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elo.md
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elo.md
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@ -67,7 +67,7 @@ int main(void)
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for (int i = 0; i < PLAYERS; ++i)
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{
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players[i].elo = 1000; // give everyone inital Elo of 1000
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players[i].elo = 1000; // give everyone initial Elo of 1000
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// normally distributed skill in range 0-99:
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players[i].skill = 0;
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@ -144,4 +144,4 @@ The code may output e.g.:
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#100: Elo: 788 (skill: 22%)
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```
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We can see that Elo quite nicely correlates with the player's real skill.
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We can see that Elo quite nicely correlates with the player's real skill.
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