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@ -35,7 +35,7 @@ Furthermore many different ways of division and classifications are widely used
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- [hard to learn, easy to master](hard_to_learn_easy_to_master.md)
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- [easy to learn, easy to master](easy_to_learn_easy_to_master.md)
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- [hard to learn, hard to master](hard_to_learn_hard_to_master.md)
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- [symmetric](symmetry.md) vs assymetric gameplay
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- [symmetric](symmetry.md) vs asymmetric gameplay
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- ...
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- by number of players:
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- [zero player](zero_player.md)
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