand right next to each other (this can be remembered by reminding oneself the kings aren't [gay](gay.md) and don't want to touch each other).
**Castling**: If a player hasn't castled yet and his king hasn't been moved yet and his kingside (queenside) rook hasn't been moved yet and there are no men between the king and the kingside (queenside) and the king isn't and wouldn't be in check on his square or any square he will pass through or land on during castling, short (long) castling can be performed. In short (long) castling the king moves two squares towards the kingside (queenside) rook and the rook jumps over the king to the square immediately on the other side of the king.
@ -440,7 +440,7 @@ Some general tips and rules of thumb, mostly for beginners:
- Don't bring the queen out too early, the opponent can harass it and get ahead in development.
- Learn some universal setup openings or "systems" to play, e.g. London, King's Indian, the hippo etc.
- Develop your men before attacking, usually knights go out before bishops, bishops are well placed on the longest diagonals as "snipers".
- Learn basic tactics, especially **forks** (attacking two or more men at once so that one of them cannot escape capture) and **pins** (attack one man so that if he moves out of the way he will expose another one to be captured), but also other things like double checks, sacrifices etc.
- Learn basic tactics, especially **forks** (attacking two or more men at once so that one of them cannot escape capture) and **pins** (attack one man so that if he moves out of the way he will expose another one to be captured), but also other things like double checks, sacrifices, deflections etc.
- Learn basic types of checkmates and mating patterns, for example mating with two rooks, with king and queen, back rank mates (especially dangerous when starting, always make an escape square), smothered mates, how not to stalemate etc.
- Watch out for hanging pieces! You usually want to have everything guarded.
- King safety is extremely important until endgame, castle very early but not extremely early. In the endgame (with queens out) king joins the battle as another active man.

View file

@ -8,7 +8,7 @@ NOTE: Besides corporations there also exist non-corporate companies -- privately
The most basic fact to know about corporations is that **100% of everything a corporation ever does is done 100% solely for maximizing its [own benefit](self_interest.md) for any cost, with no other reason, with 0 [morality](morality.md) and without any consideration of consequences and collateral damage**. There is no difference between a corporation and a drug cartel, for example, besides legality of their existence, their motives are exactly the same, it's just that corporations are yet much larger, more powerful and less legally limited. If a corporation could make 1 cent by raping 1000000000 children and get away with it, it would do so immediately without any hesitation and any regret. This is very important to keep in mind. Now try to not get depressed upon realization that corporations are those to whom we gave power and who are in almost absolute control of the world.
**Corporation is not a human, it has zero sense of morality and no emotion.** The most basic error committed by retards is to reply to this argument with "but corporations are run by humans". This is an extremely dangerous argument because somehow 99.999999999999999999% people believe this could be true and accept it as a comforting argument so that they can continue their daily lives and do absolutely nothing about the disastrous state of society. The argument is of course completely false for a number of reasons: firstly corporations exclusively hire psychopaths for manager roles -- any corporation that doesn't do this will be eliminated by natural selection of the market environment because it will be weaker in a [fight](fight_culture.md) against other corporations, and its place will be taken by the next aspiring corporation waiting in line. Secondly corporations are highly sophisticated machines that have strong **mechanisms preventing any ethical behavior** -- for example division of labor in the "[just doing my job](just_doing_my_job.md)"/"[everyone does it](everyone_does_it.md)" style allows for many people collaborating on something extremely harmful and unethical without any single one feeling responsibility for the whole, or sometimes without people even knowing what they are really collaborating on. Saying corporation is like a human because it contains humans is like saying a human is like water because he's in big part composed of water.
**Corporation is not a human, it has zero sense of morality and no emotion.** The most basic of errors committed by retards is to reply to this argument with "but corporations are run by humans". This is an extremely dangerous argument because somehow 99.999999999999999999% people believe this could be true and accept it as a comforting argument so that they can continue their daily lives and do absolutely nothing about the disastrous state of society. The argument is of course completely false for a number of reasons: firstly corporations exclusively hire psychopaths for manager roles -- any corporation that doesn't do this will be eliminated by natural selection of the market environment because it will be weaker in a [fight](fight_culture.md) against other corporations, and its place will be taken by the next aspiring corporation waiting in line. Secondly corporations are highly sophisticated machines that have strong **mechanisms preventing any ethical behavior** -- for example division of labor in the "[just doing my job](just_doing_my_job.md)"/"[everyone does it](everyone_does_it.md)" style allows for many people collaborating on something extremely harmful and unethical without any single one feeling responsibility for the whole, or sometimes without people even knowing what they are really collaborating on. Saying corporation is like a human because it contains humans is like saying a human is like water because he's in big part composed of water.
Somehow people are surprised when they see let's say a game company make huge hypes and promises of revolutionary new games and then delivering a completely different, absolutely shitty product (e.g. Warcraft Reforged, GTA "definitive" edition, Cyberpunk and countless other scams) -- "How can this company be so evil and lie so blatantly? Don't they know lying is bad? How can they promise something they can't make? Don't they care about their customers? Don't they think this will make people sad?" Of course not, lying is profitable and there is no one who's to blame in the company -- the [marketing](marketing.md) department's task is to just maximize hype and attention, their job is only to make promises and they know it's the developer's job to deliver on those promises, and on the other hand the developer's job is to just do what he can and not care about marketing and PR, from his point of view unrealistic promise is the marketing department's fail. I.e. both are just doing their job, they don't even have any other choice (else they get fired), no one is responsible, no one feels any guilt. This is a corporation using human intelligence while removing human conscience.
@ -28,7 +28,7 @@ There is probably nothing we can do to stop corporations from taking over the wo
## List Of Ethical Corporations
The following is a complete list of all ethical corporation in history:
The following is a complete list of all ethical corporations in history:
## See Also

View file

@ -16,18 +16,17 @@ Drummyfish has a personal website at [www.tastyfish.cz](https://www.tastyfish.cz
Photos of drummyfish: [young](https://cloud.disroot.org/apps/files_sharing/publicpreview/4E36WS5ZN42pasg?file=/me/156%20-%20sQNYr3g.png&fileId=122364667&x=1280&y=800&a=true), [older](https://upload.wikimedia.org/wikipedia/commons/2/26/Drummyfish_profile_photo.png) (after being confronted with real life) and [naked](https://commons.wikimedia.org/wiki/File:Drummyfish_naked_all_sides_beard.png).
Drummyfish experiences a lot of discrimination but still doesn't hate his discriminators. As a straight white male in [21st century](21st_century.md) drummyfish is a victim of regular discrimination and racism in form of social revenge for historical events he has nothing to do with. Drummyfish is not covid vaccinated -- for this he was sorted into the second class of citizens during the covid pandemic and experienced another form of discrimination, e.g. what today would be called a "verbal abuse", segregation and so on. He never had covid. As a [Slav](slav.md) he comes from an ancestry of slaves, so in [America](usa.md) he would be called a [hero](hero_culture.md). Drummyfish was baptized and is NOT circumcised. He has hallux varus (foot toes weirdly spaced from the rest of the fingers) -- this makes him be able to grab things with his feet and climb trees well, like a monkey.
Drummyfish experiences a lot of discrimination but still doesn't hate his discriminators. As a straight white male in [21st century](21st_century.md) drummyfish is a victim of regular discrimination and racism in form of social revenge for historical events he has nothing to do with. Drummyfish is not covid vaccinated -- for this he was sorted into the second class of citizens during the covid pandemic and experienced another form of discrimination, e.g. what today would be called a "verbal abuse", segregation and so on. He never had covid. As a [Slav](slav.md) he comes from an ancestry of slaves, so in [America](usa.md) he would be called a [hero](hero_culture.md). Drummyfish was baptized and is NOT circumcised. He has [hallux varus](body_shaming.md) (foot toes oddly spaced from the rest of the fingers) -- this makes him be able to grab things with his feet and climb trees well, like a monkey.
Drummyfish's real name is Miloslav (NOT Miroslav) Číž, he was
born in the blessed year [1990](1990.md), on 24th of August, and lives in Moravia, [Czech Republic](czechia.md), [Earth](earth.md) (he rejects the concept of a country/[nationalism](nationalism.md), the info here serves purely to specify a location). He spent his childhood happily in times when [memes](meme.md) didn't exist yet, when people didn't even have computers, cell phones and [Internet](internet.md) at home. Nowadays has a tiny caravan inawoods. He is the only man on [Earth](earth.md) who hates the country in which he happened to come out of vagina. He is a more or less straight [male](man.md) of the [white](white.md) [race](race.md). He started programming at high school in [Pascal](pascal.md), then he went on to study [compsci](compsci.md) (later focused on [computer graphics](graphics.md)) in a Brno University of Technology and got a [master's degree](msc.md) in 2017, however he subsequently refused to find a job in the industry, partly because of his views (manifested by [LRS](lrs.md)) and partly because of mental health issues. He rather chose to stay closer to the working class and do less harmful [slavery](job.md) such as cleaning and physical [spam](spam.md) distribution, and continues [hacking](hacking.md) on his programming (and other) projects in his spare time in order to be able to do it with absolute freedom.
Drummyfish's real name is Miloslav (NOT Miroslav) Číž, he was born in the blessed year [1990](1990.md), on 24th of August, and lives in Moravia, [Czech Republic](czechia.md), [Earth](earth.md) (he rejects the concept of a country/[nationalism](nationalism.md), the info here serves purely to specify a location). He spent his childhood happily in times when [memes](meme.md) didn't exist yet, when households didn't normally have computers, yet alone [Internet](internet.md), and people didn't even own cell phones, when TV with three channels in total was the peak of technology. Drummyfish's family got their first computer in 1997, with [Windows](windows.md) 3.1, of course, without any access to the [Internet](internet.md), just plain old horizontal-case PC with CRT, ball [mouse](mouse.md) and a floppy drive. At that time he became fascinated with games such as [Wolf3D](wold3d.md) and Duke Nukem 2 -- that's when he decided he wanted to one day be making his own [games](game.md). He became deeply fascinated with computers, cell phones and video games and asked himself "How are video games made? How is it possible to program ANYTHING?". He thought about this before sleep and even came up with an idea of [flowcharts](flowchart.md), a visual language with which it would be possible to "program anything". Even though his family didn't have too much money, he cried and cried all days until he achieved a [Gameboy](gameboy.md) Color, and later on even Gameboy Advance! He was extremely happy about it and played [Pokemon](pokemon.md) (Yellow, Crystal and Emerald) all day and night, however many years later he would realize the Gameboys were nowehere to be found and therefore lost -- what a disaster! As the family PC got upgraded, he was able to start playing the newest hits and came to love especially [Warcraft III](warcraft3.md) (played as Orc), [Trackmania](trackmania.md), [Quake 3](quake3.md), The Elder Scrolls (Morrowind, Oblivion, Skyrim) and much later also [World of Warcraft](wow.md) (since vanilla, quit during WotLK, played tauren warrior named *Drummy*). His family acquired permanent Internet connection at home in 2006, as drummyfish was leaving elementary school.
{ Why doxx myself? Following the [LRS](lrs.md) philosophy, I believe information should be free. [Censorship](censorship.md) -- even in the name of [privacy](privacy.md) -- goes against information freedom. We should live in a society in which people are moral and don't abuse others by any means, including via availability of their private information. And in order to achieve ideal society we have to actually live it, i.e. slowly start to behave as if it was already in place. Of course, I can't tell you literally everything (such as my passwords etc.), but the more I can tell you, the closer we are to the ideal society. ~drummyfish }
He likes many things such as animals, peace, [freedom](freedom.md), [programming](programming.md), [math](math.md) and [games](game.md). Drummyfish used to be a semi-pro at [Xonotic](xonotic.md) and [OpenArena](openarena.md), had dedicated years to the them (even though he despises [competitive](competition.md) behavior [in real life](irl.md)) but he quit the games after Xonotic developers fucked the game up at which time he also realized the games kind of enslaved him -- he misses the games and some of the players a little bit but has in general been a bit happier not playing them. He plays piano and drums a little bit and tries to pick up new things like [chess](chess.md), [go](go.md), crocheting or [language](human_language.md) learning (he speaks [Czech](czech.md)/Slovak natively, [English](english.md), a bit of [Spanish](spanish.md) and a few animal languages, mainly [cat](cat.md), [dog](dog.md) and a little bit of chicken). He has [no sense of smell](anosmia.md) (since birth). He is around 175 cm tall, right handed and has blood type AB. According to the psychology astrology he is [INTJ](intj.md), and also has mild [synesthesia](synesthesia.md). He got [IQ](iq.md) measured quite high by Mensa but he think it's basically [bullshit](bullshit.md), he's pretty slow at mental calculations and quite retarded at many things. For [fun](fun.md) drummyfish likes to stalk (online) and triangulate various people, from video clues he was able to track down for example [Luke Smith](luke_smith.md) and Chessbrah house. As a kid he used to draw a comic called *Ted The Supercrow* (now scanned, translated and released under [CC0](cc0.md)).
He likes many things such as animals, peace, [freedom](freedom.md), [programming](programming.md), [math](math.md) and [games](game.md). Drummyfish used to be a """pro""" at [Xonotic](xonotic.md) and [OpenArena](openarena.md), had dedicated years to the them (even though he despises [competitive](competition.md) behavior [in real life](irl.md)) but he quit the games after Xonotic developers fucked the game up at which time he also realized the games kind of enslaved him -- he misses the games and some of the players a little bit but has in general been a bit happier not playing them. He plays piano and drums a little bit and tries to pick up new things like [chess](chess.md), [go](go.md), crocheting or [language](human_language.md) learning (he speaks [Czech](czech.md)/Slovak natively, [English](english.md), a bit of [Spanish](spanish.md) and a few animal languages, mainly [cat](cat.md), [dog](dog.md) and a little bit of chicken). He has [no sense of smell](anosmia.md) (since birth). He is around 175 cm tall, right handed and has blood type AB. According to the psychology astrology he is [INTJ](intj.md), and also has mild [synesthesia](synesthesia.md). He got [IQ](iq.md) measured quite high by Mensa but he think it's basically [bullshit](bullshit.md), he's pretty slow at mental calculations and quite retarded at many things. For [fun](fun.md) drummyfish likes to stalk (online) and triangulate various people, from video clues he was able to track down for example [Luke Smith](luke_smith.md) and Chessbrah house. As a kid he used to draw a comic called *Ted The Supercrow* (now scanned, translated and released under [CC0](cc0.md)).
Before becoming a kind of schizo, he used to be relatively normal, even had a girlfriend for a while -- for a long time he was a [proprietary](proprietary.md) [Windows](windows.md) normie, using [Facebook](facebook.md) and playing mainstream video games. During childhood and adolescence he loved especially [Warcraft III](warcraft3.md) (played as Orc), [Pokemon](pokemon.md) games (Yellow, Crystal, Emerald), [Trackmania](trackmania.md), [Quake 3](quake3.md), The Elder Scrolls (Morrowind, Oblivion, Skyrim) and also [World of Warcraft](wow.md) (since vanilla, quit during WotLK, played tauren warrior named *Drummy*). In the university he started using GNU/Linux because it was convenient for the school work, but still mostly used Windows. Only near the end of his studies he became more interested in [FOSS](foss.md), after reading [Richard Stallman](rms.md)'s biography. At the beginning he promoted "[open source](open_source.md)" and used [soynet](soynet.md) platforms such as [Fediverse](fediverse.md), later on he found the [suckless](suckless.md) website and was enlightened by [minimalism](minimalism.md); he also started to see through the evils of [open $ource](open_source.md), [capitalism](capitalism.md) and other things and refused to conform, which led him to the path of becoming the aforementioned schizo.
Before becoming a kind of schizo, he used to be relatively normal, even had a girlfriend for a while -- for a long time he was a [proprietary](proprietary.md) [Windows](windows.md) normie, using [Facebook](facebook.md) and playing mainstream video games. In the university he started using GNU/Linux because it was convenient for the school work, but still mostly used Windows. Only near the end of his studies he became more interested in [FOSS](foss.md), after reading [Richard Stallman](rms.md)'s biography. At the beginning he promoted "[open source](open_source.md)" and used [soynet](soynet.md) platforms such as [Fediverse](fediverse.md), later on he found the [suckless](suckless.md) website and was enlightened by [minimalism](minimalism.md); he also started to see through the evils of [open $ource](open_source.md), [capitalism](capitalism.md) and other things and refused to conform, which led him to the path of becoming the aforementioned schizo.
In 2012 drummyfish fell into deep [depression](depression.md) and became convinced he was going blind, he became desperate and cried all the time, additionally falling into a kind of hardcore burnout and extreme exhaustion, headaches etc., he had to postpone his studies and take a year off -- since then his psychological issues started to worsen, it took around two years just to somewhat recover, however a similarly devastating breakdown came again in 2015 after a failed attempt at discontinuing antidepressants, again requiring a year off for recovery. Since then he would start suffering regular depressive episodes and constant worsening anxiety. In 2019 drummyfish has written a "manifesto" of his ideas called **Non-Competitive Society** that describes the political ideas of an ideal society. It is in the [public domain](public_domain.md) under [CC0](cc0.md) and available for download online and was translated to more than zero languages. Around 2020 he spent a few months in mental hospital. Since then he was forced to do various slaveries such as newspaper and spam distribution (on a bicycle), janitor/cleaner, night guard at a factory etc. Some time around 2023 he bought a tiny caravan inawoods and plans to live there, away from society. Also in 2023 he lost 30 kg thanks to a combination of diet and depression.
In 2012 drummyfish fell into deep [depression](depression.md) and became convinced he was going blind, he became desperate and cried all the time, additionally falling into a kind of hardcore burnout and extreme exhaustion, headaches etc., he had to postpone his studies and take a year off -- since then his psychological issues started to worsen, it took around two years just to somewhat recover, however a similarly devastating breakdown came again in 2015 after a failed attempt at discontinuing antidepressants, again requiring a year off for recovery. Since then he would start suffering regular depressive episodes and constant worsening anxiety, eventually resulting in loss of all real life friends and a level of isolation just shy of [Hikikomori](hikikomori.md). In 2019 drummyfish has written a "manifesto" of his ideas called **Non-Competitive Society** that describes the political ideas of an ideal society. It is in the [public domain](public_domain.md) under [CC0](cc0.md) and available for download online and was translated to more than zero languages. Around 2020 he spent a few months in mental hospital. Since then he was forced to do various slaveries such as newspaper and spam distribution (on a bicycle), janitor/cleaner, night guard at a factory etc. Some time around 2023 he bought a tiny caravan inawoods and plans to live there, away from society. Also in 2023 he lost 30 kg thanks to a combination of diet and depression. Nowadays he has a tiny one-room caravan inawoods. He is the only man on [Earth](earth.md) who hates the country in which he happened to come out of vagina. He is a more or less straight [male](man.md) of the [white](white.md) [race](race.md). He started programming at high school in [Pascal](pascal.md), then he went on to study [compsci](compsci.md) (later focused on [computer graphics](graphics.md)) in a Brno University of Technology and got a [master's degree](msc.md) in 2017, however he subsequently refused to find a job in the industry, partly because of his views (manifested by [LRS](lrs.md)) and partly because of mental health issues. He rather chose to stay closer to the working class and do less harmful [slavery](job.md) such as cleaning and physical [spam](spam.md) distribution, and continues [hacking](hacking.md) on his programming (and other) projects in his spare time in order to be able to do it with absolute freedom.
**Drummyfish is from the alternative, good far [future](future.md)** (one that won't happen but would happen if [LRS](lrs.md) was realized), he comes from a society several thousand to possibly millions years ahead -- if you want to talk to a man from the future, talk to drummyfish. How is it possible? Imagine you traveled back to cavemen times, times when no one knew the wheel and couldn't count beyond 10, when it was normal for people to perform ritual sacrifices of human and so on -- imagine yourself at this time, telling people "you don't have to sacrifice this guy, it's no good" or "you can use wheel to transfer these stones to save 90% of your current effort" and the cavemen being like "[LMAO](lmao.md) you schizo, that will never work, humans have to be sacrificed, society can't work without it, stop your utopia bullshit" and "LMAO wheel? What's that schizo shit? It won't work, we don't even have to try. Our top [shamanism](soyence.md) popularizator says it's BS so we believe him. Numbers beyond 10? You mean infinity? You have some demons in you, take your potions." You would literally be a man from the future in the past, and that is what drummyfish is nowadays. Drummyfish says things like "stop [competition](competition.md)", "stop nationalism", "stop bullshit like political correctness", "adopt true [minimalism](minimalism.md)", and people are like "LMAO stop that utopia bullshit [pedo](pedophilia.md), competition is necessary for human organism to physically function because Neil de grass told me that on TV, take your schizo potions, minimalism will never work because it's nonintuitive and it isn't good for the economy gods". It is idiosyncratic of drummyfish to adopt ideas hated both by both major political camps of today: the [right](left_vs_right.md) and [pseudoleft](pseudoleft.md).

View file

@ -2,19 +2,19 @@
Encyclopedia (also encyclopaedia, cyclopedia or cyclopaedia, from Greek *enkyklios paideia*, roughly "general education") is a large [book](book.md) (or a series of books) providing structured summary of wide knowledge in one or many fields of knowledge (such as [mathematics](math.md), [history](history.md), engineering, general knowledge etc.), usually structured as a collection of alphabetically ordered articles on terms used in the field. Paper encyclopedias are oftentimes printed in several volumes as the amount of contained information is too great for a single book (in large ones you may even see one or two volumes dedicated ONLY for the [index](index.md)). The largest and most famous encyclopedia to date is the online [Wikipedia](wikipedia.md) created by volunteers in [free culture](free_culture.md) spirit, however Wikipedia suffers from significant issues such as [censorship](censorship.md), high political propaganda and low quality of writing, therefore it is crucial to also stay interested in other encyclopedias such as Britannica, Americana or [LRS wiki](lrs_wiki.md).
**Encyclopedias are [awesome](awesome.md)**, get as many of them as you can, especially the printed ones -- they are usually relatively cheap (especially second hand books) and provide an ENORMOUS amount of information, FOREVER (no one can cancel your physically owned paper book, you will retain it even after the [collapse](collapse.md) when such books will become practically your only source of human knowledge). Also remember, paper books are still of much higher quality than online resources such as [Wikipedia](wikipedia.md) -- even if they lose in terms of shear volume, they make up in quality of writing and still many times contain information that's not available online, and the older ones are more objective and trustworthy, considering the decline of [free speech](free_speech.md) online. Shorter articles may also do a better job at providing overall summary of a topic and filtering out less important information, as opposed to a gigantic Wikipedia article. Furthermore even if such a book isn't [free as in freedom](free_culture.md), the knowledge, information and data contained in it is in the [public domain](public_domain.md) as such things cannot (yet) be owned, therefore it is possible to legally paraphrase the information into a new source which we may make public domain itself (however watch out to not merely copy-paste texts from encyclopedias as text CAN be [copyrighted](copyright.md), as well as e.g. the mere selection of which facts to include; always be very careful).
**Encyclopedias are [awesome](awesome.md)**, get as many of them as you possibly can, especially the printed ones -- they are usually relatively cheap (especially second hand books) and provide an ENORMOUS amount of information, FOREVER (no one can cancel your physically owned paper book, you will retain it even after the [collapse](collapse.md) when such books will become practically your only source of human knowledge). Also remember, paper books are still of much higher quality than online resources such as [Wikipedia](wikipedia.md) -- even if they lose in terms of shear volume, they make up in quality of writing and still many times contain information that's not available online, and the older ones are more objective and trustworthy, considering the decline of [free speech](free_speech.md) online. Shorter articles may also do a better job at providing overall summary of a topic and filtering out less important information, as opposed to a gigantic Wikipedia article. Furthermore even if such a book isn't [free as in freedom](free_culture.md), the knowledge, information and data contained in it is in the [public domain](public_domain.md) as such things cannot (yet) be owned, therefore it is possible to legally paraphrase the information into a new source which we may make public domain itself (however watch out to not merely copy-paste texts from encyclopedias as text CAN be [copyrighted](copyright.md), as well as e.g. the mere selection of which facts to include; always be very careful).
Since an encyclopedia will typically focus on encompassing wide knowledge, as the other side of the coin its disadvantage will also oftentimes be shallowness, it will go into greater depth only on very important topics, although very big encyclopedias largely eliminate this issue and go fairly deep on all subjects; encyclopedias specialized on some particular subject can also afford to provide in-depth knowledge.
Since an encyclopedia will typically focus on encompassing broad knowledge, as the other side of the coin it may suffer from shallowness, it will only dive deeper into very important topics, although very big encyclopedias largely eliminate this issue and go fairly deep on all subjects; encyclopedias specialized on some particular subject can also afford to provide in-depth knowledge.
{ A favorite pastime of mine is looking up the same term in different encyclopedias and comparing them -- this can help get to the essence of actually understanding the term, as well as revealing censorship and different views of the authors. ~drummyfish }
The nerdiest of [nerds](nerd.md) read encyclopedias linearly from start to finish like prose, which may help expand one's knowledge as well as ignite curiosity in new subjects and help come over new, [interesting](interesting.md) facts. { And yet bigger nerds write their own encyclopedias. ~drummyfish }
The nerdiest of [nerds](nerd.md) read encyclopedias linearly, cover to cover like a prose, which may help expand one's knowledge as well as ignite curiosity in new subjects and help come over new, [interesting](interesting.md) facts. { And yet bigger nerds write their own encyclopedias. ~drummyfish }
**Similar terms:** encyclopedias, which also used to be called **cyclopedias** in the past, are similar to **dictionaries** and these types of books often overlap (many encyclopedias call themselves dictionaries); the main difference is that a dictionary focuses on providing linguistic information and generally has shorter term definitions, while encyclopedias have longer articles (which however limits their total number, i.e. encyclopedias will usually prefer quality over quantity). Encyclopedias are also a subset of so called **reference works**, i.e. works that serve to provide [information](information.md) and reference to it (other kinds of reference works being e.g. world maps, tabulated values or [API](api.md) references). A **universal/general** encyclopedia is one that focuses on human knowledge at wide, as opposed to an encyclopedia that focuses on one specific field of knowledge. **Compendium** can be seen almost as a synonym to encyclopedia, with encyclopedias perhaps usually being more general and extensive. **Almanac** is also similar to encyclopedia, more focusing on tabular data. **Micropedia** is another term, sometimes used to denote a smaller encyclopedia (one edition of Britannica came with a micropedia as well as a larger macropedia). There are also **catalogs** which often serve commercial purposes but in practice can be useful as well. [World wide web](www.md) recently invented a new form of encyclopedia: a so called **[wiki](wiki.md)** that's essentially a purely electronic, constantly changing and [updating](update_culture.md) encyclopedia (i.e. changes aren't published periodically but instantly) with hyperlinked (containing clickable links in the text) articles, typically edited by many different people, very often unpaid volunteers.
These are some **nice/interesting/benchmark articles** to look up in encyclopedias: [algorithm](algorithm.md), [anarchism](anarchism.md), Andromeda (galaxy), Antarctica, Atlantis, atom, [axiom of choice](axiom_of_choice.md), [Bible](bible.md), [big bang](big_bang.md), [black hole](black_hole.md), [brain](brain.md), [Buddhism](buddhism.md), [C](c.md) (programming language), [cannibalism](cannibalism.md), [capitalism](capitalism.md), castle, [cat](cat.md), [censorship](censorship.md), [central processing unit](cpu.md), [chess](chess.md), Chicxulub, China, [color](color.md), comet, [communism](communism.md), [computer](computer.md), [Creative Commons](creative_commons.md), [Deep Blue](deep_blue.md), [democracy](democracy.md), Democratic People's Republic of Korea, [depression](depression.md), [determinism](determinism.md), [dinosaur](dinosaur.md), dodo, [dog](dog.md), [Doom](doom.md) (game), [Earth](earth.md), [Einstein](einstein.md), [Elo](elo.md), [Encyclopedia](encyclopedia.md), [entropy](entropy.md), [ethics](ethics.md), [Euler's Number](e.md), [evolution](evolution.md), [font](font.md), [football](football.md), [fractal](fractal.md), [free software](free_software.md), [game](game.md), gigantopythecus, [go](go.md) (game), [god](god.md), [GNU](gnu.md) project, [hacker](hacking.md), Hanging Gardens of Babylon, [hardware](hardware.md), [Hitler](hitler.md), [Holocaust](holocaust.md), [homosexual](gay.md), [human](human.md), [infinity](infinity.md), [information](information.md), intelligence, [Internet](internet.md), [IQ](iq.md), Japan, [Jesus](jesus.md), [Jew](jew.md), [language](language.md), [Latin](latin.md), [life](life.md), [light](light.md), lightning, [Linux](linux.md), [logarithm](log.md), [logic](logic.md), [love](love.md), Mammoth, [mathematics](math.md), Mariana Trench, Mars, Milky Way, Moon, [morality](morality.md), Mount Everest, [music](music.md), [necrophilia](necropiilia.md), [number](number.md), [Open Source](open_source.md), negro, [nigger](nigger.md), pacifism, [pedophilia](pedophilia.md), [penis](penis.md), [pi](pi.md), Pluto, [prime number](prime.md), [quaternion](quaternion.md), Pompei, [Quran](quran.md), [race](race.md), Roman Empire, [sex](sex.md), [sine](sin.md), [schizophrenia](schizo.md), [software](sw.md), [Stallman](rms.md) (Richard), [star](star.md), Stonehenge, [suicide](suicide.md), Sun, Tibet, [technology](technology.md), Tetris, [time](time.md), Titanic, [transistor](transistor.md), Troy, Tyrannousaurus Rex, [UFO](ufo.md), [universe](universe.md), [Unix](unix.md), Uruk, [Usenet](usenet.md), Valonia Ventricosa (bubble algae), Vatican, Venus, video game, [Wikipedia](wikipedia.md), [woman](woman.md), [World War II](wwii.md), [World Wide Web](www.md), ...
**What is the best letter in an encyclopedia?** If you are super nerdy, you may start to search for your favorite starting letter -- this if [fun](fun.md) and may also help you e.g. decide which volume of your encyclopedia to take with you when traveling. Which letter is best depends on many things, e.g. the language of the encyclopedia, its size, your area of interest and so on. Assuming [English](english.md) and topics that would be interesting to the readers of [LRS wiki](lrs_wiki.md), the best letter is most likely C -- it is the second most common starting letter in dictionaries, has a great span and includes essential and interesting terms such as [calculator](calculator.md), [computer](computer.md), [C](c.md) programming language, [cat](cat.md), [communism](communism.md), [capitalism](capitalism.md), [chess](chess.md), [christianity](christianity.md), [collapse](collpase.md), [CPU](cpu.md), [color](color.md), [culture](culture.md), [copyleft](copyleft.md), [compiler](compiler.md), [creative commons](creative_commons.md), [cryptography](cryptography.md), [copyright](copyright.md), [car](car.md), [cancer](cancer.md), [cellular automata](cellular_automaton.md), [consumerism](consumerism.md), [cosine](cosine.md), [Chomsky](chomsky.md), [CIA](cia.md), [cybernetics](cybernetics.md), [cracking](cracking.md), [chaos](chaos.md), [carbon](carbon.md), [curvature](curvature.md), [chemistry](chemistry.md), [censorship](censorship.md) and others. As close second comes S, the most frequent letter in dictionaries, with terms such as [Stallman](rms.md), [science](science.md), [shader](shader.md), [semiconductor](semiconductor.md), [silicon](silicon.md), [software](software.md), [sound](sound.md), [socialism](socialism.md), [state](state.md), [selflessness](selflessness.md), [speech recognition](speech_recognition.md), [steganography](steganography.md), [square root](square_root.md), [sudoku](sudoku.md), [suicide](kys.md), [speedrun](speedrun.md), [space](space.md), [star](star.md), [Sun](sun.md), [sine](sin.md), [Soviet union](ussr.md), [schizophrenia](schizo.md), [set](set.md), [suckless](suckless.md), [shit](shit.md), [sex](sex.md) and others. { This is based on a list I made where I assigned points to each letter. The letters that follow after C and S are P, M, A, E, T, L, R, F, D, G, I, B, H, U, N, W, V, J, O, K, Q, Z, Y, X. ~drummyfish }
**What is the best letter in an encyclopedia?** If you are indeed so autistic to ask questions like this, you may start to search for your favorite starting letter right now -- this if [fun](fun.md) and may also help you e.g. decide which volume of your encyclopedia to take with you when traveling. Which letter is best depends on many things, e.g. the language of the encyclopedia, its size, your area of interest and so on. Assuming [English](english.md) and topics that would be interesting to the readers of [LRS wiki](lrs_wiki.md), the best letter is most likely C -- it is the second most common starting letter in dictionaries, has a great span and includes essential and interesting terms such as [calculator](calculator.md), [computer](computer.md), [C](c.md) programming language, [cat](cat.md), [communism](communism.md), [capitalism](capitalism.md), [chess](chess.md), [christianity](christianity.md), [collapse](collpase.md), [CPU](cpu.md), [color](color.md), [culture](culture.md), [copyleft](copyleft.md), [compiler](compiler.md), [creative commons](creative_commons.md), [cryptography](cryptography.md), [copyright](copyright.md), [car](car.md), [cancer](cancer.md), [cellular automata](cellular_automaton.md), [consumerism](consumerism.md), [cosine](cosine.md), [Chomsky](chomsky.md), [CIA](cia.md), [cybernetics](cybernetics.md), [cracking](cracking.md), [chaos](chaos.md), [carbon](carbon.md), [curvature](curvature.md), [chemistry](chemistry.md), [censorship](censorship.md) and others. As close second comes S, the most frequent letter in dictionaries, with terms such as [Stallman](rms.md), [science](science.md), [shader](shader.md), [semiconductor](semiconductor.md), [silicon](silicon.md), [software](software.md), [sound](sound.md), [socialism](socialism.md), [state](state.md), [selflessness](selflessness.md), [speech recognition](speech_recognition.md), [steganography](steganography.md), [square root](square_root.md), [sudoku](sudoku.md), [suicide](kys.md), [speedrun](speedrun.md), [space](space.md), [star](star.md), [Sun](sun.md), [sine](sin.md), [Soviet union](ussr.md), [schizophrenia](schizo.md), [set](set.md), [suckless](suckless.md), [shit](shit.md), [sex](sex.md) and others. { This is based on a list I made where I assigned points to each letter. The letters that follow after C and S are P, M, A, E, T, L, R, F, D, G, I, B, H, U, N, W, V, J, O, K, Q, Z, Y, X. ~drummyfish }
## Notable/Nice Encyclopedias

View file

@ -18,4 +18,5 @@ Even though it's literally one of the simplest languages on [Earth](earth.md), y
- **Countable vs uncountable** bitch, I double dare you to ever say shit like "less mistakes".
- **Funny mistakes** made by non-native speakers, like confusing "pass out" and "pass away", or asking "what's wrong with you?" instead of "what's wrong?", or "pressuring" vs "pressurizing" lol.
- **Awkward pronunciation mistakes**: there is no need to perfectly nail down the pronunciation of a native speaker, but it's embarrassing to show you don't know how to pronounce words as psychology (*p* is fucking silent), knife (*k* is fucking silent), technology (*ch* is pronounced as *k*, NOT as Spanish *j*, English doesn't have that sound at all! This error shows your level of English is VERY low.), not pronouncing *h* ("human" as "you man" for example) and so on.
- **Literal translations from native language**: this shows you're a noob not only at English, but language learning in general.
- ...

View file

@ -4,7 +4,7 @@ Fascist (from Latin *fasces*, "bundle", "group", ancient symbol of power to puni
A few examples of fascist groups are [corporations](corporation.md), [nations](nationalism.md), NSDAP ([Nazis](nazi.md)), [LGBT](lgbt.md), [feminists](feminism.md), [Antifa](antifa.md), [KKK](kkk.md), [Marxists](marxism.md) and, of course, the infamous Italian fascist party of Benito Mussolini. Some famous fascists include Alexander the Great, [Napoleon](napoleon.md), [Churchill](churchill.md), [Julius Caesar](caesar.md), [Hitler](hitler.md), Mussolini, [Stalin](stalin.md), Henry Ford, [Steve Jobs](steve_jobs.md) and all [American](usa.md) presidents (basically any so called "great leader" can be included).
Fascism is always bad and we have to aim towards eliminating it (that is eliminating fascism, NOT fascists -- fascists are people and living beings to whom we wish no harm). However here comes a great warning: **in eliminating fascism be extremely careful to not become a fascist yourself**. We purposefully do NOT advice to *[fight](fight_culture.md)* fascism as fight implies violence, the tool of fascism. **Elimination of fascism has to be done in a [non-violent](nonviolence.md) way**. Sadly, generation after generation keeps repeating the same mistake over and over: they keep opposing fascism by fascist means, eventually taking the oppressors place and becoming the new oppressor, only to again be dethroned by the new generation. This has happened e.g. with [feminism](feminism.md) and other [pseudoleftist](pseudoleft.md) movements. This is an endless cycle of stupidity but, more importantly, endless suffering of people. This cycle needs to be ended. We must choose not the easy way of violence, but the difficult way of non-violent rejection which includes loving the enemy as we [love](love.md) ourselves. Fascism is all about loving one's own group while hating the enemy groups -- if we can achieve loving all groups of people, even fascists themselves, fascism will have been by definition eliminated.
Fascism is always bad and we have to aim for its elimination (that is elimination of fascism, NOT fascists -- fascists are people and living beings to whom we wish no harm). But here comes an immensely important warning: **in eliminating fascism be extremely careful to not become a fascist yourself**. We very intentionally do NOT call for *[fighting](fight_culture.md)* fascism as fight implies violence, the primary tool and pillar of fascism. **Elimination of fascism has to be conducted in a [non-violent](nonviolence.md) way**. Sadly, generation after generation keeps repeating the same mistake over and over: they keep opposing fascism by fascist means, eventually taking the oppressor's place and turning into the new oppressor, only to again be dethroned by the new generation of "to-be-fascist-antifascists". This has happened e.g. with [feminism](feminism.md) and other [pseudoleftist](pseudoleft.md) movements. It's an endless cycle of stupidity but, more importantly, endless suffering of people. The cycle must be ended. We must choose not the easy way of violence, but the difficult way of non-violent rejection which includes loving the enemy as we [love](love.md) ourselves. Fascism is all about loving one's own group while hating the enemy groups -- if we can achieve loving all groups of people, even fascists themselves, fascism will have been by definition eliminated.
**[Identity](identity.md) is the parent of fascism, [fear](fear_culture.md) is its fuel**. Identity makes one mentally separate people into groups, feel part of one of them and feel threatened by the other ones. When fear of an individual reaches certain level -- which is different for everyone -- he turns to fascism. Even that who is normally anti fascist has a breaking point, under extreme pressure of fear one starts to seek purely selfish goals. This is why e.g. [capitalism](capitalism.md) fuels [fear culture](fear_culture.md): it makes people fascists which is a prerequisite for becoming a capitalist. When "leaders" of nations need to lead [war](war.md), they start spreading propaganda of fear so as to turn people into fascists that easily become soldiers. This is why [education](education.md) is important in eliminating fascism: it is important to e.g. show that we need not be afraid of people of other cultures, of sharing information and resources etc. The bullshit of fear propaganda has to be exposed.

View file

@ -12,7 +12,7 @@ A quite nice article on feminism can also be found on the [incel](incel.md) wiki
If anything's clear, then that feminism is not at all about gender equality but about hatred towards men and female superiority. Firstly feminism is not called *gender equality movement* but *feminism*, i.e. for-female, literally "womanism", and as we know, [name plays a huge role](name_is_important.md). Imagine this: if you asked feminists if they could right now implement matriarchy in society, i.e. female ruling over man, how many of them do you think would answer "no"? There is not even a shadow of a doubt a vast majority would absolutely answer "yes", we may at best argue about if it would be 85% or 99% of them. So the question of feminist goals is absolutely clearly answered, there is no point in trying to deny it. To a feminist a man is what a [jew](jew.md) was to the Nazi or what the Christian was to the Romans who famously hunted Christians down and fed them to the lions because they refused to bow to their polytheist ideology (nowadays analogous to e.g. refusing to practice [political correctness](political_correctness.md)). The whole story is repeated again, we have yet again not learned a bit from our [history](history.md). Feminism is exactly the same as [Nazism](nazism.md), just replace "Aryan race" with "woman gender", "jew" with "man" and Nazi uniforms with pink hair. Indeed, in some areas women might have historically been "oppressed" (even though in other areas they were highly privileged, such as not having to die in wars, not having to work as hard, being saved first, ...) and often needed support, but once women reach social equality -- which has basically already happened a long time ago now -- feminist movement will, if only by [social inertia](social_inertia.md), keep pursuing more advantages for women (what else should a movement called *feminism* do?), i.e. at this point the new goal has already become female superiority. In the age of capital no one is going to just dissolve a movement because it has already reached its goal, such a movement present political capital one will simply not throw out of window, so feminists will forever keep saying they're being oppressed and will forever keep inventing new bullshit issues to keep [fighting](fight_culture.md). Note for example that feminists care about things such as wage gap but of course absolutely don't give a damn about opposite direction inequality, such as men dying on average much younger than women, committing significantly more suicides or much more often (over 70%) being homeless etc. -- feminism cares about women, not equality. If the wage gap became reversed, i.e. women earned on average more than men, do you think a Feminist wouldn't be happy? No answer is needed. And of course, when men establish "men rights" movements, suddenly feminists see those as "fascist", "toxic" and "violent" and try to destroy such movements. Closing gaps is not how you achieve equality -- on the contrary it's only how you stir up hostility and physically reshape women into men (by closing the height gap, boob size gap, penis length gap, brain size gap and any kind of gap that may potentially have any significance in sports, art or culture at all). [Making gaps not matter](less_retarded_society.md) is how you truly achieve equality. But Feminists won't go that way exactly because they are against equality.
Due to feminism it is [nowadays](21st_century.md) completely normal and socially accepted to promote "woman pride"; in bigger companies for example it's common for female employees to end their emails with a signature stating "woman power". But what if a male employee used "male power" in his signature? He'd be fired on the spot, if not sued for "hate speech". Is this supposed to be the equality promised by feminism?
Due to feminism it is [nowadays](21st_century.md) completely normal and socially accepted to promote "woman [pride](pride.md)"; in bigger companies for example it's common for female employees to end their emails with a signature stating "woman power". But what if a male employee used "male power" in his signature? He'd be fired on the spot, if not sued for "hate speech". Is this supposed to be the equality promised by feminism?
Since feminism became [mainstream](mainstream.md) in about 2010s, it also became the main ideology of populists and opportunists, i.e. all politicians and [corporations](corporation.md), it is now a milking cow movement and a vehicle for pushing all kinds of evil such as censorship laws, creation of bullshit jobs, virtue signaling, political attacks and so on.

View file

@ -1,3 +1,3 @@
# Firmware
Firmware is a type of very basic [software](software.md) that's usually preinstalled on a device from factory and serves to provide the most essential functionality of the device. On simple devices, like mp3 players or remote controls, firmware may be all that's ever needed for the device's functioning, while on more complex ones, such as [personal computers](pc.md), firmware (e.g. [BIOS](bios.md) or [UEFI](uefi.md)) allows basic configuration and installation of more complex software (such as an [operating system](os.md)) and possibly provides functions that the installed software can use. Firmware is normally not meant to be rewritten by the user and is installed in some kind of memory that's not very easy to rewrite, it may even be hard-wired in which case it becomes something on the very boundary of software and [hardware](hardware.md).
Firmware is a type of very basic [software](software.md), usually preinstalled on a device from factory, serving to provide the most essential functionality of the device. On simple devices, like mp3 players or remote controls, firmware may be all that's ever needed for the device to fulfill its function, while on more complex ones, such as [personal computers](pc.md), firmware (e.g. [BIOS](bios.md) or [UEFI](uefi.md)) allows basic configuration and installation of more complex software (such as an [operating system](os.md)) and possibly provides functions that the installed software can use, i.e. serve as a "platform" or [API](api.md). Firmware is normally not meant to be rewritten by the user and is installed in some kind of memory that's not very easy to rewrite, it may even be hard-wired in which case it becomes something on the very boundary of software and [hardware](hardware.md).

View file

@ -4,6 +4,8 @@ Gopher (allegedly from "go for information") is a [network](network.md) [protoco
Gopher **doesn't use any [encryption](encryption.md)** (though some servers allow access via [Tor](tor.md)... actually there's also some kinda encrypted "gophers" protocol too, but still it seems encrypting is thankfully not so popular at this point). **This is good, encryption is [bloat](bloat.md)**. Gopher also doesn't really know or care about [Unicode](unicode.md) and similar bloat (which mostly serves trannies to insert emojis of pregnant men into readmes anyway, we don't need that), it's basically just [ASCII](ascii.md) (of course you can employ Unicode as gopher just transfers files really, it's just that Unicode is not part of gopher's specification and most people prefer to keep it ASCII). Gopher's simple design is intentional, the authors deemed simplicity a [good](good.md) feature. Gopher is so simple that you may very well write your own client and server and comfortably use them -- **you can even browse gopher just by manually using [telnet](telnet.md)** to communicate with the server.
{ I just discovered that there still exist some WAP pages (the old mobile Internet), which has some vibes similar to gopher, but indeed WAP is not as cool because it's just another XML, there's little to no advantage against simple HTML there. ~drummyfish }
**How big is/was gopherspace?** In 1994 there were over 1300 gopher servers (source: 1994 book *Finding it on the Internet"*), around 1995 there were already more than 6000 (source: 1995 video *Searching the Internet - Gopher | The Internet Revealed*). Most of them are now gone, in 2005 there were only 145 servers reported by Veronica search engine (source: *2007 gopher archive*), though Gopher recently saw a new wave of popularity. As of 2023 the Veronica search engine reported 315 gopher servers in the world with 5+ million indexed selectors, which they estimated was 83% of the whole gopherspace (the peak server count was in 2020 at almost 400). Quarry search engine reports 369 servers and 1+ million indexed selectors. Contrition search engine reported even 495 servers and 7+ million selectors. The "grawler" crawler of gopherspace.de reported 192 active servers at the beginning of 2016, 182 in 2020, 413 in 2023 (bumped its search list) and 380 in 2024. Gopher LAWN directory (made by [bitreich](bitreich.md)) contains 281 selected quality gopher holes.
From the user's perspective **the most important distinction from the Web** is that gopher is based on **menus** instead of "webpages"; a menu is simply a column of items of different predefined types, most importantly e.g. a *text file* (which clients can directly display), *directory* (link to another menu), *text label* (just shows some text), *binary file* etc. A menu can't be formatted or visually changed, there are no colors, images, scripts or [hypertext](hypertext.md) -- a menu is not a presentation tool, it is simply a navigation node towards files users are searching for (but the mentioned ASCII art and label items allow for somewhat mimicking "websites" anyway). Gopher is also often **browsed from the [command line](cli.md)**, though graphical clients are a thing too. Addressing works with [URLs](url.md) just as the Web, the URLs just differ by the protocol part (`gopher://` instead of `http://`), e.g.: `gopher://gopher.floodgap.com:70/1/gstats`. What on Web is called a "website" on gopher we call a **gopherhole** or just *hole* (i.e. a collection of resources usually under a single [domain](domain.md)) and the whole gopher network is called a **gopherspace**. [Blogs](blog.md) are common on gopher and are called **phlogs** (collectively a *phlogosphere*). As menus can refer to one another, gopher creates something akin to a **global [file system](file_system.md)**, so browsing gopher is like browsing folders and can comfortably be handled with just 4 arrow keys. Note that as menus can link to any other menu freely, the structure of the "file system" is not a [tree](tree.md) but rather a general [graph](graph.md). Another difference from the Web is gopher's great emphasis on **[plaintext](plaintext.md) and [ASCII art](ascii_art.md)** as it cannot embed images and other media in the menus (even though of course the menus can link to them). There is also a support for sending text to a server so it is possible to implement [search engines](search_engine.md), guest books, [games](game.md) etc.
@ -12,7 +14,7 @@ Gopher is just an [application layer](l7.md) [protocol](protocol.md) (officially
**Gopher [software](software.md)**: sadly "[modern](modern.md)" browsers are so modern they have millions of lines of code but can't be bothered to support such a trivial protocol like gopher, however there are Web proxies you can use to explore gopherspace (look up e.g. floodgap). Better browsers such as [lynx](lynx.md) (terminal), [sacc](sacc.md), [clic](clic.md) or [forg](forg.md) ([GUI](gui.md)) can be used for browsing gopherspace natively (it's not hard, you don't need to learn any keybinds, using arrow keys usually just works). As a server you may use e.g. Gophernicus (used by [SDF](sdf.md)) or search for another one, there are dozens. { Personally I've used gophrier for server, it was the simplest one I found. ~drummyfish } For the creation of gophermaps you simply use a plaintext editor. **Where to host gopher?** [Pubnixes](pubnix.md) such as [SDF](sdf.md), [tilde.town](tilde_town.md) and [Circumlunar community](circumlunar.md) offer gopher hosting but many people simply [self-host](self_hosting.md) servers e.g. on [Raspberry Pis](rpi.md), it's pretty simple.
**A quick [tl;dr](tldr.md)/sumup of the gopher world/community** as of 2023: thankfully there doesn't seem to be much [censorship](censorship.md) and/or woke toxicity that's seen on the web, the community is still quite small, which is probably a [GOOD](good.md) thing, though something like doubling the gopherspace size would probably still be welcome; an issue/downside at this time seems to be a "self serving" nature of gopher ("come to gopher to learn about gopher"), i.e. instead of gopher being a "platform" for sharing all kinds of information, we mostly have a gopher community talking about gopher, so outsiders really have nothing to come in for. Of course there is interesting information of other kinds, but the overall impression is just this. Another issue is that current search engines like Veronica don't seem to be fulltext but rather search only document titles. Currently gopherspace seems to be mostly divided into following gopherholes:
**A quick [tl;dr](tldr.md)/sumup of the gopher world/community** as of 2023: thankfully there doesn't seem to be much [censorship](censorship.md) and/or [woke](woke.md) [toxicity](toxic.md) that's seen on the web, the community is still quite tiny, which is probably a [GOOD](good.md) thing, though something like doubling the gopherspace size would probably still be welcome; an issue/downside at this time seems to be a "self serving" nature of gopher ("come to gopher to learn about gopher"), i.e. instead of gopher being a "platform" for sharing all kinds of information, we mostly have a gopher community talking about gopher, so outsiders really have nothing to come in for. Of course there is interesting information of other kinds, but the overall impression is just this. Another issue is that current search engines like Veronica don't seem to be fulltext but rather search only document titles. Currently gopherspace seems to be mostly divided into following gopherholes:
- big center [hubs](hub.md) (floodgap, bitreich, ...): Stable holes providing info and tutorials for newcomers, links to important resources, manifestos, sometimes providing a search engine or directory of other holes.
- phlogs and personal holes: Small holes with "hello world messages" and personal rants, usually about gopher and related topics such as technology [minimalism](minimalism.md), independent living etc.
@ -23,7 +25,7 @@ Gopher is just an [application layer](l7.md) [protocol](protocol.md) (officially
## How To
Here is a nice tutorial: `git clone git://bitreich.org/gopher-tutorials/`.
There is a nice tutorial by [bitreich](bitreich.md): `git clone git://bitreich.org/gopher-tutorials/`.
To quickly try browsing gopher either use a web proxy, e.g. at https://gopher.floodgap.com/gopher/gw.lite, or use some nice native browser, e.g. `lynx gopher://floodgap.com`.
@ -64,5 +66,6 @@ TODO
## See Also
- [Gemini](gemini.md)
- [WAP](wap.md)
- [Fediverse](fediverse.md)
- [smol internet](smol_internet.md)

File diff suppressed because one or more lines are too long

View file

@ -2,4 +2,10 @@
*Mainstream destroys everything. Keep as far away from it as possible.*
TODO
TODO
## See Also
- [underground](underground.md)
- [21st century](21st_century.md)
- [NPC](npc.md)

View file

@ -1,5 +1,5 @@
# Microtransaction
Microtransaction, also microtheft, is the practice of selling -- for a relatively "low" price -- virtual goods in some virtual environment, especially [games](game.md), by the owner of that environment. It's a popular business model of many [capitalist games](capitalist_software.md) -- players have an "option" (which they are pushed to take) to buy things such as skins and purely cosmetic items but also items giving an unfair advantage over other players (in-game currency, stronger weapons, faster leveling, ...). This is often targeted at children.
Microtransaction, also microtheft, is the practice of selling -- for a relatively "low" price -- virtual goods in a [virtual](virtual.md) environment, especially [games](game.md), by the owner of that environment. It's a popular business model of many [capitalist games](capitalist_software.md) -- players are given an "option" (which they are pressured to take) to buy things such as skins and purely cosmetic items but also items giving an unfair advantage over other players (in-game currency, stronger weapons, faster leveling, ...). This exploit is often targeted at children, for them being easy victims to scams.
Not only don't they show you the source code they run on your computer, not only don't they even give you an independently playable copy of the game you paid for, not only do they spy on you, they also have the audacity to ask for more and more money after you've already paid for the thing that abuses you.

View file

@ -4,7 +4,7 @@ Morality is the sense of greater values of an individual and society from which
Morality is very similar to **[ethics](ethics.md)**, to the point of often being used interchangeably, however we may still find slight differences. While morality is seen as something personal and intuitive, greatly driven by conscience and judged on a case-by-case basis, ethics is perceived more as a set of informal, often unwritten shared rules to assure morality in a larger group of individuals, i.e. ethics is an agreement on a way of behavior between individuals, each of which may have slightly different personal morals. Ethics is also sometimes defined as the branch of [philosophy](philosophy.md) concerned with examining morality.
**Morality is much different from legality.** Ideally it is said that laws should be the minimum (a proper [subset](subset.md)) of morality, i.e. laws should be the officially codified, approved and enforced rules that ensure the very basic moral behavior is sustained, such as people not murdering others, however laws CANNOT with the best of our effort ever capture the infinitely complex nature of morals (no one can ever write down EXACTLY what is and isn't moral in every single imaginable situation that can arise in real world), so it is seen as inevitable that laws will always allow some slightly immoral actions (imagine e.g. someone giving a bad advice to someone else on purpose just to see the other one fail -- this may be legal but is likely immoral). This is accepted because the other option, i.e. law trying to prevent ALL immoral behavior, would be too restrictive and would also inevitably prevent a huge amount of moral, useful and essential behavior; imagine e.g. law trying to prevent giving bad advice by banning all communication altogether. However, this ideal of "laws as a minimum of morals" doesn't hold in practice because law is hugely abused and manipulated to serve the evil, so not only does it allow immoral behavior (which would be kind of OK), it BANS moral behavior (which is unacceptable from the idealist point of view), for example it is prohibited to share useful information ("[intellectual property](intellectual_property.md)"), repairing ([DRM](drm.md)), living in an abandoned house one doesn't "officially own" etc. Furthermore laws themselves in principle have a negative effect on morality because **people unfortunately start replacing morality with legality**; as laws get more complex and in control of our everyday lives, people only start deciding and judging actions based on a question of "is it legal?" rather than "is it moral?" -- indeed, if nowadays you accuse someone of doing something wrong, he will almost definitely reply something along the lines of "I can legally do that so shut up." (perhaps just with varying degrees of politeness). Indeed, whenever a new issue appears [nowadays](21st_century.md), people hardly even think about solving it in any other way than by making laws to solve the issue -- as an example shortly after a few fatal incident occurred some time in early 2010s due to the new trend of "planking" (people making photos of themselves lying face down in weird places), people immediately started to call for LEGAL bans of planking, not even thinking of what consequences this would have -- literally making it illegal to lie face down on the ground. Laws destroy morality, hence laws have to be canceled (see [anarchism](anarchism.md)) and we have to focus only on developing our sense of morality better.
Let's also stress that **morality is much different from legality.** It is said that, ideally, laws should be the minimum (a proper [subset](subset.md)) of morality, i.e. laws should be the officially codified, approved and enforced rules that ensure the very basic moral behavior is sustained, such as people not murdering others, however laws CANNOT with the best of our effort ever capture the infinitely complex nature of morals (no one can ever write down EXACTLY what is and isn't moral in every single imaginable situation that can arise in real world), so it is seen as inevitable that laws will always allow some slightly immoral actions (imagine e.g. someone giving a bad advice to someone else on purpose just to see the other one fail -- this may be legal but is likely immoral). This is accepted because the other option, i.e. law trying to prevent ALL immoral behavior, would be too restrictive and would also inevitably prevent a huge amount of moral, useful and essential behavior; imagine e.g. law trying to prevent giving bad advice by banning all communication altogether. However, this ideal of "laws as a minimum of morals" doesn't hold in practice because law is hugely abused and manipulated to serve the evil, so not only does it allow immoral behavior (which would be kind of OK), it BANS moral behavior (which is unacceptable from the idealist point of view), for example it is prohibited to share useful information ("[intellectual property](intellectual_property.md)"), repairing ([DRM](drm.md)), living in an abandoned house one doesn't "officially own" etc. Furthermore laws themselves in principle have a negative effect on morality because **people unfortunately start replacing morality with legality**; as laws get more complex and in control of our everyday lives, people only start deciding and judging actions based on a question of "is it legal?" rather than "is it moral?" -- indeed, if nowadays you accuse someone of doing something wrong, he will almost definitely reply something along the lines of "I can legally do that so shut up." (perhaps just with varying degrees of politeness). Indeed, whenever a new issue appears [nowadays](21st_century.md), people hardly even think about solving it in any other way than by making laws to solve the issue -- as an example shortly after a few fatal incident occurred some time in early 2010s due to the new trend of "planking" (people making photos of themselves lying face down in weird places), people immediately started to call for LEGAL bans of planking, not even thinking of what consequences this would have -- literally making it illegal to lie face down on the ground. Laws destroy morality, hence laws have to be canceled (see [anarchism](anarchism.md)) and we have to focus only on developing our sense of morality better.
## See Also

View file

@ -12,7 +12,7 @@ Open source unfortunately (but unsurprisingly) became absolutely prevalent over
{ Mint also hilariously markets itself as [KISS](kiss.md) lol. My friend suggested they only implemented the "stupid" part of it :-) ~drummyfish }
One great difference of open source with respect to free software is that **open source doesn't mind proprietary dependencies and only "partially open" projects** (see also [open core](open_core.md)): [Windows](windows.md) only programs or [games](game.md) in [proprietary](proprietary.md) engines such as [Unity](unity.md) are happily called open source -- this would be impossible in the context of free software because as [Richard Stallman](rms.md) says software can only be free if it is free as a whole, it takes a single proprietary line of code to allow abuse of the user. The "open source" communities nowadays absolutely **don't care a bit about [freedom](freedom.md) or [ethics](ethics.md)** (the majority of open source supporting zoomers most likely don't even know there was ever any connection), many "open source" proponents even react aggressively to bringing the idea of [ethics](ethics.md) up. "Open source" communities use locked, abusive proprietary platforms such as [Discord](discord.md), Google cloud documents and [Micro$oft's](microsoft.md) [GitHub](github.md) to create software and collaborate -- users without Discord and/or GitHub account often aren't even offered a way to contribute, report bugs or ask for support. There are many "open source" projects that are just meant to be part of a mostly proprietary environment, for example the [Mangos](mangod.md) implementation of [World of Warcraft](wow.md) server, which of course has to be used with the proprietary WoW client and with proprietary server assets, which gives Blizzard (the owner of WoW) complete legal control over any server running on such an "open source" server (such servers always only rely on Blizzard temporarily TOLERATING their small noncommercial communities, despite Blizzard having taken some of them down with legal action) -- calling such a project "free software" in this context would just sound laughable, so they rather call it "open source", i.e. "no, there is no freedom, but the source is technically open". Lately you will even see more and more people just calling any software/project "open" as long as some part of its source code is [available](source_available.md) for viewing on GitHub, no matter the license or any other considerations (see e.g. "open"geofiction etc.).
One great difference of open source with respect to free software is that **open source doesn't mind proprietary dependencies and only "partially open" projects** (see also [open core](open_core.md)): [Windows](windows.md) only programs or [games](game.md) in [proprietary](proprietary.md) engines such as [Unity](unity.md) are happily called open source -- this would be impossible in the context of free software because as [Richard Stallman](rms.md) says software can only be free if it is free as a whole, it takes a single proprietary line of code to allow abuse of the user. The "open source" communities nowadays absolutely **don't care a bit about [freedom](freedom.md) or [ethics](ethics.md)** (the majority of open source supporting zoomers most likely don't even know there was ever any connection), many "open source" proponents even react aggressively to bringing the idea of [ethics](ethics.md) up. "Open source" communities use locked, abusive proprietary platforms such as [Discord](discord.md), Google cloud documents and [Micro$oft's](microsoft.md) [GitHub](github.md) to create software and collaborate -- users without Discord and/or GitHub account often aren't even offered a way to contribute, report bugs or ask for support. There are plenty of "open source" [projects](project.md) that are just meant to be part of a mostly proprietary environment, for example the [Mangos](mangod.md) implementation of [World of Warcraft](wow.md) server, which of course has to be used with the proprietary WoW client and with proprietary server assets, which gives Blizzard (the owner of WoW) complete legal control over any server running on such an "open source" server (such servers always only rely on Blizzard temporarily TOLERATING their small noncommercial communities, despite Blizzard having taken some of them down with legal action) -- calling such a project "free software" in this context would just sound laughable, so they rather call it "open source", i.e. "no, there is no freedom, but the source is technically open". Lately you will even see more and more people just calling any software/project "open" as long as some part of its source code is [available](source_available.md) for viewing on GitHub, no matter the license or any other considerations (see e.g. "open"geofiction etc.).
The open source definition is maintained by the [Open Source Initiative](osi.md) (OSI) -- they define what exactly classifies as open source and which [licenses](license.md) are compatible with it. These licenses are mostly the same as those approved by the [FSF](fsf.md) (even though not 100%). The open source definition is a bit more complex than that of free software, in a nutshell it goes along the lines:
@ -27,9 +27,9 @@ The open source definition is maintained by the [Open Source Initiative](osi.md)
9. **The license must not restrict other software**, i.e. it cannot for example be forbidden to run the software alongside some other piece of software.
10. **The license must be technology neutral**, i.e. it cannot for example limit the software to certain platform or API.
Besides this main legal definition open source is also a cult that comes with its own rituals and ways of thinking, again, mostly harmful ones like embracing [update culture](update_culture.md) which allows the overlords to push something to people and then keep reshaping it silently with "updates" as they're using it (see e.g. the infamous [xz](xz.md) incident in [Linux](linux.md)).
Besides this main legal definition open source is also a cult that comes with its own rituals and ways of thinking, again, mostly harmful ones like embracing [update culture](update_culture.md) which allows the overlords to push something to people and then keep [reshaping it silently](slowly_boiling_the_frog.md) with "updates" as they're using it (see e.g. the infamous [xz](xz.md) incident in [Linux](linux.md)).
Open source furthermore greatly fails for example by not accepting [CC0](cc0.md) as a valid license and not accepting [esoteric programming languages](esolang.md) (because they're "obfuscated"). All in all, avoid open source, support [free software](free_software.md).
Open source also colossally fails on other fronts, e.g. for example by not accepting [CC0](cc0.md) as a valid license and not accepting [esoteric programming languages](esolang.md) (because they're "obfuscated"). All in all, avoid open source, support [free software](free_software.md).
## See Also

View file

@ -1,6 +1,6 @@
# Permacomputing Wiki
Permacomputing wiki is a computer [minimalist](minimalism.md) [pseudoleftist](pseudoleft.md)-infected wiki centered around so called [permacomputing](permacomputing.md) (a recent term that means basically "sustainable computing", focus on maximizing lifespan of technology, minimize its waste etc., inspired by [permaculture](permaculture.md)) that focuses a lot on minimalist, eco-friendly, [collapse](collapse.md)-ready computing; in many ways (especially when you take away the SJW fascism) the wiki is a lot similar to our [LRS wiki](lrs_wiki.md). It is part of [soynet](soynet.md), the wiki was started in 2022 and can now be accessed at https://permacomputing.net/, one of its famous users is [Viznut](viznut.md) (who allegedly coined the term "permacomputing" on his website in 2020). The wiki has some really cool stuff, but is sadly [toxic](toxic.md), with [code of censorship](coc.md) and is littered with pseudoleftist fascism (about half of bullet points in their site rules is just pseudoleftist copy pasta gospel lol). LMAO they are promoting some kind of lesbian servers or something :'D The wiki also seem to be dying. { One theory is that it was created as a rage reaction to our wiki and the activity was mostly fueled by anger which by now had possibly burned out :D ~drummyfish }
Permacomputing wiki is a computer [minimalist](minimalism.md) [pseudoleftist](pseudoleft.md)-infected [wiki](wiki.md) centered around so called [permacomputing](permacomputing.md) (a recent term that means basically "sustainable computing", focus on maximizing lifespan of technology, minimize its waste etc., inspired by [permaculture](permaculture.md)) that focuses a lot on minimalist, eco-friendly, [collapse](collapse.md)-ready computing; in many ways (especially when you take away the [SJW](sjw.md) [fascism](fascism.md)) the wiki is a lot similar to our [LRS wiki](lrs_wiki.md). It is part of [soynet](soynet.md), the wiki was started in 2022 and can now be accessed at https://permacomputing.net/, one of its famous users is [Viznut](viznut.md) (who allegedly coined the term "permacomputing" on his website in 2020). The wiki has some really cool stuff, but is sadly [toxic](toxic.md), with [code of censorship](coc.md) and is littered with pseudoleftist fascism (about half of bullet points in their site rules is just pseudoleftist copy pasta gospel lol). LMAO they are promoting some kind of lesbian servers or something :'D The wiki also seem to be dying. { One theory is that it was created as a rage reaction to our wiki and the activity was mostly fueled by anger which by now had possibly burned out :D ~drummyfish }
{ NOTE: Someone reached out to me pointing out permacomputing wiki focuses on new things and concepts while LRS just writes about Unix and "old" stuff -- that's true! Actually permacomputing wiki is awesome in this, it's just sad it's being plagued by ideological issues, but the "content" is really great. I wish I could write better about the "new", I just focus on what I personally do best, i.e. boomer stuff. But I will try to possibly change my direction a bit to focus on new ideas as well. Thanks to the reader for a kind email <3 :-) ~drummyfish }

View file

@ -4,7 +4,7 @@ Piracy is a [capitalist](capitalism.md) propaganda term for the act of illegally
It is greatly admirable to support piracy, however also keep in mind the following: if you pirate a [proprietary](proprietary.md) piece of information, you get it gratis but it stays proprietary, it abuses you, it limits your freedom -- you won't get the source code, you won't be able to publicly host it without being bullied, you won't be allowed to legally create and share derivative works etc. Therefore **prefer [free (as in freedom)](free_culture.md) alternatives to piracy**, i.e. pieces of [information](information.md) that are not only gratis but also freedom supporting.
Have you ever heard about a public library that struggles with funding? Did you ever wish your local library could afford a bigger building and more [books](books.md)? Imagine for a moment now that we can build public libraries all around the world, basically for free, even in the most remote of places, each having so many books that they could fill an ocean, each book in so many copies that arbitrarily many people could lend the same book at the same time, for as long as they want. Wouldn't that be great? People promoting anti-piracy are those who say "no, we are against this". You just can't argue anyone supporting anti-piracy is not evil. We already have this great library that past civilizations didn't even dare to dream of, it's the [Internet](internet.md), it's just that evil dicks now prevent access to it.
Have you ever heard about a public library struggling with funding? Did you ever wish your local library could afford a bigger building and more [books](books.md)? Imagine for a moment we could build public libraries all around the world, practically for free, even in the most remote of places, each so plentiful in books that they could fill up the ocean, each book in so many copies that arbitrarily many readers could lend the same book at the same time, for as long as they wanted. Wouldn't that be great? People promoting anti-piracy are those who say "no, we are against this". You just can't argue anyone supporting anti-piracy is not [evil](evil.md). The ultimate library that past civilizations didn't even dare dream of already stands, it's the [Internet](internet.md), and the antipiracy scum are trying to burn it down, get us back to when books were a luxury and only the rich could afford knowledge.
Despite the term itself being recent, the concept of "piracy" is nothing new; it's essentially as old as the concept of "intellectual ownership" itself. Famous paintings have been copied by "pirate artists" and sold as being the original. Mozart, thanks to his genius, famously copied sheet of music that was supposed to remain unpublished just from hearing the piece played. For the modern history of computer piracy especially the case of [The Pirate Bay](pirate_bay.md), a famous [torrenting](torrent.md) site established in 2003, was of great importance.

View file

@ -45,9 +45,13 @@ Showing this is nothing more than simply [normalization](normalization.md) by th
**[Venn diagrams](venn_diagram.md) are excellent for visualizing probabilities**. Imagine the space of all possibilities as a circle with area equal to 1 and then events as other smaller circles inside this circle. Area occupied by each circle is the corresponding event's probability. Now imagine performing an experiment as choosing ta random a point in the the big circle, for example by blindly throwing a dart. It's clear that the larger an event's circle is, the higher chance it has of being hit. Events with non-overlapping circles are mutually exclusive as there is no way the dart could ever land simultaneously in two non-overlapping areas. It's clear that the probability of one of several mutually exclusive events occurring is the sum of the corresponding circles' areas, just like stated by the equation above. Overlapping circles represent events allowed to happen simultaneously. Should events *x* and *y* overlap, then the conditional probability *P(x|y)* is the proportion of *x*'s area inside *y* to the whole area of *y*. And so on.
**Probability distribution [functions](function.md)**: until now we've implicitly assumed that the all possible outcomes (events) of an experiment are equally likely to occur, i.e. that for instance each marble in a box has the same likelihood of being picked etc. In real life scenarios this frequently doesn't hold however, for example the likelihood of a human being born with red hair is lower than that of being born with dark hair (considering we don't have further information about parents etc.). This is modeled by so called *probability distribution function* -- this function says how likely each possible outcome is. For a finite number of discrete outcomes, such as possible hair colors, the functions may simply state the probability directly, e.g. *p_hair_color(black) = 0.75*, *p_hair_color(red) = 0.01* etc. For continuous values, such as human height, the situation gets slightly more complicated: the function cannot directly state a probability of a single value, only a probability of a value falling within certain INTERVAL. Consider e.g. asking about the probability of a human being exactly 1.75 meters tall? It's essentially 0 because anyone getting even very short of said height will always be at least a few micrometers off. So we should rather ask what's the probability of someone being between 1.75 and 1.76 meters tall? And this already makes good sense. For this continuous values are rather described by so called **probability density functions**, which must be [integrated](integral.md) over given interval in order to obtain a direct probability. There further exist equivalent kinds of functions such as cumulative distribution functions that say the probability of of the value being *x* or lower, but we won't delve into these now. Some of the most important probability distributions are **uniform** (all events are equally likely), **normal**, which is continuous, has the bell curve shape and describes many variables in nature, for example [IQ](iq.md) distribution or height of trees in a forest, and **binomial** (described below), which is a discrete distribution, in shape similar to normal distribution, saying probability of given number of successful experiments in a fixed number of experiments.
**Probability distribution [functions](function.md)**: until now we've implicitly assumed that the all possible outcomes (events) of an experiment are equally likely to occur, i.e. that for instance each marble in a box has the same likelihood of being picked etc. In real life scenarios this frequently doesn't hold however, for example the likelihood of a human being born with red hair is lower than that of being born with dark hair (considering we don't have further information about parents etc.). This is modeled by so called *probability distribution function* -- this function says how likely each possible outcome is. For a finite number of discrete outcomes, such as possible hair colors, the functions may simply state the probability directly, e.g. *p_hair_color(black) = 0.75*, *p_hair_color(red) = 0.01* etc. For continuous values, such as human height, the situation gets slightly more complicated: the function cannot directly state a probability of a single value, only a probability of a value falling within certain INTERVAL. Consider e.g. asking about the probability of a human being exactly 1.75 meters tall? It's essentially 0 because anyone getting even very short of said height will always be at least a few micrometers off. So we should rather ask what's the probability of someone being between 1.75 and 1.76 meters tall? And this already makes good sense. For this continuous values are rather described by so called **probability density functions**, which must be [integrated](integral.md) over given interval in order to obtain a direct probability. There further exist equivalent kinds of functions such as cumulative distribution functions that say the probability of of the value being *x* or lower, but we won't delve into these now.
Binomial distribution tells us the probability of seeing exactly *x* successful experiments if we perform *n* experiments in total. Given success probability *p*, it is computed as:
The most basic distribution is **uniform**, one under which all events are equally likely, i.e. that which was our default assumption. It is kind of "most random" in the sense that we just lack any clue about what to expect. There is not much more to add here.
**Normal** distribution is probably the second one to mention as it's very common and describes plenty of variables measured in [real life](irl.md), such as [IQ](iq.md), height of trees in a forest etc. It's a continuous distribution and always has two parameters: mean and standard deviation. Mean says the "center", "average" value, for example 100 for IQ. The curve has the bell shape, a kind of "hill" that's centered on the mean value, and whose width depends on the standard deviation parameter. In essence this distribution says that most likely values to be measured are the ones around the center (e.g. IQ 100), and values further and further away from the center (e.g. very low or high IQ) get progressively less likely to be observed. Normal distribution is so common in the nature because it is what we get when we average many variables with uniform distribution. Consider for example we let a computer generate 3 random numbers in the range 0 to 10 -- the likelihood of the average of these numbers being close to the middle value, 5, is quite high because there are MANY WAYS to obtain such average (0, 5, 10; 5, 1, 9; 5, 5, 5; ...); however the likelihood of obtaining the average of 10 is very low because there is only one way to get it (10, 10, 10).
**Binomial distribution** is another useful one -- a discrete distribution telling us the probability of seeing exactly *x* successful experiments if we perform *n* experiments in total. Given success probability *p*, it is computed as:
*Bi(n,p,x) = binomial(n,x) * p^x * (1 - p)^(n - x)*

File diff suppressed because it is too large Load diff

View file

@ -84,6 +84,7 @@ Here are a few tips on how to spot soyence:
- Is money involved? Is any form of [capital](capital.md) (money, attention, power, ...) in play? Is there any form of business connected? If so, it is business, not science.
- Is politics involved? Will the results help some currently active political group? It's highly suspicious, it almost definitely can't be trusted, it's most likely not science.
- Is the mainstream spending resources on promoting it? It's soyence almost with 100% certainty soyence.
- Researching holocaust or vaccine safety? CONSPIRACY THEORY PSUDOSCIENCE! Theory claiming that all inventions were actually stolen from women by men and that ancient Greeks and Romans were actually black and Jesus was transsexual? PLAUSIBLE, VERY LIKELY TRUE.
- ...
The cult of soyence is one of the great pillars of the system's indoctrination and brainwashing system that nurtures [NPCs](npc.md) into a mindset of mindlessness in which people obtain answers to any and all questions solely from "approved experts", allowing to establish lies which contradict what would otherwise be completely obvious, visible with the naked eye. Of course it's not necessarily wrong to take the word of an expert, nonetheless the point here is that this simple idea is twisted and taken to such an extreme that it becomes a tool for exploitation of the people: now it is FORBIDDEN to NOT take the word of an "expert" on practically every part of your life that is not the one tiny and insignificant niche that you specialize in such as selling cars or photographing weddings (and even there if you oppose the consensus you'll likely be canceled and labeled "no longer an expert in that area"): there are now eye experts that will tell you what your eyes are seeing and ear experts telling you what your ears are hearing and unless you have a [PhD](phd.md) in eye or ear "science", you must trust them. So now a common folk is completely rid of all thinking, it is possible to implant any "facts" to everyone's heads. For example (this may happen to [the author](drummyfish.md) sooner or later) it is absolutely possible for the system to imprison an absolute pacifist -- who only ever advocated against any violence at all -- for the crime of inciting violence, even if there is complete and undeniable evidence, such as his website with all his writings, that the man never called for violence and in fact did the absolute opposite -- this is possible because no one will bother reading the evidence even when it's right in front of his eyes, or he just won't believe his eyes because he is simply waiting for an "expert" to translate the real world for him, and if said expert is skilled enough in mental gymnastic -- or just plain and simple lying -- he can just translate a sentence "NEVER use violence" into it "actually" meaning "I call everyone to use violence now!". This sounds stupids and it is, and it's how reality is nowadays -- just ask yourself this: when you see a mass shooter on the news, will you go download his manifesto, read through it and make your own judgment, or will you just wait for the summary of the manifesto they'll give you on the news?

File diff suppressed because one or more lines are too long

View file

@ -3,12 +3,12 @@
This is an autogenerated article holding stats about this wiki.
- number of articles: 634
- number of commits: 995
- total size of all texts in bytes: 5259457
- total number of lines of article texts: 38052
- number of commits: 996
- total size of all texts in bytes: 5263395
- total number of lines of article texts: 38061
- number of script lines: 324
- occurrences of the word "person": 10
- occurrences of the word "nigger": 118
- occurrences of the word "nigger": 119
longest articles:
@ -35,52 +35,52 @@ longest articles:
top 50 5+ letter words:
- which (2892)
- which (2895)
- there (2277)
- people (2190)
- example (1834)
- other (1636)
- about (1477)
- number (1358)
- people (2189)
- example (1836)
- other (1637)
- about (1476)
- number (1359)
- software (1304)
- because (1216)
- their (1124)
- would (1091)
- something (1087)
- being (1081)
- because (1217)
- their (1126)
- would (1097)
- something (1090)
- being (1080)
- program (1065)
- language (990)
- called (971)
- things (958)
- without (883)
- simple (877)
- without (884)
- simple (880)
- function (871)
- computer (850)
- numbers (837)
- different (816)
- however (798)
- these (796)
- numbers (838)
- different (817)
- these (797)
- however (797)
- programming (785)
- world (779)
- system (757)
- should (740)
- doesn (732)
- still (731)
- doesn (733)
- still (732)
- games (702)
- while (693)
- drummyfish (692)
- point (683)
- drummyfish (693)
- point (685)
- society (682)
- possible (673)
- possible (674)
- simply (666)
- probably (661)
- probably (663)
- always (661)
- using (655)
- similar (625)
- course (625)
- similar (624)
- actually (608)
- someone (601)
- https (596)
- https (598)
- really (592)
- though (591)
- first (582)
@ -89,6 +89,24 @@ top 50 5+ letter words:
latest changes:
```
Date: Thu Mar 27 21:46:32 2025 +0100
21st_century.md
c_sharp.md
chess.md
exercises.md
great_trap.md
homelessness.md
humorwashing.md
java.md
jesus.md
law.md
loc.md
main.md
prime.md
random_page.md
sudoku.md
wiki_pages.md
wiki_stats.md
Date: Wed Mar 26 21:33:03 2025 +0100
21st_century.md
adam_smith.md
@ -110,24 +128,6 @@ Date: Wed Mar 26 21:33:03 2025 +0100
randomness.md
shader.md
wiki_pages.md
wiki_stats.md
zoomer.md
Date: Tue Mar 25 00:54:31 2025 +0100
anarch.md
ashley_jones.md
capitalism.md
combinatorics.md
doom.md
drummyfish.md
egg_code.md
exercises.md
free_speech.md
great_trap.md
human_language.md
interesting.md
jokes.md
leading_the_pig_to_the_slaughterhouse.md
less_retarded_society.md
```
most wanted pages:
@ -166,17 +166,17 @@ most popular and lonely pages:
- [modern](modern.md) (127)
- [minimalism](minimalism.md) (124)
- [computer](computer.md) (120)
- [censorship](censorship.md) (119)
- [censorship](censorship.md) (120)
- [kiss](kiss.md) (117)
- [programming](programming.md) (115)
- [math](math.md) (109)
- [shit](shit.md) (108)
- [math](math.md) (110)
- [shit](shit.md) (109)
- [gnu](gnu.md) (107)
- [fun](fun.md) (107)
- [linux](linux.md) (104)
- [woman](woman.md) (102)
- [corporation](corporation.md) (100)
- [fight_culture](fight_culture.md) (99)
- [corporation](corporation.md) (99)
- [bullshit](bullshit.md) (99)
- [art](art.md) (99)
- [history](history.md) (96)
@ -184,7 +184,7 @@ most popular and lonely pages:
- [less_retarded_society](less_retarded_society.md) (93)
- [free_culture](free_culture.md) (91)
- [work](work.md) (88)
- [chess](chess.md) (87)
- [programming_language](programming_language.md) (87)
- ...
- [explicit](explicit.md) (5)
- [dungeons_and_dragons](dungeons_and_dragons.md) (5)

View file

@ -6,7 +6,7 @@ Work, better known as slavery, is an unpleasant effort that one is required to s
**[Fun](fun.md) fact**: the Spanish (also Portuguese etc.) word for work, "trabajo", comes from *tripalium*, a device made of three sticks used to force slaves to work. { Thanks to my friend who told me about this <3 ~drummyfish }
While [good society](less_retarded_society.md) tries to eliminate work, [capitalism](capitalism.md) aims for the opposite, i.e. artificially creating bullshit jobs and bullshit needs so as to keep everyone enslaved to the system. Fortunately movements such as the [antiwork](antiwork.md) movement try to oppose this, however masses have already been brainwashed to be hostile to such movements and instead demand their own enslavement.
While [good society](less_retarded_society.md) tries to eliminate work, [capitalism](capitalism.md) aims for the opposite, i.e. artificially creating [bullshit](bullshit.md) jobs and bullshit needs so as to keep everyone enslaved to the system. Fortunately movements such as the [antiwork](antiwork.md) movement try to oppose this, however masses have already been brainwashed to be hostile to such movements and instead demand their own enslavement.
[We](lrs.md) see it as essential to start educating people about the issue as well as starting to eliminate jobs immediately with things such as [automation](automation.md) and [universal basic income](ubi.md).
@ -30,7 +30,7 @@ While [good society](less_retarded_society.md) tries to eliminate work, [capital
**Slavery has NOT been abolished.** On the contrary, more people than ever are enslaved, and the conditions don't much differ from those of slaves in older times -- they are sometimes even worse. How is it so? Well, firstly slavery back then wasn't as bad as you see in the movies (just like for example a typical day of a cop is much different from what you'll see in a movie, it's a fucking movie) where you usually see black men whipped to row ships or slaves dragging stones to the pyramids while being constantly whipped until falling dead from exhaustion -- indeed that did happen, as it still happens today here and there, but it wasn't so common, slaves were often owned by a family and were part of it. Yes, they were owned, but your [dog](dog.md) is also owned by you, and you still love it and take good care of it, don't you? The slave was a worker but many times had a good relationship with his master, just as you can have a good relationship with your boss (who by the way also owns you, this ownership was just renamed to a "work contract"); the master didn't take pleasure in torturing the slave or overworking him to death for fun, he wanted to keep him in good shape and happy so that he would live long and do work for him. The slave might have had a relatively good life -- if he could read and write he might have been a transcriber or teacher of the master's children; [Diogenes](diogenes.md) for example was a wise slave who had great respect of his master. A slave could many times save up money and buy his freedom in a few years if he desired. This is practically the same as a work contract: yes, you can TECHNICALLY cancel your work contract, but then you won't get food for living, so [de facto](de_facto.md) you are in exact same situation -- you must keep saving money to be able to buy your freedom, there is absolutely zero difference except for using different [words](euphemism.md). Today's propaganda paints historical slavery as much worse so as to make seem today's slavery not so bad -- yes, it was bad back then but it is possibly even worse today (12 or 14 hour shifts, working whole year round, repetitive psychologically draining work in a catacomb under constant camera surveillance, ...) -- the only changes that we made are just cosmetic: for example we don't call slave masters *masters* but *managers* or *bosses*, your employer still owns you through your work contract (which again you technically "may quit", but won't because you need money, or because you would simply have to go to another slave master who will treat you exactly the same), we (at least in the first world) don't use DIRECT physical force (though we do use indirect one, e.g. police punishing [homeless](homelessness.md) thieves who HAVE TO steal in order to survive without working) on people anymore but we use a much more effective and cruel psychological, economical and social pressure (it works just as well and keeps the slave in better physical shape, and we can call it "[progress](progress.md)"), we no longer physically chain people in place because we can tie people down by holding their families hostage or making them dependent on drugs, and we can track down any individual no matter where he goes, physical chain is not needed anymore, another cosmetic change we call "progress". People commit more [suicides](suicide.md) from overworking than ever, that alone says something. Many modern capitalists put people under much worse conditions than old slavemasters, for example at one point Henry Ford allowed his workers only 10 minutes for lunch -- that's as fucked up as it gets. If you think slavery doesn't exist, see for example the documentary *Shipbreakers* in which you'll see today's people -- men, women and children -- in India in conditions as miserable as you could ever image, being forced to dismantle ships all day long just to earn a few dimes for food, breathing toxic fumes, getting [cancer](cancer.md) and going blind, dying on daily basis from no work safety, living in small huts on beaches soaked with toxic chemical poison. It's just a tip of the iceberg, and it is [today's world](21st_century.md).
**Stop working right now!** Society has brainwashed you into constantly "planning for retirement", to keep postponing living for "later", to sacrifice the best years of your life, your whole life -- the only life you will ever have -- to do something you hate from your heart, to sacrifice time you could spend with your loved ones, by helping others, by creating art of love. You are constantly made to chase something and never just live -- you are working hard to graduate, then to pass exams in University, then to defend your thesis, then to get a job, then to get a promotion, then to pay off your mortgage, and suddenly you are 70 years old and your life is gone. Do not waste your life like this, start living right now.
**Stop working right now!** Society has brainwashed you into constantly "planning for retirement", to keep postponing living for "later", to sacrifice the best years of your life, your whole life -- the only life you will ever have -- to do something you hate from your heart, to sacrifice time you could spend with your loved ones, by helping others, by creating art of love. This is called [The Great Trap](great_trap.md). You are constantly made to chase something and never just live -- you are working hard to graduate, then to pass exams in University, then to defend your thesis, then to get a job, then to get a promotion, then to pay off your mortgage, and suddenly you are 70 and your life is gone. Do not waste your life like this, start living right now.
Friendly reminder that even the agricultural peasant only used to slave during summer, in the winter he just chilled and ate the food he farmed in the summer. Gorillas sleep 12 hours a day and the rest they spend having fun, they don't work at all. [Capitalism](capitalism.md) made so much "[progress](progress.md)" that everyone is now a slave all year round :-] Even in feudalist times the peasants were obliged to donate just PART of their work to the overlord leech, the rest of time they spent working on their own fields -- today you donate practically 100% time to your slavemaster, you own nothing, you have no practically usable skill, you spend 100% time in your job and just go home to sleep and take a shower, you live in rented flat, you watch rented movies, you use rented software, you're renting your digital devices (you have to replace them every year or so because they stop working), you take drugs to make you not suffer a mental breakdown from it and you probably call this historically unprecedented [freedom](freedom.md).
@ -41,7 +41,7 @@ Friendly reminder that even the agricultural peasant only used to slave during s
For lawyer cunts: we officially DO NOT ADVISE any illegal methods mentioned here. However unofficially we highly welcome them. Also for lawyers: fuck you. Here are some ways in which it might IN THEORY be possible to avoid work:
- **Becoming as independent as possible**: living frugally, stopping consuming, using old technology, growing own food, making one's electricity etc. Even if one needs some money, needing less is always better, as one can work less.
- **Just saying fuck you to any work [lol](lol.md)**: fuck everything YOLO style can be fun, just stop doing anything, go beg for money. You'll probably lose any social security such as healthcare and old age pension, but you may still get some minimum life support, and if you are extremely sick just lay down in front of main hospital entrance, they'll probably have to save your life even without health insurance. Even if not, living fewer years in freedom is probably better than living longer in slavery.
- **Just saying [fuck](fuck.md) you to any work [lol](lol.md)**: fuck everything YOLO style can be fun, just stop doing anything, go beg for money. You'll probably lose any social security such as healthcare and old age pension, but you may still get some minimum life support, and if you are extremely sick just lay down in front of main hospital entrance, they'll probably have to save your life even without health insurance. Even if not, living fewer years in freedom is probably better than living longer in slavery.
- **Saving [money](money.md)**: obviously, saving a lot of money makes one able to retire soon. Watch out for inflation that destroys savings, it's nice to put some part of it e.g. in gold so that it keeps the value.
- **Begging**: in some regions beggars make very good money, sometimes even more than a regular salary. Trying to look like a "street artist" may help, however just asking people NICELY for money will probably work in bigger cities where people can afford the expense. Again, be NICE, don't smell or look disgusting, DO NOT be drunk or smell by alcohol, say you need it for food or accommodation, don't fight with people who shittalk you, just politely leave and ask someone else. Find tricks that work (e.g. asking a couple may be more successful as the guy won't want to seem like a greedy bastard in front of the lady). Watch out for for places where this may be illegal. Change your spots or even cities often so that you don't become a annoying to the degree that someone would want to get you removed.
- **Some professions come with long holidays**, typically e.g. teachers get about two months off each year, so you can try to find something like this. Also some seasonal work and so on. In some countries an employer is required to still pay you a portion of salary even if there is no work to be done and you have to stay at home -- you can strategically search for work in an industry that is going to stagnate.

4
www.md
View file

@ -95,12 +95,12 @@ Other programming languages such as [PHP](php.md) can also be used on the web, b
### How To (Sc)rape And Hack The Web
A great deal of information on the Internet is sadly presented via web pages in favor or normies and disfavor of [hackers](hacking.md) who would like to just download the info without having to do [clickity click on seizure inducing pictures](gui.md) while dodging jumpscare porn [ads](marketing.md). As hackers we aim to write scripts to rape the page and force it to give out its information without us having to suck its dick. With this we acquire the power to automatically archive data, [hoard](data_hoarding.md) it, analyze it, do some [netstalking](netstalking.md), discover hidden gems, make our own search engines, create [lulz](lulz.md) such as spambots etc. For doing just that consider the following tools:
A great deal of information on the Internet is sadly presented via web pages in favor of [normies](npc.md) and disfavor of [hackers](hacking.md) who would indeed prefer to just download the data without having to do [clickity click on seizure inducing pictures](gui.md) while dodging jumpscare porn [ads](marketing.md). As hackers we aim to write scripts to rape the page and force it to give out its content without us having to do any dick sucking. With this we acquire the power to automatically archive data, [hoard](data_hoarding.md) it, analyze it, do some [netstalking](netstalking.md), discover hidden gems, make our own search engines, create [lulz](lulz.md) such as spambots etc. For doing just that consider the following tools:
- General [CLI](cli.md) downloaders like [wget](wget.md) and [curl](curl.md). You download the resource and then use normal Unix tools to process it further. Check out the man pages, there exist many options to get around annoying things such as redirects and weirdly formatted URLs.
- Text web browsers like [links](links.md), [lynx](lynx.md) and [w3m](w3m.md) -- these are excellent! Check out especially the `-dump` option. Not only do they handle all the crap like parsing faulty HTML and handling shitty [encryption](encryption.md) [bullshit](bullshit.md), they also nicely render the page as plain text (again allowing further use of standard Unix tools), allow easily filling out forms and all this kind of stuff.
- [Libraries](library.md) and scraping specific tools: there exist many, such as the BeautifulSoup [Python](python.md) library -- although these tools are oftentimes very ugly, you may just abuse them for a one time [throwaway script](throwaway_script.md).
- Do it yourself: if a website is friendly (plain HTTP, no JavaShit, ...) and you just want to do something simple like extract all links, you may well just program your scraper from scratch let's say in [C](c.md), it won't the that hard.
- [Do it yourself](diy.md): if a website is friendly (plain HTTP, no JavaShit, ...) and you just desire something simple like extracting all the links, you may as well just program your scraper from scratch let's say in [C](c.md), it won't be that hard, and it'll be [fun](fun.md).
- ...
## See Also