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- **[Build engine](build_engine.md)**: So called ["pseudo 3D"](pseudo_3d.md) or primitive 3D, this was a very popular [proprietary](proprietary.md) portal-rendering engine for older games like [Duke Nukem 3D](duke3d.md) or [Blood](blood.md).
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- **[BRender](brender.md)**: Old commercial renderer used in games such as Carmageddon, Croc or Harry Potter 1. Later made [FOSS](foss.md).
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- **[Chasm: The Rift](chasm_the_rift.md) engine**: proprietary 1997 renderer made specifically for one game, notable especially by being a hybrid of "2.5D" and "true 3D", it managed to make it look very good.
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- **[Dark Engine](dark_engine.md)**: Old proprietary game engine which includes a SW renderer, used mainly in the game Thief. The author writes about it at https://nothings.org/gamedev/thief_rendering.html.
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- **[id Tech](id_tech.md)**: Multiple engines by [Id software](id.md) (later made [FOSS](foss.md)) used for games like [Doom](doom.md), [Quake](quake.md) and its successors included a software renderer. Quake's SW renderer was partially described in the *Michael Abrash's Graphics Programming Black Book*, Doom's renderer is described e.g. in the book *Game Engine Black Book DOOM*.
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- **[Irrlich](irrlicht.md)**: [FOSS](foss.md) game engine including a software renderer as one of its [backends](backend.md).
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- **[SSRE](ssre.md)**: The guy who wrote [LIL](lil.md) also made this renderer named Shitty Software Rendering Engine, accessible [here](http://runtimeterror.com/tech/ssre/).
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- **[System Shock](system_shock.md) engine**: Old proprietary game engine.
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- **[TinyGL](tinygl.md)**: Implements a subset of [OpenGL](opengl.md).
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- Many old [games](game.md) in the 90s implemented their own software renderers, so you can look there.
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- In general many old [games](game.md) in the 90s implemented their own software renderers, so you can look there.
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- ...
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## See Also
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