master
Miloslav Ciz 3 months ago
parent e3def6f586
commit 732dc569f4

@ -2,4 +2,6 @@
TODO
In many cases avoiding the problem really is the objectively best solution.
In many cases avoiding the problem really is the objectively best solution.
Is this the hardcore minimalist disease?

@ -2,4 +2,21 @@
Backgammon is an old, very popular board [game](game.md) of both skill and chance (dice rolling). It often involves betting and is especially popular in countries of Near East such as Egypt, Syria etc. (where it is kind of what [chess](chess.md) is to our western world or what [shogi](shogi.md) and [go](go.md) are to Asia). Similarly to [chess](chess.md), [go](go.md), [shogi](shogi.md) and other traditional board games backgammon is considered by [us](lrs.md) to be one of the best games as it is [owned by no one](public_domain.md), highly [free](free.md), cheap, simple yet deep and entertaining and can be played even without a [computer](computer.md), just with a bunch of [rocks](rock.md); compared to the other mentioned board games backgammon is unique by involving an element of chance and being only played on [1 dimensional](1d.md) board; it is also relatively simple and therefore noob-friendly and possibly more relaxed (if you lose you can just blame it on rolling bad numbers).
TODO
TODO
```
___________________________
|{# ; ; ;(O ; |(O ; ; ; ;{# |
|{# : : :(O : |(O : : : :{# |
|{# . . .(O . |(O . . . . . |
|{# . . . . . |(O . . . . . |
|{# |(O |
| | |
|(O |{# |
|(O . . . . . |{# . . . . . |
|(O . . .{# . |{# . . . . . |
|(O : : :{# : |{# : : : ;(O |
|(O ; ; ;{# ; |{# ; ; ; ;(O |
"""""""""""""""""""""""""""
```
*Initial board state.*

@ -28,6 +28,7 @@ You get greeted by a friendly [dog](dog.md) -- *WOOF* --playfully waggling his t
## Continue Elsewhere
- **boat #1**: [Tour Bus Stop: meatballwiki](http://meatballwiki.org/wiki/TourBusStop), normieland (the main hub of Tour Bus)
- **boat #2**: [YOUR LINK HERE] :-) TODO, here will be some kinda site related to LRS
## How To Join Our Boat Tour

@ -0,0 +1,3 @@
# Cyber
*Cyber* (taken from [cybernetics](cybernetics.md), the theory of communication and control, coming from Greek *kybernetes*, *steersman*) is a word prefix that signifies relatedness to [computers](computers.md), especially computer networks and [Internet](internet.md). It is nowadays used mainly for relating old concept to the [modern](modern.md) world dominated by computers. By itself or as a verb "cyber" often signifies *cybersex*. Some terms using the prefix include mentioned [cybernetics](cybernetics.md), [cyberpunk](cyberpunk.md), [cybersex](cybersex.md), [cyberspace](cyberspace.md), [cybercrime](cybercrime.md), [cyberbullying](cyberbullying.md), [cyborg](cyborg.md), [cybersecurity](security.md) etc.

@ -1,5 +1,11 @@
# Distrohopping
Distrohopping is a serious mental disease that makes people waste lives on constantly switching [GNU](gnu.md)/[linux](linux.md) [distributions](distro.md) ("distros"). This affects mostly those of the lowest skill in tech who feel the need to LARP as wannabe tech nerds; as it's been said, an amateur is obsessed with tools, an expert is obsessed with mastery ([Richard Stallman](rms.md) has for example famously never installed GNU/Linux himself as he has better things to do) -- a true programmer will just settle with a comfy [Unix](unix.md) environment that can run [vim](vim.md) and dedicate his time to creating a timeless source code while the hopper, like a mere animal, is just busy masturbating to a new bastard child of Ubuntu and Arch Linux that adds a new wallpaper and support for [vertical mice](vertical_mouse.md) -- such an activity is basically as retarded as mainstream tech [consumerism](consumerism.md) with the only difference being a hopper isn't limited by finance so he can just distrohop 24/7 and hop himself to death.
Distrohopping is a serious mental illness that makes people waste lives on constantly switching [GNU](gnu.md)/[linux](linux.md) [distributions](distro.md) ("distros"). This affects mostly those of the lowest skill in tech who feel the need to LARP as wannabe tech nerds; as it's been said, an amateur is obsessed with tools, an expert is obsessed with mastery ([Richard Stallman](rms.md) has for example famously never installed GNU/Linux himself as he has better things to do) -- a true programmer will just settle with a comfy [Unix](unix.md) environment that can run [vim](vim.md) and dedicate his time to creating a timeless source code while the hopper, like a mere animal, is just busy masturbating to a new bastard child of Ubuntu and Arch Linux that adds a new wallpaper and support for [vertical mice](vertical_mouse.md) -- **such an activity is basically as retarded as mainstream tech [consumerism](consumerism.md)** with the only difference being a hopper isn't limited by finance so he can just distrohop 24/7 and hop himself to death.
TODO: cure? take the bsd pill? :-)
TODO: cure? take the bsd pill? :-)
## See Also
- [editorhopping](editorhopping.md)
- [genderhopping](genderhopping.md)
- [hopping](hopping.md) as a disease in general

@ -62,4 +62,6 @@ Here is a list of notable encyclopedias, focused on general knowledge English la
## See Also
- [wiki](wiki.md)
- [Jargon File](jargon_file.md)
- [wikiwikiweb](wikiwikiweb.md)

@ -27,6 +27,7 @@ Also remember the worst thing you can do to a joke is put a [disclaimer](disclai
- When is [Micro$oft](microsoft.md) finally gonna make a product that doesn't suck???! Probably when they start manufacturing vacuum cleaners.
- Political activists walk into a bar. [Pseudoleftist](pseudoleft) tells his friends: "hey guys, how about we have oppressive rulers and call them a [government](government.md)?" Capitalist says: "well no, let's have oppressive rulers and call them [corporations](corporation.md)". [Liberal](liberal.md) replies: "Why not both?". Monarchist goes: "no, it's all wrong, let's have oppressive rulers and call them Kings." To this pseudo communist says: "that's just shit, let's have oppressive rulers and call them the [proletariat](proletariat.md)". Then [anarcho pacifist](anpac.md) turns to them and says: "Hmmm, how about we don't have any oppressive rulers?". They lynch him.
- There are a lot of jokes at https://jcdverha.home.xs4all.nl/scijokes/.
- Hello, is this anonymous [pedophile](pedophilia.md) help hotline? Yes. My 8yo daughter begs for sex, can we do penetration right away or should we start with anal?
- Does the invisible hand exist in the [free market](free_market.md)? Maybe, but if so then all it's doing is masturbating (or giving us a middle finger).
- 90% of statistics are fake.
- When will they remove the *[touch](touch.md)* and *[kill](kill.md)* commands from [Unix](unix.md)? Probably when they rename *[man pages](man_page.md)* to *person pages*.

@ -51,6 +51,7 @@ function load()
placeCSS("lol","style_lol.css");
placeCSS("90s","style_90s.css");
placeCSS("unix","style_unix.css");
placeCSS("txt","style_txt.css");
placeCSS("dark","style_dark.css");
placeCSS("fancy","style_fancy.css");
placeCSS("plain","style.css");

File diff suppressed because it is too large Load Diff

@ -18,9 +18,9 @@ As with similarly wide terms, the word *randomness* and *random* may be defined
Keep in mind **there are different "amounts" of randomness**, i.e. you should consider that **[probability distributions](probability_distribution.md)** exist and that some processes may be random only a little. It is not like there are only completely predictable and completely unpredictable systems, oftentimes we just have some small elements of chance or can at least estimate which outcomes are more likely. We see absolute randomness (i.e. complete unpredictability) only with uniform probability distribution, i.e. in variables in which all outcomes are equally likely -- for example rolling a dice. However in real life variables some values are usually more likely than others -- e.g. with adult human male height values such as 175 cm will be much more common than 200 cm; great many real life values actually have [normal distribution](normal_distribution.md) -- the one in which values around some center value are most common.
**What do random numbers look like?** This is a tricky question. Let's now consider uniform probability distribution, i.e. "absolute randomness". When we see sequences of numbers such as `1, 2, 3, 4, 5, 6, 7`, `0, 0, 0, 0, 0, 0, 0, 0` or `9, 1, 4, 3, 9, 1, 5`, which are "random" and which not? Intuitively we would say the first two are not random because there is a clear pattern, while the third one looks pretty random. However consider that under our assumption of uniform probability distribution all of these sequences are equally likely to occur! It is just that there are only very few sequences in which we recognize a common pattern compared to those that look to have no pattern, so we much more commonly see these sequences without a pattern coming out of random number generators and therefore we think the first two patterns are very unlikely to have come from a random source. Indeed they are, but the third, "random looking" sequence is equally unlikely (if you bet the numbers in lottery, you are still very unlikely to win), it just has great many weird looking siblings. You have to be careful, things around probability are great many times very unintuitive and tricky (see e.g. the famous [Monty Hall problem](monty_hall.md)).
**What do random numbers look like?** This is a tricky question. Let's now consider uniform probability distribution, i.e. "absolute randomness". When we see sequences of numbers such as [1, 2, 3, 4, 5, 6, 7], [0, 0, 0, 0, 0, 0, 0, 0] or [9, 1, 4, 7, 8, 1, 5], which are "random" and which not? Intuitively we would say the first two are not random because there is a clear pattern, while the third one looks pretty random. However consider that under our assumption of uniform probability distribution all of these sequences are equally likely to occur! It is just that there are only very few sequences in which we recognize a common pattern compared to those that look to have no pattern, so we much more commonly see these sequences without a pattern coming out of random number generators and therefore we think the first two patterns are very unlikely to have come from a random source. Indeed they are, but the third, "random looking" sequence is equally unlikely (if you bet the numbers in lottery, you are still very unlikely to win), it just has great many weird looking siblings. You have to be careful, things around probability are great many times very unintuitive and tricky (see e.g. the famous [Monty Hall problem](monty_hall.md)).
Of course we cannot say just from the sequence alone if it was generated randomly or not, the sequences above may have been generated by true randomness or by pseudorandom generator -- we even see this is kind of stupid to ask. We should rather think about what we actually mean by asking whether the sequence is "random" -- to get meaningful answers we have to specify this first. If we formulate the question precisely, we may get precise answers. Sometimes we are looking for lack of patterns -- this can be tested by programs that look for patterns, e.g. [compression](compression.md) programs; number sequences that have regularities in them can be compressed well. We may examine the sequences [entropy](entropy.md) to say something about its "randomness". Mathematicians often like to ask "how likely is it that a sequence with these properties was generated by this model?", i.e. for example listening to signals from space and capturing some numeric sequence, we may compute its properties such as distribution of values in it and then we ask how likely is it that such sequence was generated by some natural source such exploding star or black hole? If we conclude this is very unlikely, we may say the signal was probably not generated randomly and may e.g. come from intelligent lifeforms.
Of course we cannot say just from the sequence alone if it was generated randomly or not, the sequences above may have been generated by true randomness or by pseudorandom generator -- we even see this is sort of stupid to ask. We should rather think about what we actually mean by asking whether the sequence is "random" -- to get meaningful answers we have to specify this first. If we formulate the question precisely, we may get precise answers. Sometimes we are looking for lack of patterns -- this can be tested by programs that look for patterns, e.g. [compression](compression.md) programs; number sequences that have regularities in them can be compressed well. We may examine the sequences [entropy](entropy.md) to say something about its "randomness". Mathematicians often like to ask "how likely is it that a sequence with these properties was generated by this model?", i.e. for example listening to signals from space and capturing some numeric sequence, we may compute its properties such as distribution of values in it and then we ask how likely is it that such sequence was generated by some natural source such exploding star or black hole? If we conclude this is very unlikely, we may say the signal was probably not generated randomly and may e.g. come from intelligent lifeforms.
TODO: moar

@ -16,6 +16,11 @@ p
margin: 15px 0;
}
p:first-letter
{
margin-left: 18px;
}
em, i
{
color: #777;

@ -12,6 +12,11 @@ i, em
color: #20777b;
}
p:first-letter
{
margin-left: 20px;
}
i:hover, em:hover
{
background-color: #ddd;

@ -0,0 +1,70 @@
body
{
padding: 20px;
}
body, h1, h2, h3, code, pre, a, i, b, p, em, strong, table, ul, ol, li, th, td
{
font-size: 15px;
font-family: monospace;
font-style: normal;
text-decoration: none;
color: black;
font-weight: normal;
text-align: left;
}
h1:first-of-type:after
{
content: ".txt ======";
}
.nav:before { content: ">>> "; }
.nav:after { content: " <<<"; }
a:before { content: ">"; }
a:after { content: "<"; }
.dead:before, .dead:after { content: "~"; }
p::first-letter
{
margin-left: 45px;
}
b:before, strong:before, b:after, strong:after { content: "_"; }
i:before, em:before, i:after, em:after { content: "/"; }
td:before, th:before { content: "| "; }
tr:after { content: " |"; }
pre:before, pre:after { content: "~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-\A"; }
table, pre, code, h1, h2, h3, p
{
margin: 15px 0;
}
ul
{
list-style: none;
padding: 0px;
}
ul li:before
{
content: "- ";
}
h1:before { content: "====== "; }
h1:after { content: " ======"; }
h2:before { content: "==== "; }
h2:after { content: " ===="; }
h3:before { content: "== "; }
h3:after { content: " =="; }
hr { border: none; }
hr:before { content: "________________________________________________"; }

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@ -2,9 +2,9 @@
This is an autogenerated article holding stats about this wiki.
- number of articles: 557
- number of commits: 694
- total size of all texts in bytes: 3029029
- number of articles: 558
- number of commits: 695
- total size of all texts in bytes: 3030667
longest articles:
@ -24,6 +24,10 @@ longest articles:
latest changes:
```
Date: Sat Feb 17 11:00:20 2024 +0100
random_page.md
wiki_pages.md
wiki_stats.md
Date: Sat Feb 17 10:47:29 2024 +0100
4chan.md
acronym.md
@ -51,11 +55,6 @@ bloat.md
lrs_wiki.md
mandelbrot_set.md
nigger.md
optimization.md
random_page.md
wiki_pages.md
wiki_stats.md
Date: Wed Feb 14 21:56:29 2024 +0100
```
most wanted pages:

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