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@ -133,11 +133,11 @@ Thankfully gameplay mechanisms cannot (yet) be [copyrighted](copyright.md) (howe
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Trademarks have been known to cause problems in the realm of libre games, for example in the case of Nexuiz which had to rename to [Xonotic](xonotic.md) after its original creator trademarked the name and started to make trouble.
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**Advice on [cloning](clone.md) games**: copy only the gameplay mechanics, otherwise make it original and very different from the cloned game or else you're threading the fine legal lines. See this as an opportunity to add something new, something that's yours, and potentially to apply and exploit [minimalism](minimalism.md), i.e. if you're going to clone Doom, do not make a game about shooting demons from hell that's called Gnoom -- just take the gameplay and do something new, e.g. why not try to make it a mix of sci-fi and fantasy with procedurally generated levels which will additionally save you a lot of time on level design?
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**Advice on [cloning](clone.md) games**: copy only the gameplay mechanics, otherwise make it original and substantially different from the cloned game or else you're threading the fine legal lines. See this as an opportunity to unleash your creativity and bring novelty, and potentially apply and exploit [minimalism](minimalism.md), i.e. if you're going to clone Doom, do not make a game about shooting demons from hell that's called Gnoom -- just take the gameplay and do something new: why not try to make it a mix of sci-fi and fantasy with [procedurally generated](procgen.md) levels which will conveniently save you a lot of time on level design?
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## Nice And Notable Gaymes
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Of [proprietary](proprietary.md) video games we should mention especially those that to us have [clonning](clone.md) potential. [Doom](doom.md) (possibly also [Wolfenstein 3d](wolf3d.md)) and other [90s](90s.md) shooters such as [Duke Nukem 3D](duke3d.md), Shadow Warrior and [Blood](blood.md) (the great 90s [boomer shooters](boomer_shooter.md)) were excellent. [Trackmania](trackmania.md) is a very interesting racing game like no other, based on kind of [speedrunning](speedrun.md), [easy to learn, hard to master](easy_to_learn_hard_to_master.md), very entertaining even solo. The Witness was a pretty rare case of a good newer game, set on a strange island with puzzles the player learns purely by observation. [The Elder Scrolls](tes.md) (mainly Morrowind, Obvlidion and Skyrim) are very captivating [RPG](rpg.md) games like no other, with extreme emphasis on [freedom](freedom.md) and lore; [Pokemon](pokemon.md) games on [GBC](gbc.md) and [GBA](gba.md) were similar in this while being actually pretty tiny games on small old handhelds. [GTA](gta.md) games also offered a great open world freedom and fun based on violence, sandbox world and great gangster-themed story. Advance Wars was a great turn based strategy on [GBA](gba.md) (and possibly one of the best games on that console), kind of glorified [chess](chess.md) with amazing pixel art graphics. Warcraft III was possibly the best real time strategy game with awesome aesthetics. Its successor, [World of Warcraft](wow.md), is probably the most notable [MMORPG](mmorpg.md) with the same lovely aesthetics and amazing feel that would be worth bringing over to the free world (even if just in 2D or only [text](mud.md)). [Diablo](diablo.md) (one and two) were a bit similar to WoW but limited to singleplayer and a few man multiplayer; there exists a nice libre Diablo clone called [Flare](flare.md) now. Legend of Grimrock (one and two) is another rare case of actually good new take on an old concept of [dungeon crawlers](dungeon_crawler.md). Half Life games are also notable especially for their atmosphere, storyline and lore. [Postal](postal.md) 2 was an excellent game. [Minecraft](minecraft.md) was another greatly influential game that spawned basically a new genre, though we have now basically a perfect clone called [Minetest](minetest.md) (but we still DO [need](needed.md) a non-bloated clone). [Dwarf Fortress](dwarf_fortress.md) is also worth mentioning as the "most complex simulation ever made" -- it would be nice to have a free clone. TODO: more.
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Of [proprietary](proprietary.md) video games we should bring up particularly those that to us hold [clonning](clone.md) potential. [Doom](doom.md) (possibly also [Wolfenstein 3d](wolf3d.md)) and other [90s](90s.md) shooters such as [Duke Nukem 3D](duke3d.md), Shadow Warrior and [Blood](blood.md) (the great 90s [boomer shooters](boomer_shooter.md)) were excellent without a doubt. [Trackmania](trackmania.md) is a very interesting racing game like no other, standing on [speedrunning](speedrun.md) concepts, [easy to learn, hard to master](easy_to_learn_hard_to_master.md), very entertaining even solo. The Witness was a pretty rare case of a good "newer" (as in 2010s) game, set on a strange island with puzzles the player learns purely by observation. [The Elder Scrolls](tes.md) (mainly Morrowind, Obvlidion and Skyrim) are very captivating [RPG](rpg.md) games uncontested in more than a single way, with extreme emphasis on [freedom](freedom.md) and deep lore; [Pokemon](pokemon.md) games on [GBC](gbc.md) and [GBA](gba.md) were similar in this while being actually pretty tiny games on small old handhelds. [GTA](gta.md) games also offered a great open world freedom and fun based on violence, sandbox world and great gangster-themed story. Advance Wars was a great turn based strategy on [GBA](gba.md) (and possibly one of the best games on that console), kind of glorified [chess](chess.md) with amazing pixel art graphics. Warcraft III was possibly the best real time strategy game with awesome aesthetics. Its successor, [World of Warcraft](wow.md), is probably the most notable [MMORPG](mmorpg.md) with the same lovely aesthetics and amazing feel that would be worth bringing over to the free world (even if just in 2D or only [text](mud.md)). [Diablo](diablo.md) (one and two) were a bit similar to WoW but limited to singleplayer and a few man multiplayer; there exists a nice libre Diablo clone called [Flare](flare.md) now (sadly without multiplayer). Legend of Grimrock (one and two) is another rare case of actually good new take on an old concept of [dungeon crawlers](dungeon_crawler.md). Half Life games are also notable especially for their atmosphere, storyline and lore. [Postal](postal.md) 2 was an excellent game. [Minecraft](minecraft.md) was another greatly influential game that spawned basically a new genre, though we have now basically a perfect clone called [Minetest](minetest.md) (but we still DO [need](needed.md) a non-bloated clone). [Dwarf Fortress](dwarf_fortress.md) is also worth mentioning as the "most complex simulation ever made" -- it would be nice to have a free clone. TODO: more.
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**[Gamebooks](gamebook.md)** -- books that require the reader to participate in the story and make choices executed by jumping to different pages based on given choice -- are worthy of mention as an interesting combination of a [book](book.md) and a game, something similar to computer adventure games -- in gamebooks lies a great potential for creating nice LRS games.
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